/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "binds.h" #include "countryflags.h" #include "menus.h" #include "skins.h" CMenusKeyBinder CMenus::m_Binder; CMenusKeyBinder::CMenusKeyBinder() { m_TakeKey = false; m_GotKey = false; } bool CMenusKeyBinder::OnInput(IInput::CEvent Event) { if(m_TakeKey) { if(Event.m_Flags&IInput::FLAG_PRESS) { m_Key = Event; m_GotKey = true; m_TakeKey = false; } return true; } return false; } void CMenus::RenderSettingsGeneral(CUIRect MainView) { char aBuf[128]; CUIRect Label, Button, Left, Right, Game, Client; MainView.HSplitTop(150.0f, &Game, &Client); // game { // headline Game.HSplitTop(30.0f, &Label, &Game); UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1); Game.Margin(5.0f, &Game); Game.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // dynamic camera Left.HSplitTop(20.0f, &Button, &Left); static int s_DynamicCameraButton = 0; if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button)) { if(g_Config.m_ClMouseDeadzone) { g_Config.m_ClMouseFollowfactor = 0; g_Config.m_ClMouseMaxDistance = 400; g_Config.m_ClMouseDeadzone = 0; } else { g_Config.m_ClMouseFollowfactor = 60; g_Config.m_ClMouseMaxDistance = 1000; g_Config.m_ClMouseDeadzone = 300; } } // weapon pickup Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; // show hud Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button)) g_Config.m_ClShowhud ^= 1; // chat messages Left.HSplitTop(5.0f, 0, &Left); Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), g_Config.m_ClShowChatFriends, &Button)) g_Config.m_ClShowChatFriends ^= 1; // name plates Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) g_Config.m_ClNameplates ^= 1; if(g_Config.m_ClNameplates) { Right.HSplitTop(2.5f, 0, &Right); Right.VSplitLeft(30.0f, 0, &Right); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button)) g_Config.m_ClNameplatesAlways ^= 1; Right.HSplitTop(2.5f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Right.HSplitTop(20.0f, &Button, &Right); str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Button.HMargin(2.0f, &Button); g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f); Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button)) g_Config.m_ClNameplatesTeamcolors ^= 1; } } // client { // headline Client.HSplitTop(30.0f, &Label, &Client); UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1); Client.Margin(5.0f, &Client); Client.VSplitMid(&Left, &Right); Left.VSplitRight(5.0f, &Left, 0); Right.VMargin(5.0f, &Right); // auto demo settings { Left.HSplitTop(20.0f, &Button, &Left); if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button)) g_Config.m_ClAutoDemoRecord ^= 1; Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button)) g_Config.m_ClAutoScreenshot ^= 1; Left.HSplitTop(10.0f, 0, &Left); Left.VSplitLeft(20.0f, 0, &Left); Left.HSplitTop(20.0f, &Label, &Left); Button.VSplitRight(20.0f, &Button, 0); char aBuf[64]; if(g_Config.m_ClAutoDemoMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit")); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Left.HSplitTop(20.0f, &Button, 0); Button.HMargin(2.0f, &Button); g_Config.m_ClAutoDemoMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f); Right.HSplitTop(10.0f, 0, &Right); Right.VSplitLeft(20.0f, 0, &Right); Right.HSplitTop(20.0f, &Label, &Right); Button.VSplitRight(20.0f, &Button, 0); if(g_Config.m_ClAutoScreenshotMax) str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax); else str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit")); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); Right.HSplitTop(20.0f, &Button, 0); Button.HMargin(2.0f, &Button); g_Config.m_ClAutoScreenshotMax = static_cast(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f); } } } void CMenus::RenderSettingsPlayer(CUIRect MainView) { CUIRect Button, Label; MainView.HSplitTop(10.0f, 0, &MainView); // player name MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(150.0f, &Button, 0); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name")); UI()->DoLabelScaled(&Label, aBuf, 14.0, -1); static float s_OffsetName = 0.0f; if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName)) m_NeedSendinfo = true; // player clan MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(80.0f, &Label, &Button); Button.VSplitLeft(150.0f, &Button, 0); str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan")); UI()->DoLabelScaled(&Label, aBuf, 14.0, -1); static float s_OffsetClan = 0.0f; if(DoEditBox(g_Config.m_PlayerClan, &Button, g_Config.m_PlayerClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan)) m_NeedSendinfo = true; // country flag selector MainView.HSplitTop(20.0f, 0, &MainView); static float s_ScrollValue = 0.0f; int OldSelected = -1; UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue); for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i) { const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i); if(pEntry->m_CountryCode == g_Config.m_PlayerCountry) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i); if(Item.m_Visible) { CUIRect Label; Item.m_Rect.Margin(5.0f, &Item.m_Rect); Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label); float OldWidth = Item.m_Rect.w; Item.m_Rect.w = Item.m_Rect.h*2; Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f; vec4 Color(1.0f, 1.0f, 1.0f, 1.0f); m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h); if(pEntry->m_Texture != -1) UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0); } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode; m_NeedSendinfo = true; } } void CMenus::RenderSettingsTee(CUIRect MainView) { CUIRect Button, Label; MainView.HSplitTop(10.0f, 0, &MainView); // skin info const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin)); CTeeRenderInfo OwnSkinInfo; if(g_Config.m_PlayerUseCustomColor) { OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture; OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody); OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet); } else { OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture; OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } OwnSkinInfo.m_Size = 50.0f*UI()->Scale(); MainView.HSplitTop(20.0f, &Label, &MainView); Label.VSplitLeft(230.0f, &Label, 0); char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin")); UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1); MainView.HSplitTop(50.0f, &Label, &MainView); Label.VSplitLeft(230.0f, &Label, 0); RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f); RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f)); Label.HSplitTop(15.0f, 0, &Label);; Label.VSplitLeft(70.0f, 0, &Label); UI()->DoLabelScaled(&Label, g_Config.m_PlayerSkin, 14.0f, -1, 150.0f); // custom colour selector MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(230.0f, &Button, 0); if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button)) { g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1; m_NeedSendinfo = true; } MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(82.5f, &Label, &MainView); if(g_Config.m_PlayerUseCustomColor) { CUIRect aRects[2]; Label.VSplitMid(&aRects[0], &aRects[1]); aRects[0].VSplitRight(10.0f, &aRects[0], 0); aRects[1].VSplitLeft(10.0f, 0, &aRects[1]); int *paColors[2]; paColors[0] = &g_Config.m_PlayerColorBody; paColors[1] = &g_Config.m_PlayerColorFeet; const char *paParts[] = { Localize("Body"), Localize("Feet")}; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.")}; static int s_aColorSlider[2][3] = {{0}}; for(int i = 0; i < 2; i++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1); aRects[i].VSplitLeft(20.0f, 0, &aRects[i]); aRects[i].HSplitTop(2.5f, 0, &aRects[i]); int PrevColor = *paColors[i]; int Color = 0; for(int s = 0; s < 3; s++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); Label.VSplitLeft(100.0f, &Label, &Button); Button.HMargin(2.0f, &Button); float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f; k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k); Color <<= 8; Color += clamp((int)(k*255), 0, 255); UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1); } if(PrevColor != Color) m_NeedSendinfo = true; *paColors[i] = Color; } } // skin selector MainView.HSplitTop(20.0f, 0, &MainView); static bool s_InitSkinlist = true; static sorted_array s_paSkinList; static float s_ScrollValue = 0.0f; if(s_InitSkinlist) { s_paSkinList.clear(); for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i) { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i); // no special skins if(s->m_aName[0] == 'x' && s->m_aName[1] == '_') continue; s_paSkinList.add(s); } s_InitSkinlist = false; } int OldSelected = -1; UiDoListboxStart(&s_InitSkinlist, &MainView, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue); for(int i = 0; i < s_paSkinList.size(); ++i) { const CSkins::CSkin *s = s_paSkinList[i]; if(s == 0) continue; if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0) OldSelected = i; CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i); if(Item.m_Visible) { CTeeRenderInfo Info; if(g_Config.m_PlayerUseCustomColor) { Info.m_Texture = s->m_ColorTexture; Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorBody); Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(g_Config.m_PlayerColorFeet); } else { Info.m_Texture = s->m_OrgTexture; Info.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f); Info.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f); } Info.m_Size = UI()->Scale()*50.0f; Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2)); if(g_Config.m_Debug) { vec3 BloodColor = g_Config.m_PlayerUseCustomColor ? m_pClient->m_pSkins->GetColorV3(g_Config.m_PlayerColorBody) : s->m_BloodColor; Graphics()->TextureSet(-1); Graphics()->QuadsBegin(); Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f); IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin)); m_NeedSendinfo = true; } } typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value); typedef struct { CLocConstString m_Name; const char *m_pCommand; int m_KeyId; } CKeyInfo; static CKeyInfo gs_aKeys[] = { { "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString { "Move right", "+right", 0 }, { "Jump", "+jump", 0 }, { "Fire", "+fire", 0 }, { "Hook", "+hook", 0 }, { "Hook Collisions", "+showhookcoll", 0 }, { "Hammer", "+weapon1", 0 }, { "Pistol", "+weapon2", 0 }, { "Shotgun", "+weapon3", 0 }, { "Grenade", "+weapon4", 0 }, { "Rifle", "+weapon5", 0 }, { "Next weapon", "+nextweapon", 0 }, { "Prev. weapon", "+prevweapon", 0 }, { "Vote yes", "vote yes", 0 }, { "Vote no", "vote no", 0 }, { "Chat", "chat all", 0 }, { "Team chat", "chat team", 0 }, { "Converse", "chat all /c ", 0 }, { "Show chat", "+show_chat", 0 }, { "Emoticon", "+emote", 0 }, { "Spectator mode", "+spectate", 0 }, { "Spectate next", "spectate_next", 0 }, { "Spectate previous", "spectate_previous", 0 }, { "Console", "toggle_local_console", 0 }, { "Remote console", "toggle_remote_console", 0 }, { "Screenshot", "screenshot", 0 }, { "Scoreboard", "+scoreboard", 0 }, { "Respawn", "kill", 0 }, }; /* This is for scripts/update_localization.py to work, don't remove! Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer"); Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon"); Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon"); Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Respawn"); */ const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo); void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View) { for (int i = Start; i < Stop; i++) { CKeyInfo &Key = gs_aKeys[i]; CUIRect Button, Label; View.HSplitTop(20.0f, &Button, &View); Button.VSplitLeft(135.0f, &Label, &Button); char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name); UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1); int OldId = Key.m_KeyId; int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId); if(NewId != OldId) { if(OldId != 0 || NewId == 0) m_pClient->m_pBinds->Bind(OldId, ""); if(NewId != 0) m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand); } View.HSplitTop(5.0f, 0, &View); } } void CMenus::RenderSettingsControls(CUIRect MainView) { // this is kinda slow, but whatever for(int i = 0; i < g_KeyCount; i++) gs_aKeys[i].m_KeyId = 0; for(int KeyId = 0; KeyId < KEY_LAST; KeyId++) { const char *pBind = m_pClient->m_pBinds->Get(KeyId); if(!pBind[0]) continue; for(int i = 0; i < g_KeyCount; i++) if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0) { gs_aKeys[i].m_KeyId = KeyId; break; } } CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton; MainView.VSplitMid(&MovementSettings, &VotingSettings); // movement settings { MovementSettings.VMargin(5.0f, &MovementSettings); MovementSettings.HSplitTop(MainView.h/3+60.0f, &MovementSettings, &WeaponSettings); RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); MovementSettings.Margin(10.0f, &MovementSettings); TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14.0f*UI()->Scale(), Localize("Movement"), -1); MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings); { CUIRect Button, Label; MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings); Button.VSplitLeft(135.0f, &Label, &Button); UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f*UI()->Scale(), -1); Button.HMargin(2.0f, &Button); g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5; //*key.key = ui_do_key_reader(key.key, &Button, *key.key); MovementSettings.HSplitTop(20.0f, 0, &MovementSettings); } UiDoGetButtons(0, 6, MovementSettings); } // weapon settings { WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings); WeaponSettings.HSplitTop(MainView.h/3+50.0f, &WeaponSettings, &ResetButton); RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); WeaponSettings.Margin(10.0f, &WeaponSettings); TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14.0f*UI()->Scale(), Localize("Weapon"), -1); WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings); UiDoGetButtons(6, 13, WeaponSettings); } // defaults { ResetButton.HSplitTop(10.0f, 0, &ResetButton); RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); ResetButton.HMargin(10.0f, &ResetButton); ResetButton.VMargin(30.0f, &ResetButton); ResetButton.HSplitTop(20.0f, &ResetButton, 0); static int s_DefaultButton = 0; if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton)) m_pClient->m_pBinds->SetDefaults(); } // voting settings { VotingSettings.VMargin(5.0f, &VotingSettings); VotingSettings.HSplitTop(MainView.h/3-75.0f, &VotingSettings, &ChatSettings); RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); VotingSettings.Margin(10.0f, &VotingSettings); TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14.0f*UI()->Scale(), Localize("Voting"), -1); VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings); UiDoGetButtons(13, 15, VotingSettings); } // chat settings { ChatSettings.HSplitTop(10.0f, 0, &ChatSettings); ChatSettings.HSplitTop(MainView.h/3-45.0f, &ChatSettings, &MiscSettings); RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); ChatSettings.Margin(10.0f, &ChatSettings); TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14.0f*UI()->Scale(), Localize("Chat"), -1); ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings); UiDoGetButtons(15, 19, ChatSettings); } // misc settings { MiscSettings.HSplitTop(10.0f, 0, &MiscSettings); RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); MiscSettings.Margin(10.0f, &MiscSettings); TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1); MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings); UiDoGetButtons(19, 28, MiscSettings); } } void CMenus::RenderSettingsGraphics(CUIRect MainView) { CUIRect Button; char aBuf[128]; bool CheckSettings = false; static const int MAX_RESOLUTIONS = 256; static CVideoMode s_aModes[MAX_RESOLUTIONS]; static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS); static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth; static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight; static int s_GfxColorDepth = g_Config.m_GfxColorDepth; static int s_GfxFullscreen = g_Config.m_GfxFullscreen; static int s_GfxVsync = g_Config.m_GfxVsync; static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality; static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression; CUIRect ModeList; MainView.VSplitLeft(300.0f, &MainView, &ModeList); // draw allmodes switch ModeList.HSplitTop(20, &Button, &ModeList); if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button)) { g_Config.m_GfxDisplayAllModes ^= 1; s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS); } // display mode list static float s_ScrollValue = 0; int OldSelected = -1; int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight); str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth/G, s_GfxScreenHeight/G); UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue); for(int i = 0; i < s_NumNodes; ++i) { const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16; if(g_Config.m_GfxColorDepth == Depth && g_Config.m_GfxScreenWidth == s_aModes[i].m_Width && g_Config.m_GfxScreenHeight == s_aModes[i].m_Height) { OldSelected = i; } CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i); if(Item.m_Visible) { int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height); str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width/G, s_aModes[i].m_Height/G); UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1); } } const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != NewSelected) { const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16; g_Config.m_GfxColorDepth = Depth; g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width; g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height; CheckSettings = true; } // switches MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button)) { g_Config.m_GfxFullscreen ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button)) { g_Config.m_GfxVsync ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button)) { g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17; CheckSettings = true; } MainView.HSplitTop(40.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button)) { g_Config.m_GfxTextureQuality ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button)) { g_Config.m_GfxTextureCompression ^= 1; CheckSettings = true; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button)) g_Config.m_GfxHighDetail ^= 1; // check if the new settings require a restart if(CheckSettings) { if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth && s_GfxScreenHeight == g_Config.m_GfxScreenHeight && s_GfxColorDepth == g_Config.m_GfxColorDepth && s_GfxFullscreen == g_Config.m_GfxFullscreen && s_GfxVsync == g_Config.m_GfxVsync && s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples && s_GfxTextureQuality == g_Config.m_GfxTextureQuality && s_GfxTextureCompression == g_Config.m_GfxTextureCompression) m_NeedRestartGraphics = false; else m_NeedRestartGraphics = true; } // CUIRect Text; MainView.HSplitTop(20.0f, 0, &MainView); MainView.HSplitTop(20.0f, &Text, &MainView); //text.VSplitLeft(15.0f, 0, &text); UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1); const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")}; int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha}; for(int s = 0; s < 4; s++) { CUIRect Text; MainView.HSplitTop(19.0f, &Button, &MainView); Button.VMargin(15.0f, &Button); Button.VSplitLeft(100.0f, &Text, &Button); //Button.VSplitRight(5.0f, &Button, 0); Button.HSplitTop(4.0f, 0, &Button); float k = (*pColorSlider[s]) / 255.0f; k = DoScrollbarH(pColorSlider[s], &Button, k); *pColorSlider[s] = (int)(k*255.0f); UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1); } } void CMenus::RenderSettingsSound(CUIRect MainView) { CUIRect Button; MainView.VSplitMid(&MainView, 0); static int s_SndEnable = g_Config.m_SndEnable; static int s_SndRate = g_Config.m_SndRate; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button)) { g_Config.m_SndEnable ^= 1; if(g_Config.m_SndEnable) { if(g_Config.m_SndMusic) m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); } else m_pClient->m_pSounds->Stop(SOUND_MENU); m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate); } if(!g_Config.m_SndEnable) return; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button)) { g_Config.m_SndMusic ^= 1; if(g_Config.m_SndMusic) m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); else m_pClient->m_pSounds->Stop(SOUND_MENU); } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button)) g_Config.m_SndNonactiveMute ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable chat sound"), g_Config.m_SndChat, &Button)) g_Config.m_SndChat ^= 1; MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_SndNameOnly, Localize("Enable sound only to highlight name"), g_Config.m_SndNameOnly, &Button)) g_Config.m_SndNameOnly ^= 1; // sample rate box { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate); MainView.HSplitTop(20.0f, &Button, &MainView); UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1); Button.VSplitLeft(190.0f, 0, &Button); static float Offset = 0.0f; DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset); g_Config.m_SndRate = max(1, str_toint(aBuf)); m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate; } // volume slider { CUIRect Button, Label; MainView.HSplitTop(5.0f, &Button, &MainView); MainView.HSplitTop(20.0f, &Button, &MainView); Button.VSplitLeft(190.0f, &Label, &Button); Button.HMargin(2.0f, &Button); UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1); g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f); MainView.HSplitTop(20.0f, 0, &MainView); } } class CLanguage { public: CLanguage() {} CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {} string m_Name; string m_FileName; int m_CountryCode; bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; } }; void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array *pLanguages) { IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL); if(!File) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file"); return; } char aOrigin[128]; char aReplacement[128]; CLineReader LineReader; LineReader.Init(File); char *pLine; while((pLine = LineReader.Get())) { if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments continue; str_copy(aOrigin, pLine, sizeof(aOrigin)); pLine = LineReader.Get(); if(!pLine) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); (void)LineReader.Get(); continue; } str_copy(aReplacement, pLine+3, sizeof(aReplacement)); pLine = LineReader.Get(); if(!pLine) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); continue; } char aFileName[128]; str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin); pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3))); } io_close(File); } void CMenus::RenderLanguageSelection(CUIRect MainView) { static int s_LanguageList = 0; static int s_SelectedLanguage = 0; static sorted_array s_Languages; static float s_ScrollValue = 0; if(s_Languages.size() == 0) { s_Languages.add(CLanguage("English", "", 826)); LoadLanguageIndexfile(Storage(), Console(), &s_Languages); for(int i = 0; i < s_Languages.size(); i++) if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0) { s_SelectedLanguage = i; break; } } int OldSelected = s_SelectedLanguage; UiDoListboxStart(&s_LanguageList , &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue); for(sorted_array::range r = s_Languages.all(); !r.empty(); r.pop_front()) { CListboxItem Item = UiDoListboxNextItem(&r.front()); if(Item.m_Visible) { CUIRect Rect; Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect); Rect.VMargin(6.0f, &Rect); Rect.HMargin(3.0f, &Rect); vec4 Color(1.0f, 1.0f, 1.0f, 1.0f); m_pClient->m_pCountryFlags->Render(r.front().m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h); Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect); UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1); } } s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0); if(OldSelected != s_SelectedLanguage) { str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile)); g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console()); } } void CMenus::RenderSettings(CUIRect MainView) { static int s_SettingsPage = 0; // render background CUIRect Temp, TabBar, RestartWarning; MainView.HSplitBottom(15.0f, &MainView, &RestartWarning); MainView.VSplitRight(120.0f, &MainView, &TabBar); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f); TabBar.HSplitTop(50.0f, &Temp, &TabBar); RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f); MainView.HSplitTop(10.0f, 0, &MainView); CUIRect Button; const char *aTabs[] = { Localize("Language"), Localize("General"), Localize("Player"), ("Tee"), Localize("Controls"), Localize("Graphics"), Localize("Sound"), Localize("ddnet")}; int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs)); for(int i = 0; i < NumTabs; i++) { TabBar.HSplitTop(10, &Button, &TabBar); TabBar.HSplitTop(26, &Button, &TabBar); if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R)) s_SettingsPage = i; } MainView.Margin(10.0f, &MainView); if(s_SettingsPage == 0) RenderLanguageSelection(MainView); else if(s_SettingsPage == 1) RenderSettingsGeneral(MainView); else if(s_SettingsPage == 2) RenderSettingsPlayer(MainView); else if(s_SettingsPage == 3) RenderSettingsTee(MainView); else if(s_SettingsPage == 4) RenderSettingsControls(MainView); else if(s_SettingsPage == 5) RenderSettingsGraphics(MainView); else if(s_SettingsPage == 6) RenderSettingsSound(MainView); else if(s_SettingsPage == 7) RenderSettingsDDRace(MainView); if(m_NeedRestartGraphics || m_NeedRestartSound) UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1); } void CMenus::RenderSettingsDDRace(CUIRect MainView) { CUIRect Button; //MainView.VSplitLeft(300.0f, &MainView, 0); MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button)) { g_Config.m_ClDDRaceScoreBoard ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button)) { g_Config.m_ClShowIDs ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClDDRaceCheats, Localize("Enable DDRace cheats like zoom"), g_Config.m_ClDDRaceCheats, &Button)) { g_Config.m_ClDDRaceCheats ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowEntities, Localize("Cheat: Shows entities in game (can also be toggled via console cl_show_entities)"), g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats, &Button)) { g_Config.m_ClShowEntities ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Enable save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button)) { g_Config.m_ClAutoRaceRecord ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClDemoName, Localize("Enable save the player name within the demo"), g_Config.m_ClDemoName, &Button)) { g_Config.m_ClDemoName ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Enable ghost"), g_Config.m_ClRaceGhost, &Button)) { g_Config.m_ClRaceGhost ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Enable show ghost"), g_Config.m_ClRaceShowGhost, &Button)) { g_Config.m_ClRaceShowGhost ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Enable save ghost"), g_Config.m_ClRaceSaveGhost, &Button)) { g_Config.m_ClRaceSaveGhost ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show players in other teams"), g_Config.m_ClShowOthers, &Button)) { g_Config.m_ClShowOthers ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClDDRaceBinds, Localize("Bind free keys with DDRace pre-configured binds"), g_Config.m_ClDDRaceBinds, &Button)) { g_Config.m_ClDDRaceBinds ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads (Disabling can improve performance)"), g_Config.m_ClShowQuads, &Button)) { g_Config.m_ClShowQuads ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing (predict other players)"), g_Config.m_ClAntiPing, &Button)) { g_Config.m_ClAntiPing ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing (predict grenades)"), g_Config.m_ClAntiPingGrenade, &Button)) { g_Config.m_ClAntiPingGrenade ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("HUD: Show score"), g_Config.m_ClShowhudScore, &Button)) { g_Config.m_ClShowhudScore ^= 1; } MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("HUD: Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button)) { g_Config.m_ClShowhudHealthAmmo ^= 1; } CUIRect aRects[2]; CUIRect Label; MainView.HSplitTop(5.0f, 0, &MainView); MainView.HSplitTop(82.5f, &Label, &MainView); Label.VSplitMid(&aRects[0], &aRects[1]); aRects[0].VSplitRight(10.0f, &aRects[0], 0); aRects[1].VSplitLeft(10.0f, 0, &aRects[1]); int *pColorSlider[2][3] = {{&g_Config.m_ClBackgroundHue, &g_Config.m_ClBackgroundSat, &g_Config.m_ClBackgroundLht}, {&g_Config.m_ClBackgroundEntitiesHue, &g_Config.m_ClBackgroundEntitiesSat, &g_Config.m_ClBackgroundEntitiesLht}}; const char *paParts[] = { Localize("Background (when quads disabled or zoomed out)"), Localize("Background (when entities are enabled)")}; const char *paLabels[] = { Localize("Hue"), Localize("Sat."), Localize("Lht.")}; static int s_aColorSlider[2][3] = {{0}}; for(int i = 0; i < 2; i++) { aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1); aRects[i].VSplitLeft(20.0f, 0, &aRects[i]); aRects[i].HSplitTop(2.5f, 0, &aRects[i]); for(int s = 0; s < 3; s++) { //CUIRect Text; //MainView.HSplitTop(19.0f, &Button, &MainView); //Button.VMargin(15.0f, &Button); //Button.VSplitLeft(100.0f, &Text, &Button); ////Button.VSplitRight(5.0f, &Button, 0); //Button.HSplitTop(4.0f, 0, &Button); aRects[i].HSplitTop(20.0f, &Label, &aRects[i]); Label.VSplitLeft(100.0f, &Label, &Button); Button.HMargin(2.0f, &Button); float k = (*pColorSlider[i][s]) / 255.0f; k = DoScrollbarH(pColorSlider[i][s], &Button, k); *pColorSlider[i][s] = (int)(k*255.0f); UI()->DoLabelScaled(&Label, paLabels[s], 15.0f, -1); } } }