/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_CAMERA_H #define GAME_CLIENT_COMPONENTS_CAMERA_H #include #include class CCamera : public CComponent { enum { CAMTYPE_UNDEFINED=-1, CAMTYPE_SPEC, CAMTYPE_PLAYER, }; int m_CamType; vec2 m_PrevCenter; public: vec2 m_Center; float m_Zoom; CCamera(); virtual void OnRender(); // DDRace virtual void OnConsoleInit(); private: static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData, int ClientID); static void ConZoomReset(IConsole::IResult *pResult, void *pUserData, int ClientID); }; #endif