#include "binds.h"
#include
#include
#include
#include
#include
#include
#include "menus.h"
#include
using namespace std::chrono_literals;
typedef std::function TMenuAssetScanLoadedFunc;
struct SMenuAssetScanUser
{
void *m_pUser;
TMenuAssetScanLoadedFunc m_LoadedFunc;
};
// IDs of the tabs in the Assets menu
enum
{
ASSETS_TAB_ENTITIES = 0,
ASSETS_TAB_GAME = 1,
ASSETS_TAB_EMOTICONS = 2,
ASSETS_TAB_PARTICLES = 3,
ASSETS_TAB_HUD = 4
};
void CMenus::LoadEntities(SCustomEntities *pEntitiesItem, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
char aBuff[IO_MAX_PATH_LENGTH];
if(str_comp(pEntitiesItem->m_aName, "default") == 0)
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "editor/entities_clear/%s.png", gs_aModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
else
{
for(int i = 0; i < MAP_IMAGE_MOD_TYPE_COUNT; ++i)
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s/%s.png", pEntitiesItem->m_aName, gs_aModEntitiesNames[i]);
CImageInfo ImgInfo;
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/entities/%s.png", pEntitiesItem->m_aName);
if(pThis->Graphics()->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pEntitiesItem->m_aImages[i].m_Texture = pThis->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pThis->Graphics()->FreePNG(&ImgInfo);
if(!pEntitiesItem->m_RenderTexture.IsValid())
pEntitiesItem->m_RenderTexture = pEntitiesItem->m_aImages[i].m_Texture;
}
}
}
}
}
int CMenus::EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, pName, sizeof(EntitiesItem.m_aName));
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_EntitiesList.add(EntitiesItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, aName, sizeof(EntitiesItem.m_aName));
CMenus::LoadEntities(&EntitiesItem, pUser);
pThis->m_EntitiesList.add(EntitiesItem);
}
}
pRealUser->m_LoadedFunc();
return 0;
}
template
static void LoadAsset(TName *pAssetItem, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
char aBuff[IO_MAX_PATH_LENGTH];
if(str_comp(pAssetItem->m_aName, "default") == 0)
{
str_format(aBuff, sizeof(aBuff), "%s.png", pAssetName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s.png", pAssetName, pAssetItem->m_aName);
CImageInfo ImgInfo;
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
else
{
str_format(aBuff, sizeof(aBuff), "assets/%s/%s/%s.png", pAssetName, pAssetItem->m_aName, pAssetName);
if(pGraphics->LoadPNG(&ImgInfo, aBuff, IStorage::TYPE_ALL))
{
pAssetItem->m_RenderTexture = pGraphics->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, ImgInfo.m_Format, 0);
pGraphics->FreePNG(&ImgInfo);
}
}
}
}
template
static int AssetScan(const char *pName, int IsDir, int DirType, sorted_array &AssetList, const char *pAssetName, IGraphics *pGraphics, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
if(IsDir)
{
if(pName[0] == '.')
return 0;
// default is reserved
if(str_comp(pName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, pName, sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
AssetList.add(AssetItem);
}
else
{
if(str_endswith(pName, ".png"))
{
char aName[IO_MAX_PATH_LENGTH];
str_truncate(aName, sizeof(aName), pName, str_length(pName) - 4);
// default is reserved
if(str_comp(aName, "default") == 0)
return 0;
TName AssetItem;
str_copy(AssetItem.m_aName, aName, sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, pUser);
AssetList.add(AssetItem);
}
}
pRealUser->m_LoadedFunc();
return 0;
}
int CMenus::GameScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_GameList, "game", pGraphics, pUser);
}
int CMenus::EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_EmoticonList, "emoticons", pGraphics, pUser);
}
int CMenus::ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_ParticlesList, "particles", pGraphics, pUser);
}
int CMenus::HudScan(const char *pName, int IsDir, int DirType, void *pUser)
{
auto *pRealUser = (SMenuAssetScanUser *)pUser;
auto *pThis = (CMenus *)pRealUser->m_pUser;
IGraphics *pGraphics = pThis->Graphics();
return AssetScan(pName, IsDir, DirType, pThis->m_HudList, "hud", pGraphics, pUser);
}
static sorted_array s_SearchEntitiesList;
static sorted_array s_SearchGamesList;
static sorted_array s_SearchEmoticonsList;
static sorted_array s_SearchParticlesList;
static sorted_array s_SearchHudList;
static const int NumberOfAssetsTabs = 5;
static bool s_InitCustomList[NumberOfAssetsTabs] = {
true,
};
static int s_CustomListSize[NumberOfAssetsTabs] = {
0,
};
static char s_aFilterString[NumberOfAssetsTabs][50];
static int s_CurCustomTab = ASSETS_TAB_ENTITIES;
static const CMenus::SCustomItem *GetCustomItem(int CurTab, int Index)
{
if(CurTab == ASSETS_TAB_ENTITIES)
return s_SearchEntitiesList[Index];
else if(CurTab == ASSETS_TAB_GAME)
return s_SearchGamesList[Index];
else if(CurTab == ASSETS_TAB_EMOTICONS)
return s_SearchEmoticonsList[Index];
else if(CurTab == ASSETS_TAB_PARTICLES)
return s_SearchParticlesList[Index];
else if(CurTab == ASSETS_TAB_HUD)
return s_SearchHudList[Index];
return NULL;
}
template
void ClearAssetList(sorted_array &List, IGraphics *pGraphics)
{
for(int i = 0; i < List.size(); ++i)
{
if(List[i].m_RenderTexture.IsValid())
pGraphics->UnloadTexture(&(List[i].m_RenderTexture));
List[i].m_RenderTexture = IGraphics::CTextureHandle();
}
List.clear();
}
void CMenus::ClearCustomItems(int CurTab)
{
if(CurTab == ASSETS_TAB_ENTITIES)
{
for(int i = 0; i < m_EntitiesList.size(); ++i)
{
for(auto &Image : m_EntitiesList[i].m_aImages)
{
if(Image.m_Texture.IsValid())
Graphics()->UnloadTexture(&Image.m_Texture);
Image.m_Texture = IGraphics::CTextureHandle();
}
}
m_EntitiesList.clear();
// reload current entities
m_pClient->m_MapImages.ChangeEntitiesPath(g_Config.m_ClAssetsEntites);
}
else if(CurTab == ASSETS_TAB_GAME)
{
ClearAssetList(m_GameList, Graphics());
// reload current game skin
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
}
else if(CurTab == ASSETS_TAB_EMOTICONS)
{
ClearAssetList(m_EmoticonList, Graphics());
// reload current emoticons skin
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
}
else if(CurTab == ASSETS_TAB_PARTICLES)
{
ClearAssetList(m_ParticlesList, Graphics());
// reload current particles skin
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
}
else if(CurTab == ASSETS_TAB_HUD)
{
ClearAssetList(m_HudList, Graphics());
// reload current hud skin
GameClient()->LoadHudSkin(g_Config.m_ClAssetHud);
}
s_InitCustomList[CurTab] = true;
}
template
void InitAssetList(sorted_array &AssetList, const char *pAssetPath, const char *pAssetName, FS_LISTDIR_CALLBACK pfnCallback, IGraphics *pGraphics, IStorage *pStorage, TCaller Caller)
{
if(AssetList.size() == 0)
{
TName AssetItem;
str_copy(AssetItem.m_aName, "default", sizeof(AssetItem.m_aName));
LoadAsset(&AssetItem, pAssetName, pGraphics, Caller);
AssetList.add(AssetItem);
// load assets
pStorage->ListDirectory(IStorage::TYPE_ALL, pAssetPath, pfnCallback, Caller);
}
if(AssetList.size() != s_CustomListSize[s_CurCustomTab])
s_InitCustomList[s_CurCustomTab] = true;
}
template
int InitSearchList(sorted_array &SearchList, sorted_array &AssetList)
{
SearchList.clear();
int ListSize = AssetList.size();
for(int i = 0; i < ListSize; ++i)
{
const TName *s = &AssetList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab]))
continue;
SearchList.add_unsorted(s);
}
return AssetList.size();
}
void CMenus::RenderSettingsCustom(CUIRect MainView)
{
CUIRect Label, CustomList, QuickSearch, QuickSearchClearButton, DirectoryButton, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, ReloadButton;
MainView.HSplitTop(20, &Label, &MainView);
float TabsW = Label.w;
Label.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page1Tab, &Page2Tab);
Page2Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page2Tab, &Page3Tab);
Page3Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page3Tab, &Page4Tab);
Page4Tab.VSplitLeft(TabsW / NumberOfAssetsTabs, &Page4Tab, &Page5Tab);
static int s_aPageTabs[NumberOfAssetsTabs] = {};
if(DoButton_MenuTab((void *)&s_aPageTabs[0], Localize("Entities"), s_CurCustomTab == ASSETS_TAB_ENTITIES, &Page1Tab, 5, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_ENTITIES;
if(DoButton_MenuTab((void *)&s_aPageTabs[1], Localize("Game"), s_CurCustomTab == ASSETS_TAB_GAME, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_GAME;
if(DoButton_MenuTab((void *)&s_aPageTabs[2], Localize("Emoticons"), s_CurCustomTab == ASSETS_TAB_EMOTICONS, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_EMOTICONS;
if(DoButton_MenuTab((void *)&s_aPageTabs[3], Localize("Particles"), s_CurCustomTab == ASSETS_TAB_PARTICLES, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_PARTICLES;
if(DoButton_MenuTab((void *)&s_aPageTabs[4], Localize("HUD"), s_CurCustomTab == ASSETS_TAB_HUD, &Page5Tab, 10, NULL, NULL, NULL, NULL, 4))
s_CurCustomTab = ASSETS_TAB_HUD;
auto LoadStartTime = tw::time_get();
SMenuAssetScanUser User;
User.m_pUser = this;
User.m_LoadedFunc = [&]() {
if(tw::time_get() - LoadStartTime > 500ms)
RenderLoading(false, false);
};
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
if(m_EntitiesList.size() == 0)
{
SCustomEntities EntitiesItem;
str_copy(EntitiesItem.m_aName, "default", sizeof(EntitiesItem.m_aName));
LoadEntities(&EntitiesItem, &User);
m_EntitiesList.add(EntitiesItem);
// load entities
Storage()->ListDirectory(IStorage::TYPE_ALL, "assets/entities", EntitiesScan, &User);
}
if(m_EntitiesList.size() != s_CustomListSize[s_CurCustomTab])
s_InitCustomList[s_CurCustomTab] = true;
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
InitAssetList(m_GameList, "assets/game", "game", GameScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
InitAssetList(m_EmoticonList, "assets/emoticons", "emoticons", EmoticonsScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
InitAssetList(m_ParticlesList, "assets/particles", "particles", ParticlesScan, Graphics(), Storage(), &User);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
InitAssetList(m_HudList, "assets/hud", "hud", HudScan, Graphics(), Storage(), &User);
}
MainView.HSplitTop(10.0f, 0, &MainView);
// skin selector
MainView.HSplitTop(MainView.h - 10.0f - ms_ButtonHeight, &CustomList, &MainView);
static float s_ScrollValue = 0.0f;
if(s_InitCustomList[s_CurCustomTab])
{
int ListSize = 0;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
s_SearchEntitiesList.clear();
ListSize = m_EntitiesList.size();
for(int i = 0; i < ListSize; ++i)
{
const SCustomEntities *s = &m_EntitiesList[i];
// filter quick search
if(s_aFilterString[s_CurCustomTab][0] != '\0' && !str_utf8_find_nocase(s->m_aName, s_aFilterString[s_CurCustomTab]))
continue;
s_SearchEntitiesList.add_unsorted(s);
}
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
ListSize = InitSearchList(s_SearchGamesList, m_GameList);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
ListSize = InitSearchList(s_SearchEmoticonsList, m_EmoticonList);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
ListSize = InitSearchList(s_SearchParticlesList, m_ParticlesList);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
ListSize = InitSearchList(s_SearchHudList, m_HudList);
}
s_InitCustomList[s_CurCustomTab] = false;
s_CustomListSize[s_CurCustomTab] = ListSize;
}
int OldSelected = -1;
float Margin = 10;
float TextureWidth = 150;
float TextureHeight = 150;
int SearchListSize = 0;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
SearchListSize = s_SearchEntitiesList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
SearchListSize = s_SearchGamesList.size();
TextureHeight = 75;
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
SearchListSize = s_SearchEmoticonsList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
SearchListSize = s_SearchParticlesList.size();
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
SearchListSize = s_SearchHudList.size();
TextureHeight = 128;
}
UiDoListboxStart(&s_InitCustomList[s_CurCustomTab], &CustomList, TextureHeight + 15.0f + 10.0f + Margin, "", "", SearchListSize, CustomList.w / (Margin + TextureWidth), OldSelected, s_ScrollValue, true);
for(int i = 0; i < SearchListSize; ++i)
{
const SCustomItem *s = GetCustomItem(s_CurCustomTab, i);
if(s == NULL)
continue;
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetsEntites) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetGame) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetEmoticons) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetParticles) == 0)
OldSelected = i;
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
if(str_comp(s->m_aName, g_Config.m_ClAssetHud) == 0)
OldSelected = i;
}
CListboxItem Item = UiDoListboxNextItem(s, OldSelected == i);
CUIRect ItemRect = Item.m_Rect;
ItemRect.Margin(Margin / 2, &ItemRect);
if(Item.m_Visible)
{
CUIRect TextureRect;
ItemRect.HSplitTop(15, &ItemRect, &TextureRect);
TextureRect.HSplitTop(10, NULL, &TextureRect);
UI()->DoLabelScaled(&ItemRect, s->m_aName, ItemRect.h - 2, TEXTALIGN_CENTER);
if(s->m_RenderTexture.IsValid())
{
Graphics()->WrapClamp();
Graphics()->TextureSet(s->m_RenderTexture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1, 1, 1, 1);
IGraphics::CQuadItem QuadItem(TextureRect.x + (TextureRect.w - TextureWidth) / 2, TextureRect.y + (TextureRect.h - TextureHeight) / 2, TextureWidth, TextureHeight);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
Graphics()->WrapNormal();
}
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
if(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName[0] != '\0')
{
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
{
str_copy(g_Config.m_ClAssetsEntites, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetsEntites));
m_pClient->m_MapImages.ChangeEntitiesPath(GetCustomItem(s_CurCustomTab, NewSelected)->m_aName);
}
else if(s_CurCustomTab == ASSETS_TAB_GAME)
{
str_copy(g_Config.m_ClAssetGame, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetGame));
GameClient()->LoadGameSkin(g_Config.m_ClAssetGame);
}
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
{
str_copy(g_Config.m_ClAssetEmoticons, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetEmoticons));
GameClient()->LoadEmoticonsSkin(g_Config.m_ClAssetEmoticons);
}
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
{
str_copy(g_Config.m_ClAssetParticles, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetParticles));
GameClient()->LoadParticlesSkin(g_Config.m_ClAssetParticles);
}
else if(s_CurCustomTab == ASSETS_TAB_HUD)
{
str_copy(g_Config.m_ClAssetHud, GetCustomItem(s_CurCustomTab, NewSelected)->m_aName, sizeof(g_Config.m_ClAssetHud));
GameClient()->LoadHudSkin(g_Config.m_ClAssetHud);
}
}
}
// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
const char *pSearchLabel = "\xEF\x80\x82";
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
SLabelProperties Props;
Props.m_AlignVertically = 0;
UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 14.0f, TEXTALIGN_LEFT, Props);
float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static int s_ClearButton = 0;
static float s_Offset = 0.0f;
SUIExEditBoxProperties EditProps;
if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed())
{
UI()->SetActiveItem(&s_aFilterString[s_CurCustomTab]);
EditProps.m_SelectText = true;
}
EditProps.m_pEmptyText = Localize("Search");
if(UIEx()->DoClearableEditBox(&s_aFilterString[s_CurCustomTab], &s_ClearButton, &QuickSearch, s_aFilterString[s_CurCustomTab], sizeof(s_aFilterString[0]), 14.0f, &s_Offset, false, CUI::CORNER_ALL, EditProps))
s_InitCustomList[s_CurCustomTab] = true;
}
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &ReloadButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
static int s_AssetsDirID = 0;
if(DoButton_Menu(&s_AssetsDirID, Localize("Assets directory"), 0, &DirectoryButton))
{
char aBuf[IO_MAX_PATH_LENGTH];
char aBufFull[IO_MAX_PATH_LENGTH + 7];
if(s_CurCustomTab == ASSETS_TAB_ENTITIES)
str_copy(aBufFull, "assets/entities", sizeof(aBufFull));
else if(s_CurCustomTab == ASSETS_TAB_GAME)
str_copy(aBufFull, "assets/game", sizeof(aBufFull));
else if(s_CurCustomTab == ASSETS_TAB_EMOTICONS)
str_copy(aBufFull, "assets/emoticons", sizeof(aBufFull));
else if(s_CurCustomTab == ASSETS_TAB_PARTICLES)
str_copy(aBufFull, "assets/particles", sizeof(aBufFull));
else if(s_CurCustomTab == ASSETS_TAB_HUD)
str_copy(aBufFull, "assets/hud", sizeof(aBufFull));
Storage()->GetCompletePath(IStorage::TYPE_SAVE, aBufFull, aBuf, sizeof(aBuf));
Storage()->CreateFolder("assets", IStorage::TYPE_SAVE);
Storage()->CreateFolder(aBufFull, IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file");
}
}
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static int s_AssetsReloadBtnID = 0;
if(DoButton_Menu(&s_AssetsReloadBtnID, "\xEF\x80\x9E", 0, &ReloadButton, NULL, 15, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
{
ClearCustomItems(s_CurCustomTab);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
}
void CMenus::ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetsEntites) != 0)
{
pThis->m_pClient->m_MapImages.ChangeEntitiesPath(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetGame) != 0)
{
pThis->GameClient()->LoadGameSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetParticles) != 0)
{
pThis->GameClient()->LoadParticlesSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetEmoticons) != 0)
{
pThis->GameClient()->LoadEmoticonsSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}
void CMenus::ConchainAssetHud(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
CMenus *pThis = (CMenus *)pUserData;
if(pResult->NumArguments() == 1)
{
const char *pArg = pResult->GetString(0);
if(str_comp(pArg, g_Config.m_ClAssetHud) != 0)
{
pThis->GameClient()->LoadHudSkin(pArg);
}
}
pfnCallback(pResult, pCallbackUserData);
}