/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include "editor.h" CLayerGame::CLayerGame(int w, int h) : CLayerTiles(w, h) { str_copy(m_aName, "Game", sizeof(m_aName)); m_Game = 1; } CLayerGame::~CLayerGame() { } CTile CLayerGame::GetTile(int x, int y) { if(m_pEditor->m_Map.m_pFrontLayer && m_pEditor->m_Map.m_pFrontLayer->GetTile(x, y).m_Index == TILE_THROUGH_CUT) { CTile through_cut = {TILE_THROUGH_CUT}; return through_cut; } else { return CLayerTiles::GetTile(x, y); } } void CLayerGame::SetTile(int x, int y, CTile tile) { if(tile.m_Index == TILE_THROUGH_CUT) { if(!m_pEditor->m_Map.m_pFrontLayer) { CLayer *l = new CLayerFront(m_Width, m_Height); m_pEditor->m_Map.MakeFrontLayer(l); m_pEditor->m_Map.m_pGameGroup->AddLayer(l); } CTile nohook = {TILE_NOHOOK}; CLayerTiles::SetTile(x, y, nohook); CTile through_cut = {TILE_THROUGH_CUT}; m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, through_cut); // NOLINT(bugprone-parent-virtual-call) } else { if(m_pEditor->m_Map.m_pFrontLayer && m_pEditor->m_Map.m_pFrontLayer->GetTile(x, y).m_Index == TILE_THROUGH_CUT) { CTile air = {TILE_AIR}; m_pEditor->m_Map.m_pFrontLayer->CLayerTiles::SetTile(x, y, air); // NOLINT(bugprone-parent-virtual-call) } if(m_pEditor->m_AllowPlaceUnusedTiles || IsValidGameTile(tile.m_Index)) { CLayerTiles::SetTile(x, y, tile); } else { CTile air = {TILE_AIR}; CLayerTiles::SetTile(x, y, air); if(!m_pEditor->m_PreventUnusedTilesWasWarned) { m_pEditor->m_PopupEventType = m_pEditor->POPEVENT_PREVENTUNUSEDTILES; m_pEditor->m_PopupEventActivated = true; m_pEditor->m_PreventUnusedTilesWasWarned = true; } } } } int CLayerGame::RenderProperties(CUIRect *pToolbox) { int r = CLayerTiles::RenderProperties(pToolbox); m_Image = -1; return r; }