#include
#include
#include
class MENUS : public COMPONENT
{
static vec4 gui_color;
static vec4 color_tabbar_inactive_outgame;
static vec4 color_tabbar_active_outgame;
static vec4 color_tabbar_inactive_ingame;
static vec4 color_tabbar_active_ingame;
static vec4 color_tabbar_inactive;
static vec4 color_tabbar_active;
static vec4 button_color_mul(const void *id);
static void ui_draw_browse_icon(int what, const RECT *r);
static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r);
static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static int ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden=false);
static float ui_do_scrollbar_v(const void *id, const RECT *rect, float current);
static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current);
static int ui_do_key_reader(void *id, const RECT *rect, int key);
enum
{
POPUP_NONE=0,
POPUP_FIRST_LAUNCH,
POPUP_CONNECTING,
POPUP_DISCONNECTED,
POPUP_PASSWORD,
POPUP_QUIT,
};
enum
{
PAGE_NEWS=1,
PAGE_GAME,
PAGE_SERVER_INFO,
PAGE_CALLVOTE,
PAGE_INTERNET,
PAGE_LAN,
PAGE_FAVORITES,
PAGE_SETTINGS,
PAGE_SYSTEM,
};
int game_page;
int popup;
int active_page;
bool menu_active;
vec2 mouse_pos;
int64 last_input;
// TODO: this is a bit ugly but.. well.. yeah
enum { MAX_INPUTEVENTS = 32 };
static INPUT_EVENT inputevents[MAX_INPUTEVENTS];
static int num_inputevents;
// some settings
float button_height;
// for graphic settings
bool need_restart;
// for call vote
int callvote_selectedplayer;
int callvote_selectedmap;
// found in menus.cpp
int render();
void render_background();
//void render_loading(float percent);
int render_menubar(RECT r);
void render_news(RECT main_view);
// found in menus_ingame.cpp
void render_game(RECT main_view);
void render_serverinfo(RECT main_view);
void render_servercontrol(RECT main_view);
void render_servercontrol_kick(RECT main_view);
void render_servercontrol_map(RECT main_view);
// found in menus_browser.cpp
SERVER_INFO current_server_info; // should this be here?
int selected_index;
void render_serverbrowser_serverlist(RECT view);
void render_serverbrowser_serverdetail(RECT view);
void render_serverbrowser_filters(RECT view);
void render_serverbrowser(RECT main_view);
// found in menus_settings.cpp
void render_settings_player(RECT main_view);
void render_settings_controls(RECT main_view);
void render_settings_graphics(RECT main_view);
void render_settings_sound(RECT main_view);
void render_settings(RECT main_view);
public:
MENUS();
void render_loading(float percent);
bool is_active() const { return menu_active; }
void init();
virtual void on_statechange(int new_state, int old_state);
virtual void on_reset();
virtual void on_render();
virtual bool on_input(INPUT_EVENT e);
virtual bool on_mousemove(float x, float y);
};