/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #ifndef GAME_SERVER_ENTITY_TRIGGER_H #define GAME_SERVER_ENTITY_TRIGGER_H #include //class DOOR; class CTrigger : public CEntity { CEntity *m_Target; bool HitCharacter(); void OpenDoor(int Tick); public: CTrigger(CGameWorld *pGameWorld, vec2 Pos, CEntity *Target); virtual void Reset(); virtual void Tick(); virtual void Snap(int SnappingClient); }; #endif