/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_GRAPHICS_H #define ENGINE_GRAPHICS_H #include #include "kernel.h" class CImageInfo { public: enum { FORMAT_AUTO=-1, FORMAT_RGB=0, FORMAT_RGBA=1, FORMAT_ALPHA=2, }; /* Variable: width Contains the width of the image */ int m_Width; /* Variable: height Contains the height of the image */ int m_Height; /* Variable: format Contains the format of the image. See for more information. */ int m_Format; /* Variable: data Pointer to the image data. */ void *m_pData; }; /* Structure: CVideoMode */ class CVideoMode { public: int m_Width, m_Height; int m_Red, m_Green, m_Blue; bool operator<(const CVideoMode &Other) { return Other.m_Width < m_Width; } }; class IGraphics : public IInterface { MACRO_INTERFACE("graphics", 0) protected: int m_ScreenWidth; int m_ScreenHeight; int m_DesktopScreenWidth; int m_DesktopScreenHeight; public: /* Constants: Texture Loading Flags TEXLOAD_NORESAMPLE - Prevents the texture from any resampling TEXLOAD_NOMIPMAPS - Prevents the texture from generating mipmaps TEXLOAD_ARRAY_256 - Texture will be loaded as 3D texture with 16*16 subtiles TEXLOAD_MULTI_DIMENSION - Texture will be loaded as 2D and 3D texture */ enum { TEXLOAD_NORESAMPLE = 1, TEXLOAD_NOMIPMAPS = 2, TEXLOAD_ARRAY_256 = 4, TEXLOAD_MULTI_DIMENSION = 8, }; /* Constants: Wrap Modes */ enum { WRAP_REPEAT = 0, WRAP_CLAMP, }; class CTextureHandle { friend class IGraphics; int m_Id; public: CTextureHandle() : m_Id(-1) {} bool IsValid() const { return Id() >= 0; } int Id() const { return m_Id; } }; int ScreenWidth() const { return m_ScreenWidth; } int ScreenHeight() const { return m_ScreenHeight; } float ScreenAspect() const { return (float)ScreenWidth()/(float)ScreenHeight(); } virtual void Clear(float r, float g, float b) = 0; virtual void ClipEnable(int x, int y, int w, int h) = 0; virtual void ClipDisable() = 0; virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0; virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0; // TODO: These should perhaps not be virtuals virtual void BlendNone() = 0; virtual void BlendNormal() = 0; virtual void BlendAdditive() = 0; virtual void WrapNormal() = 0; virtual void WrapClamp() = 0; virtual void WrapMode(int WrapU, int WrapV) = 0; virtual int MemoryUsage() const = 0; virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0; virtual int UnloadTexture(CTextureHandle Index) = 0; virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0; virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0; virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0; virtual void TextureSet(CTextureHandle Texture) = 0; void TextureClear() { TextureSet(CTextureHandle()); } struct CLineItem { float m_X0, m_Y0, m_X1, m_Y1; CLineItem() {} CLineItem(float x0, float y0, float x1, float y1) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {} }; virtual void LinesBegin() = 0; virtual void LinesEnd() = 0; virtual void LinesDraw(const CLineItem *pArray, int Num) = 0; virtual void QuadsBegin() = 0; virtual void QuadsEnd() = 0; virtual void QuadsSetRotation(float Angle) = 0; virtual void QuadsSetSubset(float TopLeftY, float TopLeftV, float BottomRightU, float BottomRightV, int TextureIndex = -1) = 0; virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int TextureIndex = -1) = 0; struct CQuadItem { float m_X, m_Y, m_Width, m_Height; CQuadItem() {} CQuadItem(float x, float y, float w, float h) : m_X(x), m_Y(y), m_Width(w), m_Height(h) {} }; virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0; virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0; struct CFreeformItem { float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3; CFreeformItem() {} CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {} }; virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0; virtual void QuadsText(float x, float y, float Size, const char *pText) = 0; struct CColorVertex { int m_Index; float m_R, m_G, m_B, m_A; CColorVertex() {} CColorVertex(int i, float r, float g, float b, float a) : m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {} }; virtual void SetColorVertex(const CColorVertex *pArray, int Num) = 0; virtual void SetColor(float r, float g, float b, float a) = 0; virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0; virtual void TakeScreenshot(const char *pFilename) = 0; virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0; virtual int GetDesktopScreenWidth() const = 0; virtual int GetDesktopScreenHeight() const = 0; virtual void Swap() = 0; // syncronization virtual void InsertSignal(class semaphore *pSemaphore) = 0; virtual bool IsIdle() const = 0; virtual void WaitForIdle() = 0; protected: inline CTextureHandle CreateTextureHandle(int Index) { CTextureHandle Tex; Tex.m_Id = Index; return Tex; } }; class IEngineGraphics : public IGraphics { MACRO_INTERFACE("enginegraphics", 0) public: virtual int Init() = 0; virtual void Shutdown() = 0; virtual bool Fullscreen(bool State) = 0; virtual void Minimize() = 0; virtual void Maximize() = 0; virtual int WindowActive() = 0; virtual int WindowOpen() = 0; }; extern IEngineGraphics *CreateEngineGraphics(); extern IEngineGraphics *CreateEngineGraphicsThreaded(); #endif