#ifndef GAME_SERVER_ENTITY_DOOR_H #define GAME_SERVER_ENTITY_DOOR_H #include class CTrigger; class CDoor : public CEntity { vec2 m_To; int m_EvalTick; bool m_Opened; bool HitCharacter(); public: void Open(int Tick); void Close(); CDoor(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, bool Opened); virtual void Reset(); virtual void Tick(); virtual void Snap(int SnappingClient); }; #endif