#include "sqlite.h" #include #include #include CSqliteConnection::CSqliteConnection(const char *pFilename, bool Setup) : IDbConnection("record"), m_Setup(Setup), m_pDb(nullptr), m_pStmt(nullptr), m_Done(true), m_InUse(false) { str_copy(m_aFilename, pFilename, sizeof(m_aFilename)); } CSqliteConnection::~CSqliteConnection() { if(m_pStmt != nullptr) sqlite3_finalize(m_pStmt); sqlite3_close(m_pDb); m_pDb = nullptr; } CSqliteConnection *CSqliteConnection::Copy() { return new CSqliteConnection(m_aFilename, m_Setup); } IDbConnection::Status CSqliteConnection::Connect() { if(m_InUse.exchange(true)) return Status::IN_USE; if(m_pDb != nullptr) return Status::SUCCESS; int Result = sqlite3_open(m_aFilename, &m_pDb); if(Result != SQLITE_OK) { dbg_msg("sql", "Can't open sqlite database: '%s'", sqlite3_errmsg(m_pDb)); return Status::ERROR; } // wait for database to unlock so we don't have to handle SQLITE_BUSY errors sqlite3_busy_timeout(m_pDb, -1); if(m_Setup) { char aBuf[1024]; FormatCreateRace(aBuf, sizeof(aBuf)); if(!Execute(aBuf)) return Status::ERROR; FormatCreateTeamrace(aBuf, sizeof(aBuf)); if(!Execute(aBuf)) return Status::ERROR; FormatCreateMaps(aBuf, sizeof(aBuf)); if(!Execute(aBuf)) return Status::ERROR; FormatCreateSaves(aBuf, sizeof(aBuf)); if(!Execute(aBuf)) return Status::ERROR; FormatCreatePoints(aBuf, sizeof(aBuf)); if(!Execute(aBuf)) return Status::ERROR; m_Setup = false; } return Status::SUCCESS; } void CSqliteConnection::Disconnect() { if(m_pStmt != nullptr) sqlite3_finalize(m_pStmt); m_pStmt = nullptr; m_InUse.store(false); } void CSqliteConnection::Lock(const char *pTable) { } void CSqliteConnection::Unlock() { } void CSqliteConnection::PrepareStatement(const char *pStmt) { if(m_pStmt != nullptr) sqlite3_finalize(m_pStmt); m_pStmt = nullptr; int Result = sqlite3_prepare_v2( m_pDb, pStmt, -1, // pStmt can be any length &m_pStmt, NULL); ExceptionOnError(Result); m_Done = false; } void CSqliteConnection::BindString(int Idx, const char *pString) { int Result = sqlite3_bind_text(m_pStmt, Idx, pString, -1, NULL); ExceptionOnError(Result); m_Done = false; } void CSqliteConnection::BindInt(int Idx, int Value) { int Result = sqlite3_bind_int(m_pStmt, Idx, Value); ExceptionOnError(Result); m_Done = false; } bool CSqliteConnection::Step() { if(m_Done) return false; int Result = sqlite3_step(m_pStmt); if(Result == SQLITE_ROW) { return true; } else if(Result == SQLITE_DONE) { m_Done = true; return false; } else { ExceptionOnError(Result); } return false; } bool CSqliteConnection::IsNull(int Col) const { return sqlite3_column_type(m_pStmt, Col - 1) == SQLITE_NULL; } float CSqliteConnection::GetFloat(int Col) const { return (float)sqlite3_column_double(m_pStmt, Col - 1); } int CSqliteConnection::GetInt(int Col) const { return sqlite3_column_int(m_pStmt, Col - 1); } void CSqliteConnection::GetString(int Col, char *pBuffer, int BufferSize) const { str_copy(pBuffer, (const char *)sqlite3_column_text(m_pStmt, Col - 1), BufferSize); } int CSqliteConnection::GetBlob(int Col, unsigned char *pBuffer, int BufferSize) const { int Size = sqlite3_column_bytes(m_pStmt, Col - 1); Size = minimum(Size, BufferSize); mem_copy(pBuffer, sqlite3_column_blob(m_pStmt, Col - 1), Size); return Size; } bool CSqliteConnection::Execute(const char *pQuery) { char *pErrorMsg; int Result = sqlite3_exec(m_pDb, pQuery, NULL, NULL, &pErrorMsg); if(Result != SQLITE_OK) { dbg_msg("sql", "error executing query: '%s'", pErrorMsg); sqlite3_free(pErrorMsg); } return Result == SQLITE_OK; } void CSqliteConnection::ExceptionOnError(int Result) { if(Result != SQLITE_OK) { throw std::runtime_error(sqlite3_errmsg(m_pDb)); } }