/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */ #ifndef GAME_SERVER_DDRACECOMMANDS_H #define GAME_SERVER_DDRACECOMMANDS_H #undef GAME_SERVER_DDRACECOMMANDS_H // this file can be included several times #ifndef CONSOLE_COMMAND #define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) #endif CONSOLE_COMMAND("kill_pl", "v[id]", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player v and announces the kill") CONSOLE_COMMAND("totele", "i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConToTeleporter, this, "Teleports you to teleporter v") CONSOLE_COMMAND("totelecp", "i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConToCheckTeleporter, this, "Teleports you to checkpoint teleporter v") CONSOLE_COMMAND("tele", "v[id] ?i[number]", CFGFLAG_SERVER|CMDFLAG_TEST, ConTeleport, this, "Teleports you (or player v) to player i") CONSOLE_COMMAND("addweapon", "i[weapon-id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConAddWeapon, this, "Gives weapon with id i to you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4, ninja = 5)") CONSOLE_COMMAND("removeweapon", "i[weapon-id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConRemoveWeapon, this, "removes weapon with id i from you (all = -1, hammer = 0, gun = 1, shotgun = 2, grenade = 3, rifle = 4)") CONSOLE_COMMAND("shotgun", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConShotgun, this, "Gives a shotgun to you") CONSOLE_COMMAND("grenade", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGrenade, this, "Gives a grenade launcher to you") CONSOLE_COMMAND("rifle", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConRifle, this, "Gives a rifle to you") CONSOLE_COMMAND("jetpack","", CFGFLAG_SERVER|CMDFLAG_TEST, ConJetpack, this, "Gives jetpack to you") CONSOLE_COMMAND("weapons", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConWeapons, this, "Gives all weapons to you") CONSOLE_COMMAND("unshotgun", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnShotgun, this, "Takes the shotgun from you") CONSOLE_COMMAND("ungrenade", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnGrenade, this, "Takes the grenade launcher you") CONSOLE_COMMAND("unrifle", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnRifle, this, "Takes the rifle from you") CONSOLE_COMMAND("unjetpack", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnJetpack, this, "Takes the jetpack from you") CONSOLE_COMMAND("unweapons", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnWeapons, this, "Takes all weapons from you") CONSOLE_COMMAND("ninja", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConNinja, this, "Makes you a ninja") CONSOLE_COMMAND("super", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConSuper, this, "Makes you super") CONSOLE_COMMAND("unsuper", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnSuper, this, "Removes super from you") CONSOLE_COMMAND("unsolo", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnSolo, this, "Puts you out of solo part") CONSOLE_COMMAND("undeep", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnDeep, this, "Puts you out of deep freeze") CONSOLE_COMMAND("left", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoLeft, this, "Makes you move 1 tile left") CONSOLE_COMMAND("right", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoRight, this, "Makes you move 1 tile right") CONSOLE_COMMAND("up", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoUp, this, "Makes you move 1 tile up") CONSOLE_COMMAND("down", "", CFGFLAG_SERVER|CMDFLAG_TEST, ConGoDown, this, "Makes you move 1 tile down") CONSOLE_COMMAND("move", "i[x] i[y]", CFGFLAG_SERVER|CMDFLAG_TEST, ConMove, this, "Moves to the tile with x/y-number ii") CONSOLE_COMMAND("move_raw", "i[x] i[y]", CFGFLAG_SERVER|CMDFLAG_TEST, ConMoveRaw, this, "Moves to the point with x/y-coordinates ii") CONSOLE_COMMAND("force_pause", "v[id] i[seconds]", CFGFLAG_SERVER, ConForcePause, this, "Force i to pause for i seconds") CONSOLE_COMMAND("force_unpause", "v[id]", CFGFLAG_SERVER, ConForcePause, this, "Set force-pause timer of i to 0.") CONSOLE_COMMAND("showothers", "?i['0'|'1']", CFGFLAG_CHAT, ConShowOthers, this, "Whether to show players from other teams or not (off by default), optional i = 0 for off else for on") CONSOLE_COMMAND("showall", "?i['0'|'1']", CFGFLAG_CHAT, ConShowAll, this, "Whether to show players at any distance (off by default), optional i = 0 for off else for on") CONSOLE_COMMAND("list", "?s[filter]", CFGFLAG_CHAT, ConList, this, "List connected players with optional case-insensitive substring matching filter") CONSOLE_COMMAND("set_team_ddr", "v[id] ?i[team]", CFGFLAG_SERVER, ConSetDDRTeam, this, "Set ddrace team of a player") CONSOLE_COMMAND("vote_mute", "v[id] i[seconds]", CFGFLAG_SERVER, ConVoteMute, this, "") CONSOLE_COMMAND("mute", "", CFGFLAG_SERVER, ConMute, this, "") CONSOLE_COMMAND("muteid", "v[id] i[seconds]", CFGFLAG_SERVER, ConMuteID, this, "") CONSOLE_COMMAND("muteip", "s[ip] i[seconds]", CFGFLAG_SERVER, ConMuteIP, this, "") CONSOLE_COMMAND("unmute", "v[id]", CFGFLAG_SERVER, ConUnmute, this, "") CONSOLE_COMMAND("mutes", "", CFGFLAG_SERVER, ConMutes, this, "") CONSOLE_COMMAND("moderate", "", CFGFLAG_SERVER, ConModerate, this, "Enables/disables active moderator mode for the player") CONSOLE_COMMAND("vote_no", "", CFGFLAG_SERVER, ConVoteNo, this, "Same as \"vote no\"") CONSOLE_COMMAND("freezehammer", "v[id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConFreezeHammer, this, "Gives a player Freeze Hammer") CONSOLE_COMMAND("unfreezehammer", "v[id]", CFGFLAG_SERVER|CMDFLAG_TEST, ConUnFreezeHammer, this, "Removes Freeze Hammer from a player") #undef CONSOLE_COMMAND #endif