/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include "editor.h" // popup menu handling static struct { CUIRect m_Rect; void *m_pId; int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect); int m_IsMenu; void *m_pExtra; } s_UiPopups[8]; static int g_UiNumPopups = 0; void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra) { if(g_UiNumPopups > 7) return; Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked"); if(x + Width > UI()->Screen()->w) x -= Width; if(y + Height > UI()->Screen()->h) y -= Height; s_UiPopups[g_UiNumPopups].m_pId = pID; s_UiPopups[g_UiNumPopups].m_IsMenu = Flags; s_UiPopups[g_UiNumPopups].m_Rect.x = x; s_UiPopups[g_UiNumPopups].m_Rect.y = y; s_UiPopups[g_UiNumPopups].m_Rect.w = Width; s_UiPopups[g_UiNumPopups].m_Rect.h = Height; s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc; s_UiPopups[g_UiNumPopups].m_pExtra = pExtra; g_UiNumPopups++; } void CEditor::UiDoPopupMenu() { for(int i = 0; i < g_UiNumPopups; i++) { bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect); UI()->SetHotItem(&s_UiPopups[i].m_pId); if(UI()->ActiveItem() == &s_UiPopups[i].m_pId) { if(!UI()->MouseButton(0)) { if(!Inside) { g_UiNumPopups--; m_PopupEventWasActivated = false; } UI()->SetActiveItem(0); } } else if(UI()->HotItem() == &s_UiPopups[i].m_pId) { if(UI()->MouseButton(0)) UI()->SetActiveItem(&s_UiPopups[i].m_pId); } int Corners = CUI::CORNER_ALL; if(s_UiPopups[i].m_IsMenu) Corners = CUI::CORNER_R|CUI::CORNER_B; CUIRect r = s_UiPopups[i].m_Rect; RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f); r.Margin(1.0f, &r); RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f); r.Margin(4.0f, &r); if(s_UiPopups[i].m_pfnFunc(this, r)) { m_LockMouse = false; UI()->SetActiveItem(0); g_UiNumPopups--; m_PopupEventWasActivated = false; } if(Input()->KeyPress(KEY_ESCAPE)) { m_LockMouse = false; UI()->SetActiveItem(0); g_UiNumPopups--; m_PopupEventWasActivated = false; } } } int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) { // remove group button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game group if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup()) { if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete group", 0, &Button, 0, "Delete group")) { pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup); pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1); return 1; } } else { if(pEditor->DoButton_Editor(&s_DeleteButton, "Clean up game tiles", 0, &Button, 0, "Removes game tiles that aren't based on a layer")) { // gather all tile layers array Layers; for(int i = 0; i < pEditor->m_Map.m_pGameGroup->m_lLayers.size(); ++i) { if(pEditor->m_Map.m_pGameGroup->m_lLayers[i] != pEditor->m_Map.m_pGameLayer && pEditor->m_Map.m_pGameGroup->m_lLayers[i]->m_Type == LAYERTYPE_TILES) Layers.add(static_cast(pEditor->m_Map.m_pGameGroup->m_lLayers[i])); } // search for unneeded game tiles CLayerTiles *gl = pEditor->m_Map.m_pGameLayer; for(int y = 0; y < gl->m_Height; ++y) for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pTiles[y*gl->m_Width+x].m_Index > static_cast(TILE_NOHOOK)) continue; bool Found = false; for(int i = 0; i < Layers.size(); ++i) { if(x < Layers[i]->m_Width && y < Layers[i]->m_Height && Layers[i]->m_pTiles[y*Layers[i]->m_Width+x].m_Index) { Found = true; break; } } if(!Found) { gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR; pEditor->m_Map.m_Modified = true; } } return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer) { // new tele layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tele layer", 0, &Button, 0, "Creates a new tele layer")) { CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeTeleLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer) { // new speedup layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add speedup layer", 0, &Button, 0, "Creates a new speedup layer")) { CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSpeedupLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTuneLayer) { // new tune layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add tune layer", 0, &Button, 0, "Creates a new tuning layer")) { CLayer *l = new CLayerTune(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeTuneLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer) { // new force layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewFrontLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add front layer", 0, &Button, 0, "Creates a new item layer")) { CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeFrontLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer) { // new Switch layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add switch layer", 0, &Button, 0, "Creates a new switch layer")) { CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSwitchLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } // new quad layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewQuadLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, "Add quads layer", 0, &Button, 0, "Creates a new quad layer")) { CLayer *l = new CLayerQuads; l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // new tile layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewTileLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewTileLayerButton, "Add tile layer", 0, &Button, 0, "Creates a new tile layer")) { CLayer *l = new CLayerTiles(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // new sound layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSoundLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSoundLayerButton, "Add sound layer", 0, &Button, 0, "Creates a new sound layer")) { CLayer *l = new CLayerSounds; l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } // group name if(!pEditor->GetSelectedGroup()->m_GameGroup) { View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static float s_Name = 0; pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); Button.VSplitLeft(40.0f, 0, &Button); if(pEditor->DoEditBox(&s_Name, &Button, pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName, sizeof(pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName), 10.0f, &s_Name)) pEditor->m_Map.m_Modified = true; } enum { PROP_ORDER=0, PROP_POS_X, PROP_POS_Y, PROP_PARA_X, PROP_PARA_Y, PROP_USE_CLIPPING, PROP_CLIP_X, PROP_CLIP_Y, PROP_CLIP_W, PROP_CLIP_H, NUM_PROPS, }; CProperty aProps[] = { {"Order", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {"Pos X", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Para Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Use Clipping", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1}, {"Clip X", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip Y", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Clip W", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Clip H", pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, 0, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; // cut the properties that isn't needed if(pEditor->GetSelectedGroup()->m_GameGroup) aProps[PROP_POS_X].m_pName = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_ORDER) pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal); // these can not be changed on the game group if(!pEditor->GetSelectedGroup()->m_GameGroup) { if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal; else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal; else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal; else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal; else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal; else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal; else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal; else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal; else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal; } return 0; } int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) { // remove layer button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->DoButton_Editor(&s_DeleteButton, "Delete layer", 0, &Button, 0, "Deletes the layer")) { if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pFrontLayer) pEditor->m_Map.m_pFrontLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer) pEditor->m_Map.m_pTeleLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer) pEditor->m_Map.m_pSpeedupLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer) pEditor->m_Map.m_pSwitchLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTuneLayer) pEditor->m_Map.m_pTuneLayer = 0x0; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; } // layer name // if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0)) if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTeleLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSpeedupLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pSwitchLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pTuneLayer != pEditor->GetSelectedLayer(0)) { View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static float s_Name = 0; pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); Button.VSplitLeft(40.0f, 0, &Button); if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name)) pEditor->m_Map.m_Modified = true; } View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; CProperty aProps[] = { {"Group", pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {"Order", pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, {"Detail", pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; // if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTuneLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer { aProps[0].m_Type = PROPTYPE_NULL; aProps[2].m_Type = PROPTYPE_NULL; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_ORDER) pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal); else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME) { if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size()) { pCurrentGroup->m_lLayers.remove(pCurrentLayer); pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer); pEditor->m_SelectedGroup = NewVal; pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1; } } else if(Prop == PROP_HQ) { pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL; if(NewVal) pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL; } return pCurrentLayer->RenderProperties(&View); } int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); CUIRect Button; // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current quad")) { CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer) { pEditor->m_Map.m_Modified = true; pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad); pEditor->m_SelectedQuad--; } return 1; } // aspect ratio button View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size()) { static int s_AspectRatioButton = 0; if(pEditor->DoButton_Editor(&s_AspectRatioButton, "Aspect ratio", 0, &Button, 0, "Resizes the current Quad based on the aspect ratio of the image")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width; pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height; pEditor->m_Map.m_Modified = true; return 1; } } // align button View.HSplitBottom(6.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_AlignButton = 0; if(pEditor->DoButton_Editor(&s_AlignButton, "Align", 0, &Button, 0, "Aligns coordinates of the quad points")) { for(int k = 1; k < 4; k++) { pQuad->m_aPoints[k].x = 1000.0f * (int(pQuad->m_aPoints[k].x) / 1000); pQuad->m_aPoints[k].y = 1000.0f * (int(pQuad->m_aPoints[k].y) / 1000); } pEditor->m_Map.m_Modified = true; return 1; } // square button View.HSplitBottom(6.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_Button = 0; if(pEditor->DoButton_Editor(&s_Button, "Square", 0, &Button, 0, "Squares the current quad")) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Bottom = pQuad->m_aPoints[0].y; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom; pEditor->m_Map.m_Modified = true; return 1; } enum { PROP_POS_X=0, PROP_POS_Y, PROP_POS_ENV, PROP_POS_ENV_OFFSET, PROP_COLOR_ENV, PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; CProperty aProps[] = { {"Pos X", pQuad->m_aPoints[4].x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", pQuad->m_aPoints[4].y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos. Env", pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Pos. TO", pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color Env", pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Color TO", pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) { float Offset = NewVal*1000-pQuad->m_aPoints[4].x; for(int k = 0; k < 5; ++k) pQuad->m_aPoints[k].x += Offset; } if(Prop == PROP_POS_Y) { float Offset = NewVal*1000-pQuad->m_aPoints[4].y; for(int k = 0; k < 5; ++k) pQuad->m_aPoints[k].y += Offset; } if(Prop == PROP_POS_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pQuad->m_PosEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 3) { pQuad->m_PosEnv = Index; break; } } } if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal; if(Prop == PROP_COLOR_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pQuad->m_ColorEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 4) { pQuad->m_ColorEnv = Index; break; } } } if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal; return 0; } int CEditor::PopupSource(CEditor *pEditor, CUIRect View) { CSoundSource *pSource = pEditor->GetSelectedSource(); CUIRect Button; // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; if(pEditor->DoButton_Editor(&s_DeleteButton, "Delete", 0, &Button, 0, "Deletes the current source")) { CLayerSounds *pLayer = (CLayerSounds *)pEditor->GetSelectedLayerType(0, LAYERTYPE_SOUNDS); if(pLayer) { pEditor->m_Map.m_Modified = true; pLayer->m_lSources.remove_index(pEditor->m_SelectedSource); pEditor->m_SelectedSource--; } return 1; } // Sound shape button CUIRect ShapeButton; View.HSplitBottom(3.0f, &View, 0x0); View.HSplitBottom(12.0f, &View, &ShapeButton); static int s_ShapeTypeButton = 0; static const char *s_aShapeNames[] = { "Rectangle", "Circle" }; pSource->m_Shape.m_Type = pSource->m_Shape.m_Type%CSoundShape::NUM_SHAPES; // prevent out of array errors if(pEditor->DoButton_Editor(&s_ShapeTypeButton, s_aShapeNames[pSource->m_Shape.m_Type], 0, &ShapeButton, 0, "Change shape")) { pSource->m_Shape.m_Type = (pSource->m_Shape.m_Type+1)%CSoundShape::NUM_SHAPES; // set default values switch(pSource->m_Shape.m_Type) { case CSoundShape::SHAPE_CIRCLE: { pSource->m_Shape.m_Circle.m_Radius = 1000.0f; break; } case CSoundShape::SHAPE_RECTANGLE: { pSource->m_Shape.m_Rectangle.m_Width = f2fx(1000.0f); pSource->m_Shape.m_Rectangle.m_Height = f2fx(800.0f); break; } } } enum { PROP_POS_X=0, PROP_POS_Y, PROP_LOOP, PROP_PAN, PROP_TIME_DELAY, PROP_FALLOFF, PROP_POS_ENV, PROP_POS_ENV_OFFSET, PROP_SOUND_ENV, PROP_SOUND_ENV_OFFSET, NUM_PROPS, }; CProperty aProps[] = { {"Pos X", pSource->m_Position.x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", pSource->m_Position.y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Loop", pSource->m_Loop, PROPTYPE_BOOL, 0, 1}, {"Pan", pSource->m_Pan, PROPTYPE_BOOL, 0, 1}, {"Delay", pSource->m_TimeDelay, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Falloff", pSource->m_Falloff, PROPTYPE_INT_SCROLL, 0, 255}, {"Pos. Env", pSource->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Pos. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Sound Env", pSource->m_SoundEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {"Sound. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) pSource->m_Position.x = NewVal*1000; if(Prop == PROP_POS_Y) pSource->m_Position.y = NewVal*1000; if(Prop == PROP_LOOP) pSource->m_Loop = NewVal; if(Prop == PROP_PAN) pSource->m_Pan = NewVal; if(Prop == PROP_TIME_DELAY) pSource->m_TimeDelay = NewVal; if(Prop == PROP_FALLOFF) pSource->m_Falloff = NewVal; if(Prop == PROP_POS_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pSource->m_PosEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 3) { pSource->m_PosEnv = Index; break; } } } if(Prop == PROP_POS_ENV_OFFSET) pSource->m_PosEnvOffset = NewVal; if(Prop == PROP_SOUND_ENV) { int Index = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); int Step = (Index-pSource->m_SoundEnv)%2; if(Step != 0) { for(; Index >= -1 && Index < pEditor->m_Map.m_lEnvelopes.size(); Index += Step) if(Index == -1 || pEditor->m_Map.m_lEnvelopes[Index]->m_Channels == 1) { pSource->m_SoundEnv = Index; break; } } } if(Prop == PROP_SOUND_ENV_OFFSET) pSource->m_SoundEnvOffset = NewVal; // source shape properties switch(pSource->m_Shape.m_Type) { case CSoundShape::SHAPE_CIRCLE: { enum { PROP_CIRCLE_RADIUS=0, NUM_CIRCLE_PROPS, }; CProperty aCircleProps[] = { {"Radius", pSource->m_Shape.m_Circle.m_Radius, PROPTYPE_INT_SCROLL, 0, 1000000}, {0}, }; static int s_aCircleIds[NUM_CIRCLE_PROPS] = {0}; NewVal = 0; Prop = pEditor->DoProperties(&View, aCircleProps, s_aCircleIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_CIRCLE_RADIUS) pSource->m_Shape.m_Circle.m_Radius = NewVal; break; } case CSoundShape::SHAPE_RECTANGLE: { enum { PROP_RECTANGLE_WIDTH=0, PROP_RECTANGLE_HEIGHT, NUM_RECTANGLE_PROPS, }; CProperty aRectangleProps[] = { {"Width", pSource->m_Shape.m_Rectangle.m_Width/1024, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Height", pSource->m_Shape.m_Rectangle.m_Height/1024, PROPTYPE_INT_SCROLL, 0, 1000000}, {0}, }; static int s_aRectangleIds[NUM_RECTANGLE_PROPS] = {0}; NewVal = 0; Prop = pEditor->DoProperties(&View, aRectangleProps, s_aRectangleIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_RECTANGLE_WIDTH) pSource->m_Shape.m_Rectangle.m_Width = NewVal*1024; if(Prop == PROP_RECTANGLE_HEIGHT) pSource->m_Shape.m_Rectangle.m_Height = NewVal*1024; break; } } return 0; } int CEditor::PopupPoint(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); enum { PROP_POS_X=0, PROP_POS_Y, PROP_COLOR, NUM_PROPS, }; int Color = 0; int x = 0, y = 0; for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r<<24; Color |= pQuad->m_aColors[v].g<<16; Color |= pQuad->m_aColors[v].b<<8; Color |= pQuad->m_aColors[v].a; x = pQuad->m_aPoints[v].x/1000; y = pQuad->m_aPoints[v].y/1000; } } CProperty aProps[] = { {"Pos X", x, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Pos Y", y, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Color", Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop != -1) pEditor->m_Map.m_Modified = true; if(Prop == PROP_POS_X) { for(int v = 0; v < 4; v++) if(pEditor->m_SelectedPoints&(1<m_aPoints[v].x = NewVal*1000; } if(Prop == PROP_POS_Y) { for(int v = 0; v < 4; v++) if(pEditor->m_SelectedPoints&(1<m_aPoints[v].y = NewVal*1000; } if(Prop == PROP_COLOR) { for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r = (NewVal>>24)&0xff; pQuad->m_aColors[v].g = (NewVal>>16)&0xff; pQuad->m_aColors[v].b = (NewVal>>8)&0xff; pQuad->m_aColors[v].a = NewVal&0xff; } } } return 0; } int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Create new folder", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); if(pEditor->m_FileDialogErrString[0] == 0) { // interaction box View.HSplitBottom(40.0f, &View, 0); View.VMargin(40.0f, &View); View.HSplitBottom(20.0f, &View, &Label); static float s_FolderBox = 0; pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f, &s_FolderBox); View.HSplitBottom(20.0f, &View, &Label); pEditor->UI()->DoLabel(&Label, "Name:", 10.0f, -1); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Create", 0, &Label, 0, 0)) { // create the folder if(*pEditor->m_FileDialogNewFolderName) { char aBuf[512]; str_format(aBuf, sizeof(aBuf), "%s/%s", pEditor->m_pFileDialogPath, pEditor->m_FileDialogNewFolderName); if(pEditor->Storage()->CreateFolder(aBuf, IStorage::TYPE_SAVE)) { pEditor->FilelistPopulate(IStorage::TYPE_SAVE); return 1; } else str_copy(pEditor->m_FileDialogErrString, "Unable to create the folder", sizeof(pEditor->m_FileDialogErrString)); } } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) return 1; } else { // error text View.HSplitTop(30.0f, 0, &View); View.VMargin(40.0f, &View); View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Error:", 10.0f, -1); View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Unable to create the folder", 10.0f, -1, View.w); // button ButtonBar.VMargin(ButtonBar.w/2.0f-55.0f, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Ok", 0, &ButtonBar, 0, 0)) return 1; } return 0; } int CEditor::PopupMapInfo(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar, Button; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Map details", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); View.VMargin(40.0f, &View); // author box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Author:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_AuthorBox = 0; pEditor->DoEditBox(&s_AuthorBox, &Button, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthorTmp), 10.0f, &s_AuthorBox); // version box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Version:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_VersionBox = 0; pEditor->DoEditBox(&s_VersionBox, &Button, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersionTmp), 10.0f, &s_VersionBox); // credits box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "Credits:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_CreditsBox = 0; pEditor->DoEditBox(&s_CreditsBox, &Button, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCreditsTmp), 10.0f, &s_CreditsBox); // license box View.HSplitTop(20.0f, &Label, &View); pEditor->UI()->DoLabel(&Label, "License:", 10.0f, -1); Label.VSplitLeft(40.0f, 0, &Button); Button.HSplitTop(12.0f, &Button, 0); static float s_LicenseBox = 0; pEditor->DoEditBox(&s_LicenseBox, &Button, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicenseTmp), 10.0f, &s_LicenseBox); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_CreateButton = 0; if(pEditor->DoButton_Editor(&s_CreateButton, "Save", 0, &Label, 0, 0)) { str_copy(pEditor->m_Map.m_MapInfo.m_aAuthor, pEditor->m_Map.m_MapInfo.m_aAuthorTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aAuthor)); str_copy(pEditor->m_Map.m_MapInfo.m_aVersion, pEditor->m_Map.m_MapInfo.m_aVersionTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aVersion)); str_copy(pEditor->m_Map.m_MapInfo.m_aCredits, pEditor->m_Map.m_MapInfo.m_aCreditsTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aCredits)); str_copy(pEditor->m_Map.m_MapInfo.m_aLicense, pEditor->m_Map.m_MapInfo.m_aLicenseTmp, sizeof(pEditor->m_Map.m_MapInfo.m_aLicense)); return 1; } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) return 1; return 0; } int CEditor::PopupEvent(CEditor *pEditor, CUIRect View) { CUIRect Label, ButtonBar; // title View.HSplitTop(10.0f, 0, &View); View.HSplitTop(30.0f, &Label, &View); if(pEditor->m_PopupEventType == POPEVENT_EXIT) pEditor->UI()->DoLabel(&Label, "Exit the editor", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->UI()->DoLabel(&Label, "Load map", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_NEW) pEditor->UI()->DoLabel(&Label, "New map", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->UI()->DoLabel(&Label, "Save map", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_LARGELAYER) pEditor->UI()->DoLabel(&Label, "Large layer", 20.0f, 0); else if(pEditor->m_PopupEventType == POPEVENT_PREVENTUNUSEDTILES) pEditor->UI()->DoLabel(&Label, "Unused tiles disabled", 20.0f, 0); View.HSplitBottom(10.0f, &View, 0); View.HSplitBottom(20.0f, &View, &ButtonBar); // notification text View.HSplitTop(30.0f, 0, &View); View.VMargin(40.0f, &View); View.HSplitTop(20.0f, &Label, &View); if(pEditor->m_PopupEventType == POPEVENT_EXIT) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you exit the editor.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you load a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_NEW) pEditor->UI()->DoLabel(&Label, "The map contains unsaved data, you might want to save it before you create a new map.\nContinue anyway?", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->UI()->DoLabel(&Label, "The file already exists.\nDo you want to overwrite the map?", 10.0f, -1); else if(pEditor->m_PopupEventType == POPEVENT_LARGELAYER) pEditor->UI()->DoLabel(&Label, "You are trying to set the height or width of a layer to more than 1000 tiles. This is actually possible, but only rarely necessary. It may cause the editor to work slower, larger file size as well as higher memory usage for client and server.", 10.0f, -1, Label.w-10.0f); else if(pEditor->m_PopupEventType == POPEVENT_PREVENTUNUSEDTILES) pEditor->UI()->DoLabel(&Label, "Unused tiles can't be placed by default because they could get a use later and then destroy your map. If you are mapping for a different gametype you can activate the 'Unused' switch to be able to place every tile.", 10.0f, -1, Label.w-10.0f); // button bar ButtonBar.VSplitLeft(30.0f, 0, &ButtonBar); ButtonBar.VSplitLeft(110.0f, &Label, &ButtonBar); static int s_OkButton = 0; if(pEditor->DoButton_Editor(&s_OkButton, "Ok", 0, &Label, 0, 0)) { if(pEditor->m_PopupEventType == POPEVENT_EXIT) g_Config.m_ClEditor = 0; else if(pEditor->m_PopupEventType == POPEVENT_LOAD) pEditor->InvokeFileDialog(IStorage::TYPE_ALL, FILETYPE_MAP, "Load map", "Load", "maps", "", pEditor->CallbackOpenMap, pEditor); else if(pEditor->m_PopupEventType == POPEVENT_NEW) { pEditor->Reset(); pEditor->m_aFileName[0] = 0; } else if(pEditor->m_PopupEventType == POPEVENT_SAVE) pEditor->CallbackSaveMap(pEditor->m_aFileSaveName, IStorage::TYPE_SAVE, pEditor); pEditor->m_PopupEventWasActivated = false; return 1; } ButtonBar.VSplitRight(30.0f, &ButtonBar, 0); ButtonBar.VSplitRight(110.0f, &ButtonBar, &Label); if(pEditor->m_PopupEventType != POPEVENT_LARGELAYER && pEditor->m_PopupEventType != POPEVENT_PREVENTUNUSEDTILES) { static int s_AbortButton = 0; if(pEditor->DoButton_Editor(&s_AbortButton, "Abort", 0, &Label, 0, 0)) { pEditor->m_PopupEventWasActivated = false; return 1; } } return 0; } static int g_SelectImageSelected = -100; static int g_SelectImageCurrent = -100; int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View) { CUIRect ButtonBar, ImageView; View.VSplitLeft(80.0f, &ButtonBar, &View); View.Margin(10.0f, &ImageView); int ShowImage = g_SelectImageCurrent; static int s_ScrollBar = 0; static float s_ScrollValue = 0; float ImagesHeight = pEditor->m_Map.m_lImages.size() * 14; float ScrollDifference = ImagesHeight - ButtonBar.h; if(pEditor->m_Map.m_lImages.size() > 20) // Do we need a scrollbar? { CUIRect Scroll; ButtonBar.VSplitRight(15.0f, &ButtonBar, &Scroll); ButtonBar.VSplitRight(3.0f, &ButtonBar, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); if(pEditor->UI()->MouseInside(&Scroll) || pEditor->UI()->MouseInside(&ButtonBar)) { int ScrollNum = (int)((ImagesHeight-ButtonBar.h)/14.0f)+1; if(ScrollNum > 0) { if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); } } } float ImageStartAt = ScrollDifference * s_ScrollValue; if(ImageStartAt < 0.0f) ImageStartAt = 0.0f; float ImageStopAt = ImagesHeight - ScrollDifference * (1 - s_ScrollValue); float ImageCur = 0.0f; for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++) { if(ImageCur > ImageStopAt) break; if(ImageCur < ImageStartAt) { ImageCur += 14.0f; continue; } ImageCur += 14.0f; CUIRect Button; ButtonBar.HSplitTop(14.0f, &Button, &ButtonBar); if(pEditor->UI()->MouseInside(&Button)) ShowImage = i; if(i == -1) { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], "None", i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = -1; } else { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = i; } } if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size()) { if(ImageView.h < ImageView.w) ImageView.w = ImageView.h; else ImageView.h = ImageView.w; float Max = (float)(max(pEditor->m_Map.m_lImages[ShowImage]->m_Width, pEditor->m_Map.m_lImages[ShowImage]->m_Height)); ImageView.w *= pEditor->m_Map.m_lImages[ShowImage]->m_Width/Max; ImageView.h *= pEditor->m_Map.m_lImages[ShowImage]->m_Height/Max; pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID); pEditor->Graphics()->BlendNormal(); pEditor->Graphics()->WrapClamp(); pEditor->Graphics()->QuadsBegin(); IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); pEditor->Graphics()->QuadsEnd(); pEditor->Graphics()->WrapNormal(); } return 0; } void CEditor::PopupSelectImageInvoke(int Current, float x, float y) { static int s_SelectImagePopupId = 0; g_SelectImageSelected = -100; g_SelectImageCurrent = Current; UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage); } int CEditor::PopupSelectImageResult() { if(g_SelectImageSelected == -100) return -100; g_SelectImageCurrent = g_SelectImageSelected; g_SelectImageSelected = -100; return g_SelectImageCurrent; } static int g_SelectSoundSelected = -100; static int g_SelectSoundCurrent = -100; int CEditor::PopupSelectSound(CEditor *pEditor, CUIRect View) { CUIRect ButtonBar, SoundView; View.VSplitLeft(80.0f, &ButtonBar, &View); View.Margin(10.0f, &SoundView); static int s_ScrollBar = 0; static float s_ScrollValue = 0; float SoundsHeight = pEditor->m_Map.m_lSounds.size() * 14; float ScrollDifference = SoundsHeight - ButtonBar.h; if(pEditor->m_Map.m_lSounds.size() > 20) // Do we need a scrollbar? { CUIRect Scroll; ButtonBar.VSplitRight(15.0f, &ButtonBar, &Scroll); ButtonBar.VSplitRight(3.0f, &ButtonBar, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = pEditor->UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); if(pEditor->UI()->MouseInside(&Scroll) || pEditor->UI()->MouseInside(&ButtonBar)) { int ScrollNum = (int)((SoundsHeight-ButtonBar.h)/14.0f)+1; if(ScrollNum > 0) { if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_UP)) s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); if(pEditor->Input()->KeyPress(KEY_MOUSE_WHEEL_DOWN)) s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); } } } float SoundStartAt = ScrollDifference * s_ScrollValue; if(SoundStartAt < 0.0f) SoundStartAt = 0.0f; float SoundStopAt = SoundsHeight - ScrollDifference * (1 - s_ScrollValue); float SoundCur = 0.0f; for(int i = -1; i < pEditor->m_Map.m_lSounds.size(); i++) { if(SoundCur > SoundStopAt) break; if(SoundCur < SoundStartAt) { SoundCur += 14.0f; continue; } SoundCur += 14.0f; CUIRect Button; ButtonBar.HSplitTop(14.0f, &Button, &ButtonBar); //if(pEditor->UI()->MouseInside(&Button)) // ShowSound = i; if(i == -1) { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lSounds[i], "None", i==g_SelectSoundCurrent, &Button)) g_SelectSoundSelected = -1; } else { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lSounds[i], pEditor->m_Map.m_lSounds[i]->m_aName, i==g_SelectSoundCurrent, &Button)) g_SelectSoundSelected = i; } } return 0; } void CEditor::PopupSelectSoundInvoke(int Current, float x, float y) { static int s_SelectSoundPopupId = 0; g_SelectSoundSelected = -100; g_SelectSoundCurrent = Current; UiInvokePopupMenu(&s_SelectSoundPopupId, 0, x, y, 400, 300, PopupSelectSound); } int CEditor::PopupSelectSoundResult() { if(g_SelectSoundSelected == -100) return -100; g_SelectSoundCurrent = g_SelectSoundSelected; g_SelectSoundSelected = -100; return g_SelectSoundCurrent; } static int s_GametileOpSelected = -1; int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) { static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze", "Check-Tele From", "Evil Check-Tele From", "Hookthrough" }; static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*); CUIRect Button; for(unsigned i = 0; i < s_NumButtons; ++i) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); if(pEditor->DoButton_Editor(&s_pButtonNames[i], s_pButtonNames[i], 0, &Button, 0, 0)) s_GametileOpSelected = i; } return 0; } void CEditor::PopupSelectGametileOpInvoke(float x, float y) { static int s_SelectGametileOpPopupId = 0; s_GametileOpSelected = -1; UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 165.0f, PopupSelectGametileOp); } int CEditor::PopupSelectGameTileOpResult() { if(s_GametileOpSelected < 0) return -1; int Result = s_GametileOpSelected; s_GametileOpSelected = -1; return Result; } static int s_AutoMapConfigSelected = -1; int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View) { CLayerTiles *pLayer = static_cast(pEditor->GetSelectedLayer(0)); CUIRect Button; static int s_AutoMapperConfigButtons[256]; CAutoMapper *pAutoMapper = &pEditor->m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper; for(int i = 0; i < pAutoMapper->ConfigNamesNum(); ++i) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); if(pEditor->DoButton_Editor(&s_AutoMapperConfigButtons[i], pAutoMapper->GetConfigName(i), 0, &Button, 0, 0)) s_AutoMapConfigSelected = i; } return 0; } void CEditor::PopupSelectConfigAutoMapInvoke(float x, float y) { static int s_AutoMapConfigSelectID = 0; s_AutoMapConfigSelected = -1; CLayerTiles *pLayer = static_cast(GetSelectedLayer(0)); if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size() && m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum()) UiInvokePopupMenu(&s_AutoMapConfigSelectID, 0, x, y, 120.0f, 12.0f+14.0f*m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum(), PopupSelectConfigAutoMap); } int CEditor::PopupSelectConfigAutoMapResult() { if(s_AutoMapConfigSelected < 0) return -1; int Result = s_AutoMapConfigSelected; s_AutoMapConfigSelected = -1; return Result; } // DDRace int CEditor::PopupTele(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_TELE=0, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_TeleNumber, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; static vec4 s_color = vec4(1,1,1,0.5f); int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal, s_color); if(Prop == PROP_TELE) { NewVal = (NewVal + 256) % 256; CLayerTele *gl = pEditor->m_Map.m_pTeleLayer; for(int y = 0; y < gl->m_Height; ++y) { for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pTeleTile[y*gl->m_Width+x].m_Number == NewVal) { s_color = vec4(1,0.5f,0.5f,0.5f); goto done; } } } s_color = vec4(0.5f,1,0.5f,0.5f); done: pEditor->m_TeleNumber = NewVal; } return 0; } int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_FORCE=0, PROP_MAXSPEED, PROP_ANGLE, NUM_PROPS }; CProperty aProps[] = { {"Force", pEditor->m_SpeedupForce, PROPTYPE_INT_SCROLL, 0, 255}, {"Max Speed", pEditor->m_SpeedupMaxSpeed, PROPTYPE_INT_SCROLL, 0, 255}, {"Angle", pEditor->m_SpeedupAngle, PROPTYPE_ANGLE_SCROLL, 0, 359}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_FORCE) pEditor->m_SpeedupForce = clamp(NewVal, 0, 255); if(Prop == PROP_MAXSPEED) pEditor->m_SpeedupMaxSpeed = clamp(NewVal, 0, 255); if(Prop == PROP_ANGLE) pEditor->m_SpeedupAngle = clamp(NewVal, 0, 359); return 0; } int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_SwitchNumber=0, PROP_SwitchDelay, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255}, {"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; static vec4 s_color = vec4(1,1,1,0.5f); int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal, s_color); if(Prop == PROP_SwitchNumber) { NewVal = (NewVal + 256) % 256; CLayerSwitch *gl = pEditor->m_Map.m_pSwitchLayer; for(int y = 0; y < gl->m_Height; ++y) { for(int x = 0; x < gl->m_Width; ++x) { if(gl->m_pSwitchTile[y*gl->m_Width+x].m_Number == NewVal) { s_color = vec4(1,0.5f,0.5f,0.5f); goto done; } } } s_color = vec4(0.5f,1,0.5f,0.5f); done: pEditor->m_SwitchNum = NewVal; } if(Prop == PROP_SwitchDelay) pEditor->m_SwitchDelay = (NewVal + 256) % 256; return 0; } int CEditor::PopupTune(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_TUNE=0, NUM_PROPS, }; CProperty aProps[] = { {"Zone", pEditor->m_TuningNum, PROPTYPE_INT_STEP, 1, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_TUNE) pEditor->m_TuningNum = (NewVal - 1 + 255) % 255 + 1; return 0; } int CEditor::PopupColorPicker(CEditor *pEditor, CUIRect View) { CUIRect SVPicker, HuePicker; View.VSplitRight(20.0f, &SVPicker, &HuePicker); HuePicker.VSplitLeft(4.0f, 0x0, &HuePicker); pEditor->Graphics()->TextureSet(-1); pEditor->Graphics()->QuadsBegin(); // base: white - hue vec3 hsv = pEditor->ms_PickerColor; IGraphics::CColorVertex ColorArray[4]; vec3 c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f)); ColorArray[0] = IGraphics::CColorVertex(0, c.r, c.g, c.b, 1.0f); c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f)); ColorArray[1] = IGraphics::CColorVertex(1, c.r, c.g, c.b, 1.0f); c = HsvToRgb(vec3(hsv.x, 1.0f, 1.0f)); ColorArray[2] = IGraphics::CColorVertex(2, c.r, c.g, c.b, 1.0f); c = HsvToRgb(vec3(hsv.x, 0.0f, 1.0f)); ColorArray[3] = IGraphics::CColorVertex(3, c.r, c.g, c.b, 1.0f); pEditor->Graphics()->SetColorVertex(ColorArray, 4); IGraphics::CQuadItem QuadItem(SVPicker.x, SVPicker.y, SVPicker.w, SVPicker.h); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); // base: transparent - black ColorArray[0] = IGraphics::CColorVertex(0, 0.0f, 0.0f, 0.0f, 0.0f); ColorArray[1] = IGraphics::CColorVertex(1, 0.0f, 0.0f, 0.0f, 0.0f); ColorArray[2] = IGraphics::CColorVertex(2, 0.0f, 0.0f, 0.0f, 1.0f); ColorArray[3] = IGraphics::CColorVertex(3, 0.0f, 0.0f, 0.0f, 1.0f); pEditor->Graphics()->SetColorVertex(ColorArray, 4); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); pEditor->Graphics()->QuadsEnd(); // marker vec2 Marker = vec2(hsv.y*pEditor->UI()->Scale(), (1.0f - hsv.z)*pEditor->UI()->Scale()) * vec2(SVPicker.w, SVPicker.h); pEditor->Graphics()->QuadsBegin(); pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f); IGraphics::CQuadItem aMarker[2]; aMarker[0] = IGraphics::CQuadItem(SVPicker.x+Marker.x, SVPicker.y+Marker.y - 5.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize(), 11.0f*pEditor->UI()->PixelSize()); aMarker[1] = IGraphics::CQuadItem(SVPicker.x+Marker.x - 5.0f*pEditor->UI()->PixelSize(), SVPicker.y+Marker.y, 11.0f*pEditor->UI()->PixelSize(), pEditor->UI()->PixelSize()); pEditor->Graphics()->QuadsDrawTL(aMarker, 2); pEditor->Graphics()->QuadsEnd(); // logic float X, Y; if(pEditor->UI()->DoPickerLogic(&pEditor->ms_SVPicker, &SVPicker, &X, &Y)) { hsv.y = X/SVPicker.w; hsv.z = 1.0f - Y/SVPicker.h; } // hue slider static const float s_aColorIndices[7][3] = { {1.0f, 0.0f, 0.0f}, // red {1.0f, 0.0f, 1.0f}, // magenta {0.0f, 0.0f, 1.0f}, // blue {0.0f, 1.0f, 1.0f}, // cyan {0.0f, 1.0f, 0.0f}, // green {1.0f, 1.0f, 0.0f}, // yellow {1.0f, 0.0f, 0.0f} // red }; pEditor->Graphics()->QuadsBegin(); vec4 ColorTop, ColorBottom; float Offset = HuePicker.h/6.0f; for(int j = 0; j < 6; j++) { ColorTop = vec4(s_aColorIndices[j][0], s_aColorIndices[j][1], s_aColorIndices[j][2], 1.0f); ColorBottom = vec4(s_aColorIndices[j+1][0], s_aColorIndices[j+1][1], s_aColorIndices[j+1][2], 1.0f); ColorArray[0] = IGraphics::CColorVertex(0, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a); ColorArray[1] = IGraphics::CColorVertex(1, ColorTop.r, ColorTop.g, ColorTop.b, ColorTop.a); ColorArray[2] = IGraphics::CColorVertex(2, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a); ColorArray[3] = IGraphics::CColorVertex(3, ColorBottom.r, ColorBottom.g, ColorBottom.b, ColorBottom.a); pEditor->Graphics()->SetColorVertex(ColorArray, 4); IGraphics::CQuadItem QuadItem(HuePicker.x, HuePicker.y+Offset*j, HuePicker.w, Offset); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); } // marker pEditor->Graphics()->SetColor(0.5f, 0.5f, 0.5f, 1.0f); IGraphics::CQuadItem QuadItemMarker(HuePicker.x, HuePicker.y + (1.0f - hsv.x) * HuePicker.h * pEditor->UI()->Scale(), HuePicker.w, pEditor->UI()->PixelSize()); pEditor->Graphics()->QuadsDrawTL(&QuadItemMarker, 1); pEditor->Graphics()->QuadsEnd(); if(pEditor->UI()->DoPickerLogic(&pEditor->ms_HuePicker, &HuePicker, &X, &Y)) { hsv.x = 1.0f - Y/HuePicker.h; } pEditor->ms_PickerColor = hsv; return 0; }