/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #if defined(CONF_FAMILY_UNIX) #include #endif #include #include #include #include #include #include #include #include #include #include #if defined(CONF_VIDEORECORDER) #include #endif #include "graphics_threaded.h" class CSemaphore; static CVideoMode g_aFakeModes[] = { {8192, 4320, 8192, 4320, 0, 8, 8, 8, 0}, {7680, 4320, 7680, 4320, 0, 8, 8, 8, 0}, {5120, 2880, 5120, 2880, 0, 8, 8, 8, 0}, {4096, 2160, 4096, 2160, 0, 8, 8, 8, 0}, {3840, 2160, 3840, 2160, 0, 8, 8, 8, 0}, {2560, 1440, 2560, 1440, 0, 8, 8, 8, 0}, {2048, 1536, 2048, 1536, 0, 8, 8, 8, 0}, {1920, 2400, 1920, 2400, 0, 8, 8, 8, 0}, {1920, 1440, 1920, 1440, 0, 8, 8, 8, 0}, {1920, 1200, 1920, 1200, 0, 8, 8, 8, 0}, {1920, 1080, 1920, 1080, 0, 8, 8, 8, 0}, {1856, 1392, 1856, 1392, 0, 8, 8, 8, 0}, {1800, 1440, 1800, 1440, 0, 8, 8, 8, 0}, {1792, 1344, 1792, 1344, 0, 8, 8, 8, 0}, {1680, 1050, 1680, 1050, 0, 8, 8, 8, 0}, {1600, 1200, 1600, 1200, 0, 8, 8, 8, 0}, {1600, 1000, 1600, 1000, 0, 8, 8, 8, 0}, {1440, 1050, 1440, 1050, 0, 8, 8, 8, 0}, {1440, 900, 1440, 900, 0, 8, 8, 8, 0}, {1400, 1050, 1400, 1050, 0, 8, 8, 8, 0}, {1368, 768, 1368, 768, 0, 8, 8, 8, 0}, {1280, 1024, 1280, 1024, 0, 8, 8, 8, 0}, {1280, 960, 1280, 960, 0, 8, 8, 8, 0}, {1280, 800, 1280, 800, 0, 8, 8, 8, 0}, {1280, 768, 1280, 768, 0, 8, 8, 8, 0}, {1152, 864, 1152, 864, 0, 8, 8, 8, 0}, {1024, 768, 1024, 768, 0, 8, 8, 8, 0}, {1024, 600, 1024, 600, 0, 8, 8, 8, 0}, {800, 600, 800, 600, 0, 8, 8, 8, 0}, {768, 576, 768, 576, 0, 8, 8, 8, 0}, {720, 400, 720, 400, 0, 8, 8, 8, 0}, {640, 480, 640, 480, 0, 8, 8, 8, 0}, {400, 300, 400, 300, 0, 8, 8, 8, 0}, {320, 240, 320, 240, 0, 8, 8, 8, 0}, {8192, 4320, 8192, 4320, 0, 5, 6, 5, 0}, {7680, 4320, 7680, 4320, 0, 5, 6, 5, 0}, {5120, 2880, 5120, 2880, 0, 5, 6, 5, 0}, {4096, 2160, 4096, 2160, 0, 5, 6, 5, 0}, {3840, 2160, 3840, 2160, 0, 5, 6, 5, 0}, {2560, 1440, 2560, 1440, 0, 5, 6, 5, 0}, {2048, 1536, 2048, 1536, 0, 5, 6, 5, 0}, {1920, 2400, 1920, 2400, 0, 5, 6, 5, 0}, {1920, 1440, 1920, 1440, 0, 5, 6, 5, 0}, {1920, 1200, 1920, 1200, 0, 5, 6, 5, 0}, {1920, 1080, 1920, 1080, 0, 5, 6, 5, 0}, {1856, 1392, 1856, 1392, 0, 5, 6, 5, 0}, {1800, 1440, 1800, 1440, 0, 5, 6, 5, 0}, {1792, 1344, 1792, 1344, 0, 5, 6, 5, 0}, {1680, 1050, 1680, 1050, 0, 5, 6, 5, 0}, {1600, 1200, 1600, 1200, 0, 5, 6, 5, 0}, {1600, 1000, 1600, 1000, 0, 5, 6, 5, 0}, {1440, 1050, 1440, 1050, 0, 5, 6, 5, 0}, {1440, 900, 1440, 900, 0, 5, 6, 5, 0}, {1400, 1050, 1400, 1050, 0, 5, 6, 5, 0}, {1368, 768, 1368, 768, 0, 5, 6, 5, 0}, {1280, 1024, 1280, 1024, 0, 5, 6, 5, 0}, {1280, 960, 1280, 960, 0, 5, 6, 5, 0}, {1280, 800, 1280, 800, 0, 5, 6, 5, 0}, {1280, 768, 1280, 768, 0, 5, 6, 5, 0}, {1152, 864, 1152, 864, 0, 5, 6, 5, 0}, {1024, 768, 1024, 768, 0, 5, 6, 5, 0}, {1024, 600, 1024, 600, 0, 5, 6, 5, 0}, {800, 600, 800, 600, 0, 5, 6, 5, 0}, {768, 576, 768, 576, 0, 5, 6, 5, 0}, {720, 400, 720, 400, 0, 5, 6, 5, 0}, {640, 480, 640, 480, 0, 5, 6, 5, 0}, {400, 300, 400, 300, 0, 5, 6, 5, 0}, {320, 240, 320, 240, 0, 5, 6, 5, 0}}; void CGraphics_Threaded::FlushVertices(bool KeepVertices) { CCommandBuffer::SCommand_Render Cmd; int PrimType, PrimCount, NumVerts; size_t VertSize = sizeof(CCommandBuffer::SVertex); FlushVerticesImpl(KeepVertices, PrimType, PrimCount, NumVerts, Cmd, VertSize); if(Cmd.m_pVertices != NULL) { mem_copy(Cmd.m_pVertices, m_aVertices, VertSize * NumVerts); } } void CGraphics_Threaded::FlushVerticesTex3D() { CCommandBuffer::SCommand_RenderTex3D Cmd; int PrimType, PrimCount, NumVerts; size_t VertSize = sizeof(CCommandBuffer::SVertexTex3DStream); FlushVerticesImpl(false, PrimType, PrimCount, NumVerts, Cmd, VertSize); if(Cmd.m_pVertices != NULL) { mem_copy(Cmd.m_pVertices, m_aVerticesTex3D, VertSize * NumVerts); } } void CGraphics_Threaded::AddVertices(int Count) { m_NumVertices += Count; if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES) FlushVertices(); } void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertex *pVertices) { AddVertices(Count); } void CGraphics_Threaded::AddVertices(int Count, CCommandBuffer::SVertexTex3DStream *pVertices) { m_NumVertices += Count; if((m_NumVertices + Count) >= CCommandBuffer::MAX_VERTICES) FlushVerticesTex3D(); } CGraphics_Threaded::CGraphics_Threaded() { m_State.m_ScreenTL.x = 0; m_State.m_ScreenTL.y = 0; m_State.m_ScreenBR.x = 0; m_State.m_ScreenBR.y = 0; m_State.m_ClipEnable = false; m_State.m_ClipX = 0; m_State.m_ClipY = 0; m_State.m_ClipW = 0; m_State.m_ClipH = 0; m_State.m_Texture = -1; m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; m_CurrentCommandBuffer = 0; m_pCommandBuffer = 0x0; m_apCommandBuffers[0] = 0x0; m_apCommandBuffers[1] = 0x0; m_NumVertices = 0; m_ScreenWidth = -1; m_ScreenHeight = -1; m_ScreenRefreshRate = -1; m_Rotation = 0; m_Drawing = 0; m_TextureMemoryUsage = 0; m_RenderEnable = true; m_DoScreenshot = false; } void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h) { if(x < 0) w += x; if(y < 0) h += y; x = clamp(x, 0, ScreenWidth()); y = clamp(y, 0, ScreenHeight()); w = clamp(w, 0, ScreenWidth() - x); h = clamp(h, 0, ScreenHeight() - y); m_State.m_ClipEnable = true; m_State.m_ClipX = x; m_State.m_ClipY = ScreenHeight() - (y + h); m_State.m_ClipW = w; m_State.m_ClipH = h; } void CGraphics_Threaded::ClipDisable() { m_State.m_ClipEnable = false; } void CGraphics_Threaded::BlendNone() { m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; } void CGraphics_Threaded::BlendNormal() { m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA; } void CGraphics_Threaded::BlendAdditive() { m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE; } void CGraphics_Threaded::WrapNormal() { m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; } void CGraphics_Threaded::WrapClamp() { m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP; } uint64_t CGraphics_Threaded::TextureMemoryUsage() const { return m_pBackend->TextureMemoryUsage(); } uint64_t CGraphics_Threaded::BufferMemoryUsage() const { return m_pBackend->BufferMemoryUsage(); } uint64_t CGraphics_Threaded::StreamedMemoryUsage() const { return m_pBackend->StreamedMemoryUsage(); } uint64_t CGraphics_Threaded::StagingMemoryUsage() const { return m_pBackend->StagingMemoryUsage(); } const TTWGraphicsGPUList &CGraphics_Threaded::GetGPUs() const { return m_pBackend->GetGPUs(); } void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) { m_State.m_ScreenTL.x = TopLeftX; m_State.m_ScreenTL.y = TopLeftY; m_State.m_ScreenBR.x = BottomRightX; m_State.m_ScreenBR.y = BottomRightY; } void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) { *pTopLeftX = m_State.m_ScreenTL.x; *pTopLeftY = m_State.m_ScreenTL.y; *pBottomRightX = m_State.m_ScreenBR.x; *pBottomRightY = m_State.m_ScreenBR.y; } void CGraphics_Threaded::LinesBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice"); m_Drawing = DRAWING_LINES; SetColor(1, 1, 1, 1); } void CGraphics_Threaded::LinesEnd() { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin"); for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 2 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 2 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 2 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 2 * i], 0); m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 2 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 2 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 2 * i + 1], 1); } AddVertices(2 * Num); } int CGraphics_Threaded::UnloadTexture(CTextureHandle *pIndex) { if(pIndex->Id() == m_InvalidTexture.Id()) return 0; if(!pIndex->IsValid()) return 0; CCommandBuffer::SCommand_Texture_Destroy Cmd; Cmd.m_Slot = pIndex->Id(); AddCmd( Cmd, [] { return true; }, "failed to unload texture."); m_vTextureIndices[pIndex->Id()] = m_FirstFreeTexture; m_FirstFreeTexture = pIndex->Id(); pIndex->Invalidate(); return 0; } static int ImageFormatToPixelSize(int Format) { switch(Format) { case CImageInfo::FORMAT_RGB: return 3; case CImageInfo::FORMAT_SINGLE_COMPONENT: return 1; default: return 4; } } static bool ConvertToRGBA(uint8_t *pDest, const uint8_t *pSrc, size_t SrcWidth, size_t SrcHeight, int SrcFormat) { if(SrcFormat == CImageInfo::FORMAT_RGBA) { mem_copy(pDest, pSrc, SrcWidth * SrcHeight * 4); return true; } else { size_t SrcChannelCount = ImageFormatToPixelSize(SrcFormat); size_t DstChannelCount = 4; for(size_t Y = 0; Y < SrcHeight; ++Y) { for(size_t X = 0; X < SrcWidth; ++X) { size_t ImgOffsetSrc = (Y * SrcWidth * SrcChannelCount) + (X * SrcChannelCount); size_t ImgOffsetDest = (Y * SrcWidth * DstChannelCount) + (X * DstChannelCount); size_t CopySize = SrcChannelCount; if(SrcChannelCount == 3) { mem_copy(&pDest[ImgOffsetDest], &pSrc[ImgOffsetSrc], CopySize); pDest[ImgOffsetDest + 3] = 255; } else if(SrcChannelCount == 1) { pDest[ImgOffsetDest + 0] = 255; pDest[ImgOffsetDest + 1] = 255; pDest[ImgOffsetDest + 2] = 255; pDest[ImgOffsetDest + 3] = pSrc[ImgOffsetSrc]; } } } return false; } } int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) { CCommandBuffer::SCommand_Texture_Update Cmd; Cmd.m_Slot = TextureID.Id(); Cmd.m_X = x; Cmd.m_Y = y; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA; // calculate memory usage int MemSize = Width * Height * 4; // copy texture data void *pTmpData = malloc(MemSize); ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format); Cmd.m_pData = pTmpData; AddCmd( Cmd, [] { return true; }, "failed to load raw sub texture."); return 0; } IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTextureImpl(CImageInfo &FromImageInfo, int x, int y, int w, int h) { int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format); m_vSpriteHelper.resize((size_t)w * h * bpp); CopyTextureFromTextureBufferSub(m_vSpriteHelper.data(), w, h, (uint8_t *)FromImageInfo.m_pData, FromImageInfo.m_Width, FromImageInfo.m_Height, bpp, x, y, w, h); IGraphics::CTextureHandle RetHandle = LoadTextureRaw(w, h, FromImageInfo.m_Format, m_vSpriteHelper.data(), FromImageInfo.m_Format, 0); return RetHandle; } IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, CDataSprite *pSprite) { int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx; int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy; int x = pSprite->m_X * imggx; int y = pSprite->m_Y * imggy; int w = pSprite->m_W * imggx; int h = pSprite->m_H * imggy; return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h); } IGraphics::CTextureHandle CGraphics_Threaded::LoadSpriteTexture(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite) { int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx; int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy; int x = pSprite->m_X * imggx; int y = pSprite->m_Y * imggy; int w = pSprite->m_W * imggx; int h = pSprite->m_H * imggy; return LoadSpriteTextureImpl(FromImageInfo, x, y, w, h); } bool CGraphics_Threaded::IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h) { if(FromImageInfo.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT || FromImageInfo.m_Format == CImageInfo::FORMAT_RGBA) { uint8_t *pImgData = (uint8_t *)FromImageInfo.m_pData; int bpp = ImageFormatToPixelSize(FromImageInfo.m_Format); for(int iy = 0; iy < h; ++iy) { for(int ix = 0; ix < w; ++ix) { int RealOffset = (x + ix) * bpp + (y + iy) * bpp * FromImageInfo.m_Width; if(pImgData[RealOffset + (bpp - 1)] > 0) return false; } } return true; } return false; } bool CGraphics_Threaded::IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, client_data7::CDataSprite *pSprite) { int imggx = FromImageInfo.m_Width / pSprite->m_pSet->m_Gridx; int imggy = FromImageInfo.m_Height / pSprite->m_pSet->m_Gridy; int x = pSprite->m_X * imggx; int y = pSprite->m_Y * imggy; int w = pSprite->m_W * imggx; int h = pSprite->m_H * imggy; return IsImageSubFullyTransparent(FromImageInfo, x, y, w, h); } IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName) { // don't waste memory on texture if we are stress testing #ifdef CONF_DEBUG if(g_Config.m_DbgStress) return m_InvalidTexture; #endif if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0 || (Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0) { if(Width == 0 || (Width % 16) != 0 || Height == 0 || (Height % 16) != 0) { SWarning NewWarning; char aText[128]; aText[0] = '\0'; if(pTexName) { str_format(aText, sizeof(aText), "\"%s\"", pTexName); } str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), aText, 16, 16); m_vWarnings.emplace_back(NewWarning); } } if(Width == 0 || Height == 0) return IGraphics::CTextureHandle(); // grab texture int Tex = m_FirstFreeTexture; if(Tex == -1) { size_t CurSize = m_vTextureIndices.size(); m_vTextureIndices.resize(CurSize * 2); for(size_t i = 0; i < CurSize - 1; ++i) { m_vTextureIndices[CurSize + i] = CurSize + i + 1; } m_vTextureIndices.back() = -1; Tex = CurSize; } m_FirstFreeTexture = m_vTextureIndices[Tex]; m_vTextureIndices[Tex] = -1; CCommandBuffer::SCommand_Texture_Create Cmd; Cmd.m_Slot = Tex; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_PixelSize = 4; Cmd.m_Format = CCommandBuffer::TEXFORMAT_RGBA; Cmd.m_StoreFormat = CCommandBuffer::TEXFORMAT_RGBA; // flags Cmd.m_Flags = 0; if(Flags & IGraphics::TEXLOAD_NOMIPMAPS) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS; if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE; if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE; if((Flags & IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER; if((Flags & IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER; if((Flags & IGraphics::TEXLOAD_NO_2D_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NO_2D_TEXTURE; // copy texture data int MemSize = Width * Height * Cmd.m_PixelSize; void *pTmpData = malloc(MemSize); if(!ConvertToRGBA((uint8_t *)pTmpData, (const uint8_t *)pData, Width, Height, Format)) { dbg_msg("graphics", "converted image %s to RGBA, consider making its file format RGBA", pTexName ? pTexName : "(no name)"); } Cmd.m_pData = pTmpData; AddCmd( Cmd, [] { return true; }, "failed to load raw texture."); return CreateTextureHandle(Tex); } // simple uncompressed RGBA loaders IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) { int l = str_length(pFilename); IGraphics::CTextureHandle ID; CImageInfo Img; if(l < 3) return CTextureHandle(); if(LoadPNG(&Img, pFilename, StorageType)) { if(StoreFormat == CImageInfo::FORMAT_AUTO) StoreFormat = Img.m_Format; ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags, pFilename); free(Img.m_pData); if(ID.Id() != m_InvalidTexture.Id() && g_Config.m_Debug) dbg_msg("graphics/texture", "loaded %s", pFilename); return ID; } return m_InvalidTexture; } bool CGraphics_Threaded::LoadTextTextures(int Width, int Height, CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture, void *pTextData, void *pTextOutlineData) { if(Width == 0 || Height == 0) return false; // grab texture int Tex = m_FirstFreeTexture; if(Tex == -1) { size_t CurSize = m_vTextureIndices.size(); m_vTextureIndices.resize(CurSize * 2); for(size_t i = 0; i < CurSize - 1; ++i) { m_vTextureIndices[CurSize + i] = CurSize + i + 1; } m_vTextureIndices.back() = -1; Tex = CurSize; } m_FirstFreeTexture = m_vTextureIndices[Tex]; m_vTextureIndices[Tex] = -1; int Tex2 = m_FirstFreeTexture; if(Tex2 == -1) { size_t CurSize = m_vTextureIndices.size(); m_vTextureIndices.resize(CurSize * 2); for(size_t i = 0; i < CurSize - 1; ++i) { m_vTextureIndices[CurSize + i] = CurSize + i + 1; } m_vTextureIndices.back() = -1; Tex2 = CurSize; } m_FirstFreeTexture = m_vTextureIndices[Tex2]; m_vTextureIndices[Tex2] = -1; CCommandBuffer::SCommand_TextTextures_Create Cmd; Cmd.m_Slot = Tex; Cmd.m_SlotOutline = Tex2; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_pTextData = pTextData; Cmd.m_pTextOutlineData = pTextOutlineData; AddCmd( Cmd, [] { return true; }, "failed to load text textures."); TextTexture = CreateTextureHandle(Tex); TextOutlineTexture = CreateTextureHandle(Tex2); return true; } bool CGraphics_Threaded::UnloadTextTextures(CTextureHandle &TextTexture, CTextureHandle &TextOutlineTexture) { CCommandBuffer::SCommand_TextTextures_Destroy Cmd; Cmd.m_Slot = TextTexture.Id(); Cmd.m_SlotOutline = TextOutlineTexture.Id(); AddCmd( Cmd, [] { return true; }, "failed to unload text textures."); m_vTextureIndices[TextTexture.Id()] = m_FirstFreeTexture; m_FirstFreeTexture = TextTexture.Id(); m_vTextureIndices[TextOutlineTexture.Id()] = m_FirstFreeTexture; m_FirstFreeTexture = TextOutlineTexture.Id(); TextTexture.Invalidate(); TextOutlineTexture.Invalidate(); return true; } bool CGraphics_Threaded::UpdateTextTexture(CTextureHandle TextureID, int x, int y, int Width, int Height, const void *pData) { CCommandBuffer::SCommand_TextTexture_Update Cmd; Cmd.m_Slot = TextureID.Id(); Cmd.m_X = x; Cmd.m_Y = y; Cmd.m_Width = Width; Cmd.m_Height = Height; // calculate memory usage int MemSize = Width * Height; // copy texture data void *pTmpData = malloc(MemSize); mem_copy(pTmpData, pData, MemSize); Cmd.m_pData = pTmpData; AddCmd( Cmd, [] { return true; }, "failed to update text texture."); return true; } int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) { char aCompleteFilename[IO_MAX_PATH_LENGTH]; IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename)); if(File) { io_seek(File, 0, IOSEEK_END); unsigned int FileSize = io_tell(File); io_seek(File, 0, IOSEEK_START); TImageByteBuffer ByteBuffer; SImageByteBuffer ImageByteBuffer(&ByteBuffer); ByteBuffer.resize(FileSize); io_read(File, &ByteBuffer.front(), FileSize); io_close(File); uint8_t *pImgBuffer = NULL; EImageFormat ImageFormat; int PngliteIncompatible; if(::LoadPNG(ImageByteBuffer, pFilename, PngliteIncompatible, pImg->m_Width, pImg->m_Height, pImgBuffer, ImageFormat)) { pImg->m_pData = pImgBuffer; if(ImageFormat == IMAGE_FORMAT_RGB) // ignore_convention pImg->m_Format = CImageInfo::FORMAT_RGB; else if(ImageFormat == IMAGE_FORMAT_RGBA) // ignore_convention pImg->m_Format = CImageInfo::FORMAT_RGBA; else { free(pImgBuffer); return 0; } if(m_WarnPngliteIncompatibleImages && PngliteIncompatible != 0) { SWarning Warning; str_format(Warning.m_aWarningMsg, sizeof(Warning.m_aWarningMsg), Localize("\"%s\" is not compatible with pnglite and cannot be loaded by old DDNet versions: "), pFilename); static const int FLAGS[] = {PNGLITE_COLOR_TYPE, PNGLITE_BIT_DEPTH, PNGLITE_INTERLACE_TYPE, PNGLITE_COMPRESSION_TYPE, PNGLITE_FILTER_TYPE}; static const char *EXPLANATION[] = {"color type", "bit depth", "interlace type", "compression type", "filter type"}; bool First = true; for(int i = 0; i < (int)std::size(FLAGS); i++) { if((PngliteIncompatible & FLAGS[i]) != 0) { if(!First) { str_append(Warning.m_aWarningMsg, ", ", sizeof(Warning.m_aWarningMsg)); } str_append(Warning.m_aWarningMsg, EXPLANATION[i], sizeof(Warning.m_aWarningMsg)); First = false; } } str_append(Warning.m_aWarningMsg, " unsupported", sizeof(Warning.m_aWarningMsg)); m_vWarnings.emplace_back(Warning); } } else { dbg_msg("game/png", "image had unsupported image format. filename='%s'", pFilename); return 0; } } else { dbg_msg("game/png", "failed to open file. filename='%s'", pFilename); return 0; } return 1; } void CGraphics_Threaded::FreePNG(CImageInfo *pImg) { free(pImg->m_pData); pImg->m_pData = NULL; } bool CGraphics_Threaded::CheckImageDivisibility(const char *pFileName, CImageInfo &Img, int DivX, int DivY, bool AllowResize) { dbg_assert(DivX != 0 && DivY != 0, "Passing 0 to this function is not allowed."); bool ImageIsValid = true; bool WidthBroken = Img.m_Width == 0 || (Img.m_Width % DivX) != 0; bool HeightBroken = Img.m_Height == 0 || (Img.m_Height % DivY) != 0; if(WidthBroken || HeightBroken) { SWarning NewWarning; str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs."), pFileName, DivX, DivY); m_vWarnings.emplace_back(NewWarning); ImageIsValid = false; } if(AllowResize && !ImageIsValid && Img.m_Width > 0 && Img.m_Height > 0) { int NewWidth = DivX; int NewHeight = DivY; if(WidthBroken) { NewWidth = maximum(HighestBit(Img.m_Width), DivX); NewHeight = (NewWidth / DivX) * DivY; } else { NewHeight = maximum(HighestBit(Img.m_Height), DivY); NewWidth = (NewHeight / DivY) * DivX; } int ColorChannelCount = 4; if(Img.m_Format == CImageInfo::FORMAT_SINGLE_COMPONENT) ColorChannelCount = 1; else if(Img.m_Format == CImageInfo::FORMAT_RGB) ColorChannelCount = 3; else if(Img.m_Format == CImageInfo::FORMAT_RGBA) ColorChannelCount = 4; uint8_t *pNewImg = ResizeImage((uint8_t *)Img.m_pData, Img.m_Width, Img.m_Height, NewWidth, NewHeight, ColorChannelCount); free(Img.m_pData); Img.m_pData = pNewImg; Img.m_Width = NewWidth; Img.m_Height = NewHeight; ImageIsValid = true; } return ImageIsValid; } bool CGraphics_Threaded::IsImageFormatRGBA(const char *pFileName, CImageInfo &Img) { if(Img.m_Format != CImageInfo::FORMAT_RGBA) { SWarning NewWarning; char aText[128]; aText[0] = '\0'; if(pFileName) { str_format(aText, sizeof(aText), "\"%s\"", pFileName); } str_format(NewWarning.m_aWarningMsg, sizeof(NewWarning.m_aWarningMsg), Localize("The format of texture %s is not RGBA which will cause visual bugs."), aText); m_vWarnings.emplace_back(NewWarning); return false; } return true; } void CGraphics_Threaded::CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) { for(int Y = 0; Y < SubCopyHeight; ++Y) { int ImgOffset = ((SubOffsetY + Y) * FullWidth * ColorChannelCount) + (SubOffsetX * ColorChannelCount); int CopySize = SubCopyWidth * ColorChannelCount; mem_copy(&pDestBuffer[ImgOffset], &pSourceBuffer[ImgOffset], CopySize); } } void CGraphics_Threaded::CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) { for(int Y = 0; Y < SrcSubCopyHeight; ++Y) { int SrcImgOffset = ((SrcSubOffsetY + Y) * SrcWidth * ColorChannelCount) + (SrcSubOffsetX * ColorChannelCount); int DstImgOffset = (Y * DestWidth * ColorChannelCount); int CopySize = SrcSubCopyWidth * ColorChannelCount; mem_copy(&pDestBuffer[DstImgOffset], &pSourceBuffer[SrcImgOffset], CopySize); } } void CGraphics_Threaded::KickCommandBuffer() { m_pBackend->RunBuffer(m_pCommandBuffer); std::vector WarningStrings; if(m_pBackend->GetWarning(WarningStrings)) { SWarning NewWarning; std::string WarningStr; for(const auto &WarnStr : WarningStrings) WarningStr.append((WarnStr + "\n")); str_copy(NewWarning.m_aWarningMsg, WarningStr.c_str()); m_vWarnings.emplace_back(NewWarning); } // swap buffer m_CurrentCommandBuffer ^= 1; m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer]; m_pCommandBuffer->Reset(); } bool CGraphics_Threaded::ScreenshotDirect() { // add swap command CImageInfo Image; mem_zero(&Image, sizeof(Image)); bool DidSwap = false; CCommandBuffer::SCommand_TrySwapAndScreenshot Cmd; Cmd.m_pImage = &Image; Cmd.m_pSwapped = &DidSwap; AddCmd( Cmd, [] { return true; }, "failed to take screenshot."); // kick the buffer and wait for the result KickCommandBuffer(); WaitForIdle(); if(Image.m_pData) { char aWholePath[IO_MAX_PATH_LENGTH]; char aBuf[64 + IO_MAX_PATH_LENGTH]; IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath)); if(File) { TImageByteBuffer ByteBuffer; SImageByteBuffer ImageByteBuffer(&ByteBuffer); if(SavePNG(IMAGE_FORMAT_RGBA, (const uint8_t *)Image.m_pData, ImageByteBuffer, Image.m_Width, Image.m_Height)) io_write(File, &ByteBuffer.front(), ByteBuffer.size()); io_close(File); str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath); } else { str_format(aBuf, sizeof(aBuf), "failed to save screenshot to '%s'", aWholePath); } m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA(1.0f, 0.6f, 0.3f, 1.0f)); free(Image.m_pData); } return DidSwap; } void CGraphics_Threaded::TextureSet(CTextureHandle TextureID) { dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin"); dbg_assert(!TextureID.IsValid() || m_vTextureIndices[TextureID.Id()] == -1, "Texture handle was not invalid, but also did not correlate to an existing texture."); m_State.m_Texture = TextureID.Id(); } void CGraphics_Threaded::Clear(float r, float g, float b, bool ForceClearNow) { CCommandBuffer::SCommand_Clear Cmd; Cmd.m_Color.r = r; Cmd.m_Color.g = g; Cmd.m_Color.b = b; Cmd.m_Color.a = 0; Cmd.m_ForceClear = ForceClearNow; AddCmd( Cmd, [] { return true; }, "failed to clear graphics."); } void CGraphics_Threaded::QuadsBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice"); m_Drawing = DRAWING_QUADS; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); } void CGraphics_Threaded::QuadsEnd() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::QuadsTex3DBegin() { QuadsBegin(); } void CGraphics_Threaded::QuadsTex3DEnd() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); FlushVerticesTex3D(); m_Drawing = 0; } void CGraphics_Threaded::TrianglesBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->TrianglesBegin twice"); m_Drawing = DRAWING_TRIANGLES; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); } void CGraphics_Threaded::TrianglesEnd() { dbg_assert(m_Drawing == DRAWING_TRIANGLES, "called Graphics()->TrianglesEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::QuadsEndKeepVertices() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin"); FlushVertices(true); m_Drawing = 0; } void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices) { m_Drawing = DRAWING_QUADS; FlushVertices(KeepVertices); m_Drawing = 0; } void CGraphics_Threaded::QuadsSetRotation(float Angle) { m_Rotation = Angle; } inline void clampf(float &Value, float Min, float Max) { if(Value > Max) Value = Max; else if(Value < Min) Value = Min; } void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num) { dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin"); for(int i = 0; i < Num; ++i) { float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A; clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); m_aColor[pArray[i].m_Index].r = (unsigned char)(r * 255.f); m_aColor[pArray[i].m_Index].g = (unsigned char)(g * 255.f); m_aColor[pArray[i].m_Index].b = (unsigned char)(b * 255.f); m_aColor[pArray[i].m_Index].a = (unsigned char)(a * 255.f); } } void CGraphics_Threaded::SetColor(float r, float g, float b, float a) { clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); r *= 255.f; g *= 255.f; b *= 255.f; a *= 255.f; for(auto &Color : m_aColor) { Color.r = (unsigned char)(r); Color.g = (unsigned char)(g); Color.b = (unsigned char)(b); Color.a = (unsigned char)(a); } } void CGraphics_Threaded::SetColor(ColorRGBA Color) { SetColor(Color.r, Color.g, Color.b, Color.a); } void CGraphics_Threaded::SetColor4(ColorRGBA TopLeft, ColorRGBA TopRight, ColorRGBA BottomLeft, ColorRGBA BottomRight) { dbg_assert(m_Drawing != 0, "called Graphics()->SetColor without begin"); CColorVertex Array[4] = { CColorVertex(0, TopLeft.r, TopLeft.g, TopLeft.b, TopLeft.a), CColorVertex(1, TopRight.r, TopRight.g, TopRight.b, TopRight.a), CColorVertex(2, BottomRight.r, BottomRight.g, BottomRight.b, BottomRight.a), CColorVertex(3, BottomLeft.r, BottomLeft.g, BottomLeft.b, BottomLeft.a)}; SetColorVertex(Array, 4); } void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) { clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); m_aColor[0].r = (unsigned char)(r * 255.f); m_aColor[0].g = (unsigned char)(g * 255.f); m_aColor[0].b = (unsigned char)(b * 255.f); m_aColor[0].a = (unsigned char)(a * 255.f); for(int i = 0; i < m_NumVertices; ++i) { SetColor(&m_aVertices[i], 0); } } void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { if(g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad) { m_aVertices[QuadOffset * 6].m_Color.r = r; m_aVertices[QuadOffset * 6].m_Color.g = g; m_aVertices[QuadOffset * 6].m_Color.b = b; m_aVertices[QuadOffset * 6].m_Color.a = a; m_aVertices[QuadOffset * 6 + 1].m_Color.r = r; m_aVertices[QuadOffset * 6 + 1].m_Color.g = g; m_aVertices[QuadOffset * 6 + 1].m_Color.b = b; m_aVertices[QuadOffset * 6 + 1].m_Color.a = a; m_aVertices[QuadOffset * 6 + 2].m_Color.r = r; m_aVertices[QuadOffset * 6 + 2].m_Color.g = g; m_aVertices[QuadOffset * 6 + 2].m_Color.b = b; m_aVertices[QuadOffset * 6 + 2].m_Color.a = a; m_aVertices[QuadOffset * 6 + 3].m_Color.r = r; m_aVertices[QuadOffset * 6 + 3].m_Color.g = g; m_aVertices[QuadOffset * 6 + 3].m_Color.b = b; m_aVertices[QuadOffset * 6 + 3].m_Color.a = a; m_aVertices[QuadOffset * 6 + 4].m_Color.r = r; m_aVertices[QuadOffset * 6 + 4].m_Color.g = g; m_aVertices[QuadOffset * 6 + 4].m_Color.b = b; m_aVertices[QuadOffset * 6 + 4].m_Color.a = a; m_aVertices[QuadOffset * 6 + 5].m_Color.r = r; m_aVertices[QuadOffset * 6 + 5].m_Color.g = g; m_aVertices[QuadOffset * 6 + 5].m_Color.b = b; m_aVertices[QuadOffset * 6 + 5].m_Color.a = a; } else { m_aVertices[QuadOffset * 4].m_Color.r = r; m_aVertices[QuadOffset * 4].m_Color.g = g; m_aVertices[QuadOffset * 4].m_Color.b = b; m_aVertices[QuadOffset * 4].m_Color.a = a; m_aVertices[QuadOffset * 4 + 1].m_Color.r = r; m_aVertices[QuadOffset * 4 + 1].m_Color.g = g; m_aVertices[QuadOffset * 4 + 1].m_Color.b = b; m_aVertices[QuadOffset * 4 + 1].m_Color.a = a; m_aVertices[QuadOffset * 4 + 2].m_Color.r = r; m_aVertices[QuadOffset * 4 + 2].m_Color.g = g; m_aVertices[QuadOffset * 4 + 2].m_Color.b = b; m_aVertices[QuadOffset * 4 + 2].m_Color.a = a; m_aVertices[QuadOffset * 4 + 3].m_Color.r = r; m_aVertices[QuadOffset * 4 + 3].m_Color.g = g; m_aVertices[QuadOffset * 4 + 3].m_Color.b = b; m_aVertices[QuadOffset * 4 + 3].m_Color.a = a; } } void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) { m_aTexture[0].u = TlU; m_aTexture[1].u = BrU; m_aTexture[0].v = TlV; m_aTexture[1].v = TlV; m_aTexture[3].u = TlU; m_aTexture[2].u = BrU; m_aTexture[3].v = BrV; m_aTexture[2].v = BrV; } void CGraphics_Threaded::QuadsSetSubsetFree( float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index) { m_aTexture[0].u = x0; m_aTexture[0].v = y0; m_aTexture[1].u = x1; m_aTexture[1].v = y1; m_aTexture[2].u = x2; m_aTexture[2].v = y2; m_aTexture[3].u = x3; m_aTexture[3].v = y3; m_CurIndex = Index; } void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num) { for(int i = 0; i < Num; ++i) { pArray[i].m_X -= pArray[i].m_Width / 2; pArray[i].m_Y -= pArray[i].m_Height / 2; } QuadsDrawTL(pArray, Num); } void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num) { QuadsDrawTLImpl(m_aVertices, pArray, Num); } void CGraphics_Threaded::QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) { int CurNumVert = m_NumVertices; int VertNum = 0; if(g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad) { VertNum = 6; } else { VertNum = 4; } for(int i = 0; i < Num; ++i) { for(int n = 0; n < VertNum; ++n) { if(HasTextureArrays()) m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = (float)m_CurIndex; else m_aVerticesTex3D[CurNumVert + VertNum * i + n].m_Tex.w = ((float)m_CurIndex + 0.5f) / 256.f; } } QuadsDrawTLImpl(m_aVerticesTex3D, pArray, Num); } void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_QUADS || m_Drawing == DRAWING_TRIANGLES, "called Graphics()->QuadsDrawFreeform without begin"); if((g_Config.m_GfxQuadAsTriangle && !m_GLUseTrianglesAsQuad) || m_Drawing == DRAWING_TRIANGLES) { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 6 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6 * i], 0); m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 6 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 6 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 1], 1); m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6 * i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6 * i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 2], 3); m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6 * i + 3].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6 * i + 3].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 3], 0); m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6 * i + 4].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6 * i + 4].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 4], 3); m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 6 * i + 5].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 6 * i + 5].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 6 * i + 5], 2); } AddVertices(3 * 2 * Num); } else { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 4 * i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 4 * i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 4 * i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 4 * i], 0); m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 4 * i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 4 * i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 1], 1); m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 4 * i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 4 * i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 2], 3); m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 4 * i + 3].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 4 * i + 3].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 4 * i + 3], 2); } AddVertices(4 * Num); } } void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText) { float StartX = x; while(*pText) { char c = *pText; pText++; if(c == '\n') { x = StartX; y += Size; } else { QuadsSetSubset( (c % 16) / 16.0f, (c / 16) / 16.0f, (c % 16) / 16.0f + 1.0f / 16.0f, (c / 16) / 16.0f + 1.0f / 16.0f); CQuadItem QuadItem(x, y, Size, Size); QuadsDrawTL(&QuadItem, 1); x += Size / 2; } } } void CGraphics_Threaded::DrawRectExt(float x, float y, float w, float h, float r, int Corners) { const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; IGraphics::CFreeformItem aFreeform[NumSegments * 4]; size_t NumItems = 0; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = cosf(a1); float Ca2 = cosf(a2); float Ca3 = cosf(a3); float Sa1 = sinf(a1); float Sa2 = sinf(a2); float Sa3 = sinf(a3); if(Corners & CORNER_TL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); if(Corners & CORNER_TR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); if(Corners & CORNER_BL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); if(Corners & CORNER_BR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); } QuadsDrawFreeform(aFreeform, NumItems); CQuadItem aQuads[9]; NumItems = 0; aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right if(!(Corners & CORNER_TL)) aQuads[NumItems++] = CQuadItem(x, y, r, r); if(!(Corners & CORNER_TR)) aQuads[NumItems++] = CQuadItem(x + w, y, -r, r); if(!(Corners & CORNER_BL)) aQuads[NumItems++] = CQuadItem(x, y + h, r, -r); if(!(Corners & CORNER_BR)) aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r); QuadsDrawTL(aQuads, NumItems); } void CGraphics_Threaded::DrawRectExt4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, float r, int Corners) { if(Corners == 0 || r == 0.0f) { SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight); CQuadItem ItemQ = CQuadItem(x, y, w, h); QuadsDrawTL(&ItemQ, 1); return; } const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = cosf(a1); float Ca2 = cosf(a2); float Ca3 = cosf(a3); float Sa1 = sinf(a1); float Sa2 = sinf(a2); float Sa3 = sinf(a3); if(Corners & CORNER_TL) { SetColor(ColorTopLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_TR) { SetColor(ColorTopRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_BL) { SetColor(ColorBottomLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_BR) { SetColor(ColorBottomRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_ITL) { SetColor(ColorTopLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x, y, x + (1 - Ca1) * r, y - r + Sa1 * r, x + (1 - Ca3) * r, y - r + Sa3 * r, x + (1 - Ca2) * r, y - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_ITR) { SetColor(ColorTopRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w, y, x + w - r + Ca1 * r, y - r + Sa1 * r, x + w - r + Ca3 * r, y - r + Sa3 * r, x + w - r + Ca2 * r, y - r + Sa2 * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_IBL) { SetColor(ColorBottomLeft); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x, y + h, x + (1 - Ca1) * r, y + h + (1 - Sa1) * r, x + (1 - Ca3) * r, y + h + (1 - Sa3) * r, x + (1 - Ca2) * r, y + h + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } if(Corners & CORNER_IBR) { SetColor(ColorBottomRight); IGraphics::CFreeformItem ItemF = IGraphics::CFreeformItem( x + w, y + h, x + w - r + Ca1 * r, y + h + (1 - Sa1) * r, x + w - r + Ca3 * r, y + h + (1 - Sa3) * r, x + w - r + Ca2 * r, y + h + (1 - Sa2) * r); QuadsDrawFreeform(&ItemF, 1); } } SetColor4(ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight); CQuadItem ItemQ = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopLeft, ColorTopRight, ColorTopLeft, ColorTopRight); ItemQ = CQuadItem(x + r, y, w - r * 2, r); // top QuadsDrawTL(&ItemQ, 1); SetColor4(ColorBottomLeft, ColorBottomRight, ColorBottomLeft, ColorBottomRight); ItemQ = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopLeft, ColorTopLeft, ColorBottomLeft, ColorBottomLeft); ItemQ = CQuadItem(x, y + r, r, h - r * 2); // left QuadsDrawTL(&ItemQ, 1); SetColor4(ColorTopRight, ColorTopRight, ColorBottomRight, ColorBottomRight); ItemQ = CQuadItem(x + w - r, y + r, r, h - r * 2); // right QuadsDrawTL(&ItemQ, 1); if(!(Corners & CORNER_TL)) { SetColor(ColorTopLeft); ItemQ = CQuadItem(x, y, r, r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_TR)) { SetColor(ColorTopRight); ItemQ = CQuadItem(x + w, y, -r, r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_BL)) { SetColor(ColorBottomLeft); ItemQ = CQuadItem(x, y + h, r, -r); QuadsDrawTL(&ItemQ, 1); } if(!(Corners & CORNER_BR)) { SetColor(ColorBottomRight); ItemQ = CQuadItem(x + w, y + h, -r, -r); QuadsDrawTL(&ItemQ, 1); } } int CGraphics_Threaded::CreateRectQuadContainer(float x, float y, float w, float h, float r, int Corners) { int ContainerIndex = CreateQuadContainer(false); if(Corners == 0 || r == 0.0f) { CQuadItem ItemQ = CQuadItem(x, y, w, h); QuadContainerAddQuads(ContainerIndex, &ItemQ, 1); QuadContainerUpload(ContainerIndex); QuadContainerChangeAutomaticUpload(ContainerIndex, true); return ContainerIndex; } const int NumSegments = 8; const float SegmentsAngle = pi / 2 / NumSegments; IGraphics::CFreeformItem aFreeform[NumSegments * 4]; size_t NumItems = 0; for(int i = 0; i < NumSegments; i += 2) { float a1 = i * SegmentsAngle; float a2 = (i + 1) * SegmentsAngle; float a3 = (i + 2) * SegmentsAngle; float Ca1 = cosf(a1); float Ca2 = cosf(a2); float Ca3 = cosf(a3); float Sa1 = sinf(a1); float Sa2 = sinf(a2); float Sa3 = sinf(a3); if(Corners & CORNER_TL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + r, x + (1 - Ca1) * r, y + (1 - Sa1) * r, x + (1 - Ca3) * r, y + (1 - Sa3) * r, x + (1 - Ca2) * r, y + (1 - Sa2) * r); if(Corners & CORNER_TR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + r, x + w - r + Ca1 * r, y + (1 - Sa1) * r, x + w - r + Ca3 * r, y + (1 - Sa3) * r, x + w - r + Ca2 * r, y + (1 - Sa2) * r); if(Corners & CORNER_BL) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + r, y + h - r, x + (1 - Ca1) * r, y + h - r + Sa1 * r, x + (1 - Ca3) * r, y + h - r + Sa3 * r, x + (1 - Ca2) * r, y + h - r + Sa2 * r); if(Corners & CORNER_BR) aFreeform[NumItems++] = IGraphics::CFreeformItem( x + w - r, y + h - r, x + w - r + Ca1 * r, y + h - r + Sa1 * r, x + w - r + Ca3 * r, y + h - r + Sa3 * r, x + w - r + Ca2 * r, y + h - r + Sa2 * r); } if(NumItems > 0) QuadContainerAddQuads(ContainerIndex, aFreeform, NumItems); CQuadItem aQuads[9]; NumItems = 0; aQuads[NumItems++] = CQuadItem(x + r, y + r, w - r * 2, h - r * 2); // center aQuads[NumItems++] = CQuadItem(x + r, y, w - r * 2, r); // top aQuads[NumItems++] = CQuadItem(x + r, y + h - r, w - r * 2, r); // bottom aQuads[NumItems++] = CQuadItem(x, y + r, r, h - r * 2); // left aQuads[NumItems++] = CQuadItem(x + w - r, y + r, r, h - r * 2); // right if(!(Corners & CORNER_TL)) aQuads[NumItems++] = CQuadItem(x, y, r, r); if(!(Corners & CORNER_TR)) aQuads[NumItems++] = CQuadItem(x + w, y, -r, r); if(!(Corners & CORNER_BL)) aQuads[NumItems++] = CQuadItem(x, y + h, r, -r); if(!(Corners & CORNER_BR)) aQuads[NumItems++] = CQuadItem(x + w, y + h, -r, -r); if(NumItems > 0) QuadContainerAddQuads(ContainerIndex, aQuads, NumItems); QuadContainerUpload(ContainerIndex); QuadContainerChangeAutomaticUpload(ContainerIndex, true); return ContainerIndex; } void CGraphics_Threaded::DrawRect(float x, float y, float w, float h, ColorRGBA Color, int Corners, float Rounding) { TextureClear(); QuadsBegin(); SetColor(Color); DrawRectExt(x, y, w, h, Rounding, Corners); QuadsEnd(); } void CGraphics_Threaded::DrawRect4(float x, float y, float w, float h, ColorRGBA ColorTopLeft, ColorRGBA ColorTopRight, ColorRGBA ColorBottomLeft, ColorRGBA ColorBottomRight, int Corners, float Rounding) { TextureClear(); QuadsBegin(); DrawRectExt4(x, y, w, h, ColorTopLeft, ColorTopRight, ColorBottomLeft, ColorBottomRight, Rounding, Corners); QuadsEnd(); } void CGraphics_Threaded::DrawCircle(float CenterX, float CenterY, float Radius, int Segments) { IGraphics::CFreeformItem aItems[32]; size_t NumItems = 0; const float SegmentsAngle = 2 * pi / Segments; for(int i = 0; i < Segments; i += 2) { const float a1 = i * SegmentsAngle; const float a2 = (i + 1) * SegmentsAngle; const float a3 = (i + 2) * SegmentsAngle; aItems[NumItems++] = IGraphics::CFreeformItem( CenterX, CenterY, CenterX + cosf(a1) * Radius, CenterY + sinf(a1) * Radius, CenterX + cosf(a3) * Radius, CenterY + sinf(a3) * Radius, CenterX + cosf(a2) * Radius, CenterY + sinf(a2) * Radius); if(NumItems == std::size(aItems)) { QuadsDrawFreeform(aItems, std::size(aItems)); NumItems = 0; } } if(NumItems) QuadsDrawFreeform(aItems, NumItems); } void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, const ColorRGBA &Color, char **pOffsets, unsigned int *pIndicedVertexDrawNum, size_t NumIndicesOffset) { if(NumIndicesOffset == 0) return; // add the VertexArrays and draw CCommandBuffer::SCommand_RenderTileLayer Cmd; Cmd.m_State = m_State; Cmd.m_IndicesDrawNum = NumIndicesOffset; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_Color = Color; void *pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == 0x0) { // kick command buffer and try again KickCommandBuffer(); pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } } Cmd.m_pIndicesOffsets = (char **)pData; Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset)); if(!AddCmd( Cmd, [&] { pData = m_pCommandBuffer->AllocData((sizeof(char *) + sizeof(unsigned int)) * NumIndicesOffset); if(pData == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return false; } Cmd.m_pIndicesOffsets = (char **)pData; Cmd.m_pDrawCount = (unsigned int *)(((char *)pData) + (sizeof(char *) * NumIndicesOffset)); return true; }, "failed to allocate memory for render command")) { return; } mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char *) * NumIndicesOffset); mem_copy(Cmd.m_pDrawCount, pIndicedVertexDrawNum, sizeof(unsigned int) * NumIndicesOffset); m_pCommandBuffer->AddRenderCalls(NumIndicesOffset); // todo max indices group check!! } void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Dir, int JumpIndex, unsigned int DrawNum) { if(DrawNum == 0) return; // Draw a border tile a lot of times CCommandBuffer::SCommand_RenderBorderTile Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = DrawNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_Color = Color; Cmd.m_pIndicesOffset = pIndexBufferOffset; Cmd.m_JumpIndex = JumpIndex; Cmd.m_Offset = Offset; Cmd.m_Dir = Dir; // check if we have enough free memory in the commandbuffer if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for render command")) { return; } m_pCommandBuffer->AddRenderCalls(1); } void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, const ColorRGBA &Color, char *pIndexBufferOffset, const vec2 &Offset, const vec2 &Dir, unsigned int IndexDrawNum, unsigned int RedrawNum) { if(IndexDrawNum == 0 || RedrawNum == 0) return; // Draw a border tile a lot of times CCommandBuffer::SCommand_RenderBorderTileLine Cmd; Cmd.m_State = m_State; Cmd.m_IndexDrawNum = IndexDrawNum; Cmd.m_DrawNum = RedrawNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_Color = Color; Cmd.m_pIndicesOffset = pIndexBufferOffset; Cmd.m_Offset = Offset; Cmd.m_Dir = Dir; // check if we have enough free memory in the commandbuffer if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for render command")) { return; } m_pCommandBuffer->AddRenderCalls(1); } void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum, int QuadOffset) { if(QuadNum == 0) return; // add the VertexArrays and draw CCommandBuffer::SCommand_RenderQuadLayer Cmd; Cmd.m_State = m_State; Cmd.m_QuadNum = QuadNum; Cmd.m_QuadOffset = QuadOffset; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_pQuadInfo = (SQuadRenderInfo *)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo)); if(Cmd.m_pQuadInfo == 0x0) return; // check if we have enough free memory in the commandbuffer if(!AddCmd( Cmd, [&] { Cmd.m_pQuadInfo = (SQuadRenderInfo *)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo)); if(Cmd.m_pQuadInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for the quad info"); return false; } return true; }, "failed to allocate memory for render quad command")) { return; } mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum); m_pCommandBuffer->AddRenderCalls(((QuadNum - 1) / gs_GraphicsMaxQuadsRenderCount) + 1); } void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, const ColorRGBA &TextColor, const ColorRGBA &TextOutlineColor) { if(BufferContainerIndex == -1) return; CCommandBuffer::SCommand_RenderText Cmd; Cmd.m_State = m_State; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_DrawNum = TextQuadNum * 6; Cmd.m_TextureSize = TextureSize; Cmd.m_TextTextureIndex = TextureTextIndex; Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex; Cmd.m_TextColor = TextColor; Cmd.m_TextOutlineColor = TextOutlineColor; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for render text command")) { return; } m_pCommandBuffer->AddRenderCalls(1); } int CGraphics_Threaded::CreateQuadContainer(bool AutomaticUpload) { int Index = -1; if(m_FirstFreeQuadContainer == -1) { Index = m_vQuadContainers.size(); m_vQuadContainers.emplace_back(AutomaticUpload); } else { Index = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = m_vQuadContainers[Index].m_FreeIndex; m_vQuadContainers[Index].m_FreeIndex = Index; } return Index; } void CGraphics_Threaded::QuadContainerChangeAutomaticUpload(int ContainerIndex, bool AutomaticUpload) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; Container.m_AutomaticUpload = AutomaticUpload; } void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex) { if(IsQuadContainerBufferingEnabled()) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(!Container.m_vQuads.empty()) { if(Container.m_QuadBufferObjectIndex == -1) { size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad); Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, Container.m_vQuads.data(), 0); } else { size_t UploadDataSize = Container.m_vQuads.size() * sizeof(SQuadContainer::SQuad); RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, Container.m_vQuads.data(), 0); } if(Container.m_QuadBufferContainerIndex == -1) { SBufferContainerInfo Info; Info.m_Stride = sizeof(CCommandBuffer::SVertex); Info.m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex; Info.m_vAttributes.emplace_back(); SBufferContainerInfo::SAttribute *pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = 0; pAttr->m_Type = GRAPHICS_TYPE_FLOAT; Info.m_vAttributes.emplace_back(); pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = (void *)(sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_FLOAT; Info.m_vAttributes.emplace_back(); pAttr = &Info.m_vAttributes.back(); pAttr->m_DataTypeCount = 4; pAttr->m_FuncType = 0; pAttr->m_Normalized = true; pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info); } } } } int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES) return -1; int RetOff = (int)Container.m_vQuads.size(); for(int i = 0; i < Num; ++i) { Container.m_vQuads.emplace_back(); SQuadContainer::SQuad &Quad = Container.m_vQuads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[2].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[2], 2); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[3].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[3], 3); if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = pArray[i].m_X + pArray[i].m_Width / 2; Center.y = pArray[i].m_Y + pArray[i].m_Height / 2; Rotate(Center, Quad.m_aVertices, 4); } } if(Container.m_AutomaticUpload) QuadContainerUpload(ContainerIndex); return RetOff; } int CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() > Num + CCommandBuffer::CCommandBuffer::MAX_VERTICES) return -1; int RetOff = (int)Container.m_vQuads.size(); for(int i = 0; i < Num; ++i) { Container.m_vQuads.emplace_back(); SQuadContainer::SQuad &Quad = Container.m_vQuads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3; Quad.m_aVertices[2].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[2], 3); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2; Quad.m_aVertices[3].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[3], 2); } if(Container.m_AutomaticUpload) QuadContainerUpload(ContainerIndex); return RetOff; } void CGraphics_Threaded::QuadContainerReset(int ContainerIndex) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex != -1) DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true); } Container.m_vQuads.clear(); Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1; } void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex) { QuadContainerReset(ContainerIndex); // also clear the container index m_vQuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = ContainerIndex; } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum) { RenderQuadContainer(ContainerIndex, 0, QuadDrawNum); } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum, bool ChangeWrapMode) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(QuadDrawNum == -1) QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset; if((int)Container.m_vQuads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; if(ChangeWrapMode) WrapClamp(); CCommandBuffer::SCommand_RenderQuadContainer Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for render quad container")) { return; } m_pCommandBuffer->AddRenderCalls(1); } else { if(g_Config.m_GfxQuadAsTriangle) { for(int i = 0; i < QuadDrawNum; ++i) { SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i]; m_aVertices[i * 6] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 1] = Quad.m_aVertices[1]; m_aVertices[i * 6 + 2] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 3] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 4] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 5] = Quad.m_aVertices[3]; m_NumVertices += 6; } } else { mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum); m_NumVertices += 4 * QuadDrawNum; } m_Drawing = DRAWING_QUADS; if(ChangeWrapMode) WrapClamp(); FlushVertices(false); m_Drawing = 0; } WrapNormal(); } void CGraphics_Threaded::RenderQuadContainerEx(int ContainerIndex, int QuadOffset, int QuadDrawNum, float X, float Y, float ScaleX, float ScaleY) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if((int)Container.m_vQuads.size() < QuadOffset + 1) return; if(QuadDrawNum == -1) QuadDrawNum = (int)Container.m_vQuads.size() - QuadOffset; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset]; CCommandBuffer::SCommand_RenderQuadContainerEx Cmd; WrapClamp(); float ScreenX0, ScreenY0, ScreenX1, ScreenY1; GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY); Cmd.m_State = m_State; MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1); Cmd.m_DrawNum = QuadDrawNum * 6; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; Cmd.m_Rotation = m_Rotation; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for render quad container extended")) { return; } m_pCommandBuffer->AddRenderCalls(1); } else { if(g_Config.m_GfxQuadAsTriangle) { for(int i = 0; i < QuadDrawNum; ++i) { SQuadContainer::SQuad &Quad = Container.m_vQuads[QuadOffset + i]; m_aVertices[i * 6 + 0] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 1] = Quad.m_aVertices[1]; m_aVertices[i * 6 + 2] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 3] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 4] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 5] = Quad.m_aVertices[3]; for(int n = 0; n < 6; ++n) { m_aVertices[i * 6 + n].m_Pos.x *= ScaleX; m_aVertices[i * 6 + n].m_Pos.y *= ScaleY; SetColor(&m_aVertices[i * 6 + n], 0); } if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[i * 6 + 0].m_Pos.x + (m_aVertices[i * 6 + 1].m_Pos.x - m_aVertices[i * 6 + 0].m_Pos.x) / 2.f; Center.y = m_aVertices[i * 6 + 0].m_Pos.y + (m_aVertices[i * 6 + 2].m_Pos.y - m_aVertices[i * 6 + 0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[i * 6 + 0], 6); } for(int n = 0; n < 6; ++n) { m_aVertices[i * 6 + n].m_Pos.x += X; m_aVertices[i * 6 + n].m_Pos.y += Y; } m_NumVertices += 6; } } else { mem_copy(m_aVertices, &Container.m_vQuads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum); for(int i = 0; i < QuadDrawNum; ++i) { for(int n = 0; n < 4; ++n) { m_aVertices[i * 4 + n].m_Pos.x *= ScaleX; m_aVertices[i * 4 + n].m_Pos.y *= ScaleY; SetColor(&m_aVertices[i * 4 + n], 0); } if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[i * 4 + 0].m_Pos.x + (m_aVertices[i * 4 + 1].m_Pos.x - m_aVertices[i * 4 + 0].m_Pos.x) / 2.f; Center.y = m_aVertices[i * 4 + 0].m_Pos.y + (m_aVertices[i * 4 + 2].m_Pos.y - m_aVertices[i * 4 + 0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[i * 4 + 0], 4); } for(int n = 0; n < 4; ++n) { m_aVertices[i * 4 + n].m_Pos.x += X; m_aVertices[i * 4 + n].m_Pos.y += Y; } m_NumVertices += 4; } } m_Drawing = DRAWING_QUADS; WrapClamp(); FlushVertices(false); m_Drawing = 0; } WrapNormal(); } void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY) { RenderQuadContainerEx(ContainerIndex, QuadOffset, 1, X, Y, ScaleX, ScaleY); } void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) { SQuadContainer &Container = m_vQuadContainers[ContainerIndex]; if(DrawCount == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; WrapClamp(); SQuadContainer::SQuad &Quad = Container.m_vQuads[0]; CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = 1 * 6; Cmd.m_DrawCount = DrawCount; Cmd.m_pOffset = (void *)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for render info"); return; } } if(!AddCmd( Cmd, [&] { Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for render info"); return false; } return true; }, "failed to allocate memory for render quad container sprite")) { return; } mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); m_pCommandBuffer->AddRenderCalls(((DrawCount - 1) / gs_GraphicsMaxParticlesRenderCount) + 1); WrapNormal(); } else { for(int i = 0; i < DrawCount; ++i) { QuadsSetRotation(pRenderInfo[i].m_Rotation); RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos.x, pRenderInfo[i].m_Pos.y, pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale); } } } void *CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize) { void *pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == 0x0) { // kick command buffer and try again KickCommandBuffer(); pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == 0x0) { dbg_msg("graphics", "failed to allocate data for command buffer"); return NULL; } } return pData; } int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer) { int Index = -1; if(m_FirstFreeBufferObjectIndex == -1) { Index = m_vBufferObjectIndices.size(); m_vBufferObjectIndices.push_back(Index); } else { Index = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = m_vBufferObjectIndices[Index]; m_vBufferObjectIndices[Index] = Index; } CCommandBuffer::SCommand_CreateBufferObject Cmd; Cmd.m_BufferIndex = Index; Cmd.m_DataSize = UploadDataSize; Cmd.m_DeletePointer = IsMovedPointer; Cmd.m_Flags = CreateFlags; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for update buffer object command")) { return -1; } } else { if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return -1; if(!AddCmd( Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return false; } return true; }, "failed to allocate memory for create buffer object command")) { return -1; } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = NULL; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for create buffer object command")) { return -1; } // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObjectInternal(Index, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } } return Index; } void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, int CreateFlags, bool IsMovedPointer) { CCommandBuffer::SCommand_RecreateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; Cmd.m_DeletePointer = IsMovedPointer; Cmd.m_Flags = CreateFlags; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for recreate buffer object command")) { return; } } else { if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return; if(!AddCmd( Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return false; } return true; }, "failed to allocate memory for recreate buffer object command")) { return; } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = NULL; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for update buffer object command")) { return; } // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObjectInternal(BufferIndex, UpdateSize, (((char *)pUploadData) + UploadDataOffset), (void *)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } } } void CGraphics_Threaded::UpdateBufferObjectInternal(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset, bool IsMovedPointer) { CCommandBuffer::SCommand_UpdateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; Cmd.m_pOffset = pOffset; Cmd.m_DeletePointer = IsMovedPointer; if(IsMovedPointer) { Cmd.m_pUploadData = pUploadData; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for update buffer object command")) { return; } } else { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return; if(!AddCmd( Cmd, [&] { Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return false; } return true; }, "failed to allocate memory for update buffer object command")) { return; } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } } void CGraphics_Threaded::CopyBufferObjectInternal(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) { CCommandBuffer::SCommand_CopyBufferObject Cmd; Cmd.m_WriteBufferIndex = WriteBufferIndex; Cmd.m_ReadBufferIndex = ReadBufferIndex; Cmd.m_WriteOffset = WriteOffset; Cmd.m_ReadOffset = ReadOffset; Cmd.m_CopySize = CopyDataSize; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for copy buffer object command")) { return; } } void CGraphics_Threaded::DeleteBufferObject(int BufferIndex) { if(BufferIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for delete buffer object command")) { return; } // also clear the buffer object index m_vBufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferIndex; } int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo) { int Index = -1; if(m_FirstFreeVertexArrayInfo == -1) { Index = m_vVertexArrayInfo.size(); m_vVertexArrayInfo.emplace_back(); } else { Index = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = m_vVertexArrayInfo[Index].m_FreeIndex; m_vVertexArrayInfo[Index].m_FreeIndex = Index; } CCommandBuffer::SCommand_CreateBufferContainer Cmd; Cmd.m_BufferContainerIndex = Index; Cmd.m_AttrCount = (int)pContainerInfo->m_vAttributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex; Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_pAttributes == nullptr) return -1; if(!AddCmd( Cmd, [&] { Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_pAttributes == nullptr) { dbg_msg("graphics", "failed to allocate data for upload data"); return false; } return true; }, "failed to allocate memory for create buffer container command")) { return -1; } mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); m_vVertexArrayInfo[Index].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex; return Index; } void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO) { if(ContainerIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_DestroyAllBO = DestroyAllBO; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for delete buffer container command")) { return; } if(DestroyAllBO) { // delete all associated references int BufferObjectIndex = m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex; if(BufferObjectIndex != -1) { // clear the buffer object index m_vBufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferObjectIndex; } } m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = -1; // also clear the buffer object index m_vVertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = ContainerIndex; } void CGraphics_Threaded::UpdateBufferContainerInternal(int ContainerIndex, SBufferContainerInfo *pContainerInfo) { CCommandBuffer::SCommand_UpdateBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_AttrCount = (int)pContainerInfo->m_vAttributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_VertBufferBindingIndex = pContainerInfo->m_VertBufferBindingIndex; Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_pAttributes == nullptr) return; if(!AddCmd( Cmd, [&] { Cmd.m_pAttributes = (SBufferContainerInfo::SAttribute *)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_pAttributes == nullptr) { dbg_msg("graphics", "failed to allocate data for upload data"); return false; } return true; }, "failed to allocate memory for update buffer container command")) { return; } mem_copy(Cmd.m_pAttributes, pContainerInfo->m_vAttributes.data(), Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); m_vVertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndex = pContainerInfo->m_VertBufferBindingIndex; } void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) { CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd; Cmd.m_RequiredIndicesNum = RequiredIndicesCount; if(!AddCmd( Cmd, [] { return true; }, "failed to allocate memory for indcies required count notify command")) { return; } } int CGraphics_Threaded::IssueInit() { int Flags = 0; bool IsPurlyWindowed = g_Config.m_GfxFullscreen == 0; bool IsExclusiveFullscreen = g_Config.m_GfxFullscreen == 1; bool IsDesktopFullscreen = g_Config.m_GfxFullscreen == 2; #ifndef CONF_FAMILY_WINDOWS // special mode for windows only IsDesktopFullscreen |= g_Config.m_GfxFullscreen == 3; #endif if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS; if(IsExclusiveFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; else if(IsDesktopFullscreen) Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN; if(IsPurlyWindowed || IsExclusiveFullscreen || IsDesktopFullscreen) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; if(g_Config.m_GfxHighdpi) Flags |= IGraphicsBackend::INITFLAG_HIGHDPI; int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, &g_Config.m_GfxScreenRefreshRate, &g_Config.m_GfxFsaaSamples, Flags, &g_Config.m_GfxDesktopWidth, &g_Config.m_GfxDesktopHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage); AddBackEndWarningIfExists(); if(r == 0) { m_GLUseTrianglesAsQuad = m_pBackend->UseTrianglesAsQuad(); m_GLTileBufferingEnabled = m_pBackend->HasTileBuffering(); m_GLQuadBufferingEnabled = m_pBackend->HasQuadBuffering(); m_GLQuadContainerBufferingEnabled = m_pBackend->HasQuadContainerBuffering(); m_GLTextBufferingEnabled = (m_GLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering()); m_GLHasTextureArrays = m_pBackend->Has2DTextureArrays(); m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; m_ScreenRefreshRate = g_Config.m_GfxScreenRefreshRate; } return r; } void CGraphics_Threaded::AdjustViewport(bool SendViewportChangeToBackend) { // adjust the viewport to only allow certain aspect ratios // keep this in sync with backend_vulkan GetSwapImageSize's check if(m_ScreenHeight > 4 * m_ScreenWidth / 5) { m_IsForcedViewport = true; m_ScreenHeight = 4 * m_ScreenWidth / 5; if(SendViewportChangeToBackend) { UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true); } } else { m_IsForcedViewport = false; } } void CGraphics_Threaded::UpdateViewport(int X, int Y, int W, int H, bool ByResize) { CCommandBuffer::SCommand_Update_Viewport Cmd; Cmd.m_X = X; Cmd.m_Y = Y; Cmd.m_Width = W; Cmd.m_Height = H; Cmd.m_ByResize = ByResize; if(!AddCmd( Cmd, [] { return true; }, "failed to add resize command")) { return; } } void CGraphics_Threaded::AddBackEndWarningIfExists() { const char *pErrStr = m_pBackend->GetErrorString(); if(pErrStr != NULL) { SWarning NewWarning; str_copy(NewWarning.m_aWarningMsg, Localize(pErrStr)); m_vWarnings.emplace_back(NewWarning); } } int CGraphics_Threaded::InitWindow() { int ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; // try disabling fsaa while(g_Config.m_GfxFsaaSamples) { // 4 is the minimum required by OpenGL ES spec (GL_MAX_SAMPLES - https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glGet.xhtml), so can probably also be assumed for OpenGL if(g_Config.m_GfxFsaaSamples > 4) g_Config.m_GfxFsaaSamples = 4; else g_Config.m_GfxFsaaSamples = 0; if(g_Config.m_GfxFsaaSamples) dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples); else dbg_msg("gfx", "disabling FSAA and trying again"); ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; } size_t GLInitTryCount = 0; while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_VERSION_FAILED) { if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_GL_CONTEXT_FAILED) { // try next smaller major/minor or patch version if(g_Config.m_GfxGLMajor >= 4) { g_Config.m_GfxGLMajor = 3; g_Config.m_GfxGLMinor = 3; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor >= 1) { g_Config.m_GfxGLMajor = 3; g_Config.m_GfxGLMinor = 0; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 3 && g_Config.m_GfxGLMinor == 0) { g_Config.m_GfxGLMajor = 2; g_Config.m_GfxGLMinor = 1; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor >= 1) { g_Config.m_GfxGLMajor = 2; g_Config.m_GfxGLMinor = 0; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 2 && g_Config.m_GfxGLMinor == 0) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 5; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 5) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 4; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 4) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 3; g_Config.m_GfxGLPatch = 0; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 3) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 2; g_Config.m_GfxGLPatch = 1; } else if(g_Config.m_GfxGLMajor == 1 && g_Config.m_GfxGLMinor == 2) { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 1; g_Config.m_GfxGLPatch = 0; } } // new gl version was set by backend, try again ErrorCode = IssueInit(); if(ErrorCode == 0) { return 0; } if(++GLInitTryCount >= 9) { // try something else break; } } // try lowering the resolution if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480) { dbg_msg("gfx", "setting resolution to 640x480 and trying again"); g_Config.m_GfxScreenWidth = 640; g_Config.m_GfxScreenHeight = 480; if(IssueInit() == 0) return 0; } // at the very end, just try to set to gl 1.4 { g_Config.m_GfxGLMajor = 1; g_Config.m_GfxGLMinor = 4; g_Config.m_GfxGLPatch = 0; if(IssueInit() == 0) return 0; } dbg_msg("gfx", "out of ideas. failed to init graphics"); return -1; } int CGraphics_Threaded::Init() { // fetch pointers m_pStorage = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); // init textures m_FirstFreeTexture = 0; m_vTextureIndices.resize(CCommandBuffer::MAX_TEXTURES); for(int i = 0; i < (int)m_vTextureIndices.size() - 1; i++) m_vTextureIndices[i] = i + 1; m_vTextureIndices.back() = -1; m_FirstFreeVertexArrayInfo = -1; m_FirstFreeBufferObjectIndex = -1; m_FirstFreeQuadContainer = -1; m_pBackend = CreateGraphicsBackend(Localize); if(InitWindow() != 0) return -1; for(auto &FakeMode : g_aFakeModes) { FakeMode.m_WindowWidth = FakeMode.m_CanvasWidth / m_ScreenHiDPIScale; FakeMode.m_WindowHeight = FakeMode.m_CanvasHeight / m_ScreenHiDPIScale; FakeMode.m_RefreshRate = g_Config.m_GfxScreenRefreshRate; } // create command buffers for(auto &pCommandBuffer : m_apCommandBuffers) pCommandBuffer = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE); m_pCommandBuffer = m_apCommandBuffers[0]; // create null texture, will get id=0 static const unsigned char s_aNullTextureData[] = { 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff}; m_InvalidTexture = LoadTextureRaw(4, 4, CImageInfo::FORMAT_RGBA, s_aNullTextureData, CImageInfo::FORMAT_RGBA, 0); ColorRGBA GPUInfoPrintColor{0.6f, 0.5f, 1.0f, 1.0f}; char aBuf[256]; str_format(aBuf, sizeof(aBuf), "GPU vendor: %s", GetVendorString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); str_format(aBuf, sizeof(aBuf), "GPU renderer: %s", GetRendererString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); str_format(aBuf, sizeof(aBuf), "GPU version: %s", GetVersionString()); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gfx", aBuf, GPUInfoPrintColor); AdjustViewport(true); return 0; } void CGraphics_Threaded::Shutdown() { // shutdown the backend m_pBackend->Shutdown(); delete m_pBackend; m_pBackend = 0x0; // delete the command buffers for(auto &pCommandBuffer : m_apCommandBuffers) delete pCommandBuffer; } int CGraphics_Threaded::GetNumScreens() const { return m_pBackend->GetNumScreens(); } void CGraphics_Threaded::Minimize() { m_pBackend->Minimize(); } void CGraphics_Threaded::Maximize() { // TODO: SDL m_pBackend->Maximize(); } void CGraphics_Threaded::WarnPngliteIncompatibleImages(bool Warn) { m_WarnPngliteIncompatibleImages = Warn; } void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) { m_pBackend->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing); CVideoMode CurMode; m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen); GotResized(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate); } bool CGraphics_Threaded::SetWindowScreen(int Index) { if(!m_pBackend->SetWindowScreen(Index)) { return false; } m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight); AdjustViewport(true); m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; return true; } void CGraphics_Threaded::Move(int x, int y) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif // Only handling CurScreen != m_GfxScreen doesn't work reliably const int CurScreen = m_pBackend->GetWindowScreen(); m_pBackend->UpdateDisplayMode(CurScreen); m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight); AdjustViewport(true); m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; } void CGraphics_Threaded::Resize(int w, int h, int RefreshRate) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif if(WindowWidth() == w && WindowHeight() == h && RefreshRate == m_ScreenRefreshRate) return; // if the size is changed manually, only set the window resize, a window size changed event is triggered anyway if(m_pBackend->ResizeWindow(w, h, RefreshRate)) { CVideoMode CurMode; m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen); GotResized(w, h, RefreshRate); } } void CGraphics_Threaded::GotResized(int w, int h, int RefreshRate) { #if defined(CONF_VIDEORECORDER) if(IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif // if RefreshRate is -1 use the current config refresh rate if(RefreshRate == -1) RefreshRate = g_Config.m_GfxScreenRefreshRate; // if the size change event is triggered, set all parameters and change the viewport m_pBackend->GetViewportSize(m_ScreenWidth, m_ScreenHeight); AdjustViewport(false); m_ScreenRefreshRate = RefreshRate; g_Config.m_GfxScreenWidth = w; g_Config.m_GfxScreenHeight = h; g_Config.m_GfxScreenRefreshRate = m_ScreenRefreshRate; m_ScreenHiDPIScale = m_ScreenWidth / (float)g_Config.m_GfxScreenWidth; UpdateViewport(0, 0, m_ScreenWidth, m_ScreenHeight, true); // kick the command buffer and wait KickCommandBuffer(); WaitForIdle(); for(auto &ResizeListener : m_vResizeListeners) ResizeListener.m_pFunc(ResizeListener.m_pUser); } void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) { m_vResizeListeners.emplace_back(pFunc, pUser); } int CGraphics_Threaded::GetWindowScreen() { return m_pBackend->GetWindowScreen(); } void CGraphics_Threaded::WindowDestroyNtf(uint32_t WindowID) { m_pBackend->WindowDestroyNtf(WindowID); CCommandBuffer::SCommand_WindowDestroyNtf Cmd; Cmd.m_WindowID = WindowID; if(!AddCmd( Cmd, [] { return true; }, "failed to add window destroy notify command")) { return; } // wait KickCommandBuffer(); WaitForIdle(); } void CGraphics_Threaded::WindowCreateNtf(uint32_t WindowID) { m_pBackend->WindowCreateNtf(WindowID); CCommandBuffer::SCommand_WindowCreateNtf Cmd; Cmd.m_WindowID = WindowID; if(!AddCmd( Cmd, [] { return true; }, "failed to add window create notify command")) { return; } // wait KickCommandBuffer(); WaitForIdle(); } int CGraphics_Threaded::WindowActive() { return m_pBackend->WindowActive(); } int CGraphics_Threaded::WindowOpen() { return m_pBackend->WindowOpen(); } void CGraphics_Threaded::SetWindowGrab(bool Grab) { return m_pBackend->SetWindowGrab(Grab); } void CGraphics_Threaded::NotifyWindow() { return m_pBackend->NotifyWindow(); } void CGraphics_Threaded::TakeScreenshot(const char *pFilename) { // TODO: screenshot support char aDate[20]; str_timestamp(aDate, sizeof(aDate)); str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename ? pFilename : "screenshot", aDate); m_DoScreenshot = true; } void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename) { str_copy(m_aScreenshotName, pFilename); m_DoScreenshot = true; } void CGraphics_Threaded::Swap() { if(!m_vWarnings.empty()) { SWarning *pCurWarning = GetCurWarning(); if(pCurWarning->m_WasShown) { m_vWarnings.erase(m_vWarnings.begin()); } } bool TookScreenshotAndSwapped = false; if(m_DoScreenshot) { if(WindowActive()) TookScreenshotAndSwapped = ScreenshotDirect(); m_DoScreenshot = false; } if(!TookScreenshotAndSwapped) { // add swap command CCommandBuffer::SCommand_Swap Cmd; if(!AddCmd( Cmd, [] { return true; }, "failed to add swap command")) { return; } } if(g_Config.m_GfxFinish) { CCommandBuffer::SCommand_Finish Cmd; if(!AddCmd( Cmd, [] { return true; }, "failed to add finish command")) { return; } } // kick the command buffer KickCommandBuffer(); // TODO: Remove when https://github.com/libsdl-org/SDL/issues/5203 is fixed #ifdef CONF_PLATFORM_MACOS if(str_find(GetVersionString(), "Metal")) WaitForIdle(); #endif } bool CGraphics_Threaded::SetVSync(bool State) { if(!m_pCommandBuffer) return true; // add vsync command bool RetOk = false; CCommandBuffer::SCommand_VSync Cmd; Cmd.m_VSync = State ? 1 : 0; Cmd.m_pRetOk = &RetOk; if(!AddCmd( Cmd, [] { return true; }, "failed to add vsync command")) { return false; } // kick the command buffer KickCommandBuffer(); WaitForIdle(); return RetOk; } bool CGraphics_Threaded::SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) { if(!m_pCommandBuffer) return true; // add multisampling command bool RetOk = false; CCommandBuffer::SCommand_MultiSampling Cmd; Cmd.m_RequestedMultiSamplingCount = ReqMultiSamplingCount; Cmd.m_pRetMultiSamplingCount = &MultiSamplingCountBackend; Cmd.m_pRetOk = &RetOk; if(!AddCmd( Cmd, [] { return true; }, "failed to add multi sampling command")) { return false; } // kick the command buffer KickCommandBuffer(); WaitForIdle(); return RetOk; } // synchronization void CGraphics_Threaded::InsertSignal(CSemaphore *pSemaphore) { CCommandBuffer::SCommand_Signal Cmd; Cmd.m_pSemaphore = pSemaphore; if(!AddCmd( Cmd, [] { return true; }, "failed to add signal command")) { return; } } bool CGraphics_Threaded::IsIdle() const { return m_pBackend->IsIdle(); } void CGraphics_Threaded::WaitForIdle() { m_pBackend->WaitForIdle(); } SWarning *CGraphics_Threaded::GetCurWarning() { if(m_vWarnings.empty()) return NULL; else { SWarning *pCurWarning = m_vWarnings.data(); return pCurWarning; } } const char *CGraphics_Threaded::GetVendorString() { return m_pBackend->GetVendorString(); } const char *CGraphics_Threaded::GetVersionString() { return m_pBackend->GetVersionString(); } const char *CGraphics_Threaded::GetRendererString() { return m_pBackend->GetRendererString(); } TGLBackendReadPresentedImageData &CGraphics_Threaded::GetReadPresentedImageDataFuncUnsafe() { return m_pBackend->GetReadPresentedImageDataFuncUnsafe(); } int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) { if(g_Config.m_GfxDisplayAllVideoModes) { int Count = std::size(g_aFakeModes); mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes)); if(MaxModes < Count) Count = MaxModes; return Count; } // add videomodes command CImageInfo Image; mem_zero(&Image, sizeof(Image)); int NumModes = 0; m_pBackend->GetVideoModes(pModes, MaxModes, &NumModes, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, Screen); return NumModes; } extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }