/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H #define GAME_CLIENT_COMPONENTS_PLAYERS_H #include class CPlayers : public CComponent { void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset); void RenderPlayer( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPrevInfo, const CNetObj_PlayerInfo *pPlayerInfo ); void RenderHook( const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CNetObj_PlayerInfo *pPrevInfo, const CNetObj_PlayerInfo *pPlayerInfo ); public: virtual void OnRender(); }; #endif