/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
#define GAME_CLIENT_COMPONENTS_CONTROLS_H
#include
#include
class CControls : public CComponent
{
public:
vec2 m_MousePos[2];
vec2 m_TargetPos[2];
CNetObj_PlayerInput m_InputData[2];
CNetObj_PlayerInput m_LastData[2];
int m_InputDirectionLeft[2];
int m_InputDirectionRight[2];
int m_ShowHookColl[2];
int m_LastDummy;
int m_OtherFire;
CControls();
virtual void OnReset();
virtual void OnRelease();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnMouseMove(float x, float y);
virtual void OnConsoleInit();
virtual void OnPlayerDeath();
int SnapInput(int *pData);
void ClampMousePos();
};
#endif