/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "memheap.h"
#include
#include
// allocates a new chunk to be used
void CHeap::NewChunk()
{
CChunk *pChunk;
char *pMem;
// allocate memory
pMem = (char *)malloc(sizeof(CChunk) + CHUNK_SIZE);
if(!pMem)
return;
// the chunk structure is located in the beginning of the chunk
// init it and return the chunk
pChunk = (CChunk *)pMem;
pChunk->m_pMemory = (char *)(pChunk + 1);
pChunk->m_pCurrent = pChunk->m_pMemory;
pChunk->m_pEnd = pChunk->m_pMemory + CHUNK_SIZE;
pChunk->m_pNext = (CChunk *)0x0;
pChunk->m_pNext = m_pCurrent;
m_pCurrent = pChunk;
}
//****************
void *CHeap::AllocateFromChunk(unsigned int Size, unsigned Alignment)
{
char *pMem;
size_t Offset = reinterpret_cast(m_pCurrent->m_pCurrent) % Alignment;
if(Offset)
Offset = Alignment - Offset;
// check if we need can fit the allocation
if(m_pCurrent->m_pCurrent + Offset + Size > m_pCurrent->m_pEnd)
return (void *)0x0;
// get memory and move the pointer forward
pMem = m_pCurrent->m_pCurrent + Offset;
m_pCurrent->m_pCurrent += Offset + Size;
return pMem;
}
// creates a heap
CHeap::CHeap()
{
m_pCurrent = 0x0;
Reset();
}
CHeap::~CHeap()
{
Clear();
}
void CHeap::Reset()
{
Clear();
NewChunk();
}
// destroys the heap
void CHeap::Clear()
{
CChunk *pChunk = m_pCurrent;
CChunk *pNext;
while(pChunk)
{
pNext = pChunk->m_pNext;
free(pChunk);
pChunk = pNext;
}
m_pCurrent = 0x0;
}
//
void *CHeap::Allocate(unsigned Size, unsigned Alignment)
{
char *pMem;
// try to allocate from current chunk
pMem = (char *)AllocateFromChunk(Size, Alignment);
if(!pMem)
{
// allocate new chunk and add it to the heap
NewChunk();
// try to allocate again
pMem = (char *)AllocateFromChunk(Size, Alignment);
}
return pMem;
}
const char *CHeap::StoreString(const char *pSrc)
{
const int Size = str_length(pSrc) + 1;
char *pMem = static_cast(Allocate(Size));
str_copy(pMem, pSrc, Size);
return pMem;
}