import copy from datatypes import * class Sound(Struct): def __init__(self, filename=""): Struct.__init__(self, "SOUND") self.id = Int(0) self.filename = String(filename) class SoundSet(Struct): def __init__(self, name="", files=[]): Struct.__init__(self, "SOUNDSET") self.name = String(name) self.sounds = Array(Sound()) self.last = Int(-1) for name in files: self.sounds.Add(Sound(name)) class Image(Struct): def __init__(self, name="", filename=""): Struct.__init__(self, "IMAGE") self.name = String(name) self.filename = String(filename) self.id = Int(-1) class SpriteSet(Struct): def __init__(self, name="", image=None, gridx=0, gridy=0): Struct.__init__(self, "SPRITESET") self.image = Pointer(Image, image) # TODO self.gridx = Int(gridx) self.gridy = Int(gridy) class Sprite(Struct): def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0): Struct.__init__(self, "SPRITE") self.name = String(name) self.set = Pointer(SpriteSet, Set) # TODO self.x = Int(x) self.y = Int(y) self.w = Int(w) self.h = Int(h) class Pickup(Struct): def __init__(self, name="", respawntime=20, spawndelay=0): Struct.__init__(self, "PICKUPSPEC") self.name = String(name) self.respawntime = Int(respawntime) self.spawndelay = Int(spawndelay) class AnimKeyframe(Struct): def __init__(self, time=0, x=0, y=0, angle=0): Struct.__init__(self, "ANIM_KEYFRAME") self.time = Float(time) self.x = Float(x) self.y = Float(y) self.angle = Float(angle) class AnimSequence(Struct): def __init__(self): Struct.__init__(self, "ANIM_SEQUENCE") self.frames = Array(AnimKeyframe()) class Animation(Struct): def __init__(self, name=""): Struct.__init__(self, "ANIMATION") self.name = String(name) self.body = AnimSequence() self.back_foot = AnimSequence() self.front_foot = AnimSequence() self.attach = AnimSequence() class WeaponSpec(Struct): def __init__(self, container=None, name=""): Struct.__init__(self, "WEAPONSPEC") self.name = String(name) self.sprite_body = Pointer(Sprite, Sprite()) self.sprite_cursor = Pointer(Sprite, Sprite()) self.sprite_proj = Pointer(Sprite, Sprite()) self.sprite_muzzles = Array(Pointer(Sprite, Sprite())) self.visual_size = Int(96) self.firedelay = Int(500) self.maxammo = Int(10) self.ammoregentime = Int(0) self.damage = Int(1) self.offsetx = Float(0) self.offsety = Float(0) self.muzzleoffsetx = Float(0) self.muzzleoffsety = Float(0) self.muzzleduration = Float(5) # dig out sprites if we have a container if container: for sprite in container.sprites.items: if sprite.name.value == "weapon_"+name+"_body": self.sprite_body.Set(sprite) elif sprite.name.value == "weapon_"+name+"_cursor": self.sprite_cursor.Set(sprite) elif sprite.name.value == "weapon_"+name+"_proj": self.sprite_proj.Set(sprite) elif "weapon_"+name+"_muzzle" in sprite.name.value: self.sprite_muzzles.Add(Pointer(Sprite, sprite)) class Weapon_Hammer(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_HAMMER") self.base = Pointer(WeaponSpec, WeaponSpec()) class Weapon_Gun(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_GUN") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(1.25) self.speed = Float(2200) self.lifetime = Float(2.0) class Weapon_Shotgun(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_SHOTGUN") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(1.25) self.speed = Float(2200) self.speeddiff = Float(0.8) self.lifetime = Float(0.25) class Weapon_Grenade(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_GRENADE") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(7.0) self.speed = Float(1000) self.lifetime = Float(2.0) class Weapon_Rifle(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_RIFLE") self.base = Pointer(WeaponSpec, WeaponSpec()) self.reach = Float(800.0) self.bounce_delay = Int(150) self.bounce_num = Int(1) self.bounce_cost = Float(0) class Weapon_Ninja(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPEC_NINJA") self.base = Pointer(WeaponSpec, WeaponSpec()) self.duration = Int(15000) self.movetime = Int(200) self.velocity = Int(50) class Weapons(Struct): def __init__(self): Struct.__init__(self, "WEAPONSPECS") self.hammer = Weapon_Hammer() self.gun = Weapon_Hammer() self.shotgun = Weapon_Shotgun() self.grenade = Weapon_Grenade() self.rifle = Weapon_Rifle() self.ninja = Weapon_Ninja() self.id = Array(WeaponSpec()) class DataContainer(Struct): def __init__(self): Struct.__init__(self, "DATACONTAINER") self.sounds = Array(SoundSet()) self.images = Array(Image()) self.pickups = Array(Pickup()) self.spritesets = Array(SpriteSet()) self.sprites = Array(Sprite()) self.animations = Array(Animation()) self.weapons = Weapons() def FileList(format, num): return [format%(x+1) for x in xrange(0,num)] container = DataContainer() container.sounds.Add(SoundSet("gun_fire", FileList("data/audio/wp_gun_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("shotgun_fire", FileList("data/audio/wp_shotty_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("grenade_fire", FileList("data/audio/wp_flump_launch-%02d.wv", 3))) container.sounds.Add(SoundSet("hammer_fire", FileList("data/audio/wp_hammer_swing-%02d.wv", 3))) container.sounds.Add(SoundSet("hammer_hit", FileList("data/audio/wp_hammer_hit-%02d.wv", 3))) container.sounds.Add(SoundSet("ninja_fire", FileList("data/audio/wp_ninja_attack-%02d.wv", 3))) container.sounds.Add(SoundSet("grenade_explode", FileList("data/audio/wp_flump_explo-%02d.wv", 3))) container.sounds.Add(SoundSet("ninja_hit", FileList("data/audio/wp_ninja_hit-%02d.wv", 3))) container.sounds.Add(SoundSet("rifle_fire", FileList("data/audio/wp_rifle_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("rifle_bounce", FileList("data/audio/wp_rifle_bnce-%02d.wv", 3))) container.sounds.Add(SoundSet("weapon_switch", FileList("data/audio/wp_switch-%02d.wv", 3))) container.sounds.Add(SoundSet("player_pain_short", FileList("data/audio/vo_teefault_pain_short-%02d.wv", 12))) container.sounds.Add(SoundSet("player_pain_long", FileList("data/audio/vo_teefault_pain_long-%02d.wv", 2))) container.sounds.Add(SoundSet("body_land", FileList("data/audio/foley_land-%02d.wv", 4))) container.sounds.Add(SoundSet("player_airjump", FileList("data/audio/foley_dbljump-%02d.wv", 3))) container.sounds.Add(SoundSet("player_jump", FileList("data/audio/foley_foot_left-%02d.wv", 4) + FileList("data/audio/foley_foot_right-%02d.wv", 4))) container.sounds.Add(SoundSet("player_die", FileList("data/audio/foley_body_splat-%02d.wv", 3))) container.sounds.Add(SoundSet("player_spawn", FileList("data/audio/vo_teefault_spawn-%02d.wv", 7))) container.sounds.Add(SoundSet("player_skid", FileList("data/audio/sfx_skid-%02d.wv", 4))) container.sounds.Add(SoundSet("tee_cry", FileList("data/audio/vo_teefault_cry-%02d.wv", 2))) container.sounds.Add(SoundSet("hook_loop", FileList("data/audio/hook_loop-%02d.wv", 2))) container.sounds.Add(SoundSet("hook_attach_ground", FileList("data/audio/hook_attach-%02d.wv", 3))) container.sounds.Add(SoundSet("hook_attach_player", FileList("data/audio/foley_body_impact-%02d.wv", 3))) container.sounds.Add(SoundSet("pickup_health", FileList("data/audio/sfx_pickup_hrt-%02d.wv", 2))) container.sounds.Add(SoundSet("pickup_armor", FileList("data/audio/sfx_pickup_arm-%02d.wv", 4))) container.sounds.Add(SoundSet("pickup_grenade", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) container.sounds.Add(SoundSet("pickup_shotgun", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) container.sounds.Add(SoundSet("pickup_ninja", FileList("data/audio/sfx_pickup_arm-%02d.wv", 1))) container.sounds.Add(SoundSet("weapon_spawn", FileList("data/audio/sfx_spawn_wpn-%02d.wv", 3))) container.sounds.Add(SoundSet("weapon_noammo", FileList("data/audio/wp_noammo-%02d.wv", 5))) container.sounds.Add(SoundSet("hit", FileList("data/audio/sfx_hit_weak-%02d.wv", 2))) container.sounds.Add(SoundSet("chat_server", ["data/audio/sfx_msg-server.wv"])) container.sounds.Add(SoundSet("chat_client", ["data/audio/sfx_msg-client.wv"])) container.sounds.Add(SoundSet("ctf_drop", ["data/audio/sfx_ctf_drop.wv"])) container.sounds.Add(SoundSet("ctf_return", ["data/audio/sfx_ctf_rtn.wv"])) container.sounds.Add(SoundSet("ctf_grab_pl", ["data/audio/sfx_ctf_grab_pl.wv"])) container.sounds.Add(SoundSet("ctf_grab_en", ["data/audio/sfx_ctf_grab_en.wv"])) container.sounds.Add(SoundSet("ctf_capture", ["data/audio/sfx_ctf_cap_pl.wv"])) image_null = Image("null", "") image_particles = Image("particles", "data/particles.png") image_game = Image("game", "data/game.png") image_browseicons = Image("browseicons", "data/browse_icons.png") image_emoticons = Image("emoticons", "data/emoticons.png") container.images.Add(image_null) container.images.Add(image_game) container.images.Add(image_particles) container.images.Add(Image("cursor", "data/gui_cursor.png")) container.images.Add(Image("banner", "data/gui_logo.png")) container.images.Add(image_emoticons) container.images.Add(image_browseicons) container.images.Add(Image("console_bg", "data/console.png")) container.images.Add(Image("console_bar", "data/console_bar.png")) container.pickups.Add(Pickup("health")) container.pickups.Add(Pickup("armor")) container.pickups.Add(Pickup("weapon")) container.pickups.Add(Pickup("ninja", 90, 90)) set_particles = SpriteSet("particles", image_particles, 8, 8) set_game = SpriteSet("game", image_game, 32, 16) set_tee = SpriteSet("tee", image_null, 8, 4) set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 1) set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4) container.spritesets.Add(set_particles) container.spritesets.Add(set_game) container.spritesets.Add(set_tee) container.spritesets.Add(set_browseicons) container.spritesets.Add(set_emoticons) container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1)) container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1)) container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1)) container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1)) container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1)) container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1)) container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2)) container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4)) container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2)) container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2)) container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2)) container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2)) container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2)) container.sprites.Add(Sprite("star1", set_game, 15,0,2,2)) container.sprites.Add(Sprite("star2", set_game, 17,0,2,2)) container.sprites.Add(Sprite("star3", set_game, 19,0,2,2)) container.sprites.Add(Sprite("part1", set_game, 6,0,1,1)) container.sprites.Add(Sprite("part2", set_game, 6,1,1,1)) container.sprites.Add(Sprite("part3", set_game, 7,0,1,1)) container.sprites.Add(Sprite("part4", set_game, 7,1,1,1)) container.sprites.Add(Sprite("part5", set_game, 8,0,1,1)) container.sprites.Add(Sprite("part6", set_game, 8,1,1,1)) container.sprites.Add(Sprite("part7", set_game, 9,0,2,2)) container.sprites.Add(Sprite("part8", set_game, 11,0,2,2)) container.sprites.Add(Sprite("part9", set_game, 13,0,2,2)) container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2)) container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2)) container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2)) container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,3,2)) container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,3,2)) container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,3,2)) container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2)) container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2)) container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,3,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,3,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,3,2)) container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2)) container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2)) container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2)) container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3)) container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2)) container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0)) container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,7,2)) container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2)) container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0)) container.sprites.Add(Sprite("weapon_rifle_body", set_game, 2,12,7,3)) container.sprites.Add(Sprite("weapon_rifle_cursor", set_game, 0,12,2,2)) container.sprites.Add(Sprite("weapon_rifle_proj", set_game, 10,12,2,2)) container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1)) container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1)) container.sprites.Add(Sprite("hadoken1", set_game, 25,0,7,4)) container.sprites.Add(Sprite("hadoken2", set_game, 25,4,7,4)) container.sprites.Add(Sprite("hadoken3", set_game, 25,8,7,4)) container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2)) container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2)) container.sprites.Add(Sprite("pickup_weapon", set_game, 3,0,6,2)) container.sprites.Add(Sprite("pickup_ninja", set_game, 3,10,7,2)) container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8)) container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8)) container.sprites.Add(Sprite("tee_body", set_tee, 0,0,3,3)) container.sprites.Add(Sprite("tee_body_outline", set_tee, 3,0,3,3)) container.sprites.Add(Sprite("tee_foot", set_tee, 6,1,2,1)) container.sprites.Add(Sprite("tee_foot_outline", set_tee, 6,2,2,1)) container.sprites.Add(Sprite("tee_hand", set_tee, 6,0,1,1)) container.sprites.Add(Sprite("tee_hand_outline", set_tee, 7,0,1,1)) container.sprites.Add(Sprite("tee_eye_normal", set_tee, 2,3,1,1)) container.sprites.Add(Sprite("tee_eye_angry", set_tee, 3,3,1,1)) container.sprites.Add(Sprite("tee_eye_pain", set_tee, 4,3,1,1)) container.sprites.Add(Sprite("tee_eye_happy", set_tee, 5,3,1,1)) container.sprites.Add(Sprite("tee_eye_dead", set_tee, 6,3,1,1)) container.sprites.Add(Sprite("tee_eye_surprise", set_tee, 7,3,1,1)) container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1)) container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1)) container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1)) container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1)) container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1)) container.sprites.Add(Sprite("music1", set_emoticons, 1, 1, 1, 1)) container.sprites.Add(Sprite("music2", set_emoticons, 2, 1, 1, 1)) container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1)) container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1)) container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1)) container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1)) container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1)) container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1)) container.sprites.Add(Sprite("blank1", set_emoticons, 1, 3, 1, 1)) container.sprites.Add(Sprite("deadtee", set_emoticons, 2, 3, 1, 1)) container.sprites.Add(Sprite("blank2", set_emoticons, 3, 3, 1, 1)) container.sprites.Add(Sprite("browse_lock", set_browseicons, 0,0,1,1)) container.sprites.Add(Sprite("browse_progress1", set_browseicons, 1,0,1,1)) container.sprites.Add(Sprite("browse_progress2", set_browseicons, 2,0,1,1)) container.sprites.Add(Sprite("browse_progress3", set_browseicons, 3,0,1,1)) anim = Animation("base") anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0)) anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0)) anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0)) container.animations.Add(anim) anim = Animation("idle") anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0)) container.animations.Add(anim) anim = Animation("inair") anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1)) anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1)) container.animations.Add(anim) anim = Animation("walk") anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0)) anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0)) anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2)) anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3)) anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2)) anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2)) anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3)) anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2)) anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(1.0,-10, 0, 0.2)) container.animations.Add(anim) anim = Animation("hammer_swing") anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10)) anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25)) anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30)) anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25)) anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10)) container.animations.Add(anim) anim = Animation("ninja_swing") anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25)) anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05)) anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35)) anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40)) anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35)) anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25)) container.animations.Add(anim) weapon = WeaponSpec(container, "hammer") weapon.firedelay.Set(100) weapon.damage.Set(3) weapon.visual_size.Set(96) weapon.offsetx.Set(4) weapon.offsety.Set(-20) container.weapons.hammer.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "gun") weapon.firedelay.Set(100) weapon.ammoregentime.Set(500) weapon.visual_size.Set(64) weapon.offsetx.Set(32) weapon.offsety.Set(-4) weapon.muzzleoffsetx.Set(50) weapon.muzzleoffsety.Set(6) container.weapons.gun.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "shotgun") weapon.firedelay.Set(500) weapon.visual_size.Set(96) weapon.offsetx.Set(24) weapon.offsety.Set(-2) weapon.muzzleoffsetx.Set(70) weapon.muzzleoffsety.Set(6) container.weapons.shotgun.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "grenade") weapon.firedelay.Set(500) # TODO: fix this weapon.visual_size.Set(96) weapon.offsetx.Set(24) weapon.offsety.Set(-2) container.weapons.grenade.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "rifle") weapon.firedelay.Set(800) weapon.visual_size.Set(92) weapon.damage.Set(5) weapon.offsetx.Set(24) weapon.offsety.Set(-2) container.weapons.rifle.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "ninja") weapon.firedelay.Set(800) weapon.damage.Set(9) weapon.visual_size.Set(96) weapon.offsetx.Set(0) weapon.offsety.Set(0) container.weapons.ninja.base.Set(weapon) container.weapons.id.Add(weapon)