import copy from datatypes import * class Sound(Struct): def __init__(self, filename=""): Struct.__init__(self, "CDataSound") self.id = SampleHandle() self.filename = String(filename) class SoundSet(Struct): def __init__(self, name="", files=[]): Struct.__init__(self, "CDataSoundset") self.name = String(name) self.sounds = Array(Sound()) self.last = Int(-1) for name in files: self.sounds.Add(Sound(name)) class Image(Struct): def __init__(self, name="", filename="", linear_mapping=0): Struct.__init__(self, "CDataImage") self.name = String(name) self.filename = String(filename) self.flag = Int(linear_mapping) self.id = TextureHandle() class SpriteSet(Struct): def __init__(self, name="", image=None, gridx=0, gridy=0): Struct.__init__(self, "CDataSpriteset") self.image = Pointer(Image, image) # TODO self.gridx = Int(gridx) self.gridy = Int(gridy) class Sprite(Struct): def __init__(self, name="", Set=None, x=0, y=0, w=0, h=0): Struct.__init__(self, "CDataSprite") self.name = String(name) self.set = Pointer(SpriteSet, Set) # TODO self.x = Int(x) self.y = Int(y) self.w = Int(w) self.h = Int(h) class Pickup(Struct): def __init__(self, name="", respawntime=15, spawndelay=0): Struct.__init__(self, "CDataPickupspec") self.name = String(name) self.respawntime = Int(respawntime) self.spawndelay = Int(spawndelay) class AnimKeyframe(Struct): def __init__(self, time=0, x=0, y=0, angle=0): Struct.__init__(self, "CAnimKeyframe") self.time = Float(time) self.x = Float(x) self.y = Float(y) self.angle = Float(angle) class AnimSequence(Struct): def __init__(self): Struct.__init__(self, "CAnimSequence") self.frames = Array(AnimKeyframe()) class Animation(Struct): def __init__(self, name=""): Struct.__init__(self, "CAnimation") self.name = String(name) self.body = AnimSequence() self.back_foot = AnimSequence() self.front_foot = AnimSequence() self.attach = AnimSequence() class WeaponSpec(Struct): def __init__(self, container=None, name=""): Struct.__init__(self, "CDataWeaponspec") self.name = String(name) self.sprite_body = Pointer(Sprite, Sprite()) self.sprite_cursor = Pointer(Sprite, Sprite()) self.sprite_proj = Pointer(Sprite, Sprite()) self.sprite_muzzles = Array(Pointer(Sprite, Sprite())) self.visual_size = Int(96) self.firedelay = Int(500) self.maxammo = Int(10) self.ammoregentime = Int(0) self.damage = Int(1) self.offsetx = Float(0) self.offsety = Float(0) self.muzzleoffsetx = Float(0) self.muzzleoffsety = Float(0) self.muzzleduration = Float(5) # dig out sprites if we have a container if container: for sprite in container.sprites.items: if sprite.name.value == "weapon_"+name+"_body": self.sprite_body.Set(sprite) elif sprite.name.value == "weapon_"+name+"_cursor": self.sprite_cursor.Set(sprite) elif sprite.name.value == "weapon_"+name+"_proj": self.sprite_proj.Set(sprite) elif "weapon_"+name+"_muzzle" in sprite.name.value: self.sprite_muzzles.Add(Pointer(Sprite, sprite)) class Weapon_Hammer(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecHammer") self.base = Pointer(WeaponSpec, WeaponSpec()) class Weapon_Gun(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecGun") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(1.25) self.speed = Float(2200) self.lifetime = Float(2.0) class Weapon_Shotgun(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecShotgun") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(1.25) self.speed = Float(2200) self.speeddiff = Float(0.8) self.lifetime = Float(0.25) class Weapon_Grenade(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecGrenade") self.base = Pointer(WeaponSpec, WeaponSpec()) self.curvature = Float(7.0) self.speed = Float(1000) self.lifetime = Float(2.0) class Weapon_Laser(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecLaser") self.base = Pointer(WeaponSpec, WeaponSpec()) self.reach = Float(800.0) self.bounce_delay = Int(150) self.bounce_num = Int(1) self.bounce_cost = Float(0) class Weapon_Ninja(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecNinja") self.base = Pointer(WeaponSpec, WeaponSpec()) self.duration = Int(15000) self.movetime = Int(200) self.velocity = Int(50) class Weapons(Struct): def __init__(self): Struct.__init__(self, "CDataWeaponspecs") self.hammer = Weapon_Hammer() self.gun = Weapon_Gun() self.shotgun = Weapon_Shotgun() self.grenade = Weapon_Grenade() self.laser = Weapon_Laser() self.ninja = Weapon_Ninja() self.id = Array(WeaponSpec()) class Explosion(Struct): def __init__(self): Struct.__init__(self, "CDataExplosion") self.radius = Float(135) self.max_force = Float(12) class DataContainer(Struct): def __init__(self): Struct.__init__(self, "CDataContainer") self.sounds = Array(SoundSet()) self.images = Array(Image()) self.pickups = Array(Pickup()) self.spritesets = Array(SpriteSet()) self.sprites = Array(Sprite()) self.animations = Array(Animation()) self.weapons = Weapons() self.explosion = Explosion() def FileList(format, num): return [format%(x+1) for x in range(0,num)] container = DataContainer() container.sounds.Add(SoundSet("gun_fire", FileList("audio/wp_gun_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("shotgun_fire", FileList("audio/wp_shotty_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("grenade_fire", FileList("audio/wp_flump_launch-%02d.wv", 3))) container.sounds.Add(SoundSet("hammer_fire", FileList("audio/wp_hammer_swing-%02d.wv", 3))) container.sounds.Add(SoundSet("hammer_hit", FileList("audio/wp_hammer_hit-%02d.wv", 3))) container.sounds.Add(SoundSet("ninja_fire", FileList("audio/wp_ninja_attack-%02d.wv", 3))) container.sounds.Add(SoundSet("grenade_explode", FileList("audio/wp_flump_explo-%02d.wv", 3))) container.sounds.Add(SoundSet("ninja_hit", FileList("audio/wp_ninja_hit-%02d.wv", 3))) container.sounds.Add(SoundSet("laser_fire", FileList("audio/wp_laser_fire-%02d.wv", 3))) container.sounds.Add(SoundSet("laser_bounce", FileList("audio/wp_laser_bnce-%02d.wv", 3))) container.sounds.Add(SoundSet("weapon_switch", FileList("audio/wp_switch-%02d.wv", 3))) container.sounds.Add(SoundSet("player_pain_short", FileList("audio/vo_teefault_pain_short-%02d.wv", 12))) container.sounds.Add(SoundSet("player_pain_long", FileList("audio/vo_teefault_pain_long-%02d.wv", 2))) container.sounds.Add(SoundSet("body_land", FileList("audio/foley_land-%02d.wv", 4))) container.sounds.Add(SoundSet("player_airjump", FileList("audio/foley_dbljump-%02d.wv", 3))) container.sounds.Add(SoundSet("player_jump", FileList("audio/foley_foot_left-%02d.wv", 4) + FileList("audio/foley_foot_right-%02d.wv", 4))) container.sounds.Add(SoundSet("player_die", FileList("audio/foley_body_splat-%02d.wv", 3))) container.sounds.Add(SoundSet("player_spawn", FileList("audio/vo_teefault_spawn-%02d.wv", 7))) container.sounds.Add(SoundSet("player_skid", FileList("audio/sfx_skid-%02d.wv", 4))) container.sounds.Add(SoundSet("tee_cry", FileList("audio/vo_teefault_cry-%02d.wv", 2))) container.sounds.Add(SoundSet("hook_loop", FileList("audio/hook_loop-%02d.wv", 2))) container.sounds.Add(SoundSet("hook_attach_ground", FileList("audio/hook_attach-%02d.wv", 3))) container.sounds.Add(SoundSet("hook_attach_player", FileList("audio/foley_body_impact-%02d.wv", 3))) container.sounds.Add(SoundSet("hook_noattach", FileList("audio/hook_noattach-%02d.wv", 2))) container.sounds.Add(SoundSet("pickup_health", FileList("audio/sfx_pickup_hrt-%02d.wv", 2))) container.sounds.Add(SoundSet("pickup_armor", FileList("audio/sfx_pickup_arm-%02d.wv", 4))) container.sounds.Add(SoundSet("pickup_grenade", ["audio/sfx_pickup_launcher.wv"])) container.sounds.Add(SoundSet("pickup_shotgun", ["audio/sfx_pickup_sg.wv"])) container.sounds.Add(SoundSet("pickup_ninja", ["audio/sfx_pickup_ninja.wv"])) container.sounds.Add(SoundSet("weapon_spawn", FileList("audio/sfx_spawn_wpn-%02d.wv", 3))) container.sounds.Add(SoundSet("weapon_noammo", FileList("audio/wp_noammo-%02d.wv", 5))) container.sounds.Add(SoundSet("hit", FileList("audio/sfx_hit_weak-%02d.wv", 2))) container.sounds.Add(SoundSet("chat_server", ["audio/sfx_msg-server.wv"])) container.sounds.Add(SoundSet("chat_client", ["audio/sfx_msg-client.wv"])) container.sounds.Add(SoundSet("chat_highlight", ["audio/sfx_msg-highlight.wv"])) container.sounds.Add(SoundSet("ctf_drop", ["audio/sfx_ctf_drop.wv"])) container.sounds.Add(SoundSet("ctf_return", ["audio/sfx_ctf_rtn.wv"])) container.sounds.Add(SoundSet("ctf_grab_pl", ["audio/sfx_ctf_grab_pl.wv"])) container.sounds.Add(SoundSet("ctf_grab_en", ["audio/sfx_ctf_grab_en.wv"])) container.sounds.Add(SoundSet("ctf_capture", ["audio/sfx_ctf_cap_pl.wv"])) container.sounds.Add(SoundSet("menu", ["audio/music_menu.wv"])) image_null = Image("null", "") image_particles = Image("particles", "particles.png") image_game = Image("game", "game.png") image_browseicons = Image("browseicons", "ui/icons/browse.png", 1) image_emoticons = Image("emoticons", "emoticons.png") image_demobuttons = Image("demobuttons", "ui/demo_buttons.png", 1) image_fileicons = Image("fileicons", "ui/file_icons.png", 1) image_guibuttons = Image("guibuttons", "ui/gui_buttons.png", 1) image_guiicons = Image("guiicons", "ui/gui_icons.png", 1) image_menuicons = Image("menuicons", "ui/icons/menu.png", 1) image_toolicons = Image("toolicons", "ui/icons/tools.png", 1) image_arrowicons = Image("arrowicons", "ui/icons/arrows.png", 1) image_friendicons = Image("friendicons", "ui/icons/friend.png", 1) image_levelicons = Image("levelicons", "ui/icons/level.png", 1) image_sidebaricons = Image("sidebaricons", "ui/icons/sidebar.png", 1) image_chatwhisper = Image("chatwhisper", "ui/icons/chat_whisper.png", 1) container.images.Add(image_null) container.images.Add(image_game) container.images.Add(Image("deadtee", "deadtee.png")) container.images.Add(image_particles) container.images.Add(Image("cursor", "ui/gui_cursor.png")) container.images.Add(Image("banner", "ui/gui_logo.png")) container.images.Add(image_emoticons) container.images.Add(image_browseicons) container.images.Add(Image("console_bg", "ui/console.png")) container.images.Add(Image("console_bar", "ui/console_bar.png")) container.images.Add(image_demobuttons) container.images.Add(image_fileicons) container.images.Add(image_guibuttons) container.images.Add(image_guiicons) container.images.Add(Image("no_skinpart", "ui/no_skinpart.png")) container.images.Add(image_menuicons) container.images.Add(image_toolicons) container.images.Add(image_arrowicons) container.images.Add(image_friendicons) container.images.Add(image_levelicons) container.images.Add(image_sidebaricons) container.images.Add(image_chatwhisper) container.pickups.Add(Pickup("health")) container.pickups.Add(Pickup("armor")) container.pickups.Add(Pickup("grenade")) container.pickups.Add(Pickup("shotgun")) container.pickups.Add(Pickup("laser")) container.pickups.Add(Pickup("ninja", 90, 90)) set_particles = SpriteSet("particles", image_particles, 8, 8) set_game = SpriteSet("game", image_game, 32, 16) set_tee_body = SpriteSet("tee_body", image_null, 2, 2) set_tee_markings = SpriteSet("tee_markings", image_null, 1, 1) set_tee_decoration = SpriteSet("tee_decoration", image_null, 2, 1) set_tee_hands = SpriteSet("tee_hands", image_null, 2, 1) set_tee_feet = SpriteSet("tee_feet", image_null, 2, 1) set_tee_eyes = SpriteSet("tee_eyes", image_null, 2, 4) set_tee_hats = SpriteSet("tee_hats", image_null, 1, 4) set_browseicons = SpriteSet("browseicons", image_browseicons, 4, 2) set_emoticons = SpriteSet("emoticons", image_emoticons, 4, 4) set_demobuttons = SpriteSet("demobuttons", image_demobuttons, 5, 1) set_fileicons = SpriteSet("fileicons", image_fileicons, 8, 1) set_guibuttons = SpriteSet("guibuttons", image_guibuttons, 12, 4) set_guiicons = SpriteSet("guiicons", image_guiicons, 8, 2) set_menuicons = SpriteSet("menuicons", image_menuicons, 4, 4) set_toolicons = SpriteSet("toolicons", image_toolicons, 4, 2) set_arrowicons = SpriteSet("arrowicons", image_arrowicons, 4, 3) set_friendicons = SpriteSet("friendicons", image_friendicons, 2, 2) set_levelicons = SpriteSet("levelicons", image_levelicons, 4, 4) set_sidebaricons = SpriteSet("sidebaricons", image_sidebaricons, 4, 2) container.spritesets.Add(set_particles) container.spritesets.Add(set_game) container.spritesets.Add(set_tee_body) container.spritesets.Add(set_tee_markings) container.spritesets.Add(set_tee_decoration) container.spritesets.Add(set_tee_hands) container.spritesets.Add(set_tee_feet) container.spritesets.Add(set_tee_eyes) container.spritesets.Add(set_tee_hats) container.spritesets.Add(set_browseicons) container.spritesets.Add(set_emoticons) container.spritesets.Add(set_demobuttons) container.spritesets.Add(set_fileicons) container.spritesets.Add(set_guibuttons) container.spritesets.Add(set_guiicons) container.spritesets.Add(set_menuicons) container.spritesets.Add(set_toolicons) container.spritesets.Add(set_arrowicons) container.spritesets.Add(set_friendicons) container.spritesets.Add(set_levelicons) container.spritesets.Add(set_sidebaricons) container.sprites.Add(Sprite("part_slice", set_particles, 0,0,1,1)) container.sprites.Add(Sprite("part_ball", set_particles, 1,0,1,1)) container.sprites.Add(Sprite("part_splat01", set_particles, 2,0,1,1)) container.sprites.Add(Sprite("part_splat02", set_particles, 3,0,1,1)) container.sprites.Add(Sprite("part_splat03", set_particles, 4,0,1,1)) container.sprites.Add(Sprite("part_smoke", set_particles, 0,1,1,1)) container.sprites.Add(Sprite("part_shell", set_particles, 0,2,2,2)) container.sprites.Add(Sprite("part_expl01", set_particles, 0,4,4,4)) container.sprites.Add(Sprite("part_airjump", set_particles, 2,2,2,2)) container.sprites.Add(Sprite("part_hit01", set_particles, 4,1,2,2)) container.sprites.Add(Sprite("health_full", set_game, 21,0,2,2)) container.sprites.Add(Sprite("health_empty", set_game, 23,0,2,2)) container.sprites.Add(Sprite("armor_full", set_game, 21,2,2,2)) container.sprites.Add(Sprite("armor_empty", set_game, 23,2,2,2)) container.sprites.Add(Sprite("star1", set_game, 15,0,2,2)) container.sprites.Add(Sprite("star2", set_game, 17,0,2,2)) container.sprites.Add(Sprite("star3", set_game, 19,0,2,2)) container.sprites.Add(Sprite("part1", set_game, 6,0,1,1)) container.sprites.Add(Sprite("part2", set_game, 6,1,1,1)) container.sprites.Add(Sprite("part3", set_game, 7,0,1,1)) container.sprites.Add(Sprite("part4", set_game, 7,1,1,1)) container.sprites.Add(Sprite("part5", set_game, 8,0,1,1)) container.sprites.Add(Sprite("part6", set_game, 8,1,1,1)) container.sprites.Add(Sprite("part7", set_game, 9,0,2,2)) container.sprites.Add(Sprite("part8", set_game, 11,0,2,2)) container.sprites.Add(Sprite("part9", set_game, 13,0,2,2)) container.sprites.Add(Sprite("weapon_gun_body", set_game, 2,4,4,2)) container.sprites.Add(Sprite("weapon_gun_cursor", set_game, 0,4,2,2)) container.sprites.Add(Sprite("weapon_gun_proj", set_game, 6,4,2,2)) container.sprites.Add(Sprite("weapon_gun_muzzle1", set_game, 8,4,3,2)) container.sprites.Add(Sprite("weapon_gun_muzzle2", set_game, 12,4,3,2)) container.sprites.Add(Sprite("weapon_gun_muzzle3", set_game, 16,4,3,2)) container.sprites.Add(Sprite("weapon_shotgun_body", set_game, 2,6,8,2)) container.sprites.Add(Sprite("weapon_shotgun_cursor", set_game, 0,6,2,2)) container.sprites.Add(Sprite("weapon_shotgun_proj", set_game, 10,6,2,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle1", set_game, 12,6,3,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle2", set_game, 16,6,3,2)) container.sprites.Add(Sprite("weapon_shotgun_muzzle3", set_game, 20,6,3,2)) container.sprites.Add(Sprite("weapon_grenade_body", set_game, 2,8,7,2)) container.sprites.Add(Sprite("weapon_grenade_cursor", set_game, 0,8,2,2)) container.sprites.Add(Sprite("weapon_grenade_proj", set_game, 10,8,2,2)) container.sprites.Add(Sprite("weapon_hammer_body", set_game, 2,1,4,3)) container.sprites.Add(Sprite("weapon_hammer_cursor", set_game, 0,0,2,2)) container.sprites.Add(Sprite("weapon_hammer_proj", set_game, 0,0,0,0)) container.sprites.Add(Sprite("weapon_ninja_body", set_game, 2,10,8,2)) container.sprites.Add(Sprite("weapon_ninja_cursor", set_game, 0,10,2,2)) container.sprites.Add(Sprite("weapon_ninja_proj", set_game, 0,0,0,0)) container.sprites.Add(Sprite("weapon_laser_body", set_game, 2,12,7,3)) container.sprites.Add(Sprite("weapon_laser_cursor", set_game, 0,12,2,2)) container.sprites.Add(Sprite("weapon_laser_proj", set_game, 10,12,2,2)) container.sprites.Add(Sprite("hook_chain", set_game, 2,0,1,1)) container.sprites.Add(Sprite("hook_head", set_game, 3,0,2,1)) container.sprites.Add(Sprite("weapon_ninja_muzzle1", set_game, 25,0,7,4)) container.sprites.Add(Sprite("weapon_ninja_muzzle2", set_game, 25,4,7,4)) container.sprites.Add(Sprite("weapon_ninja_muzzle3", set_game, 25,8,7,4)) container.sprites.Add(Sprite("pickup_health", set_game, 10,2,2,2)) container.sprites.Add(Sprite("pickup_armor", set_game, 12,2,2,2)) container.sprites.Add(Sprite("pickup_grenade", set_game, 2,8,7,2)) container.sprites.Add(Sprite("pickup_shotgun", set_game, 2,6,8,2)) container.sprites.Add(Sprite("pickup_laser", set_game, 2,12,7,3)) container.sprites.Add(Sprite("pickup_ninja", set_game, 2,10,8,2)) container.sprites.Add(Sprite("flag_blue", set_game, 12,8,4,8)) container.sprites.Add(Sprite("flag_red", set_game, 16,8,4,8)) container.sprites.Add(Sprite("ninja_bar_full_left", set_game, 21,4,1,2)) container.sprites.Add(Sprite("ninja_bar_full", set_game, 22,4,1,2)) container.sprites.Add(Sprite("ninja_bar_empty", set_game, 23,4,1,2)) container.sprites.Add(Sprite("ninja_bar_empty_right", set_game, 24,4,1,2)) container.sprites.Add(Sprite("tee_body_outline", set_tee_body, 0,0,1,1)) container.sprites.Add(Sprite("tee_body", set_tee_body, 1,0,1,1)) container.sprites.Add(Sprite("tee_body_shadow", set_tee_body, 0,1,1,1)) container.sprites.Add(Sprite("tee_body_upper_outline", set_tee_body, 1,1,1,1)) container.sprites.Add(Sprite("tee_marking", set_tee_markings, 0,0,1,1)) container.sprites.Add(Sprite("tee_decoration", set_tee_decoration, 0,0,1,1)) container.sprites.Add(Sprite("tee_decoration_outline", set_tee_decoration, 1,0,1,1)) container.sprites.Add(Sprite("tee_hand", set_tee_hands, 0,0,1,1)) container.sprites.Add(Sprite("tee_hand_outline", set_tee_hands, 1,0,1,1)) container.sprites.Add(Sprite("tee_foot", set_tee_feet, 0,0,1,1)) container.sprites.Add(Sprite("tee_foot_outline", set_tee_feet, 1,0,1,1)) container.sprites.Add(Sprite("tee_eyes_normal", set_tee_eyes, 0,0,1,1)) container.sprites.Add(Sprite("tee_eyes_angry", set_tee_eyes, 1,0,1,1)) container.sprites.Add(Sprite("tee_eyes_pain", set_tee_eyes, 0,1,1,1)) container.sprites.Add(Sprite("tee_eyes_happy", set_tee_eyes, 1,1,1,1)) container.sprites.Add(Sprite("tee_eyes_surprise", set_tee_eyes, 0,2,1,1)) container.sprites.Add(Sprite("tee_hats_top1", set_tee_hats, 0,0,1,1)) container.sprites.Add(Sprite("tee_hats_top2", set_tee_hats, 0,1,1,1)) container.sprites.Add(Sprite("tee_hats_side1", set_tee_hats, 0,2,1,1)) container.sprites.Add(Sprite("tee_hats_side2", set_tee_hats, 0,3,1,1)) container.sprites.Add(Sprite("oop", set_emoticons, 0, 0, 1, 1)) container.sprites.Add(Sprite("exclamation", set_emoticons, 1, 0, 1, 1)) container.sprites.Add(Sprite("hearts", set_emoticons, 2, 0, 1, 1)) container.sprites.Add(Sprite("drop", set_emoticons, 3, 0, 1, 1)) container.sprites.Add(Sprite("dotdot", set_emoticons, 0, 1, 1, 1)) container.sprites.Add(Sprite("music", set_emoticons, 1, 1, 1, 1)) container.sprites.Add(Sprite("sorry", set_emoticons, 2, 1, 1, 1)) container.sprites.Add(Sprite("ghost", set_emoticons, 3, 1, 1, 1)) container.sprites.Add(Sprite("sushi", set_emoticons, 0, 2, 1, 1)) container.sprites.Add(Sprite("splattee", set_emoticons, 1, 2, 1, 1)) container.sprites.Add(Sprite("deviltee", set_emoticons, 2, 2, 1, 1)) container.sprites.Add(Sprite("zomg", set_emoticons, 3, 2, 1, 1)) container.sprites.Add(Sprite("zzz", set_emoticons, 0, 3, 1, 1)) container.sprites.Add(Sprite("wtf", set_emoticons, 1, 3, 1, 1)) container.sprites.Add(Sprite("eyes", set_emoticons, 2, 3, 1, 1)) container.sprites.Add(Sprite("question", set_emoticons, 3, 3, 1, 1)) container.sprites.Add(Sprite("browse_lock_a", set_browseicons, 0,0,1,1)) container.sprites.Add(Sprite("browse_lock_b", set_browseicons, 0,1,1,1)) container.sprites.Add(Sprite("browse_unpure_a", set_browseicons, 1,0,1,1)) container.sprites.Add(Sprite("browse_unpure_b", set_browseicons, 1,1,1,1)) container.sprites.Add(Sprite("browse_star_a", set_browseicons, 2,0,1,1)) container.sprites.Add(Sprite("browse_star_b", set_browseicons, 2,1,1,1)) container.sprites.Add(Sprite("browse_heart_a", set_browseicons, 3,0,1,1)) container.sprites.Add(Sprite("browse_heart_b", set_browseicons, 3,1,1,1)) container.sprites.Add(Sprite("demobutton_play", set_demobuttons, 0,0,1,1)) container.sprites.Add(Sprite("demobutton_pause", set_demobuttons, 1,0,1,1)) container.sprites.Add(Sprite("demobutton_stop", set_demobuttons, 2,0,1,1)) container.sprites.Add(Sprite("demobutton_slower", set_demobuttons, 3,0,1,1)) container.sprites.Add(Sprite("demobutton_faster", set_demobuttons, 4,0,1,1)) container.sprites.Add(Sprite("file_demo1", set_fileicons, 0,0,1,1)) container.sprites.Add(Sprite("file_demo2", set_fileicons, 1,0,1,1)) container.sprites.Add(Sprite("file_folder", set_fileicons, 2,0,1,1)) container.sprites.Add(Sprite("file_map1", set_fileicons, 5,0,1,1)) container.sprites.Add(Sprite("file_map2", set_fileicons, 6,0,1,1)) container.sprites.Add(Sprite("guibutton_off", set_guibuttons, 0,0,4,4)) container.sprites.Add(Sprite("guibutton_on", set_guibuttons, 4,0,4,4)) container.sprites.Add(Sprite("guibutton_hover", set_guibuttons, 8,0,4,4)) container.sprites.Add(Sprite("guiicon_mute", set_guiicons, 0,0,4,2)) container.sprites.Add(Sprite("guiicon_friend", set_guiicons, 4,0,4,2)) container.sprites.Add(Sprite("menu_checkbox_active", set_menuicons, 0,0,1,1)) container.sprites.Add(Sprite("menu_checkbox_inactive", set_menuicons, 0,1,1,1)) container.sprites.Add(Sprite("menu_checkbox_hover", set_menuicons, 0,2,1,1)) container.sprites.Add(Sprite("menu_collapsed", set_menuicons, 1,0,1,1)) container.sprites.Add(Sprite("menu_expanded", set_menuicons, 1,1,1,1)) container.sprites.Add(Sprite("tool_up_a", set_toolicons, 0,0,1,1)) container.sprites.Add(Sprite("tool_up_b", set_toolicons, 0,1,1,1)) container.sprites.Add(Sprite("tool_down_a", set_toolicons, 1,0,1,1)) container.sprites.Add(Sprite("tool_down_b", set_toolicons, 1,1,1,1)) container.sprites.Add(Sprite("tool_edit_a", set_toolicons, 2,0,1,1)) container.sprites.Add(Sprite("tool_edit_b", set_toolicons, 2,1,1,1)) container.sprites.Add(Sprite("tool_x_a", set_toolicons, 3,0,1,1)) container.sprites.Add(Sprite("tool_x_b", set_toolicons, 3,1,1,1)) container.sprites.Add(Sprite("arrow_left_a", set_arrowicons, 0,0,1,1)) container.sprites.Add(Sprite("arrow_left_b", set_arrowicons, 0,1,1,1)) container.sprites.Add(Sprite("arrow_left_c", set_arrowicons, 0,2,1,1)) container.sprites.Add(Sprite("arrow_up_a", set_arrowicons, 1,0,1,1)) container.sprites.Add(Sprite("arrow_up_b", set_arrowicons, 1,1,1,1)) container.sprites.Add(Sprite("arrow_up_c", set_arrowicons, 1,2,1,1)) container.sprites.Add(Sprite("arrow_right_a", set_arrowicons, 2,0,1,1)) container.sprites.Add(Sprite("arrow_right_b", set_arrowicons, 2,1,1,1)) container.sprites.Add(Sprite("arrow_right_c", set_arrowicons, 2,2,1,1)) container.sprites.Add(Sprite("arrow_down_a", set_arrowicons, 3,0,1,1)) container.sprites.Add(Sprite("arrow_down_b", set_arrowicons, 3,1,1,1)) container.sprites.Add(Sprite("arrow_down_c", set_arrowicons, 3,2,1,1)) container.sprites.Add(Sprite("friend_plus_a", set_friendicons, 0,0,1,1)) container.sprites.Add(Sprite("friend_plus_b", set_friendicons, 0,1,1,1)) container.sprites.Add(Sprite("friend_x_a", set_friendicons, 1,0,1,1)) container.sprites.Add(Sprite("friend_x_b", set_friendicons, 1,1,1,1)) container.sprites.Add(Sprite("level_a_on", set_levelicons, 0,0,1,1)) container.sprites.Add(Sprite("level_a_a", set_levelicons, 0,1,1,1)) container.sprites.Add(Sprite("level_a_b", set_levelicons, 0,2,1,1)) container.sprites.Add(Sprite("level_b_on", set_levelicons, 1,0,1,1)) container.sprites.Add(Sprite("level_b_a", set_levelicons, 1,1,1,1)) container.sprites.Add(Sprite("level_b_b", set_levelicons, 1,2,1,1)) container.sprites.Add(Sprite("level_c_on", set_levelicons, 2,0,1,1)) container.sprites.Add(Sprite("level_c_a", set_levelicons, 2,1,1,1)) container.sprites.Add(Sprite("level_c_b", set_levelicons, 2,2,1,1)) container.sprites.Add(Sprite("sidebar_refresh_a", set_sidebaricons, 0,0,1,1)) container.sprites.Add(Sprite("sidebar_refresh_b", set_sidebaricons, 0,1,1,1)) container.sprites.Add(Sprite("sidebar_friend_a", set_sidebaricons, 1,0,1,1)) container.sprites.Add(Sprite("sidebar_friend_b", set_sidebaricons, 1,1,1,1)) container.sprites.Add(Sprite("sidebar_filter_a", set_sidebaricons, 2,0,1,1)) container.sprites.Add(Sprite("sidebar_filter_b", set_sidebaricons, 2,1,1,1)) container.sprites.Add(Sprite("sidebar_info_a", set_sidebaricons, 3,0,1,1)) container.sprites.Add(Sprite("sidebar_info_b", set_sidebaricons, 3,1,1,1)) anim = Animation("base") anim.body.frames.Add(AnimKeyframe(0, 0, -4, 0)) anim.back_foot.frames.Add(AnimKeyframe(0, 0, 10, 0)) anim.front_foot.frames.Add(AnimKeyframe(0, 0, 10, 0)) container.animations.Add(anim) anim = Animation("idle") anim.back_foot.frames.Add(AnimKeyframe(0, -7, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0, 7, 0, 0)) container.animations.Add(anim) anim = Animation("inair") anim.back_foot.frames.Add(AnimKeyframe(0, -3, 0, -0.1)) anim.front_foot.frames.Add(AnimKeyframe(0, 3, 0, -0.1)) container.animations.Add(anim) anim = Animation("walk") anim.body.frames.Add(AnimKeyframe(0.0, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.2, 0,-1, 0)) anim.body.frames.Add(AnimKeyframe(0.4, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.6, 0, 0, 0)) anim.body.frames.Add(AnimKeyframe(0.8, 0,-1, 0)) anim.body.frames.Add(AnimKeyframe(1.0, 0, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.0, 8, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.2, -8, 0, 0)) anim.back_foot.frames.Add(AnimKeyframe(0.4,-10,-4, 0.2)) anim.back_foot.frames.Add(AnimKeyframe(0.6, -8,-8, 0.3)) anim.back_foot.frames.Add(AnimKeyframe(0.8, 4,-4,-0.2)) anim.back_foot.frames.Add(AnimKeyframe(1.0, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0.0,-10,-4, 0.2)) anim.front_foot.frames.Add(AnimKeyframe(0.2, -8,-8, 0.3)) anim.front_foot.frames.Add(AnimKeyframe(0.4, 4,-4,-0.2)) anim.front_foot.frames.Add(AnimKeyframe(0.6, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(0.8, 8, 0, 0)) anim.front_foot.frames.Add(AnimKeyframe(1.0,-10,-4, 0.2)) container.animations.Add(anim) anim = Animation("hammer_swing") anim.attach.frames.Add(AnimKeyframe(0.0, 0, 0, -0.10)) anim.attach.frames.Add(AnimKeyframe(0.3, 0, 0, 0.25)) anim.attach.frames.Add(AnimKeyframe(0.4, 0, 0, 0.30)) anim.attach.frames.Add(AnimKeyframe(0.5, 0, 0, 0.25)) anim.attach.frames.Add(AnimKeyframe(1.0, 0, 0, -0.10)) container.animations.Add(anim) anim = Animation("ninja_swing") anim.attach.frames.Add(AnimKeyframe(0.00, 0, 0, -0.25)) anim.attach.frames.Add(AnimKeyframe(0.10, 0, 0, -0.05)) anim.attach.frames.Add(AnimKeyframe(0.15, 0, 0, 0.35)) anim.attach.frames.Add(AnimKeyframe(0.42, 0, 0, 0.40)) anim.attach.frames.Add(AnimKeyframe(0.50, 0, 0, 0.35)) anim.attach.frames.Add(AnimKeyframe(1.00, 0, 0, -0.25)) container.animations.Add(anim) weapon = WeaponSpec(container, "hammer") weapon.firedelay.Set(125) weapon.damage.Set(3) weapon.visual_size.Set(96) weapon.offsetx.Set(4) weapon.offsety.Set(-20) container.weapons.hammer.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "gun") weapon.firedelay.Set(125) weapon.damage.Set(1) weapon.ammoregentime.Set(500) weapon.visual_size.Set(64) weapon.offsetx.Set(32) weapon.offsety.Set(-4) weapon.muzzleoffsetx.Set(50) weapon.muzzleoffsety.Set(6) container.weapons.gun.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "shotgun") weapon.firedelay.Set(500) weapon.damage.Set(1) weapon.visual_size.Set(96) weapon.offsetx.Set(24) weapon.offsety.Set(-2) weapon.muzzleoffsetx.Set(70) weapon.muzzleoffsety.Set(6) container.weapons.shotgun.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "grenade") weapon.firedelay.Set(500) # TODO: fix this weapon.damage.Set(6) weapon.visual_size.Set(96) weapon.offsetx.Set(24) weapon.offsety.Set(-2) container.weapons.grenade.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "laser") weapon.firedelay.Set(800) weapon.damage.Set(5) weapon.visual_size.Set(92) weapon.offsetx.Set(24) weapon.offsety.Set(-2) container.weapons.laser.base.Set(weapon) container.weapons.id.Add(weapon) weapon = WeaponSpec(container, "ninja") weapon.firedelay.Set(800) weapon.damage.Set(9) weapon.visual_size.Set(96) weapon.offsetx.Set(0) weapon.offsety.Set(0) weapon.muzzleoffsetx.Set(40) weapon.muzzleoffsety.Set(-4) container.weapons.ninja.base.Set(weapon) container.weapons.id.Add(weapon)