/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include "engine.h" #include "linereader.h" // compiled-in data-dir path #define DATA_DIR "data" class CStorage : public IStorage { public: enum { MAX_PATHS = 16, MAX_PATH_LENGTH = 512 }; char m_aaStoragePaths[MAX_PATHS][MAX_PATH_LENGTH]; int m_NumPaths; char m_aDatadir[MAX_PATH_LENGTH]; char m_aUserdir[MAX_PATH_LENGTH]; CStorage() { mem_zero(m_aaStoragePaths, sizeof(m_aaStoragePaths)); m_NumPaths = 0; m_aDatadir[0] = 0; m_aUserdir[0] = 0; } int Init(const char *pApplicationName, int NumArgs, const char **ppArguments) { // get userdir fs_storage_path(pApplicationName, m_aUserdir, sizeof(m_aUserdir)); // get datadir FindDatadir(ppArguments[0]); // load paths from storage.cfg LoadPaths(ppArguments[0]); if(!m_NumPaths) { dbg_msg("storage", "using standard paths"); AddDefaultPaths(); } // add save directories if(m_NumPaths && (!m_aaStoragePaths[TYPE_SAVE][0] || !fs_makedir(m_aaStoragePaths[TYPE_SAVE]))) { char aPath[MAX_PATH_LENGTH]; fs_makedir(GetPath(TYPE_SAVE, "screenshots", aPath, sizeof(aPath))); fs_makedir(GetPath(TYPE_SAVE, "maps", aPath, sizeof(aPath))); fs_makedir(GetPath(TYPE_SAVE, "dumps", aPath, sizeof(aPath))); fs_makedir(GetPath(TYPE_SAVE, "downloadedmaps", aPath, sizeof(aPath))); fs_makedir(GetPath(TYPE_SAVE, "demos", aPath, sizeof(aPath))); } return m_NumPaths ? 0 : 1; } void LoadPaths(const char *pArgv0) { // check current directory IOHANDLE File = io_open("storage.cfg", IOFLAG_READ); if(!File) { // check usable path in argv[0] unsigned int Pos = ~0U; for(unsigned i = 0; pArgv0[i]; i++) if(pArgv0[i] == '/' || pArgv0[i] == '\\') Pos = i; if(Pos < MAX_PATH_LENGTH) { char aBuffer[MAX_PATH_LENGTH]; str_copy(aBuffer, pArgv0, Pos+1); str_append(aBuffer, "/storage.cfg", sizeof(aBuffer)); File = io_open(aBuffer, IOFLAG_READ); } if(Pos >= MAX_PATH_LENGTH || !File) { dbg_msg("storage", "couldn't open storage.cfg"); return; } } char *pLine; CLineReader LineReader; LineReader.Init(File); while((pLine = LineReader.Get())) { if(str_length(pLine) > 9 && !str_comp_num(pLine, "add_path ", 9)) AddPath(pLine+9); } io_close(File); if(!m_NumPaths) dbg_msg("storage", "no paths found in storage.cfg"); } void AddDefaultPaths() { AddPath("$USERDIR"); AddPath("$DATADIR"); AddPath("$CURRENTDIR"); } void AddPath(const char *pPath) { if(m_NumPaths >= MAX_PATHS || !pPath[0]) return; if(!str_comp(pPath, "$USERDIR")) { if(m_aUserdir[0]) { str_copy(m_aaStoragePaths[m_NumPaths++], m_aUserdir, MAX_PATH_LENGTH); dbg_msg("storage", "added path '$USERDIR' ('%s')", m_aUserdir); } } else if(!str_comp(pPath, "$DATADIR")) { if(m_aDatadir[0]) { str_copy(m_aaStoragePaths[m_NumPaths++], m_aDatadir, MAX_PATH_LENGTH); dbg_msg("storage", "added path '$DATADIR' ('%s')", m_aDatadir); } } else if(!str_comp(pPath, "$CURRENTDIR")) { m_aaStoragePaths[m_NumPaths++][0] = 0; dbg_msg("storage", "added path '$CURRENTDIR'"); } else { if(fs_is_dir(pPath)) { str_copy(m_aaStoragePaths[m_NumPaths++], pPath, MAX_PATH_LENGTH); dbg_msg("storage", "added path '%s'", pPath); } } } void FindDatadir(const char *pArgv0) { // 1) use data-dir in PWD if present if(fs_is_dir("data/mapres")) { str_copy(m_aDatadir, "data", sizeof(m_aDatadir)); return; } // 2) use compiled-in data-dir if present if(fs_is_dir(DATA_DIR "/mapres")) { str_copy(m_aDatadir, DATA_DIR, sizeof(m_aDatadir)); return; } // 3) check for usable path in argv[0] { unsigned int Pos = ~0U; for(unsigned i = 0; pArgv0[i]; i++) if(pArgv0[i] == '/' || pArgv0[i] == '\\') Pos = i; if(Pos < MAX_PATH_LENGTH) { char aBaseDir[MAX_PATH_LENGTH]; str_copy(aBaseDir, pArgv0, Pos+1); str_format(m_aDatadir, sizeof(m_aDatadir), "%s/data", aBaseDir); str_append(aBaseDir, "/data/mapres", sizeof(aBaseDir)); if(fs_is_dir(aBaseDir)) return; else m_aDatadir[0] = 0; } } #if defined(CONF_FAMILY_UNIX) // 4) check for all default locations { const char *aDirs[] = { "/usr/share/teeworlds/data/mapres", "/usr/share/games/teeworlds/data/mapres", "/usr/local/share/teeworlds/data/mapres", "/usr/local/share/games/teeworlds/data/mapres", "/opt/teeworlds/data/mapres" }; const int DirsCount = sizeof(aDirs) / sizeof(aDirs[0]); int i; for (i = 0; i < DirsCount; i++) { if (fs_is_dir(aDirs[i])) { str_copy(m_aDatadir, aDirs[i], sizeof(m_aDatadir)); return; } } } #endif // no data-dir found dbg_msg("storage", "warning no data directory found"); } virtual void ListDirectory(int Type, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser) { char aBuffer[MAX_PATH_LENGTH]; if(Type == TYPE_ALL) { // list all available directories for(int i = 0; i < m_NumPaths; ++i) fs_listdir(GetPath(i, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, i, pUser); } else if(Type >= 0 && Type < m_NumPaths) { // list wanted directory fs_listdir(GetPath(Type, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, Type, pUser); } } const char *GetPath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize) { str_format(pBuffer, BufferSize, "%s%s%s", m_aaStoragePaths[Type], !m_aaStoragePaths[Type][0] ? "" : "/", pDir); return pBuffer; } virtual IOHANDLE OpenFile(const char *pFilename, int Flags, int Type, char *pBuffer = 0, int BufferSize = 0) { char aBuffer[MAX_PATH_LENGTH]; if(!pBuffer) { pBuffer = aBuffer; BufferSize = sizeof(aBuffer); } if(Flags&IOFLAG_WRITE) { return io_open(GetPath(TYPE_SAVE, pFilename, pBuffer, BufferSize), Flags); } else { IOHANDLE Handle = 0; if(Type == TYPE_ALL) { // check all available directories for(int i = 0; i < m_NumPaths; ++i) { Handle = io_open(GetPath(i, pFilename, pBuffer, BufferSize), Flags); if(Handle) return Handle; } } else if(Type >= 0 && Type < m_NumPaths) { // check wanted directory Handle = io_open(GetPath(Type, pFilename, pBuffer, BufferSize), Flags); if(Handle) return Handle; } } pBuffer[0] = 0; return 0; } virtual bool RemoveFile(const char *pFilename, int Type) { if(Type < 0 || Type >= m_NumPaths) return false; char aBuffer[MAX_PATH_LENGTH]; return !fs_remove(GetPath(Type, pFilename, aBuffer, sizeof(aBuffer))); } virtual bool RenameFile(const char* pOldFilename, const char* pNewFilename, int Type) { if(Type < 0 || Type >= m_NumPaths) return false; char aOldBuffer[MAX_PATH_LENGTH]; char aNewBuffer[MAX_PATH_LENGTH]; return !fs_rename(GetPath(Type, pOldFilename, aOldBuffer, sizeof(aOldBuffer)), GetPath(Type, pNewFilename, aNewBuffer, sizeof (aNewBuffer))); } virtual bool CreateFolder(const char *pFoldername, int Type) { if(Type < 0 || Type >= m_NumPaths) return false; char aBuffer[MAX_PATH_LENGTH]; return !fs_makedir(GetPath(Type, pFoldername, aBuffer, sizeof(aBuffer))); } static IStorage *Create(const char *pApplicationName, int NumArgs, const char **ppArguments) { CStorage *p = new CStorage(); if(p && p->Init(pApplicationName, NumArgs, ppArguments)) { dbg_msg("storage", "initialisation failed"); delete p; p = 0; } return p; } }; IStorage *CreateStorage(const char *pApplicationName, int NumArgs, const char **ppArguments) { return CStorage::Create(pApplicationName, NumArgs, ppArguments); }