#include #include "editor.h" static const float s_SourceVisualSize = 32.0f; CLayerSounds::CLayerSounds() { m_Type = LAYERTYPE_SOUNDS; m_aName[0] = '\0'; m_Sound = -1; } CLayerSounds::~CLayerSounds() { } void CLayerSounds::Render(bool Tileset) { // TODO: nice texture Graphics()->TextureSet(-1); Graphics()->BlendNormal(); Graphics()->QuadsBegin(); // draw falloff distance Graphics()->SetColor(0.6f, 0.8f, 1.0f, 0.4f); for(int i = 0; i < m_lSources.size(); i++) { CSoundSource *pSource = &m_lSources[i]; float OffsetX = 0; float OffsetY = 0; if(pSource->m_PosEnv >= 0) { float aChannels[4]; m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset/1000.0f, pSource->m_PosEnv, aChannels, m_pEditor); OffsetX = aChannels[0]; OffsetY = aChannels[1]; } switch(pSource->m_Shape.m_Type) { case CSoundShape::SHAPE_CIRCLE: { m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, pSource->m_Shape.m_Circle.m_Radius, 32); float Falloff = ((float)pSource->m_Falloff/255.0f); if(Falloff > 0.0f) m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, pSource->m_Shape.m_Circle.m_Radius*Falloff, 32); break; } case CSoundShape::SHAPE_RECTANGLE: { float Width = fx2f(pSource->m_Shape.m_Rectangle.m_Width); float Height = fx2f(pSource->m_Shape.m_Rectangle.m_Height); m_pEditor->RenderTools()->DrawRoundRect(fx2f(pSource->m_Position.x)+OffsetX - Width/2, fx2f(pSource->m_Position.y)+OffsetY - Height/2, Width, Height, 0.0f); float Falloff = ((float)pSource->m_Falloff/255.0f); if(Falloff > 0.0f) m_pEditor->RenderTools()->DrawRoundRect(fx2f(pSource->m_Position.x)+OffsetX - Falloff*Width/2, fx2f(pSource->m_Position.y)+OffsetY - Falloff*Height/2, Width*Falloff, Height*Falloff, 0.0f); break; } } } Graphics()->QuadsEnd(); // draw handles Graphics()->TextureSet(g_pData->m_aImages[IMAGE_AUDIO_SOURCE].m_Id); Graphics()->QuadsBegin(); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); m_pEditor->RenderTools()->SelectSprite(SPRITE_AUDIO_SOURCE); for(int i = 0; i < m_lSources.size(); i++) { CSoundSource *pSource = &m_lSources[i]; float OffsetX = 0; float OffsetY = 0; if(pSource->m_PosEnv >= 0) { float aChannels[4]; m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset/1000.0f, pSource->m_PosEnv, aChannels, m_pEditor); OffsetX = aChannels[0]; OffsetY = aChannels[1]; } m_pEditor->RenderTools()->DrawSprite(fx2f(pSource->m_Position.x)+OffsetX, fx2f(pSource->m_Position.y)+OffsetY, s_SourceVisualSize*m_pEditor->m_WorldZoom); } Graphics()->QuadsEnd(); } CSoundSource *CLayerSounds::NewSource(int x, int y) { m_pEditor->m_Map.m_Modified = true; CSoundSource *pSource = &m_lSources[m_lSources.add(CSoundSource())]; pSource->m_Position.x = f2fx(x); pSource->m_Position.y = f2fx(y); pSource->m_Loop = 1; pSource->m_Pan = 1; pSource->m_TimeDelay = 0; pSource->m_PosEnv = -1; pSource->m_PosEnvOffset = 0; pSource->m_SoundEnv = -1; pSource->m_SoundEnvOffset = 0; pSource->m_Falloff = 80; pSource->m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE; pSource->m_Shape.m_Circle.m_Radius = 1500; /* pSource->m_Shape.m_Type = CSoundShape::SHAPE_RECTANGLE; pSource->m_Shape.m_Rectangle.m_Width = f2fx(1500.0f); pSource->m_Shape.m_Rectangle.m_Height = f2fx(1000.0f); */ return pSource; } void CLayerSounds::BrushSelecting(CUIRect Rect) { // draw selection rectangle IGraphics::CLineItem Array[4] = { IGraphics::CLineItem(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y), IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h), IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h), IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)}; Graphics()->TextureSet(-1); Graphics()->LinesBegin(); Graphics()->LinesDraw(Array, 4); Graphics()->LinesEnd(); } int CLayerSounds::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { // create new layer CLayerSounds *pGrabbed = new CLayerSounds(); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_Sound = m_Sound; pBrush->AddLayer(pGrabbed); for(int i = 0; i < m_lSources.size(); i++) { CSoundSource *pSource = &m_lSources[i]; float px = fx2f(pSource->m_Position.x); float py = fx2f(pSource->m_Position.y); if(px > Rect.x && px < Rect.x+Rect.w && py > Rect.y && py < Rect.y+Rect.h) { CSoundSource n; n = *pSource; n.m_Position.x -= f2fx(Rect.x); n.m_Position.y -= f2fx(Rect.y); pGrabbed->m_lSources.add(n); } } return pGrabbed->m_lSources.size()?1:0; } void CLayerSounds::BrushPlace(CLayer *pBrush, float wx, float wy) { CLayerSounds *l = (CLayerSounds *)pBrush; for(int i = 0; i < l->m_lSources.size(); i++) { CSoundSource n = l->m_lSources[i]; n.m_Position.x += f2fx(wx); n.m_Position.y += f2fx(wy); m_lSources.add(n); } m_pEditor->m_Map.m_Modified = true; } int CLayerSounds::RenderProperties(CUIRect *pToolBox) { // enum { PROP_SOUND=0, NUM_PROPS, }; CProperty aProps[] = { {"Sound", m_Sound, PROPTYPE_SOUND, -1, 0}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal); if(Prop != -1) m_pEditor->m_Map.m_Modified = true; if(Prop == PROP_SOUND) { if(NewVal >= 0) m_Sound = NewVal%m_pEditor->m_Map.m_lSounds.size(); else m_Sound = -1; } return 0; } void CLayerSounds::ModifySoundIndex(INDEX_MODIFY_FUNC Func) { Func(&m_Sound); } void CLayerSounds::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func) { for(int i = 0; i < m_lSources.size(); i++) Func(&m_lSources[i].m_SoundEnv); }