/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include "../g_vmath.h" // do this better and nicer typedef struct { int org_texture; int color_texture; char name[31]; char term[1]; } skin; vec4 skin_get_color(int v); void skin_init(); int skin_num(); const skin *skin_get(int index); int skin_find(const char *name); vec3 hsl_to_rgb(vec3 in);