/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_PICKUP_DATA_H #define GAME_CLIENT_PICKUP_DATA_H #include struct CNetObj_Pickup; struct CNetObj_DDNetPickup; struct CNetObj_EntityEx; class CPickupData { public: vec2 m_Pos; int m_Type; int m_Subtype; int m_SwitchNumber; }; CPickupData ExtractPickupInfo(int NetObjType, const void *pData, const CNetObj_EntityEx *pEntEx); CPickupData ExtractPickupInfoDDNet(const CNetObj_DDNetPickup *pPickup); #endif // GAME_CLIENT_PICKUP_DATA_H