/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #ifndef GAME_SERVER_DDRACECOMMANDS_H #define GAME_SERVER_DDRACECOMMANDS_H #undef GAME_SERVER_DDRACECOMMANDS_H // this file can be included several times #ifndef CONSOLE_COMMAND #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) #endif CONSOLE_COMMAND("kill_pl", "v", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player i and announces the kill") CONSOLE_COMMAND("tele", "v", CFGFLAG_SERVER|CMDFLAG_TEST, ConTeleport, this, "Teleports you to player i") CONSOLE_COMMAND("addweapon", "i", CFGFLAG_SERVER|CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4, ninja = 5)") CONSOLE_COMMAND("removeweapon", "i", CFGFLAG_SERVER|CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4)") CONSOLE_COMMAND("shotgun", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you") CONSOLE_COMMAND("grenade", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you") CONSOLE_COMMAND("rifle", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConRifle, this, "Gives a rifle to you") CONSOLE_COMMAND("weapons", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you") CONSOLE_COMMAND("unshotgun", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnShotgun, this, "Takes the shotgun from you") CONSOLE_COMMAND("ungrenade", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnGrenade, this, "Takes the grenade launcher you") CONSOLE_COMMAND("unrifle", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnRifle, this, "Takes the rifle from you") CONSOLE_COMMAND("unweapons", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnWeapons, this, "Takes all weapons from you") CONSOLE_COMMAND("ninja", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConNinja, this, "Makes you a ninja") CONSOLE_COMMAND("super", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConSuper, this, "Makes you super") CONSOLE_COMMAND("unsuper", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnSuper, this, "Removes super from you") CONSOLE_COMMAND("left", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left") CONSOLE_COMMAND("right", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right") CONSOLE_COMMAND("up", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up") CONSOLE_COMMAND("down", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down") CONSOLE_COMMAND("move", "ii", CFGFLAG_SERVER|CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii") CONSOLE_COMMAND("move_raw", "ii", CFGFLAG_SERVER|CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii") CONSOLE_COMMAND("force_pause", "ii", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds") CONSOLE_COMMAND("force_unpause", "i", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.") CONSOLE_COMMAND("mute", "", CFGFLAG_SERVER, ConMute, this, ""); CONSOLE_COMMAND("muteid", "vi", CFGFLAG_SERVER, ConMuteID, this, ""); CONSOLE_COMMAND("muteip", "si", CFGFLAG_SERVER, ConMuteIP, this, ""); CONSOLE_COMMAND("unmute", "v", CFGFLAG_SERVER, ConUnmute, this, ""); CONSOLE_COMMAND("mutes", "", CFGFLAG_SERVER, ConMutes, this, ""); #undef CONSOLE_COMMAND #endif