/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
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// DDRace
#include
#include
#include
#include
#include "register.h"
#include "server.h"
#if defined(CONF_FAMILY_WINDOWS)
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
#include
#endif
static const char *StrLtrim(const char *pStr)
{
while(*pStr)
{
const char *pStrOld = pStr;
int Code = str_utf8_decode(&pStr);
// check if unicode is not empty
if(str_utf8_isspace(Code))
{
return pStrOld;
}
}
return pStr;
}
static void StrRtrim(char *pStr)
{
const char *p = pStr;
const char *pEnd = 0;
while(*p)
{
const char *pStrOld = p;
int Code = str_utf8_decode(&p);
// check if unicode is not empty
if(str_utf8_isspace(Code))
{
pEnd = 0;
}
else if(pEnd == 0)
pEnd = pStrOld;
}
if(pEnd != 0)
*(const_cast(pEnd)) = 0;
}
CSnapIDPool::CSnapIDPool()
{
Reset();
}
void CSnapIDPool::Reset()
{
for(int i = 0; i < MAX_IDS; i++)
{
m_aIDs[i].m_Next = i+1;
m_aIDs[i].m_State = 0;
}
m_aIDs[MAX_IDS-1].m_Next = -1;
m_FirstFree = 0;
m_FirstTimed = -1;
m_LastTimed = -1;
m_Usage = 0;
m_InUsage = 0;
}
void CSnapIDPool::RemoveFirstTimeout()
{
int NextTimed = m_aIDs[m_FirstTimed].m_Next;
// add it to the free list
m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
m_aIDs[m_FirstTimed].m_State = 0;
m_FirstFree = m_FirstTimed;
// remove it from the timed list
m_FirstTimed = NextTimed;
if(m_FirstTimed == -1)
m_LastTimed = -1;
m_Usage--;
}
int CSnapIDPool::NewID()
{
int64 Now = time_get();
// process timed ids
while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now)
RemoveFirstTimeout();
int ID = m_FirstFree;
dbg_assert(ID != -1, "id error");
if(ID == -1)
return ID;
m_FirstFree = m_aIDs[m_FirstFree].m_Next;
m_aIDs[ID].m_State = 1;
m_Usage++;
m_InUsage++;
return ID;
}
void CSnapIDPool::TimeoutIDs()
{
// process timed ids
while(m_FirstTimed != -1)
RemoveFirstTimeout();
}
void CSnapIDPool::FreeID(int ID)
{
if(ID < 0)
return;
dbg_assert(m_aIDs[ID].m_State == 1, "id is not alloced");
m_InUsage--;
m_aIDs[ID].m_State = 2;
m_aIDs[ID].m_Timeout = time_get()+time_freq()*5;
m_aIDs[ID].m_Next = -1;
if(m_LastTimed != -1)
{
m_aIDs[m_LastTimed].m_Next = ID;
m_LastTimed = ID;
}
else
{
m_FirstTimed = ID;
m_LastTimed = ID;
}
}
void CServerBan::InitServerBan(IConsole *pConsole, IStorage *pStorage, CServer* pServer)
{
CNetBan::Init(pConsole, pStorage);
m_pServer = pServer;
// overwrites base command, todo: improve this
Console()->Register("ban", "s?ir", CFGFLAG_SERVER|CFGFLAG_STORE, ConBanExt, this, "Ban player with ip/client id for x minutes for any reason");
}
template
int CServerBan::BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason)
{
// validate address
if(Server()->m_RconClientID >= 0 && Server()->m_RconClientID < MAX_CLIENTS &&
Server()->m_aClients[Server()->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
if(NetMatch(pData, Server()->m_NetServer.ClientAddr(Server()->m_RconClientID)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (you can't ban yourself)");
return -1;
}
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(i == Server()->m_RconClientID || Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed >= Server()->m_RconAuthLevel && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
else if(Server()->m_RconClientID == IServer::RCON_CID_VOTE)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed != CServer::AUTHED_NO && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
int Result = Ban(pBanPool, pData, Seconds, pReason);
if(Result != 0)
return Result;
// drop banned clients
typename T::CDataType Data = *pData;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(NetMatch(&Data, Server()->m_NetServer.ClientAddr(i)))
{
CNetHash NetHash(&Data);
char aBuf[256];
MakeBanInfo(pBanPool->Find(&Data, &NetHash), aBuf, sizeof(aBuf), MSGTYPE_PLAYER);
Server()->m_NetServer.Drop(i, aBuf);
}
}
return Result;
}
int CServerBan::BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason)
{
return BanExt(&m_BanAddrPool, pAddr, Seconds, pReason);
}
int CServerBan::BanRange(const CNetRange *pRange, int Seconds, const char *pReason)
{
if(pRange->IsValid())
return BanExt(&m_BanRangePool, pRange, Seconds, pReason);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban failed (invalid range)");
return -1;
}
void CServerBan::ConBanExt(IConsole::IResult *pResult, void *pUser)
{
CServerBan *pThis = static_cast(pUser);
const char *pStr = pResult->GetString(0);
int Minutes = pResult->NumArguments()>1 ? clamp(pResult->GetInteger(1), 0, 44640) : 30;
const char *pReason = pResult->NumArguments()>2 ? pResult->GetString(2) : "No reason given";
if(StrAllnum(pStr))
{
int ClientID = str_toint(pStr);
if(ClientID < 0 || ClientID >= MAX_CLIENTS || pThis->Server()->m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (invalid client id)");
else
pThis->BanAddr(pThis->Server()->m_NetServer.ClientAddr(ClientID), Minutes*60, pReason);
}
else
ConBan(pResult, pUser);
}
void CServer::CClient::Reset()
{
// reset input
for(int i = 0; i < 200; i++)
m_aInputs[i].m_GameTick = -1;
m_CurrentInput = 0;
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
m_Snapshots.PurgeAll();
m_LastAckedSnapshot = -1;
m_LastInputTick = -1;
m_SnapRate = CClient::SNAPRATE_INIT;
m_Score = 0;
}
CServer::CServer()
{
for(int i = 0; i < MAX_CLIENTS; i++)
m_aDemoRecorder[i] = CDemoRecorder(&m_SnapshotDelta, true);
m_aDemoRecorder[MAX_CLIENTS] = CDemoRecorder(&m_SnapshotDelta, false);
m_TickSpeed = SERVER_TICK_SPEED;
m_pGameServer = 0;
m_CurrentGameTick = 0;
m_RunServer = 1;
m_pCurrentMapData = 0;
m_CurrentMapSize = 0;
m_MapReload = 0;
m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
m_RconRestrict = -1;
m_GeneratedRconPassword = 0;
Init();
}
int CServer::TrySetClientName(int ClientID, const char *pName)
{
char aTrimmedName[64];
// trim the name
str_copy(aTrimmedName, StrLtrim(pName), sizeof(aTrimmedName));
StrRtrim(aTrimmedName);
// check for empty names
if(!aTrimmedName[0])
return -1;
// check if new and old name are the same
if(m_aClients[ClientID].m_aName[0] && str_comp(m_aClients[ClientID].m_aName, aTrimmedName) == 0)
return 0;
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "'%s' -> '%s'", pName, aTrimmedName);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
pName = aTrimmedName;
// make sure that two clients doesn't have the same name
for(int i = 0; i < MAX_CLIENTS; i++)
if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
{
if(str_utf8_comp_names(pName, m_aClients[i].m_aName) == 0)
return -1;
}
// set the client name
str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
return 0;
}
void CServer::SetClientName(int ClientID, const char *pName)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
if(!pName)
return;
char aNameTry[MAX_NAME_LENGTH];
str_copy(aNameTry, pName, sizeof(aNameTry));
if(TrySetClientName(ClientID, aNameTry))
{
// auto rename
for(int i = 1;; i++)
{
str_format(aNameTry, sizeof(aNameTry), "(%d)%s", i, pName);
if(TrySetClientName(ClientID, aNameTry) == 0)
break;
}
}
}
void CServer::SetClientClan(int ClientID, const char *pClan)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY || !pClan)
return;
str_copy(m_aClients[ClientID].m_aClan, pClan, MAX_CLAN_LENGTH);
}
void CServer::SetClientCountry(int ClientID, int Country)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Country = Country;
}
void CServer::SetClientScore(int ClientID, int Score)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Score = Score;
}
void CServer::Kick(int ClientID, const char *pReason)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CClient::STATE_EMPTY)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id to kick");
return;
}
else if(m_RconClientID == ClientID)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't kick yourself");
return;
}
else if(m_aClients[ClientID].m_Authed > m_RconAuthLevel)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "kick command denied");
return;
}
m_NetServer.Drop(ClientID, pReason);
}
/*int CServer::Tick()
{
return m_CurrentGameTick;
}*/
int64 CServer::TickStartTime(int Tick)
{
return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
}
/*int CServer::TickSpeed()
{
return SERVER_TICK_SPEED;
}*/
int CServer::Init()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
m_aClients[i].m_State = CClient::STATE_EMPTY;
m_aClients[i].m_aName[0] = 0;
m_aClients[i].m_aClan[0] = 0;
m_aClients[i].m_Country = -1;
m_aClients[i].m_Snapshots.Init();
m_aClients[i].m_Traffic = 0;
m_aClients[i].m_TrafficSince = 0;
}
m_CurrentGameTick = 0;
m_AnnouncementLastLine = 0;
memset(m_aPrevStates, CClient::STATE_EMPTY, MAX_CLIENTS * sizeof(int));
return 0;
}
void CServer::SetRconCID(int ClientID)
{
m_RconClientID = ClientID;
}
bool CServer::IsAuthed(int ClientID)
{
return m_aClients[ClientID].m_Authed;
}
int CServer::GetClientInfo(int ClientID, CClientInfo *pInfo)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
dbg_assert(pInfo != 0, "info can not be null");
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
pInfo->m_pName = m_aClients[ClientID].m_aName;
pInfo->m_Latency = m_aClients[ClientID].m_Latency;
CGameContext *GameServer = (CGameContext *) m_pGameServer;
if (GameServer->m_apPlayers[ClientID])
pInfo->m_ClientVersion = GameServer->m_apPlayers[ClientID]->m_ClientVersion;
return 1;
}
return 0;
}
void CServer::GetClientAddr(int ClientID, char *pAddrStr, int Size)
{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
net_addr_str(m_NetServer.ClientAddr(ClientID), pAddrStr, Size, false);
}
const char *CServer::ClientName(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "(invalid)";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aName;
else
return "(connecting)";
}
const char *CServer::ClientClan(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aClan;
else
return "";
}
int CServer::ClientCountry(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return -1;
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_Country;
else
return -1;
}
bool CServer::ClientIngame(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME;
}
int CServer::MaxClients() const
{
return m_NetServer.MaxClients();
}
void CServer::InitRconPasswordIfEmpty()
{
if(g_Config.m_SvRconPassword[0])
{
return;
}
static const char VALUES[] = "ABCDEFGHKLMNPRSTUVWXYZabcdefghjkmnopqt23456789";
static const size_t NUM_VALUES = sizeof(VALUES) - 1; // Disregard the '\0'.
static const size_t PASSWORD_LENGTH = 6;
dbg_assert(NUM_VALUES * NUM_VALUES >= 2048, "need at least 2048 possibilities for 2-character sequences");
// With 6 characters, we get a password entropy of log(2048) * 6/2 = 33bit.
dbg_assert(PASSWORD_LENGTH % 2 == 0, "need an even password length");
unsigned short aRandom[PASSWORD_LENGTH / 2];
char aRandomPassword[PASSWORD_LENGTH+1];
aRandomPassword[PASSWORD_LENGTH] = 0;
secure_random_fill(aRandom, sizeof(aRandom));
for(size_t i = 0; i < PASSWORD_LENGTH / 2; i++)
{
unsigned short RandomNumber = aRandom[i] % 2048;
aRandomPassword[2 * i + 0] = VALUES[RandomNumber / NUM_VALUES];
aRandomPassword[2 * i + 1] = VALUES[RandomNumber % NUM_VALUES];
}
str_copy(g_Config.m_SvRconPassword, aRandomPassword, sizeof(g_Config.m_SvRconPassword));
m_GeneratedRconPassword = 1;
}
int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID)
{
return SendMsgEx(pMsg, Flags, ClientID, false);
}
int CServer::SendMsgEx(CMsgPacker *pMsg, int Flags, int ClientID, bool System)
{
CNetChunk Packet;
if(!pMsg)
return -1;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = ClientID;
Packet.m_pData = pMsg->Data();
Packet.m_DataSize = pMsg->Size();
// HACK: modify the message id in the packet and store the system flag
*((unsigned char*)Packet.m_pData) <<= 1;
if(System)
*((unsigned char*)Packet.m_pData) |= 1;
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
// write message to demo recorder
if(!(Flags&MSGFLAG_NORECORD))
{
if(ClientID > -1)
m_aDemoRecorder[ClientID].RecordMessage(pMsg->Data(), pMsg->Size());
m_aDemoRecorder[MAX_CLIENTS].RecordMessage(pMsg->Data(), pMsg->Size());
}
if(!(Flags&MSGFLAG_NOSEND))
{
if(ClientID == -1)
{
// broadcast
int i;
for(i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
Packet.m_ClientID = i;
m_NetServer.Send(&Packet);
}
}
else
m_NetServer.Send(&Packet);
}
return 0;
}
void CServer::DoSnapshot()
{
GameServer()->OnPreSnap();
// create snapshot for demo recording
if(m_aDemoRecorder[MAX_CLIENTS].IsRecording())
{
char aData[CSnapshot::MAX_SIZE];
int SnapshotSize;
// build snap and possibly add some messages
m_SnapshotBuilder.Init();
GameServer()->OnSnap(-1);
SnapshotSize = m_SnapshotBuilder.Finish(aData);
// for antiping: if the projectile netobjects contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, aData, SnapshotSize);
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// write snapshot
m_aDemoRecorder[MAX_CLIENTS].RecordSnapshot(Tick(), aExtraInfoRemoved, SnapshotSize);
}
// create snapshots for all clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
// client must be ingame to recive snapshots
if(m_aClients[i].m_State != CClient::STATE_INGAME)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
continue;
{
char aData[CSnapshot::MAX_SIZE];
CSnapshot *pData = (CSnapshot*)aData; // Fix compiler warning for strict-aliasing
char aDeltaData[CSnapshot::MAX_SIZE];
char aCompData[CSnapshot::MAX_SIZE];
int SnapshotSize;
int Crc;
static CSnapshot EmptySnap;
CSnapshot *pDeltashot = &EmptySnap;
int DeltashotSize;
int DeltaTick = -1;
int DeltaSize;
m_SnapshotBuilder.Init();
GameServer()->OnSnap(i);
// finish snapshot
SnapshotSize = m_SnapshotBuilder.Finish(pData);
if(m_aDemoRecorder[i].IsRecording())
{
// for antiping: if the projectile netobjects contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, aData, SnapshotSize);
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// write snapshot
m_aDemoRecorder[i].RecordSnapshot(Tick(), aExtraInfoRemoved, SnapshotSize);
}
Crc = pData->Crc();
// remove old snapshos
// keep 3 seconds worth of snapshots
m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick-SERVER_TICK_SPEED*3);
// save it the snapshot
m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, pData, 0);
// find snapshot that we can preform delta against
EmptySnap.Clear();
{
DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &pDeltashot, 0);
if(DeltashotSize >= 0)
DeltaTick = m_aClients[i].m_LastAckedSnapshot;
else
{
// no acked package found, force client to recover rate
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
}
}
// create delta
DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
if(DeltaSize)
{
// compress it
int SnapshotSize;
const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
int NumPackets;
SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData);
NumPackets = (SnapshotSize+MaxSize-1)/MaxSize;
for(int n = 0, Left = SnapshotSize; Left; n++)
{
int Chunk = Left < MaxSize ? Left : MaxSize;
Left -= Chunk;
if(NumPackets == 1)
{
CMsgPacker Msg(NETMSG_SNAPSINGLE);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
else
{
CMsgPacker Msg(NETMSG_SNAP);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(NumPackets);
Msg.AddInt(n);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
else
{
CMsgPacker Msg(NETMSG_SNAPEMPTY);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
}
}
}
GameServer()->OnPostSnap();
}
int CServer::NewClientCallback(int ClientID, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientID].m_State = CClient::STATE_AUTH;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_LastAuthed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_Traffic = 0;
pThis->m_aClients[ClientID].m_TrafficSince = 0;
memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR));
pThis->m_aClients[ClientID].Reset();
return 0;
}
int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
{
CServer *pThis = (CServer *)pUser;
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(pThis->m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "client dropped. cid=%d addr=%s reason='%s'", ClientID, aAddrStr, pReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
// notify the mod about the drop
if(pThis->m_aClients[ClientID].m_State >= CClient::STATE_READY)
pThis->GameServer()->OnClientDrop(ClientID, pReason);
pThis->m_aClients[ClientID].m_State = CClient::STATE_EMPTY;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_LastAuthed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_Traffic = 0;
pThis->m_aClients[ClientID].m_TrafficSince = 0;
pThis->m_aPrevStates[ClientID] = CClient::STATE_EMPTY;
pThis->m_aClients[ClientID].m_Snapshots.PurgeAll();
return 0;
}
static int lastsent[MAX_CLIENTS];
static int lastask[MAX_CLIENTS];
static int lastasktick[MAX_CLIENTS];
void CServer::SendMap(int ClientID)
{
lastsent[ClientID] = 0;
lastask[ClientID] = 0;
lastasktick[ClientID] = Tick();
CMsgPacker Msg(NETMSG_MAP_CHANGE);
Msg.AddString(GetMapName(), 0);
Msg.AddInt(m_CurrentMapCrc);
Msg.AddInt(m_CurrentMapSize);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true);
}
void CServer::SendConnectionReady(int ClientID)
{
CMsgPacker Msg(NETMSG_CON_READY);
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID, true);
}
void CServer::SendRconLine(int ClientID, const char *pLine)
{
CMsgPacker Msg(NETMSG_RCON_LINE);
Msg.AddString(pLine, 512);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
}
void CServer::SendRconLineAuthed(const char *pLine, void *pUser, bool Highlighted)
{
CServer *pThis = (CServer *)pUser;
static volatile int ReentryGuard = 0;
int i;
if(ReentryGuard) return;
ReentryGuard++;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed >= pThis->m_RconAuthLevel && (pThis->m_RconRestrict == -1 || pThis->m_RconRestrict == i))
pThis->SendRconLine(i, pLine);
}
ReentryGuard--;
}
void CServer::SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_ADD);
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
Msg.AddString(pCommandInfo->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
Msg.AddString(pCommandInfo->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
}
void CServer::SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_REM);
Msg.AddString(pCommandInfo->m_pName, 256);
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
}
void CServer::UpdateClientRconCommands()
{
int ClientID = Tick() % MAX_CLIENTS;
if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY && m_aClients[ClientID].m_Authed)
{
int ConsoleAccessLevel = m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : IConsole::ACCESS_LEVEL_MOD;
for(int i = 0; i < MAX_RCONCMD_SEND && m_aClients[ClientID].m_pRconCmdToSend; ++i)
{
SendRconCmdAdd(m_aClients[ClientID].m_pRconCmdToSend, ClientID);
m_aClients[ClientID].m_pRconCmdToSend = m_aClients[ClientID].m_pRconCmdToSend->NextCommandInfo(ConsoleAccessLevel, CFGFLAG_SERVER);
}
}
}
void CServer::ProcessClientPacket(CNetChunk *pPacket)
{
int ClientID = pPacket->m_ClientID;
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
// unpack msgid and system flag
int Msg = Unpacker.GetInt();
int Sys = Msg&1;
Msg >>= 1;
if(Unpacker.Error())
return;
if(g_Config.m_SvNetlimit && Msg != NETMSG_REQUEST_MAP_DATA)
{
int64 Now = time_get();
int64 Diff = Now - m_aClients[ClientID].m_TrafficSince;
float Alpha = g_Config.m_SvNetlimitAlpha / 100.0;
float Limit = (float) g_Config.m_SvNetlimit * 1024 / time_freq();
if (m_aClients[ClientID].m_Traffic > Limit)
{
m_NetServer.NetBan()->BanAddr(&pPacket->m_Address, 600, "Stressing network");
return;
}
if (Diff > 100)
{
m_aClients[ClientID].m_Traffic = (Alpha * ((float) pPacket->m_DataSize / Diff)) + (1.0 - Alpha) * m_aClients[ClientID].m_Traffic;
m_aClients[ClientID].m_TrafficSince = Now;
}
}
if(Sys)
{
// system message
if(Msg == NETMSG_INFO)
{
if(m_aClients[ClientID].m_State == CClient::STATE_AUTH)
{
const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(str_comp(pVersion, GameServer()->NetVersion()) != 0)
{
// wrong version
char aReason[256];
str_format(aReason, sizeof(aReason), "Wrong version. Server is running '%s' and client '%s'", GameServer()->NetVersion(), pVersion);
m_NetServer.Drop(ClientID, aReason);
return;
}
const char *pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0)
{
// wrong password
m_NetServer.Drop(ClientID, "Wrong password");
return;
}
// reserved slot
if(ClientID >= (g_Config.m_SvMaxClients - g_Config.m_SvReservedSlots) && g_Config.m_SvReservedSlotsPass[0] != 0 && strcmp(g_Config.m_SvReservedSlotsPass, pPassword) != 0)
{
m_NetServer.Drop(ClientID, "This server is full");
return;
}
m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
SendMap(ClientID);
}
}
else if(Msg == NETMSG_REQUEST_MAP_DATA)
{
if(m_aClients[ClientID].m_State < CClient::STATE_CONNECTING)
return; // no map w/o password, sorry guys
int Chunk = Unpacker.GetInt();
unsigned int ChunkSize = 1024-128;
unsigned int Offset = Chunk * ChunkSize;
int Last = 0;
lastask[ClientID] = Chunk;
lastasktick[ClientID] = Tick();
if (Chunk == 0)
{
lastsent[ClientID] = 0;
}
// drop faulty map data requests
if(Chunk < 0 || Offset > m_CurrentMapSize)
return;
if(Offset+ChunkSize >= m_CurrentMapSize)
{
ChunkSize = m_CurrentMapSize-Offset;
Last = 1;
}
if (lastsent[ClientID] < Chunk+g_Config.m_SvMapWindow && g_Config.m_SvFastDownload)
return;
CMsgPacker Msg(NETMSG_MAP_DATA);
Msg.AddInt(Last);
Msg.AddInt(m_CurrentMapCrc);
Msg.AddInt(Chunk);
Msg.AddInt(ChunkSize);
Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize);
SendMsgEx(&Msg, MSGFLAG_FLUSH, ClientID, true);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "sending chunk %d with size %d", Chunk, ChunkSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
else if(Msg == NETMSG_READY)
{
if(m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%x addr=%s", ClientID, aAddrStr);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_READY;
GameServer()->OnClientConnected(ClientID);
SendConnectionReady(ClientID);
}
}
else if(Msg == NETMSG_ENTERGAME)
{
if(m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientID=%x addr=%s", ClientID, aAddrStr);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_INGAME;
GameServer()->OnClientEnter(ClientID);
}
}
else if(Msg == NETMSG_INPUT)
{
CClient::CInput *pInput;
int64 TagTime;
m_aClients[ClientID].m_LastAckedSnapshot = Unpacker.GetInt();
int IntendedTick = Unpacker.GetInt();
int Size = Unpacker.GetInt();
// check for errors
if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE)
return;
if(m_aClients[ClientID].m_LastAckedSnapshot > 0)
m_aClients[ClientID].m_SnapRate = CClient::SNAPRATE_FULL;
if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
m_aClients[ClientID].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
// add message to report the input timing
// skip packets that are old
if(IntendedTick > m_aClients[ClientID].m_LastInputTick)
{
int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
CMsgPacker Msg(NETMSG_INPUTTIMING);
Msg.AddInt(IntendedTick);
Msg.AddInt(TimeLeft);
SendMsgEx(&Msg, 0, ClientID, true);
}
m_aClients[ClientID].m_LastInputTick = IntendedTick;
pInput = &m_aClients[ClientID].m_aInputs[m_aClients[ClientID].m_CurrentInput];
if(IntendedTick <= Tick())
IntendedTick = Tick()+1;
pInput->m_GameTick = IntendedTick;
for(int i = 0; i < Size/4; i++)
pInput->m_aData[i] = Unpacker.GetInt();
mem_copy(m_aClients[ClientID].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
m_aClients[ClientID].m_CurrentInput++;
m_aClients[ClientID].m_CurrentInput %= 200;
// call the mod with the fresh input data
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
GameServer()->OnClientDirectInput(ClientID, m_aClients[ClientID].m_LatestInput.m_aData);
}
else if(Msg == NETMSG_RCON_CMD)
{
const char *pCmd = Unpacker.GetString();
if(Unpacker.Error() == 0 && !str_comp(pCmd, "crashmeplx"))
{
CGameContext *GameServer = (CGameContext *) m_pGameServer;
if (GameServer->m_apPlayers[ClientID] && GameServer->m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_OLD)
GameServer->m_apPlayers[ClientID]->m_ClientVersion = VERSION_DDNET_OLD;
} else
if(Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
{
CGameContext *GameServer = (CGameContext *) m_pGameServer;
if (GameServer->m_apPlayers[ClientID] && (GameServer->m_apPlayers[ClientID]->m_ClientVersion < VERSION_DDNET_RCONPROTECT || m_aClients[ClientID].m_LastAuthed))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d rcon='%s'", ClientID, pCmd);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_RconClientID = ClientID;
m_RconAuthLevel = m_aClients[ClientID].m_Authed;
Console()->SetAccessLevel(m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : m_aClients[ClientID].m_Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_USER);
Console()->ExecuteLineFlag(pCmd, CFGFLAG_SERVER, ClientID);
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
m_aClients[ClientID].m_LastAuthed = AUTHED_NO;
}
}
}
else if(Msg == NETMSG_RCON_AUTH)
{
const char *pPw;
Unpacker.GetString(); // login name, not used
pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() == 0)
{
if(g_Config.m_SvRconPassword[0] == 0 && g_Config.m_SvRconModPassword[0] == 0)
{
SendRconLine(ClientID, "No rcon password set on server. Set sv_rcon_password and/or sv_rcon_mod_password to enable the remote console.");
}
else if(g_Config.m_SvRconPassword[0] && str_comp(pPw, g_Config.m_SvRconPassword) == 0)
{
m_aClients[ClientID].m_LastAuthed = AUTHED_ADMIN;
if(m_aClients[ClientID].m_Authed != AUTHED_ADMIN)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(1); //authed
Msg.AddInt(1); //cmdlist
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
m_aClients[ClientID].m_Authed = AUTHED_ADMIN;
int SendRconCmds = Unpacker.GetInt();
if(Unpacker.Error() == 0 && SendRconCmds)
m_aClients[ClientID].m_pRconCmdToSend = Console()->FirstCommandInfo(IConsole::ACCESS_LEVEL_ADMIN, CFGFLAG_SERVER);
SendRconLine(ClientID, "Admin authentication successful. Full remote console access granted.");
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed (admin)", ClientID);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// DDRace
GameServer()->OnSetAuthed(ClientID, AUTHED_ADMIN);
}
}
else if(g_Config.m_SvRconModPassword[0] && str_comp(pPw, g_Config.m_SvRconModPassword) == 0)
{
m_aClients[ClientID].m_LastAuthed = AUTHED_MOD;
if(m_aClients[ClientID].m_Authed != AUTHED_MOD)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(1); //authed
Msg.AddInt(1); //cmdlist
SendMsgEx(&Msg, MSGFLAG_VITAL, ClientID, true);
m_aClients[ClientID].m_Authed = AUTHED_MOD;
int SendRconCmds = Unpacker.GetInt();
if(Unpacker.Error() == 0 && SendRconCmds)
m_aClients[ClientID].m_pRconCmdToSend = Console()->FirstCommandInfo(IConsole::ACCESS_LEVEL_MOD, CFGFLAG_SERVER);
SendRconLine(ClientID, "Moderator authentication successful. Limited remote console access granted.");
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed (moderator)", ClientID);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// DDRace
GameServer()->OnSetAuthed(ClientID, AUTHED_MOD);
}
}
else if(g_Config.m_SvRconMaxTries)
{
m_aClients[ClientID].m_AuthTries++;
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientID].m_AuthTries, g_Config.m_SvRconMaxTries);
SendRconLine(ClientID, aBuf);
if(m_aClients[ClientID].m_AuthTries >= g_Config.m_SvRconMaxTries)
{
if(!g_Config.m_SvRconBantime)
m_NetServer.Drop(ClientID, "Too many remote console authentication tries");
else
m_ServerBan.BanAddr(m_NetServer.ClientAddr(ClientID), g_Config.m_SvRconBantime*60, "Too many remote console authentication tries");
}
}
else
{
SendRconLine(ClientID, "Wrong password.");
}
}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY);
SendMsgEx(&Msg, 0, ClientID, true);
}
else
{
if(g_Config.m_Debug)
{
char aHex[] = "0123456789ABCDEF";
char aBuf[512];
for(int b = 0; b < pPacket->m_DataSize && b < 32; b++)
{
aBuf[b*3] = aHex[((const unsigned char *)pPacket->m_pData)[b]>>4];
aBuf[b*3+1] = aHex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
aBuf[b*3+2] = ' ';
aBuf[b*3+3] = 0;
}
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientID=%d msg=%d data_size=%d", ClientID, Msg, pPacket->m_DataSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBufMsg);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
}
else
{
// game message
if(m_aClients[ClientID].m_State >= CClient::STATE_READY)
GameServer()->OnMessage(Msg, &Unpacker, ClientID);
}
}
void CServer::SendServerInfo(const NETADDR *pAddr, int Token, bool Extended, int Offset)
{
CNetChunk Packet;
CPacker p;
char aBuf[128];
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
p.Reset();
if(Extended)
p.AddRaw(SERVERBROWSE_INFO64, sizeof(SERVERBROWSE_INFO64));
else
p.AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
str_format(aBuf, sizeof(aBuf), "%d", Token);
p.AddString(aBuf, 6);
p.AddString(GameServer()->Version(), 32);
if (Extended)
{
p.AddString(g_Config.m_SvName, 256);
}
else
{
if (m_NetServer.MaxClients() <= VANILLA_MAX_CLIENTS)
p.AddString(g_Config.m_SvName, 64);
else
{
str_format(aBuf, sizeof(aBuf), "%s [%d/%d]", g_Config.m_SvName, ClientCount, m_NetServer.MaxClients());
p.AddString(aBuf, 64);
}
}
p.AddString(GetMapName(), 32);
// gametype
p.AddString(GameServer()->GameType(), 16);
// flags
int i = 0;
if(g_Config.m_Password[0]) // password set
i |= SERVER_FLAG_PASSWORD;
str_format(aBuf, sizeof(aBuf), "%d", i);
p.AddString(aBuf, 2);
int MaxClients = m_NetServer.MaxClients();
if (!Extended)
{
if (ClientCount >= VANILLA_MAX_CLIENTS)
{
if (ClientCount < MaxClients)
ClientCount = VANILLA_MAX_CLIENTS - 1;
else
ClientCount = VANILLA_MAX_CLIENTS;
}
if (MaxClients > VANILLA_MAX_CLIENTS) MaxClients = VANILLA_MAX_CLIENTS;
}
if (PlayerCount > ClientCount)
PlayerCount = ClientCount;
str_format(aBuf, sizeof(aBuf), "%d", PlayerCount); p.AddString(aBuf, 3); // num players
str_format(aBuf, sizeof(aBuf), "%d", MaxClients-g_Config.m_SvSpectatorSlots); p.AddString(aBuf, 3); // max players
str_format(aBuf, sizeof(aBuf), "%d", ClientCount); p.AddString(aBuf, 3); // num clients
str_format(aBuf, sizeof(aBuf), "%d", MaxClients); p.AddString(aBuf, 3); // max clients
if (Extended)
p.AddInt(Offset);
int ClientsPerPacket = Extended ? 24 : VANILLA_MAX_CLIENTS;
int Skip = Offset;
int Take = ClientsPerPacket;
for(i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if (Skip-- > 0)
continue;
if (--Take < 0)
break;
p.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
p.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Country); p.AddString(aBuf, 6); // client country
str_format(aBuf, sizeof(aBuf), "%d", m_aClients[i].m_Score); p.AddString(aBuf, 6); // client score
str_format(aBuf, sizeof(aBuf), "%d", GameServer()->IsClientPlayer(i)?1:0); p.AddString(aBuf, 2); // is player?
}
}
Packet.m_ClientID = -1;
Packet.m_Address = *pAddr;
Packet.m_Flags = NETSENDFLAG_CONNLESS;
Packet.m_DataSize = p.Size();
Packet.m_pData = p.Data();
m_NetServer.Send(&Packet);
if (Extended && Take < 0)
SendServerInfo(pAddr, Token, Extended, Offset + ClientsPerPacket);
}
void CServer::UpdateServerInfo()
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
SendServerInfo(m_NetServer.ClientAddr(i), -1, true);
SendServerInfo(m_NetServer.ClientAddr(i), -1, false);
}
}
}
void CServer::PumpNetwork()
{
CNetChunk Packet;
m_NetServer.Update();
// process packets
while(m_NetServer.Recv(&Packet))
{
if(Packet.m_ClientID == -1)
{
// stateless
if(!m_Register.RegisterProcessPacket(&Packet))
{
if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)]);
}
else if(Packet.m_DataSize == sizeof(SERVERBROWSE_GETINFO64)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO64, sizeof(SERVERBROWSE_GETINFO64)) == 0)
{
SendServerInfo(&Packet.m_Address, ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO64)], true);
}
}
}
else
ProcessClientPacket(&Packet);
}
if(g_Config.m_SvFastDownload)
{
for (int i=0;i m_CurrentMapSize)
continue;
if(Offset+ChunkSize >= m_CurrentMapSize)
{
ChunkSize = m_CurrentMapSize-Offset;
Last = 1;
}
CMsgPacker Msg(NETMSG_MAP_DATA);
Msg.AddInt(Last);
Msg.AddInt(m_CurrentMapCrc);
Msg.AddInt(Chunk);
Msg.AddInt(ChunkSize);
Msg.AddRaw(&m_pCurrentMapData[Offset], ChunkSize);
SendMsgEx(&Msg, MSGFLAG_FLUSH, i, true);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "sending chunk %d with size %d", Chunk, ChunkSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
}
m_ServerBan.Update();
m_Econ.Update();
}
char *CServer::GetMapName()
{
// get the name of the map without his path
char *pMapShortName = &g_Config.m_SvMap[0];
for(int i = 0; i < str_length(g_Config.m_SvMap)-1; i++)
{
if(g_Config.m_SvMap[i] == '/' || g_Config.m_SvMap[i] == '\\')
pMapShortName = &g_Config.m_SvMap[i+1];
}
return pMapShortName;
}
int CServer::LoadMap(const char *pMapName)
{
//DATAFILE *df;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
/*df = datafile_load(buf);
if(!df)
return 0;*/
// check for valid standard map
if(!m_MapChecker.ReadAndValidateMap(Storage(), aBuf, IStorage::TYPE_ALL))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mapchecker", "invalid standard map");
return 0;
}
if(!m_pMap->Load(aBuf))
return 0;
// stop recording when we change map
for(int i = 0; i < MAX_CLIENTS+1; i++)
{
m_aDemoRecorder[i].Stop();
// remove tmp demos
if(i < MAX_CLIENTS)
{
char aPath[256];
str_format(aPath, sizeof(aPath), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, i);
Storage()->RemoveFile(aPath, IStorage::TYPE_SAVE);
}
}
// reinit snapshot ids
m_IDPool.TimeoutIDs();
// get the crc of the map
m_CurrentMapCrc = m_pMap->Crc();
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "%s crc is %08x", aBuf, m_CurrentMapCrc);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBufMsg);
str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
//map_set(df);
// load complete map into memory for download
{
IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ, IStorage::TYPE_ALL);
m_CurrentMapSize = (unsigned int)io_length(File);
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
m_pCurrentMapData = (unsigned char *)mem_alloc(m_CurrentMapSize, 1);
io_read(File, m_pCurrentMapData, m_CurrentMapSize);
io_close(File);
}
for(int i=0; iRegisterPrintCallback(g_Config.m_ConsoleOutputLevel, SendRconLineAuthed, this);
// load map
if(!LoadMap(g_Config.m_SvMap))
{
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
return -1;
}
// start server
NETADDR BindAddr;
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
{
// sweet!
BindAddr.type = NETTYPE_ALL;
BindAddr.port = g_Config.m_SvPort;
}
else
{
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NETTYPE_ALL;
BindAddr.port = g_Config.m_SvPort;
}
if(!m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0))
{
dbg_msg("server", "couldn't open socket. port %d might already be in use", g_Config.m_SvPort);
return -1;
}
m_NetServer.SetCallbacks(NewClientCallback, DelClientCallback, this);
m_Econ.Init(Console(), &m_ServerBan);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "server name is '%s'", g_Config.m_SvName);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
GameServer()->OnInit();
str_format(aBuf, sizeof(aBuf), "version %s", GameServer()->NetVersion());
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// process pending commands
m_pConsole->StoreCommands(false);
if(m_GeneratedRconPassword)
{
dbg_msg("server", "+-------------------------+");
dbg_msg("server", "| rcon password: '%s' |", g_Config.m_SvRconPassword);
dbg_msg("server", "+-------------------------+");
}
// start game
{
bool NonActive = false;
m_Lastheartbeat = 0;
m_GameStartTime = time_get();
if(g_Config.m_Debug)
{
str_format(aBuf, sizeof(aBuf), "baseline memory usage %dk", mem_stats()->allocated/1024);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
while(m_RunServer)
{
if(NonActive)
PumpNetwork();
set_new_tick();
int64 t = time_get();
int NewTicks = 0;
// load new map TODO: don't poll this
if(str_comp(g_Config.m_SvMap, m_aCurrentMap) != 0 || m_MapReload)
{
m_MapReload = 0;
// load map
if(LoadMap(g_Config.m_SvMap))
{
// new map loaded
GameServer()->OnShutdown();
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State <= CClient::STATE_AUTH)
continue;
SendMap(c);
m_aClients[c].Reset();
m_aClients[c].m_State = CClient::STATE_CONNECTING;
}
m_GameStartTime = time_get();
m_CurrentGameTick = 0;
Kernel()->ReregisterInterface(GameServer());
GameServer()->OnInit();
UpdateServerInfo();
}
else
{
str_format(aBuf, sizeof(aBuf), "failed to load map. mapname='%s'", g_Config.m_SvMap);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
str_copy(g_Config.m_SvMap, m_aCurrentMap, sizeof(g_Config.m_SvMap));
}
}
while(t > TickStartTime(m_CurrentGameTick+1))
{
m_CurrentGameTick++;
NewTicks++;
// apply new input
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State != CClient::STATE_INGAME)
continue;
for(int i = 0; i < 200; i++)
{
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick())
{
GameServer()->OnClientPredictedInput(c, m_aClients[c].m_aInputs[i].m_aData);
break;
}
}
}
GameServer()->OnTick();
}
// snap game
if(NewTicks)
{
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
DoSnapshot();
UpdateClientRconCommands();
}
// master server stuff
m_Register.RegisterUpdate(m_NetServer.NetType());
if(!NonActive)
PumpNetwork();
NonActive = true;
for(int c = 0; c < MAX_CLIENTS; c++)
if(m_aClients[c].m_State != CClient::STATE_EMPTY)
NonActive = false;
// wait for incoming data
if (NonActive)
{
if(g_Config.m_SvShutdownWhenEmpty)
m_RunServer = false;
else
net_socket_read_wait(m_NetServer.Socket(), 1000000);
}
else
{
set_new_tick();
int64 t = time_get();
int x = (TickStartTime(m_CurrentGameTick+1) - t) * 1000000 / time_freq() + 1;
if(x > 0)
{
net_socket_read_wait(m_NetServer.Socket(), x);
}
}
}
}
// disconnect all clients on shutdown
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(i, "Server shutdown");
m_Econ.Shutdown();
}
GameServer()->OnShutdown();
m_pMap->Unload();
if(m_pCurrentMapData)
mem_free(m_pCurrentMapData);
return 0;
}
void CServer::ConTestingCommands(CConsole::IResult *pResult, void *pUser)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Value: %d", g_Config.m_SvTestingCommands);
((CConsole*)pUser)->Print(CConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
}
void CServer::ConRescue(CConsole::IResult *pResult, void *pUser)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Value: %d", g_Config.m_SvRescue);
((CConsole*)pUser)->Print(CConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
}
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
{
if(pResult->NumArguments() > 1)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Kicked (%s)", pResult->GetString(1));
((CServer *)pUser)->Kick(pResult->GetInteger(0), aBuf);
}
else
((CServer *)pUser)->Kick(pResult->GetInteger(0), "Kicked by console");
}
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
char aBuf[1024];
char aAddrStr[NETADDR_MAXSTRSIZE];
CServer* pThis = static_cast(pUser);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY)
{
net_addr_str(pThis->m_NetServer.ClientAddr(i), aAddrStr, sizeof(aAddrStr), true);
if(pThis->m_aClients[i].m_State == CClient::STATE_INGAME)
{
const char *pAuthStr = pThis->m_aClients[i].m_Authed == CServer::AUTHED_ADMIN ? "(Admin)" :
pThis->m_aClients[i].m_Authed == CServer::AUTHED_MOD ? "(Mod)" : "";
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s name='%s' score=%d client=%d %s", i, aAddrStr,
pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_Score, ((CGameContext *)(pThis->GameServer()))->m_apPlayers[i]->m_ClientVersion, pAuthStr);
}
else
str_format(aBuf, sizeof(aBuf), "id=%d addr=%s connecting", i, aAddrStr);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "Server", aBuf);
}
}
}
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_RunServer = 0;
}
void CServer::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_SvAutoDemoRecord)
{
m_aDemoRecorder[MAX_CLIENTS].Stop();
char aFilename[128];
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", "auto/autorecord", aDate);
m_aDemoRecorder[MAX_CLIENTS].Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_CurrentMapCrc, "server");
if(g_Config.m_SvAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/server", "autorecord", ".demo", g_Config.m_SvAutoDemoMax);
}
}
}
bool CServer::DemoRecorder_IsRecording()
{
return m_aDemoRecorder[MAX_CLIENTS].IsRecording();
}
void CServer::SaveDemo(int ClientID, float Time)
{
if(IsRecording(ClientID))
{
m_aDemoRecorder[ClientID].Stop(true);
// rename the demo
char aOldFilename[256];
char aNewFilename[256];
str_format(aOldFilename, sizeof(aOldFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
str_format(aNewFilename, sizeof(aNewFilename), "demos/%s_%s_%5.2f.demo", m_aCurrentMap, m_aClients[ClientID].m_aName, Time);
Storage()->RenameFile(aOldFilename, aNewFilename, IStorage::TYPE_SAVE);
}
}
void CServer::StartRecord(int ClientID)
{
if(g_Config.m_SvPlayerDemoRecord)
{
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
m_aDemoRecorder[ClientID].Start(Storage(), Console(), aFilename, GameServer()->NetVersion(), m_aCurrentMap, m_CurrentMapCrc, "client", m_CurrentMapSize, m_pCurrentMapData);
}
}
void CServer::StopRecord(int ClientID)
{
if(IsRecording(ClientID))
{
m_aDemoRecorder[ClientID].Stop();
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
Storage()->RemoveFile(aFilename, IStorage::TYPE_SAVE);
}
}
bool CServer::IsRecording(int ClientID)
{
return m_aDemoRecorder[ClientID].IsRecording();
}
void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
{
CServer* pServer = (CServer *)pUser;
char aFilename[128];
if(pResult->NumArguments())
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
else
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/demo_%s.demo", aDate);
}
pServer->m_aDemoRecorder[MAX_CLIENTS].Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, pServer->m_CurrentMapCrc, "server");
}
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_aDemoRecorder[MAX_CLIENTS].Stop();
}
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_MapReload = 1;
}
void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->m_RconClientID >= 0 && pServer->m_RconClientID < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
pServer->SendMsgEx(&Msg, MSGFLAG_VITAL, pServer->m_RconClientID, true);
pServer->m_aClients[pServer->m_RconClientID].m_Authed = AUTHED_NO;
pServer->m_aClients[pServer->m_RconClientID].m_LastAuthed = AUTHED_NO;
pServer->m_aClients[pServer->m_RconClientID].m_AuthTries = 0;
pServer->m_aClients[pServer->m_RconClientID].m_pRconCmdToSend = 0;
pServer->SendRconLine(pServer->m_RconClientID, "Logout successful.");
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "ClientID=%d logged out", pServer->m_RconClientID);
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->UpdateServerInfo();
}
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0));
}
void CServer::ConchainModCommandUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
if(pResult->NumArguments() == 2)
{
CServer *pThis = static_cast(pUserData);
const IConsole::CCommandInfo *pInfo = pThis->Console()->GetCommandInfo(pResult->GetString(0), CFGFLAG_SERVER, false);
int OldAccessLevel = 0;
if(pInfo)
OldAccessLevel = pInfo->GetAccessLevel();
pfnCallback(pResult, pCallbackUserData);
if(pInfo && OldAccessLevel != pInfo->GetAccessLevel())
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(pThis->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY || pThis->m_aClients[i].m_Authed != CServer::AUTHED_MOD ||
(pThis->m_aClients[i].m_pRconCmdToSend && str_comp(pResult->GetString(0), pThis->m_aClients[i].m_pRconCmdToSend->m_pName) >= 0))
continue;
if(OldAccessLevel == IConsole::ACCESS_LEVEL_ADMIN)
pThis->SendRconCmdAdd(pInfo, i);
else
pThis->SendRconCmdRem(pInfo, i);
}
}
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pThis = static_cast(pUserData);
pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0));
}
}
void CServer::ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pServer = (CServer *)pUserData;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pServer->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(pServer->m_aClients[i].m_Authed == AUTHED_ADMIN)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
pServer->SendMsgEx(&Msg, MSGFLAG_VITAL, i, true);
pServer->m_aClients[i].m_Authed = AUTHED_NO;
pServer->m_aClients[i].m_LastAuthed = AUTHED_NO;
pServer->m_aClients[i].m_AuthTries = 0;
pServer->m_aClients[i].m_pRconCmdToSend = 0;
pServer->SendRconLine(i, "Logged out by password change.");
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "ClientID=%d logged out by password change", i);
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
}
}
void CServer::ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pServer = (CServer *)pUserData;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pServer->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(pServer->m_aClients[i].m_Authed == AUTHED_MOD)
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
pServer->SendMsgEx(&Msg, MSGFLAG_VITAL, i, true);
pServer->m_aClients[i].m_Authed = AUTHED_NO;
pServer->m_aClients[i].m_LastAuthed = AUTHED_NO;
pServer->m_aClients[i].m_AuthTries = 0;
pServer->m_aClients[i].m_pRconCmdToSend = 0;
pServer->SendRconLine(i, "Logged out by password change.");
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "ClientID=%d logged out by password change", i);
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
}
}
void CServer::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface();
m_pGameServer = Kernel()->RequestInterface();
m_pMap = Kernel()->RequestInterface();
m_pStorage = Kernel()->RequestInterface();
// register console commands
Console()->Register("kick", "i?r", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
Console()->Register("status", "", CFGFLAG_SERVER, ConStatus, this, "List players");
Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
Console()->Register("logout", "", CFGFLAG_SERVER, ConLogout, this, "Logout of rcon");
Console()->Register("record", "?s", CFGFLAG_SERVER|CFGFLAG_STORE, ConRecord, this, "Record to a file");
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "Stop recording");
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
Console()->Chain("password", ConchainSpecialInfoupdate, this);
Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
Console()->Chain("mod_command", ConchainModCommandUpdate, this);
Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
Console()->Chain("sv_rcon_password", ConchainRconPasswordChange, this);
Console()->Chain("sv_rcon_mod_password", ConchainRconModPasswordChange, this);
// register console commands in sub parts
m_ServerBan.InitServerBan(Console(), Storage(), this);
m_pGameServer->OnConsoleInit();
}
int CServer::SnapNewID()
{
return m_IDPool.NewID();
}
void CServer::SnapFreeID(int ID)
{
m_IDPool.FreeID(ID);
}
void *CServer::SnapNewItem(int Type, int ID, int Size)
{
dbg_assert(Type >= 0 && Type <=0xffff, "incorrect type");
dbg_assert(ID >= 0 && ID <=0xffff, "incorrect id");
return ID < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, ID, Size);
}
void CServer::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
static CServer *CreateServer() { return new CServer(); }
int main(int argc, const char **argv) // ignore_convention
{
#if !defined(CONF_PLATFORM_MACOSX) && !defined(FUZZING)
dbg_enable_threaded();
#endif
#if defined(CONF_FAMILY_WINDOWS)
for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
break;
}
}
#endif
if(secure_random_init() != 0)
{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
CServer *pServer = CreateServer();
IKernel *pKernel = IKernel::Create();
// create the components
IEngine *pEngine = CreateEngine("Teeworlds");
IEngineMap *pEngineMap = CreateEngineMap();
IGameServer *pGameServer = CreateGameServer();
IConsole *pConsole = CreateConsole(CFGFLAG_SERVER|CFGFLAG_ECON);
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_SERVER, argc, argv); // ignore_convention
IConfig *pConfig = CreateConfig();
pServer->InitRegister(&pServer->m_NetServer, pEngineMasterServer, pConsole);
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pServer); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMap)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMap));
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pGameServer);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMasterServer)); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast(pEngineMasterServer));
if(RegisterFail)
return -1;
}
pEngine->Init();
pConfig->Init();
pEngineMasterServer->Init();
pEngineMasterServer->Load();
// register all console commands
pServer->RegisterCommands();
// execute autoexec file
pConsole->ExecuteFile("autoexec.cfg");
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
pConsole->Register("sv_test_cmds", "", CFGFLAG_SERVER, CServer::ConTestingCommands, pConsole, "Turns testing commands aka cheats on/off");
pConsole->Register("sv_rescue", "", CFGFLAG_SERVER, CServer::ConRescue, pConsole, "Allow /rescue command so players can teleport themselves out of freeze");
// restore empty config strings to their defaults
pConfig->RestoreStrings();
pEngine->InitLogfile();
#if defined(CONF_FAMILY_UNIX)
FifoConsole *fifoConsole = new FifoConsole(pConsole, g_Config.m_SvInputFifo, CFGFLAG_SERVER);
#endif
pServer->InitRconPasswordIfEmpty();
// run the server
dbg_msg("server", "starting...");
pServer->Run();
// free
#if defined(CONF_FAMILY_UNIX)
delete fifoConsole;
#endif
delete pServer;
delete pKernel;
delete pEngineMap;
delete pGameServer;
delete pConsole;
delete pEngineMasterServer;
delete pStorage;
delete pConfig;
return 0;
}
// DDRace
void CServer::GetClientAddr(int ClientID, NETADDR *pAddr)
{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME) {
*pAddr = *m_NetServer.ClientAddr(ClientID);
}
}
char *CServer::GetAnnouncementLine(char const *pFileName)
{
IOHANDLE File = m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
std::vector v;
char *pLine;
CLineReader *lr = new CLineReader();
lr->Init(File);
while((pLine = lr->Get()))
if(str_length(pLine))
if(pLine[0]!='#')
v.push_back(pLine);
if(v.size() == 1)
{
m_AnnouncementLastLine = 0;
}
else if(!g_Config.m_SvAnnouncementRandom)
{
if(m_AnnouncementLastLine >= v.size())
m_AnnouncementLastLine %= v.size();
}
else
{
unsigned Rand;
do
Rand = rand() % v.size();
while(Rand == m_AnnouncementLastLine);
m_AnnouncementLastLine = Rand;
}
return v[m_AnnouncementLastLine];
}
return 0;
}
int* CServer::GetIdMap(int ClientID)
{
return (int*)(IdMap + VANILLA_MAX_CLIENTS * ClientID);
}