#include #include #include class MENUS : public COMPONENT { static vec4 gui_color; static vec4 color_tabbar_inactive_outgame; static vec4 color_tabbar_active_outgame; static vec4 color_tabbar_inactive_ingame; static vec4 color_tabbar_active_ingame; static vec4 color_tabbar_inactive; static vec4 color_tabbar_active; static vec4 button_color_mul(const void *id); static void ui_draw_browse_icon(int what, const RECT *r); static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r); static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra); static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra); static int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden=false); static float ui_do_scrollbar_v(const void *id, const RECT *rect, float current); static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current); static int ui_do_key_reader(void *id, const RECT *rect, int key); enum { POPUP_NONE=0, POPUP_FIRST_LAUNCH, POPUP_CONNECTING, POPUP_DISCONNECTED, POPUP_PASSWORD, POPUP_QUIT, }; enum { PAGE_NEWS=1, PAGE_GAME, PAGE_SERVER_INFO, PAGE_CALLVOTE, PAGE_INTERNET, PAGE_LAN, PAGE_FAVORITES, PAGE_SETTINGS, PAGE_SYSTEM, }; int game_page; int popup; int active_page; bool menu_active; vec2 mouse_pos; int64 last_input; // TODO: this is a bit ugly but.. well.. yeah enum { MAX_INPUTEVENTS = 32 }; static INPUT_EVENT inputevents[MAX_INPUTEVENTS]; static int num_inputevents; // some settings float button_height; // for graphic settings bool need_restart; // for call vote int callvote_selectedplayer; int callvote_selectedmap; // found in menus.cpp int render(); void render_background(); //void render_loading(float percent); int render_menubar(RECT r); void render_news(RECT main_view); // found in menus_ingame.cpp void render_game(RECT main_view); void render_serverinfo(RECT main_view); void render_servercontrol(RECT main_view); void render_servercontrol_kick(RECT main_view); void render_servercontrol_map(RECT main_view); // found in menus_browser.cpp SERVER_INFO current_server_info; // should this be here? int selected_index; void render_serverbrowser_serverlist(RECT view); void render_serverbrowser_serverdetail(RECT view); void render_serverbrowser_filters(RECT view); void render_serverbrowser(RECT main_view); // found in menus_settings.cpp void render_settings_player(RECT main_view); void render_settings_controls(RECT main_view); void render_settings_graphics(RECT main_view); void render_settings_sound(RECT main_view); void render_settings(RECT main_view); public: MENUS(); void render_loading(float percent); bool is_active() const { return menu_active; } void init(); virtual void on_statechange(int new_state, int old_state); virtual void on_reset(); virtual void on_render(); virtual bool on_input(INPUT_EVENT e); virtual bool on_mousemove(float x, float y); };