//! DDNet's base library, Rust part. //! //! DDNet's code base is separated into three major parts, `base`, `engine` and //! `game`. //! //! The base library consists of operating system abstractions, and //! game-independent data structures such as color handling and math vectors. //! Additionally, it contains some types to support the C++-Rust-translation. #![warn(missing_docs)] #[cfg(test)] extern crate ddnet_test; mod color; mod rust; pub use color::*; pub use rust::*;