/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_GRAPHICS_H #define ENGINE_GRAPHICS_H #include "kernel.h" #include "warning.h" #include #include #include #include #define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401 #define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403 #define GRAPHICS_TYPE_INT 0x1404 #define GRAPHICS_TYPE_UNSIGNED_INT 0x1405 #define GRAPHICS_TYPE_FLOAT 0x1406 struct SBufferContainerInfo { int m_Stride; // the attributes of the container struct SAttribute { int m_DataTypeCount; unsigned int m_Type; bool m_Normalized; void *m_pOffset; //0: float, 1:integer unsigned int m_FuncType; int m_VertBufferBindingIndex; }; std::vector m_Attributes; }; struct SQuadRenderInfo { float m_aColor[4]; float m_aOffsets[2]; float m_Rotation; }; struct SGraphicTile { vec2 m_TopLeft; vec2 m_TopRight; vec2 m_BottomRight; vec2 m_BottomLeft; }; struct SGraphicTileTexureCoords { vec3 m_TexCoordTopLeft; vec3 m_TexCoordTopRight; vec3 m_TexCoordBottomRight; vec3 m_TexCoordBottomLeft; }; class CImageInfo { public: enum { FORMAT_AUTO = -1, FORMAT_RGB = 0, FORMAT_RGBA = 1, FORMAT_ALPHA = 2, }; /* Variable: width Contains the width of the image */ int m_Width; /* Variable: height Contains the height of the image */ int m_Height; /* Variable: format Contains the format of the image. See for more information. */ int m_Format; /* Variable: data Pointer to the image data. */ void *m_pData; }; /* Structure: CVideoMode */ class CVideoMode { public: int m_Width, m_Height; int m_Red, m_Green, m_Blue; }; struct GL_SPoint { float x, y; }; struct GL_STexCoord { float u, v; }; struct GL_STexCoord3D { GL_STexCoord3D &operator=(const GL_STexCoord &TexCoord) { u = TexCoord.u; v = TexCoord.v; return *this; } float u, v, w; }; struct GL_SColorf { float r, g, b, a; }; //use normalized color values struct GL_SColor { unsigned char r, g, b, a; }; struct GL_SVertex { GL_SPoint m_Pos; GL_STexCoord m_Tex; GL_SColor m_Color; }; struct GL_SVertexTex3D { GL_SPoint m_Pos; GL_SColorf m_Color; GL_STexCoord3D m_Tex; }; struct GL_SVertexTex3DStream { GL_SPoint m_Pos; GL_SColor m_Color; GL_STexCoord3D m_Tex; }; typedef void (*WINDOW_RESIZE_FUNC)(void *pUser); namespace client_data7 { struct CDataSprite; } class IGraphics : public IInterface { MACRO_INTERFACE("graphics", 0) protected: int m_ScreenWidth; int m_ScreenHeight; int m_DesktopScreenWidth; int m_DesktopScreenHeight; public: /* Constants: Texture Loading Flags TEXLOAD_NORESAMPLE - Prevents the texture from any resampling */ enum { TEXLOAD_NORESAMPLE = 1 << 0, TEXLOAD_NOMIPMAPS = 1 << 1, TEXLOAD_NO_COMPRESSION = 1 << 2, TEXLOAD_TO_3D_TEXTURE = (1 << 3), TEXLOAD_TO_2D_ARRAY_TEXTURE = (1 << 4), TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER = (1 << 5), TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = (1 << 6), TEXLOAD_NO_2D_TEXTURE = (1 << 7), }; class CTextureHandle { friend class IGraphics; int m_Id; public: CTextureHandle() : m_Id(-1) { } operator int() const { return m_Id; } }; int ScreenWidth() const { return m_ScreenWidth; } int ScreenHeight() const { return m_ScreenHeight; } float ScreenAspect() const { return (float)ScreenWidth() / (float)ScreenHeight(); } virtual bool Fullscreen(bool State) = 0; virtual void SetWindowBordered(bool State) = 0; virtual bool SetWindowScreen(int Index) = 0; virtual bool SetVSync(bool State) = 0; virtual int GetWindowScreen() = 0; virtual void Resize(int w, int h) = 0; virtual void AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) = 0; virtual void Clear(float r, float g, float b) = 0; virtual void ClipEnable(int x, int y, int w, int h) = 0; virtual void ClipDisable() = 0; virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0; virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0; // TODO: These should perhaps not be virtuals virtual void BlendNone() = 0; virtual void BlendNormal() = 0; virtual void BlendAdditive() = 0; virtual void WrapNormal() = 0; virtual void WrapClamp() = 0; virtual int MemoryUsage() const = 0; virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0; // destination and source buffer require to have the same width and height virtual void CopyTextureBufferSub(uint8_t *pDestBuffer, uint8_t *pSourceBuffer, int FullWidth, int FullHeight, int ColorChannelCount, int SubOffsetX, int SubOffsetY, int SubCopyWidth, int SubCopyHeight) = 0; // destination width must be equal to the subwidth of the source virtual void CopyTextureFromTextureBufferSub(uint8_t *pDestBuffer, int DestWidth, int DestHeight, uint8_t *pSourceBuffer, int SrcWidth, int SrcHeight, int ColorChannelCount, int SrcSubOffsetX, int SrcSubOffsetY, int SrcSubCopyWidth, int SrcSubCopyHeight) = 0; virtual int UnloadTexture(CTextureHandle Index) = 0; virtual int UnloadTextureNew(CTextureHandle &TextureHandle) = 0; virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags, const char *pTexName = NULL) = 0; virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0; virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0; virtual void TextureSet(CTextureHandle Texture) = 0; void TextureClear() { TextureSet(CTextureHandle()); } virtual CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct CDataSprite *pSprite) = 0; virtual CTextureHandle LoadSpriteTexture(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) = 0; virtual bool IsImageSubFullyTransparent(CImageInfo &FromImageInfo, int x, int y, int w, int h) = 0; virtual bool IsSpriteTextureFullyTransparent(CImageInfo &FromImageInfo, struct client_data7::CDataSprite *pSprite) = 0; virtual void FlushVertices(bool KeepVertices = false) = 0; virtual void FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) = 0; virtual void FlushVerticesTex3D() = 0; // specific render functions virtual void RenderTileLayer(int BufferContainerIndex, float *pColor, char **pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet) = 0; virtual void RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) = 0; virtual void RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) = 0; virtual void RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo *pQuadInfo, int QuadNum) = 0; virtual void RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float *pTextColor, float *pTextoutlineColor) = 0; // opengl 3.3 functions virtual int CreateBufferObject(size_t UploadDataSize, void *pUploadData) = 0; virtual void RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData) = 0; virtual void UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset) = 0; virtual void CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) = 0; virtual void DeleteBufferObject(int BufferIndex) = 0; virtual int CreateBufferContainer(struct SBufferContainerInfo *pContainerInfo) = 0; // destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them virtual void DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO = true) = 0; virtual void UpdateBufferContainer(int ContainerIndex, struct SBufferContainerInfo *pContainerInfo) = 0; virtual void IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) = 0; virtual bool IsTileBufferingEnabled() = 0; virtual bool IsQuadBufferingEnabled() = 0; virtual bool IsTextBufferingEnabled() = 0; virtual bool IsQuadContainerBufferingEnabled() = 0; virtual bool HasTextureArrays() = 0; struct CLineItem { float m_X0, m_Y0, m_X1, m_Y1; CLineItem() {} CLineItem(float x0, float y0, float x1, float y1) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {} }; virtual void LinesBegin() = 0; virtual void LinesEnd() = 0; virtual void LinesDraw(const CLineItem *pArray, int Num) = 0; virtual void QuadsBegin() = 0; virtual void QuadsEnd() = 0; virtual void TextQuadsBegin() = 0; virtual void TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float *pOutlineTextColor) = 0; virtual void QuadsTex3DBegin() = 0; virtual void QuadsTex3DEnd() = 0; virtual void QuadsEndKeepVertices() = 0; virtual void QuadsDrawCurrentVertices(bool KeepVertices = true) = 0; virtual void QuadsSetRotation(float Angle) = 0; virtual void QuadsSetSubset(float TopLeftU, float TopLeftV, float BottomRightU, float BottomRightV) = 0; virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int Index = -1) = 0; struct CQuadItem { float m_X, m_Y, m_Width, m_Height; CQuadItem() {} CQuadItem(float x, float y, float w, float h) : m_X(x), m_Y(y), m_Width(w), m_Height(h) {} void Set(float x, float y, float w, float h) { m_X = x; m_Y = y; m_Width = w; m_Height = h; } }; virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0; virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0; virtual void QuadsTex3DDrawTL(const CQuadItem *pArray, int Num) = 0; struct CFreeformItem { float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3; CFreeformItem() {} CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {} }; virtual int CreateQuadContainer() = 0; virtual void QuadContainerUpload(int ContainerIndex) = 0; virtual void QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) = 0; virtual void QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) = 0; virtual void QuadContainerReset(int ContainerIndex) = 0; virtual void DeleteQuadContainer(int ContainerIndex) = 0; virtual void RenderQuadContainer(int ContainerIndex, int QuadDrawNum) = 0; virtual void RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum) = 0; virtual void RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX = 1.f, float ScaleY = 1.f) = 0; struct SRenderSpriteInfo { float m_Pos[2]; float m_Scale; float m_Rotation; }; virtual void RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) = 0; virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0; virtual void QuadsText(float x, float y, float Size, const char *pText) = 0; struct CColorVertex { int m_Index; float m_R, m_G, m_B, m_A; CColorVertex() {} CColorVertex(int i, float r, float g, float b, float a) : m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {} }; virtual void SetColorVertex(const CColorVertex *pArray, int Num) = 0; virtual void SetColor(float r, float g, float b, float a) = 0; virtual void SetColor(ColorRGBA rgb) = 0; virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0; virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0; virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0; virtual void TakeScreenshot(const char *pFilename) = 0; virtual void TakeCustomScreenshot(const char *pFilename) = 0; virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0; virtual void Swap() = 0; virtual int GetNumScreens() const = 0; // synchronization virtual void InsertSignal(class semaphore *pSemaphore) = 0; virtual bool IsIdle() = 0; virtual void WaitForIdle() = 0; virtual void SetWindowGrab(bool Grab) = 0; virtual void NotifyWindow() = 0; virtual SWarning *GetCurWarning() = 0; protected: inline CTextureHandle CreateTextureHandle(int Index) { CTextureHandle Tex; Tex.m_Id = Index; return Tex; } }; class IEngineGraphics : public IGraphics { MACRO_INTERFACE("enginegraphics", 0) public: virtual int Init() = 0; virtual void Shutdown() = 0; virtual void Minimize() = 0; virtual void Maximize() = 0; virtual int WindowActive() = 0; virtual int WindowOpen() = 0; }; extern IEngineGraphics *CreateEngineGraphics(); extern IEngineGraphics *CreateEngineGraphicsThreaded(); #endif