/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ // This file can be included several times. // physics tuning MACRO_TUNING_PARAM(GroundControlSpeed, ground_control_speed, 10.0f, "Max speed the tee can get on ground") MACRO_TUNING_PARAM(GroundControlAccel, ground_control_accel, 100.0f / TicksPerSecond, "Acceleration speed on the ground") MACRO_TUNING_PARAM(GroundFriction, ground_friction, 0.5f, "Friction on the ground") MACRO_TUNING_PARAM(GroundJumpImpulse, ground_jump_impulse, 13.2f, "Impulse when jumping on ground") MACRO_TUNING_PARAM(AirJumpImpulse, air_jump_impulse, 12.0f, "Impulse when jumping in air") MACRO_TUNING_PARAM(AirControlSpeed, air_control_speed, 250.0f / TicksPerSecond, "Max speed the tee can get in the air") MACRO_TUNING_PARAM(AirControlAccel, air_control_accel, 1.5f, "Acceleration speed in air") MACRO_TUNING_PARAM(AirFriction, air_friction, 0.95f, "Friction in the air") MACRO_TUNING_PARAM(HookLength, hook_length, 380.0f, "Length of the hook") MACRO_TUNING_PARAM(HookFireSpeed, hook_fire_speed, 80.0f, "How fast the hook is fired") MACRO_TUNING_PARAM(HookDragAccel, hook_drag_accel, 3.0f, "Acceleration when hook is stuck") MACRO_TUNING_PARAM(HookDragSpeed, hook_drag_speed, 15.0f, "Drag speed of the hook") MACRO_TUNING_PARAM(Gravity, gravity, 0.5f, "Gravity of the teeworld") MACRO_TUNING_PARAM(VelrampStart, velramp_start, 550, "Velocity ramp start") MACRO_TUNING_PARAM(VelrampRange, velramp_range, 2000, "Velocity ramp range") MACRO_TUNING_PARAM(VelrampCurvature, velramp_curvature, 1.4f, "Velocity ramp curvature") // weapon tuning MACRO_TUNING_PARAM(GunCurvature, gun_curvature, 1.25f, "Gun curvature") MACRO_TUNING_PARAM(GunSpeed, gun_speed, 2200.0f, "Gun speed") MACRO_TUNING_PARAM(GunLifetime, gun_lifetime, 2.0f, "Gun lifetime") MACRO_TUNING_PARAM(ShotgunCurvature, shotgun_curvature, 1.25f, "Shotgun curvature") MACRO_TUNING_PARAM(ShotgunSpeed, shotgun_speed, 2750.0f, "Shotgun speed") MACRO_TUNING_PARAM(ShotgunSpeeddiff, shotgun_speeddiff, 0.8f, "(UNUSED) Speed difference between shotgun bullets") MACRO_TUNING_PARAM(ShotgunLifetime, shotgun_lifetime, 0.20f, "Shotgun lifetime") MACRO_TUNING_PARAM(GrenadeCurvature, grenade_curvature, 7.0f, "Grenade curvature") MACRO_TUNING_PARAM(GrenadeSpeed, grenade_speed, 1000.0f, "Grenade speed") MACRO_TUNING_PARAM(GrenadeLifetime, grenade_lifetime, 2.0f, "Grenade lifetime") MACRO_TUNING_PARAM(LaserReach, laser_reach, 800.0f, "How long the laser can reach") MACRO_TUNING_PARAM(LaserBounceDelay, laser_bounce_delay, 150, "When bouncing, stop the laser this long") MACRO_TUNING_PARAM(LaserBounceNum, laser_bounce_num, 1000, "How many times the laser can bounce") MACRO_TUNING_PARAM(LaserBounceCost, laser_bounce_cost, 0, "Remove this much from reach when laser is bouncing") MACRO_TUNING_PARAM(LaserDamage, laser_damage, 5, "Laser damage") MACRO_TUNING_PARAM(PlayerCollision, player_collision, 1, "Enable player collisions") MACRO_TUNING_PARAM(PlayerHooking, player_hooking, 1, "Enable player vs player hooking") //ddnet tuning MACRO_TUNING_PARAM(JetpackStrength, jetpack_strength, 400.0f, "Jetpack pistol strength") MACRO_TUNING_PARAM(ShotgunStrength, shotgun_strength, 10.0f, "Shotgun pull strength") MACRO_TUNING_PARAM(ExplosionStrength, explosion_strength, 6.0f, "Explosion strength (grenade for example)") MACRO_TUNING_PARAM(HammerStrength, hammer_strength, 1.0f, "Hammer strength") MACRO_TUNING_PARAM(HookDuration, hook_duration, 1.25f, "Hook duration") MACRO_TUNING_PARAM(HammerFireDelay, hammer_fire_delay, 125, "Delay of hammering") MACRO_TUNING_PARAM(GunFireDelay, gun_fire_delay, 125, "Delay of firing gun" ) MACRO_TUNING_PARAM(ShotgunFireDelay, shotgun_fire_delay, 500, "Delay of firing shotgun") MACRO_TUNING_PARAM(GrenadeFireDelay, grenade_fire_delay, 500, "Delay of firing grenade") MACRO_TUNING_PARAM(LaserFireDelay, laser_fire_delay, 800, "Delay of firing laser rifle") MACRO_TUNING_PARAM(NinjaFireDelay, ninja_fire_delay, 800, "Delay of firing ninja")