/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H #define GAME_CLIENT_COMPONENTS_DEBUGHUD_H #include class CDebugHud : public CComponent { void RenderNetCorrections(); void RenderTuning(); void RenderHint(); public: virtual int Sizeof() const override { return sizeof(*this); } virtual void OnRender() override; }; #endif