/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include #include #include "array.h" #include "../g_mapitems.h" #include "../client/gc_render.h" extern "C" { #include #include #include #include } #include typedef void (*index_modify_func)(int *index); // EDITOR SPECIFIC template void swap(T &a, T &b) { T tmp = a; a = b; b = tmp; } enum { MODE_LAYERS=0, MODE_IMAGES, DIALOG_NONE=0, DIALOG_FILE, }; typedef struct { POINT position; int type; } ENTITY; class ENVELOPE { public: int channels; array points; char name[32]; float bottom, top; ENVELOPE(int chan) { channels = chan; name[0] = 0; bottom = 0; top = 0; } static int sort_comp(const void *v0, const void *v1) { const ENVPOINT *p0 = (const ENVPOINT *)v0; const ENVPOINT *p1 = (const ENVPOINT *)v1; if(p0->time < p1->time) return -1; if(p0->time > p1->time) return 1; return 0; } void resort() { qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp); find_top_bottom(0xf); } void find_top_bottom(int channelmask) { top = -1000000000.0f; bottom = 1000000000.0f; for(int i = 0; i < points.len(); i++) { for(int c = 0; c < channels; c++) { if(channelmask&(1< top) top = v; if(v < bottom) bottom = v; } } } } int eval(float time, float *result) { render_eval_envelope(points.getptr(), points.len(), channels, time, result); return channels; } void add_point(int time, int v0, int v1=0, int v2=0, int v3=0) { ENVPOINT p; p.time = time; p.values[0] = v0; p.values[1] = v1; p.values[2] = v2; p.values[3] = v3; p.curvetype = CURVETYPE_LINEAR; points.add(p); resort(); } float end_time() { if(points.len()) return points[points.len()-1].time*(1.0f/1000.0f); return 0; } }; class LAYER; class LAYERGROUP; class MAP; class LAYER { public: LAYER() { type = LAYERTYPE_INVALID; type_name = "(invalid)"; visible = true; readonly = false; } virtual ~LAYER() { } virtual void brush_selecting(RECT rect) {} virtual int brush_grab(LAYERGROUP *brush, RECT rect) { return 0; } virtual void brush_draw(LAYER *brush, float x, float y) {} virtual void brush_place(LAYER *brush, float x, float y) {} virtual void brush_flip_x() {} virtual void brush_flip_y() {} virtual void render() {} virtual int render_properties(RECT *toolbox) { return 0; } virtual void modify_image_index(index_modify_func func) {} virtual void modify_envelope_index(index_modify_func func) {} virtual void get_size(float *w, float *h) { *w = 0; *h = 0;} const char *type_name; int type; bool readonly; bool visible; }; class LAYERGROUP { public: array layers; int offset_x; int offset_y; int parallax_x; int parallax_y; const char *name; bool game_group; bool visible; LAYERGROUP(); ~LAYERGROUP(); void convert(RECT *rect); void render(); void mapscreen(); void mapping(float *points); bool is_empty() const; void clear(); void add_layer(LAYER *l); void get_size(float *w, float *h); void delete_layer(int index); int swap_layers(int index0, int index1); void modify_image_index(index_modify_func func) { for(int i = 0; i < layers.len(); i++) layers[i]->modify_image_index(func); } void modify_envelope_index(index_modify_func func) { for(int i = 0; i < layers.len(); i++) layers[i]->modify_envelope_index(func); } }; class IMAGE : public IMAGE_INFO { public: IMAGE() { tex_id = -1; name[0] = 0; external = 0; width = 0; height = 0; data = 0; format = 0; } ~IMAGE() { gfx_unload_texture(tex_id); } int tex_id; int external; char name[128]; }; class MAP { public: array groups; array images; array envelopes; ENVELOPE *new_envelope(int channels) { ENVELOPE *e = new ENVELOPE(channels); envelopes.add(e); return e; } LAYERGROUP *new_group() { LAYERGROUP *g = new LAYERGROUP; groups.add(g); return g; } int swap_groups(int index0, int index1) { if(index0 < 0 || index0 >= groups.len()) return index0; if(index1 < 0 || index1 >= groups.len()) return index0; if(index0 == index1) return index0; swap(groups[index0], groups[index1]); return index1; } void delete_group(int index) { if(index < 0 || index >= groups.len()) return; delete groups[index]; groups.removebyindex(index); } void modify_image_index(index_modify_func func) { for(int i = 0; i < groups.len(); i++) groups[i]->modify_image_index(func); } void modify_envelope_index(index_modify_func func) { for(int i = 0; i < groups.len(); i++) groups[i]->modify_envelope_index(func); } }; struct PROPERTY { const char *name; int value; int type; int min; int max; }; enum { PROPTYPE_NULL=0, PROPTYPE_INT_STEP, PROPTYPE_INT_SCROLL, PROPTYPE_COLOR, PROPTYPE_IMAGE, PROPTYPE_ENVELOPE, }; class EDITOR { public: EDITOR() { mode = MODE_LAYERS; dialog = 0; tooltip = 0; world_offset_x = 0; world_offset_y = 0; editor_offset_x = 0.0f; editor_offset_y = 0.0f; world_zoom = 1.0f; zoom_level = 100; lock_mouse = false; mouse_delta_x = 0; mouse_delta_y = 0; mouse_delta_wx = 0; mouse_delta_wy = 0; gui_active = true; proof_borders = false; animate = false; animate_start = 0; animate_time = 0; show_envelope_editor = 0; } void invoke_file_dialog(const char *title, const char *button_text, const char *basepath, const char *default_name, void (*func)(const char *filename)); void make_game_group(LAYERGROUP *group); void make_game_layer(LAYER *layer); void reset(bool create_default=true); int save(const char *filename); int load(const char *filename); void render(); QUAD *get_selected_quad(); LAYER *get_selected_layer_type(int index, int type); LAYER *get_selected_layer(int index); LAYERGROUP *get_selected_group(); class LAYER_GAME *game_layer; LAYERGROUP *game_group; int do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val); int mode; int dialog; const char *tooltip; float world_offset_x; float world_offset_y; float editor_offset_x; float editor_offset_y; float world_zoom; int zoom_level; bool lock_mouse; bool gui_active; bool proof_borders; float mouse_delta_x; float mouse_delta_y; float mouse_delta_wx; float mouse_delta_wy; bool animate; int64 animate_start; float animate_time; int show_envelope_editor; int selected_layer; int selected_group; int selected_quad; int selected_points; int selected_envelope; int selected_image; MAP map; }; extern EDITOR editor; typedef struct { int x, y; int w, h; } RECTi; class LAYER_TILES : public LAYER { public: LAYER_TILES(int w, int h); ~LAYER_TILES(); void resize(int new_w, int new_h); void make_palette(); virtual void render(); int convert_x(float x) const; int convert_y(float y) const; void convert(RECT rect, RECTi *out); void snap(RECT *rect); void clamp(RECTi *rect); virtual void brush_selecting(RECT rect); virtual int brush_grab(LAYERGROUP *brush, RECT rect); virtual void brush_draw(LAYER *brush, float wx, float wy); virtual void brush_flip_x(); virtual void brush_flip_y(); virtual int render_properties(RECT *toolbox); virtual void modify_image_index(index_modify_func func); virtual void modify_envelope_index(index_modify_func func); void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; } int tex_id; int game; int image; int width; int height; TILE *tiles; }; class LAYER_QUADS : public LAYER { public: LAYER_QUADS(); ~LAYER_QUADS(); virtual void render(); QUAD *new_quad(); virtual void brush_selecting(RECT rect); virtual int brush_grab(LAYERGROUP *brush, RECT rect); virtual void brush_place(LAYER *brush, float wx, float wy); virtual void brush_flip_x(); virtual void brush_flip_y(); virtual int render_properties(RECT *toolbox); virtual void modify_image_index(index_modify_func func); virtual void modify_envelope_index(index_modify_func func); void get_size(float *w, float *h); int image; array quads; }; class LAYER_GAME : public LAYER_TILES { public: LAYER_GAME(int w, int h); ~LAYER_GAME(); virtual int render_properties(RECT *toolbox); }; int do_editor_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, int flags, const char *tooltip); void draw_editor_button(const void *id, const char *text, int checked, const RECT *r, const void *extra); void draw_editor_button_menuitem(const void *id, const char *text, int checked, const RECT *r, const void *extra); void ui_invoke_popup_menu(void *id, int flags, float x, float y, float w, float h, int (*func)(RECT rect), void *extra=0); void ui_do_popup_menu(); int popup_group(RECT view); int popup_layer(RECT view); int popup_quad(RECT view); int popup_point(RECT view); void popup_select_image_invoke(int current, float x, float y); int popup_select_image_result();