/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include "e_system.h" /* Connection diagram - How the initilization works. Client -> INFO -> Server Contains version info, name, and some other info. Client <- MAP <- Server Contains current map. Client -> READY -> Server The client has loaded the map and is ready to go, but the mod needs to send it's information aswell. modc_connected is called on the client and mods_connected is called on the server. The client should call client_entergame when the mod has done it's initilization. Client -> ENTERGAME -> Server Tells the server to start sending snapshots. client_entergame and server_client_enter is called. */ enum { NETMSG_NULL=0, /* the first thing sent by the client contains the version info for the client */ NETMSG_INFO=1, /* sent by server */ NETMSG_MAP_CHANGE, /* sent when client should switch map */ NETMSG_MAP_DATA, /* map transfer, contains a chunk of the map file */ NETMSG_SNAP, /* normal snapshot, multiple parts */ NETMSG_SNAPEMPTY, /* empty snapshot */ NETMSG_SNAPSINGLE, /* ? */ NETMSG_SNAPSMALL, /* */ NETMSG_RCON_AUTH_STATUS,/* result of the authentication */ NETMSG_RCON_LINE, /* line that should be printed to the remote console */ /* sent by client */ NETMSG_READY, /* */ NETMSG_ENTERGAME, NETMSG_INPUT, /* contains the inputdata from the client */ NETMSG_RCON_CMD, /* */ NETMSG_RCON_AUTH, /* */ NETMSG_REQUEST_MAP_DATA,/* */ /* sent by both */ NETMSG_PING, NETMSG_PING_REPLY, NETMSG_ERROR }; /* this should be revised */ enum { MAX_NAME_LENGTH=32, MAX_CLANNAME_LENGTH=32, MAX_INPUT_SIZE=128, MAX_SNAPSHOT_PACKSIZE=900 };