/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include // sort TODO: remove this #include #include #include #include #include #include #include #include #include #include #include #include #include #include "serverbrowser.h" class SortWrap { typedef bool (CServerBrowser::CServerFilter::*SortFunc)(int, int) const; SortFunc m_pfnSort; CServerBrowser::CServerFilter *m_pThis; public: SortWrap(CServerBrowser::CServerFilter *t, SortFunc f) : m_pfnSort(f), m_pThis(t) {} bool operator()(int a, int b) { return (g_Config.m_BrSortOrder ? (m_pThis->*m_pfnSort)(b, a) : (m_pThis->*m_pfnSort)(a, b)); } }; CServerBrowser::CServerBrowser() { m_pMasterServer = 0; // favorites m_NumFavoriteServers = 0; m_FavLookup.m_LookupCount = 0; m_FavLookup.m_Active = false; // mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp)); m_pFirstReqServer = 0; // request list m_pLastReqServer = 0; m_NumRequests = 0; m_NeedRefresh = 0; m_NumServers = 0; m_NumServerCapacity = 0; m_NumPlayers = 0; // the token is to keep server refresh separated from each other m_CurrentLanToken = 1; m_ServerlistType = 0; m_BroadcastTime = 0; } int CServerBrowser::AddFilter(int SortHash, int Ping, int Country, const char* pGametype, const char* pServerAddress) { CServerFilter Filter; Filter.m_SortHash = SortHash; Filter.m_Ping = Ping; Filter.m_Country = Country; str_copy(Filter.m_aGametype, pGametype, sizeof(Filter.m_aGametype)); str_copy(Filter.m_aServerAddress, pServerAddress, sizeof(Filter.m_aServerAddress)); Filter.m_pSortedServerlist = 0; Filter.m_NumSortedServers = 0; Filter.m_NumSortedServersCapacity = 0; Filter.m_NumPlayers = 0; Filter.m_pServerBrowser = this; m_lFilters.add(Filter); return m_lFilters.size()-1; } void CServerBrowser::GetFilter(int Index, int *pSortHash, int *pPing, int *pCountry, char* pGametype, char* pServerAddress) { CServerFilter *pFilter = &m_lFilters[Index]; *pSortHash = pFilter->m_SortHash; *pPing = pFilter->m_Ping; *pCountry = pFilter->m_Country; str_copy(pGametype, pFilter->m_aGametype, sizeof(pFilter->m_aGametype)); str_copy(pServerAddress, pFilter->m_aServerAddress, sizeof(pFilter->m_aServerAddress)); } void CServerBrowser::SetFilter(int Index, int SortHash, int Ping, int Country, const char* pGametype, const char* pServerAddress) { CServerFilter *pFilter = &m_lFilters[Index]; pFilter->m_SortHash = SortHash; pFilter->m_Ping = Ping; pFilter->m_Country = Country; str_copy(pFilter->m_aGametype, pGametype, sizeof(pFilter->m_aGametype)); str_copy(pFilter->m_aServerAddress, pServerAddress, sizeof(pFilter->m_aServerAddress)); pFilter->m_pServerBrowser->Update(true); } void CServerBrowser::RemoveFilter(int Index) { m_lFilters.remove_index(Index); } void CServerBrowser::SetBaseInfo(class CNetClient *pClient, const char *pNetVersion) { m_pNetClient = pClient; str_copy(m_aNetVersion, pNetVersion, sizeof(m_aNetVersion)); m_pMasterServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); m_pEngine = Kernel()->RequestInterface(); m_pFriends = Kernel()->RequestInterface(); IConfig *pConfig = Kernel()->RequestInterface(); if(pConfig) pConfig->RegisterCallback(ConfigSaveCallback, this); m_pConsole->Register("add_favorite", "s", CFGFLAG_CLIENT, ConAddFavorite, this, "Add a server as a favorite"); m_pConsole->Register("remove_favorite", "s", CFGFLAG_CLIENT, ConRemoveFavorite, this, "Remove a server from favorites"); } const CServerInfo *CServerBrowser::SortedGet(int FilterIndex, int Index) const { if(Index < 0 || Index >= m_lFilters[FilterIndex].m_NumSortedServers) return 0; return &m_ppServerlist[m_lFilters[FilterIndex].m_pSortedServerlist[Index]]->m_Info; } const void *CServerBrowser::GetID(int FilterIndex, int Index) const { return &m_lFilters[FilterIndex].m_pSortedServerlist[Index]; } CServerBrowser::CServerFilter::~CServerFilter() { mem_free(m_pSortedServerlist); } bool CServerBrowser::CServerFilter::SortCompareName(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; // make sure empty entries are listed last return (a->m_InfoState == CServerEntry::STATE_READY && b->m_InfoState == CServerEntry::STATE_READY) || (a->m_InfoState != CServerEntry::STATE_READY && b->m_InfoState != CServerEntry::STATE_READY) ? str_comp_nocase(a->m_Info.m_aName, b->m_Info.m_aName) < 0 : a->m_InfoState == CServerEntry::STATE_READY; } bool CServerBrowser::CServerFilter::SortCompareMap(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; int Result = str_comp_nocase(a->m_Info.m_aMap, b->m_Info.m_aMap); return Result < 0 || (Result == 0 && (a->m_Info.m_Flags&FLAG_PURE) && !(b->m_Info.m_Flags&FLAG_PURE)); } bool CServerBrowser::CServerFilter::SortComparePing(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; return a->m_Info.m_Latency < b->m_Info.m_Latency || (a->m_Info.m_Latency == b->m_Info.m_Latency && (a->m_Info.m_Flags&FLAG_PURE) && !(b->m_Info.m_Flags&FLAG_PURE)); } bool CServerBrowser::CServerFilter::SortCompareGametype(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; return str_comp_nocase(a->m_Info.m_aGameType, b->m_Info.m_aGameType) < 0; } bool CServerBrowser::CServerFilter::SortCompareNumPlayers(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; return a->m_Info.m_NumPlayers < b->m_Info.m_NumPlayers || (a->m_Info.m_NumPlayers == b->m_Info.m_NumPlayers && !(a->m_Info.m_Flags&FLAG_PURE) && (b->m_Info.m_Flags&FLAG_PURE)); } bool CServerBrowser::CServerFilter::SortCompareNumClients(int Index1, int Index2) const { CServerEntry *a = m_pServerBrowser->m_ppServerlist[Index1]; CServerEntry *b = m_pServerBrowser->m_ppServerlist[Index2]; return a->m_Info.m_NumClients < b->m_Info.m_NumClients || (a->m_Info.m_NumClients == b->m_Info.m_NumClients && !(a->m_Info.m_Flags&FLAG_PURE) && (b->m_Info.m_Flags&FLAG_PURE)); } void CServerBrowser::CServerFilter::Filter() { int NumServers = m_pServerBrowser->m_NumServers; m_NumSortedServers = 0; m_NumPlayers = 0; // allocate the sorted list if(m_NumSortedServersCapacity < NumServers) { if(m_pSortedServerlist) mem_free(m_pSortedServerlist); m_NumSortedServersCapacity = max(1000, NumServers+NumServers/2); m_pSortedServerlist = (int *)mem_alloc(m_NumSortedServersCapacity*sizeof(int), 1); } // filter the servers for(int i = 0; i < NumServers; i++) { int Filtered = 0; if(m_SortHash&FILTER_EMPTY && ((m_SortHash&FILTER_SPECTATORS && m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumPlayers == 0) || m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumClients == 0)) Filtered = 1; else if(m_SortHash&FILTER_FULL && ((m_SortHash&FILTER_SPECTATORS && m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumPlayers == m_pServerBrowser->m_ppServerlist[i]->m_Info.m_MaxPlayers) || m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumClients == m_pServerBrowser->m_ppServerlist[i]->m_Info.m_MaxClients)) Filtered = 1; else if(m_SortHash&FILTER_PW && m_pServerBrowser->m_ppServerlist[i]->m_Info.m_Flags&FLAG_PASSWORD) Filtered = 1; else if(m_SortHash&FILTER_FAVORITE && !m_pServerBrowser->m_ppServerlist[i]->m_Info.m_Favorite) Filtered = 1; else if(m_SortHash&FILTER_PURE && !(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_Flags&FLAG_PURE)) Filtered = 1; else if(m_SortHash&FILTER_PURE_MAP && !(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_Flags&FLAG_PUREMAP)) Filtered = 1; else if(m_SortHash&FILTER_PING && m_Ping < m_pServerBrowser->m_ppServerlist[i]->m_Info.m_Latency) Filtered = 1; else if(m_SortHash&FILTER_COMPAT_VERSION && str_comp_num(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aVersion, m_pServerBrowser->m_aNetVersion, 3) != 0) Filtered = 1; else if(m_aServerAddress[0] && !str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aAddress, m_aServerAddress)) Filtered = 1; else if(m_SortHash&FILTER_GAMETYPE_STRICT && m_aGametype[0] && str_comp_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aGameType, m_aGametype)) Filtered = 1; else if(!(m_SortHash&FILTER_GAMETYPE_STRICT) && m_aGametype[0] && !str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aGameType, m_aGametype)) Filtered = 1; else { if(m_SortHash&FILTER_COUNTRY) { Filtered = 1; // match against player country for(int p = 0; p < m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumClients; p++) { if(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_Country == m_Country) { Filtered = 0; break; } } } if(!Filtered && g_Config.m_BrFilterString[0] != 0) { int MatchFound = 0; m_pServerBrowser->m_ppServerlist[i]->m_Info.m_QuickSearchHit = 0; // match against server name if(str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aName, g_Config.m_BrFilterString)) { MatchFound = 1; m_pServerBrowser->m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_SERVERNAME; } // match against players for(int p = 0; p < m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumClients; p++) { if(str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_aName, g_Config.m_BrFilterString) || str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_aClan, g_Config.m_BrFilterString)) { MatchFound = 1; m_pServerBrowser->m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_PLAYER; break; } } // match against map if(str_find_nocase(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aMap, g_Config.m_BrFilterString)) { MatchFound = 1; m_pServerBrowser->m_ppServerlist[i]->m_Info.m_QuickSearchHit |= IServerBrowser::QUICK_MAPNAME; } if(!MatchFound) Filtered = 1; } } if(Filtered == 0) { // check for friend m_pServerBrowser->m_ppServerlist[i]->m_Info.m_FriendState = IFriends::FRIEND_NO; for(int p = 0; p < m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumClients; p++) { m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_FriendState = m_pServerBrowser->m_pFriends->GetFriendState(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_aName, m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_aClan); m_pServerBrowser->m_ppServerlist[i]->m_Info.m_FriendState = max(m_pServerBrowser->m_ppServerlist[i]->m_Info.m_FriendState, m_pServerBrowser->m_ppServerlist[i]->m_Info.m_aClients[p].m_FriendState); } if(!(m_SortHash&FILTER_FRIENDS) || m_pServerBrowser->m_ppServerlist[i]->m_Info.m_FriendState != IFriends::FRIEND_NO) { m_pSortedServerlist[m_NumSortedServers++] = i; m_NumPlayers += m_pServerBrowser->m_ppServerlist[i]->m_Info.m_NumPlayers; } } } } int CServerBrowser::CServerFilter::SortHash() const { int i = g_Config.m_BrSort&0xf; i |= g_Config.m_BrSortOrder<<4; if(m_SortHash&FILTER_EMPTY) i |= 1<<5; if(m_SortHash&FILTER_FULL) i |= 1<<6; if(m_SortHash&FILTER_SPECTATORS) i |= 1<<7; if(m_SortHash&FILTER_FRIENDS) i |= 1<<8; if(m_SortHash&FILTER_PW) i |= 1<<9; if(m_SortHash&FILTER_FAVORITE) i |= 1<<10; if(m_SortHash&FILTER_COMPAT_VERSION) i |= 1<<11; if(m_SortHash&FILTER_PURE) i |= 1<<12; if(m_SortHash&FILTER_PURE_MAP) i |= 1<<13; if(m_SortHash&FILTER_GAMETYPE_STRICT) i |= 1<<14; if(m_SortHash&FILTER_COUNTRY) i |= 1<<15; if(m_SortHash&FILTER_PING) i |= 1<<16; return i; } void CServerBrowser::CServerFilter::Sort() { // create filtered list Filter(); // sort switch(g_Config.m_BrSort) { case IServerBrowser::SORT_NAME: std::stable_sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::CServerFilter::SortCompareName)); break; case IServerBrowser::SORT_PING: std::stable_sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::CServerFilter::SortComparePing)); break; case IServerBrowser::SORT_MAP: std::stable_sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::CServerFilter::SortCompareMap)); break; case IServerBrowser::SORT_NUMPLAYERS: std::stable_sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, g_Config.m_BrFilterSpectators ? &CServerBrowser::CServerFilter::SortCompareNumPlayers : &CServerBrowser::CServerFilter::SortCompareNumClients)); break; case IServerBrowser::SORT_GAMETYPE: std::stable_sort(m_pSortedServerlist, m_pSortedServerlist+m_NumSortedServers, SortWrap(this, &CServerBrowser::CServerFilter::SortCompareGametype)); } // set indexes /*for(i = 0; i < m_NumSortedServers; i++) m_ppServerlist[m_pSortedServerlist[i]]->m_Info.m_SortedIndex = i;*/ m_SortHash = SortHash(); } void CServerBrowser::RemoveRequest(CServerEntry *pEntry) { if(pEntry->m_pPrevReq || pEntry->m_pNextReq || m_pFirstReqServer == pEntry) { if(pEntry->m_pPrevReq) pEntry->m_pPrevReq->m_pNextReq = pEntry->m_pNextReq; else m_pFirstReqServer = pEntry->m_pNextReq; if(pEntry->m_pNextReq) pEntry->m_pNextReq->m_pPrevReq = pEntry->m_pPrevReq; else m_pLastReqServer = pEntry->m_pPrevReq; pEntry->m_pPrevReq = 0; pEntry->m_pNextReq = 0; m_NumRequests--; } } inline int AddrHash(const NETADDR *pAddr) { if(pAddr->type==NETTYPE_IPV4) return (pAddr->ip[0]+pAddr->ip[1]+pAddr->ip[2]+pAddr->ip[3])&0xFF; else return (pAddr->ip[0]+pAddr->ip[1]+pAddr->ip[2]+pAddr->ip[3]+pAddr->ip[4]+pAddr->ip[5]+pAddr->ip[6]+pAddr->ip[7]+ pAddr->ip[8]+pAddr->ip[9]+pAddr->ip[10]+pAddr->ip[11]+pAddr->ip[12]+pAddr->ip[13]+pAddr->ip[14]+pAddr->ip[15])&0xFF; } CServerBrowser::CServerEntry *CServerBrowser::Find(const NETADDR &Addr) { CServerEntry *pEntry = m_aServerlistIp[AddrHash(&Addr)]; for(; pEntry; pEntry = pEntry->m_pNextIp) { if(net_addr_comp(&pEntry->m_Addr, &Addr) == 0) return pEntry; } return (CServerEntry*)0; } void CServerBrowser::QueueRequest(CServerEntry *pEntry) { // add it to the list of servers that we should request info from pEntry->m_pPrevReq = m_pLastReqServer; if(m_pLastReqServer) m_pLastReqServer->m_pNextReq = pEntry; else m_pFirstReqServer = pEntry; m_pLastReqServer = pEntry; m_NumRequests++; } void CServerBrowser::SetInfo(CServerEntry *pEntry, const CServerInfo &Info) { int Fav = pEntry->m_Info.m_Favorite; pEntry->m_Info = Info; pEntry->m_Info.m_Flags &= FLAG_PASSWORD; if(str_comp(pEntry->m_Info.m_aGameType, "DM") == 0 || str_comp(pEntry->m_Info.m_aGameType, "TDM") == 0 || str_comp(pEntry->m_Info.m_aGameType, "CTF") == 0 || str_comp(pEntry->m_Info.m_aGameType, "SUR") == 0 || str_comp(pEntry->m_Info.m_aGameType, "LMS") == 0) pEntry->m_Info.m_Flags |= FLAG_PURE; if(str_comp(pEntry->m_Info.m_aMap, "dm1") == 0 || str_comp(pEntry->m_Info.m_aMap, "dm2") == 0 || str_comp(pEntry->m_Info.m_aMap, "dm6") == 0 || str_comp(pEntry->m_Info.m_aMap, "dm7") == 0 || str_comp(pEntry->m_Info.m_aMap, "dm8") == 0 || str_comp(pEntry->m_Info.m_aMap, "dm9") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf1") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf2") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf3") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf4") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf5") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf6") == 0 || str_comp(pEntry->m_Info.m_aMap, "ctf7") == 0) pEntry->m_Info.m_Flags |= FLAG_PUREMAP; pEntry->m_Info.m_Favorite = Fav; pEntry->m_Info.m_NetAddr = pEntry->m_Addr; m_NumPlayers += pEntry->m_Info.m_NumPlayers; pEntry->m_InfoState = CServerEntry::STATE_READY; } CServerBrowser::CServerEntry *CServerBrowser::Add(const NETADDR &Addr) { // create new pEntry CServerEntry *pEntry = (CServerEntry *)m_ServerlistHeap.Allocate(sizeof(CServerEntry)); mem_zero(pEntry, sizeof(CServerEntry)); // set the info pEntry->m_Addr = Addr; pEntry->m_InfoState = CServerEntry::STATE_INVALID; pEntry->m_CurrentToken = rand(); pEntry->m_Info.m_NetAddr = Addr; pEntry->m_Info.m_Latency = 999; net_addr_str(&Addr, pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aAddress), true); str_copy(pEntry->m_Info.m_aName, pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aName)); str_copy(pEntry->m_Info.m_aHostname, pEntry->m_Info.m_aAddress, sizeof(pEntry->m_Info.m_aHostname)); // check if it's a favorite for(int i = 0; i < m_NumFavoriteServers; i++) { if(m_aFavoriteServers[i].m_State >= FAVSTATE_ADDR && net_addr_comp(&Addr, &m_aFavoriteServers[i].m_Addr) == 0) pEntry->m_Info.m_Favorite = 1; } // add to the hash list int Hash = AddrHash(&Addr); pEntry->m_pNextIp = m_aServerlistIp[Hash]; m_aServerlistIp[Hash] = pEntry; if(m_NumServers == m_NumServerCapacity) { if(m_NumServerCapacity == 0) { // alloc start size m_NumServerCapacity = 1000; m_ppServerlist = (CServerEntry **)mem_alloc(m_NumServerCapacity*sizeof(CServerEntry*), 1); } else { // increase size m_NumServerCapacity += 100; CServerEntry **ppNewlist = (CServerEntry **)mem_alloc(m_NumServerCapacity*sizeof(CServerEntry*), 1); mem_copy(ppNewlist, m_ppServerlist, m_NumServers*sizeof(CServerEntry*)); mem_free(m_ppServerlist); m_ppServerlist = ppNewlist; } } // add to list m_ppServerlist[m_NumServers] = pEntry; pEntry->m_Info.m_ServerIndex = m_NumServers; m_NumServers++; return pEntry; } void CServerBrowser::Set(const NETADDR &Addr, int Type, int Token, const CServerInfo *pInfo) { CServerEntry *pEntry = 0; if(Type == SET_MASTER_ADD) { if(m_ServerlistType != IServerBrowser::TYPE_INTERNET) return; if(!Find(Addr)) { pEntry = Add(Addr); QueueRequest(pEntry); } } /*else if(Type == SET_FAV_ADD) { if(m_ServerlistType != IServerBrowser::TYPE_FAVORITES) return; if(!Find(Addr)) { pEntry = Add(Addr); QueueRequest(pEntry); } }*/ else if(Type == SET_TOKEN) { if(m_ServerlistType == IServerBrowser::TYPE_LAN && Token != m_CurrentLanToken) return; pEntry = Find(Addr); if(!pEntry && m_ServerlistType == IServerBrowser::TYPE_LAN) pEntry = Add(Addr); if(pEntry && ((pEntry->m_InfoState == CServerEntry::STATE_PENDING && Token == pEntry->m_CurrentToken) || m_ServerlistType == IServerBrowser::TYPE_LAN)) { SetInfo(pEntry, *pInfo); if(m_ServerlistType == IServerBrowser::TYPE_LAN) pEntry->m_Info.m_Latency = min(static_cast((time_get()-m_BroadcastTime)*1000/time_freq()), 999); else pEntry->m_Info.m_Latency = min(static_cast((time_get()-pEntry->m_RequestTime)*1000/time_freq()), 999); RemoveRequest(pEntry); } } for(int i = 0; i < m_lFilters.size(); i++) m_lFilters[i].Sort(); } void CServerBrowser::Refresh(int Type) { // clear out everything m_ServerlistHeap.Reset(); m_NumServers = 0; m_NumPlayers = 0; for(int i = 0; i < m_lFilters.size(); i++) { m_lFilters[i].m_NumSortedServers = 0; m_lFilters[i].m_NumPlayers = 0; } mem_zero(m_aServerlistIp, sizeof(m_aServerlistIp)); m_pFirstReqServer = 0; m_pLastReqServer = 0; m_NumRequests = 0; // next token m_CurrentLanToken = (m_CurrentLanToken+1)&0xff; // m_ServerlistType = Type; if(Type == IServerBrowser::TYPE_LAN) { CPacker Packer; Packer.Reset(); Packer.AddRaw(SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)); Packer.AddInt(m_CurrentLanToken); /* do the broadcast version */ CNetChunk Packet; mem_zero(&Packet, sizeof(Packet)); Packet.m_ClientID = -1; Packet.m_Address.type = m_pNetClient->NetType()|NETTYPE_LINK_BROADCAST; Packet.m_ClientID = -1; Packet.m_Flags = NETSENDFLAG_CONNLESS|NETSENDFLAG_STATELESS; Packet.m_DataSize = Packer.Size(); Packet.m_pData = Packer.Data(); m_BroadcastTime = time_get(); for(int i = 8303; i <= 8310; i++) { Packet.m_Address.port = i; m_pNetClient->Send(&Packet); } if(g_Config.m_Debug) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "broadcasting for servers"); } else if(Type == IServerBrowser::TYPE_INTERNET) m_NeedRefresh = 1; /*else if(Type == IServerBrowser::TYPE_FAVORITES) { for(int i = 0; i < m_NumFavoriteServers; i++) if(m_aFavoriteServers[i].m_State >= FAVSTATE_ADDR) Set(m_aFavoriteServers[i].m_Addr, SET_FAV_ADD, -1, 0); }*/ } void CServerBrowser::RequestImpl(const NETADDR &Addr, CServerEntry *pEntry) const { if(g_Config.m_Debug) { char aAddrStr[NETADDR_MAXSTRSIZE]; net_addr_str(&Addr, aAddrStr, sizeof(aAddrStr), true); char aBuf[256]; str_format(aBuf, sizeof(aBuf),"requesting server info from %s", aAddrStr); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf); } CPacker Packer; Packer.Reset(); Packer.AddRaw(SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)); Packer.AddInt(pEntry ? pEntry->m_CurrentToken : m_CurrentLanToken); CNetChunk Packet; Packet.m_ClientID = -1; Packet.m_Address = Addr; Packet.m_Flags = NETSENDFLAG_CONNLESS|NETSENDFLAG_STATELESS; Packet.m_DataSize = Packer.Size(); Packet.m_pData = Packer.Data(); m_pNetClient->Send(&Packet); if(pEntry) { pEntry->m_RequestTime = time_get(); pEntry->m_InfoState = CServerEntry::STATE_PENDING; } } void CServerBrowser::Request(const NETADDR &Addr) const { RequestImpl(Addr, 0); } void CServerBrowser::Update(bool ForceResort) { int64 Timeout = time_freq(); int64 Now = time_get(); int Count; CServerEntry *pEntry, *pNext; // do server list requests if(m_NeedRefresh && !m_pMasterServer->IsRefreshing()) { NETADDR Addr; CNetChunk Packet; int i; m_NeedRefresh = 0; mem_zero(&Packet, sizeof(Packet)); Packet.m_ClientID = -1; Packet.m_Flags = NETSENDFLAG_CONNLESS; Packet.m_DataSize = sizeof(SERVERBROWSE_GETLIST); Packet.m_pData = SERVERBROWSE_GETLIST; for(i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++) { if(!m_pMasterServer->IsValid(i)) continue; Addr = m_pMasterServer->GetAddr(i); Packet.m_Address = Addr; m_pNetClient->Send(&Packet); } if(g_Config.m_Debug) m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", "requesting server list"); } // do timeouts pEntry = m_pFirstReqServer; while(1) { if(!pEntry) // no more entries break; pNext = pEntry->m_pNextReq; if(pEntry->m_RequestTime && pEntry->m_RequestTime+Timeout < Now) { // timeout RemoveRequest(pEntry); } pEntry = pNext; } // do timeouts pEntry = m_pFirstReqServer; Count = 0; while(1) { if(!pEntry) // no more entries break; // no more then 10 concurrent requests if(Count == g_Config.m_BrMaxRequests) break; if(pEntry->m_RequestTime == 0) RequestImpl(pEntry->m_Addr, pEntry); Count++; pEntry = pEntry->m_pNextReq; } // update favorites UpdateFavorites(); // check if we need to resort for(int i = 0; i < m_lFilters.size(); i++) { CServerFilter *pFilter = &m_lFilters[i]; if(pFilter->m_SortHash != pFilter->SortHash() || ForceResort) pFilter->Sort(); } } void CServerBrowser::UpdateFavorites() { // check if hostname lookup for favourites is done if(m_FavLookup.m_Active && m_FavLookup.m_HostLookup.m_Job.Status() == CJob::STATE_DONE) { // check if favourite has not been removed in the meanwhile if(m_FavLookup.m_FavoriteIndex != -1) { if(m_FavLookup.m_HostLookup.m_Job.Result() == 0) { CFavoriteServer *pEntry = FindFavoriteByAddr(m_FavLookup.m_HostLookup.m_Addr, 0); if(pEntry) { // address is already in the list -> acquire hostname if existing entry lacks it and drop multiple address entry if(pEntry->m_State != FAVSTATE_HOST) { str_copy(pEntry->m_aHostname, m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_aHostname, sizeof(pEntry->m_aHostname)); pEntry->m_State = FAVSTATE_HOST; dbg_msg("test", "fav aquired hostname, %s", m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_aHostname); } RemoveFavoriteEntry(m_FavLookup.m_FavoriteIndex); dbg_msg("test", "fav removed multiple entry"); } else { // address wasn't in the list yet -> add it (optional check if hostname matches given address -> drop entry on fail) if(m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_State == FAVSTATE_LOOKUP || net_addr_comp(&m_aFavoriteServers[m_NumFavoriteServers].m_Addr, &m_FavLookup.m_HostLookup.m_Addr) == 0) { m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_Addr = m_FavLookup.m_HostLookup.m_Addr; m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_State = FAVSTATE_HOST; CServerEntry *pEntry = Find(m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_Addr); if(pEntry) pEntry->m_Info.m_Favorite = 1; dbg_msg("test", "fav added, %s", m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_aHostname); } else { RemoveFavoriteEntry(m_FavLookup.m_FavoriteIndex); dbg_msg("test", "fav removed entry that failed hostname-address check"); } } } else { // hostname lookup failed if(m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_State == FAVSTATE_LOOKUP) { m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_State = FAVSTATE_INVALID; dbg_msg("test", "fav invalid, %s", m_aFavoriteServers[m_FavLookup.m_FavoriteIndex].m_aHostname); } else { RemoveFavoriteEntry(m_FavLookup.m_FavoriteIndex); dbg_msg("test", "fav removed invalid check-based entry"); } } } m_FavLookup.m_Active = false; } // add hostname lookup for favourites if(m_FavLookup.m_LookupCount > 0 && !m_FavLookup.m_Active) { for(int i = 0; i < m_NumFavoriteServers; i++) { if(m_aFavoriteServers[i].m_State <= FAVSTATE_LOOKUPCHECK) { m_pEngine->HostLookup(&m_FavLookup.m_HostLookup, m_aFavoriteServers[i].m_aHostname, m_pNetClient->NetType()); m_FavLookup.m_FavoriteIndex = i; --m_FavLookup.m_LookupCount; m_FavLookup.m_Active = true; break; } } } } CServerBrowser::CFavoriteServer *CServerBrowser::FindFavoriteByAddr(const NETADDR &Addr, int *Index) { for(int i = 0; i < m_NumFavoriteServers; i++) { if(net_addr_comp(&Addr, &m_aFavoriteServers[i].m_Addr) == 0) { if(Index) *Index = i; return &m_aFavoriteServers[i]; } } return 0; } CServerBrowser::CFavoriteServer *CServerBrowser::FindFavoriteByHostname(const char *pHostname, int *Index) { for(int i = 0; i < m_NumFavoriteServers; i++) { if(str_comp(pHostname, m_aFavoriteServers[i].m_aHostname) == 0) { if(Index) *Index = i; return &m_aFavoriteServers[i]; } } return 0; } void CServerBrowser::RemoveFavoriteEntry(int Index) { mem_move(&m_aFavoriteServers[Index], &m_aFavoriteServers[Index+1], sizeof(CFavoriteServer)*(m_NumFavoriteServers-(Index+1))); m_NumFavoriteServers--; } void CServerBrowser::AddFavoriteEx(const char *pHostname, const NETADDR *pAddr, bool DoCheck) { if(m_NumFavoriteServers == MAX_FAVORITES || FindFavoriteByHostname(pHostname, 0)) return; // check if hostname is a net address string if(net_addr_from_str(&m_aFavoriteServers[m_NumFavoriteServers].m_Addr, pHostname) == 0) { // make sure that we don't already have the server in our list if(FindFavoriteByAddr(m_aFavoriteServers[m_NumFavoriteServers].m_Addr, 0) != 0) return; // check if hostname does not match given address if(DoCheck && net_addr_comp(&m_aFavoriteServers[m_NumFavoriteServers].m_Addr, pAddr) != 0) return; // add the server to the list m_aFavoriteServers[m_NumFavoriteServers].m_State = FAVSTATE_ADDR; CServerEntry *pEntry = Find(m_aFavoriteServers[m_NumFavoriteServers].m_Addr); if(pEntry) pEntry->m_Info.m_Favorite = 1; } else { // prepare for hostname lookup if(DoCheck) { m_aFavoriteServers[m_NumFavoriteServers].m_State = FAVSTATE_LOOKUPCHECK; m_aFavoriteServers[m_NumFavoriteServers].m_Addr = *pAddr; } else m_aFavoriteServers[m_NumFavoriteServers].m_State = FAVSTATE_LOOKUP; ++m_FavLookup.m_LookupCount; } str_copy(m_aFavoriteServers[m_NumFavoriteServers].m_aHostname, pHostname, sizeof(m_aFavoriteServers[m_NumFavoriteServers].m_aHostname)); ++m_NumFavoriteServers; if(g_Config.m_Debug) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "added fav '%s' (%s)", pHostname); m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client_srvbrowse", aBuf); } // refresh servers in all filters where favorites are filtered for(int i = 0; i < m_lFilters.size(); i++) { CServerFilter *pFilter = &m_lFilters[i]; if(pFilter->m_SortHash&FILTER_FAVORITE) pFilter->Sort(); } } void CServerBrowser::RemoveFavoriteEx(const char *pHostname, const NETADDR *pAddr) { // find favorite entry int Index = 0; CFavoriteServer *pFavEntry = FindFavoriteByHostname(pHostname, &Index); if(pFavEntry == 0 && pAddr) pFavEntry = FindFavoriteByAddr(*pAddr, &Index); if(pFavEntry) { if(pFavEntry->m_State >= FAVSTATE_ADDR) { // invalidate favorite state for server entry CServerEntry *pEntry = Find(pFavEntry->m_Addr); if(pEntry) pEntry->m_Info.m_Favorite = 0; } else if(pFavEntry->m_State <= FAVSTATE_LOOKUPCHECK && m_FavLookup.m_FavoriteIndex == Index) { // skip result on favorite hostname lookup m_FavLookup.m_FavoriteIndex = -1; } // remove favorite RemoveFavoriteEntry(Index); if(m_FavLookup.m_FavoriteIndex > Index) --m_FavLookup.m_FavoriteIndex; } // refresh servers in all filters where favorites are filtered for(int i = 0; i < m_lFilters.size(); i++) { CServerFilter *pFilter = &m_lFilters[i]; if(pFilter->m_SortHash&FILTER_FAVORITE) pFilter->Sort(); } } int CServerBrowser::LoadingProgression() const { if(m_NumServers == 0) return 0; int Servers = m_NumServers; int Loaded = m_NumServers-m_NumRequests; return 100.0f * Loaded/Servers; } void CServerBrowser::ConAddFavorite(IConsole::IResult *pResult, void *pUserData) { CServerBrowser *pSelf = static_cast(pUserData); pSelf->AddFavoriteEx(pResult->GetString(0), 0, false); } void CServerBrowser::ConRemoveFavorite(IConsole::IResult *pResult, void *pUserData) { CServerBrowser *pSelf = static_cast(pUserData); pSelf->RemoveFavoriteEx(pResult->GetString(0), 0); } void CServerBrowser::ConfigSaveCallback(IConfig *pConfig, void *pUserData) { CServerBrowser *pSelf = (CServerBrowser *)pUserData; char aBuffer[256]; for(int i = 0; i < pSelf->m_NumFavoriteServers; i++) { str_format(aBuffer, sizeof(aBuffer), "add_favorite %s", pSelf->m_aFavoriteServers[i].m_aHostname); pConfig->WriteLine(aBuffer); } }