#include "antibot.h" #include #include #include #include #ifdef CONF_ANTIBOT CAntibot::CAntibot() : m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false) { } CAntibot::~CAntibot() { if(m_pGameServer && m_RoundData.m_Map.m_pTiles) free(m_RoundData.m_Map.m_pTiles); if(m_Initialized) AntibotDestroy(); } void CAntibot::Send(int ClientID, const void *pData, int Size, int Flags, void *pUser) { CAntibot *pAntibot = (CAntibot *)pUser; int RealFlags = MSGFLAG_VITAL; if(Flags & ANTIBOT_MSGFLAG_NONVITAL) { RealFlags &= ~MSGFLAG_VITAL; } if(Flags & ANTIBOT_MSGFLAG_FLUSH) { RealFlags |= MSGFLAG_FLUSH; } pAntibot->Server()->SendMsgRaw(ClientID, pData, Size, RealFlags); } void CAntibot::Log(const char *pMessage, void *pUser) { CAntibot *pAntibot = (CAntibot *)pUser; pAntibot->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", pMessage); } void CAntibot::Report(int ClientID, const char *pMessage, void *pUser) { char aBuf[256]; str_format(aBuf, sizeof(aBuf), "%d: %s", ClientID, pMessage); Log(aBuf, pUser); } void CAntibot::Init() { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); dbg_assert(m_pServer && m_pConsole, "antibot requires server and console"); dbg_assert(AntibotAbiVersion() == ANTIBOT_ABI_VERSION, "antibot abi version mismatch"); mem_zero(&m_Data, sizeof(m_Data)); CAntibotVersion Version = ANTIBOT_VERSION; m_Data.m_Version = Version; m_Data.m_Now = time_get(); m_Data.m_Freq = time_freq(); m_Data.m_pfnLog = Log; m_Data.m_pfnReport = Report; m_Data.m_pfnSend = Send; m_Data.m_pUser = this; AntibotInit(&m_Data); m_Initialized = true; } void CAntibot::RoundStart(IGameServer *pGameServer) { m_pGameServer = pGameServer; mem_zero(&m_RoundData, sizeof(m_RoundData)); m_RoundData.m_Map.m_pTiles = 0; AntibotRoundStart(&m_RoundData); Update(); } void CAntibot::RoundEnd() { // Let the external module clean up first AntibotRoundEnd(); m_pGameServer = 0; if(m_RoundData.m_Map.m_pTiles) free(m_RoundData.m_Map.m_pTiles); } void CAntibot::Dump() { AntibotDump(); } void CAntibot::Update() { m_Data.m_Now = time_get(); m_Data.m_Freq = time_freq(); if(GameServer()) { GameServer()->FillAntibot(&m_RoundData); AntibotUpdateData(); } } void CAntibot::OnPlayerInit(int ClientID) { Update(); AntibotOnPlayerInit(ClientID); } void CAntibot::OnPlayerDestroy(int ClientID) { Update(); AntibotOnPlayerDestroy(ClientID); } void CAntibot::OnSpawn(int ClientID) { Update(); AntibotOnSpawn(ClientID); } void CAntibot::OnHammerFireReloading(int ClientID) { Update(); AntibotOnHammerFireReloading(ClientID); } void CAntibot::OnHammerFire(int ClientID) { Update(); AntibotOnHammerFire(ClientID); } void CAntibot::OnHammerHit(int ClientID, int TargetID) { Update(); AntibotOnHammerHit(ClientID, TargetID); } void CAntibot::OnDirectInput(int ClientID) { Update(); AntibotOnDirectInput(ClientID); } void CAntibot::OnCharacterTick(int ClientID) { Update(); AntibotOnCharacterTick(ClientID); } void CAntibot::OnHookAttach(int ClientID, bool Player) { Update(); AntibotOnHookAttach(ClientID, Player); } void CAntibot::OnEngineTick() { Update(); AntibotOnEngineTick(); } void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup) { Update(); AntibotOnEngineClientJoin(ClientID, Sixup); } void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) { Update(); AntibotOnEngineClientDrop(ClientID, pReason); } bool CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) { Update(); int AntibotFlags = 0; if((Flags & MSGFLAG_VITAL) == 0) { AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL; } return AntibotOnEngineClientMessage(ClientID, pData, Size, Flags); } bool CAntibot::OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags) { Update(); int AntibotFlags = 0; if((Flags & MSGFLAG_VITAL) == 0) { AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL; } return AntibotOnEngineServerMessage(ClientID, pData, Size, Flags); } bool CAntibot::OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) { int AntibotFlags = 0; bool Result = AntibotOnEngineSimulateClientMessage(pClientID, pBuffer, BufferSize, pOutSize, &AntibotFlags); if(Result) { *pFlags = 0; if((AntibotFlags & ANTIBOT_MSGFLAG_NONVITAL) == 0) { *pFlags |= MSGFLAG_VITAL; } } return Result; } #else CAntibot::CAntibot() : m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false) { } CAntibot::~CAntibot() { } void CAntibot::Init() { m_pServer = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); dbg_assert(m_pServer && m_pConsole, "antibot requires server and console"); } void CAntibot::RoundStart(IGameServer *pGameServer) { m_pGameServer = pGameServer; } void CAntibot::RoundEnd() { m_pGameServer = 0; } void CAntibot::Dump() { Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "antibot support not compiled in"); } void CAntibot::Update() { } void CAntibot::OnPlayerInit(int ClientID) {} void CAntibot::OnPlayerDestroy(int ClientID) {} void CAntibot::OnSpawn(int ClientID) {} void CAntibot::OnHammerFireReloading(int ClientID) {} void CAntibot::OnHammerFire(int ClientID) {} void CAntibot::OnHammerHit(int ClientID, int TargetID) {} void CAntibot::OnDirectInput(int ClientID) {} void CAntibot::OnCharacterTick(int ClientID) {} void CAntibot::OnHookAttach(int ClientID, bool Player) {} void CAntibot::OnEngineTick() {} void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup) {} void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) {} bool CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) { return false; } bool CAntibot::OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags) { return false; } bool CAntibot::OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) { return false; } #endif IEngineAntibot *CreateEngineAntibot() { return new CAntibot; }