/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #if defined(CONF_FAMILY_UNIX) #include #endif #include #include #include #include #include #include #include #include // cosf, sinf, log2f #if defined(CONF_VIDEORECORDER) #include "video.h" #endif #include "graphics_threaded.h" static CVideoMode g_aFakeModes[] = { {320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8}, {720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8}, {1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8}, {1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8}, {1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8}, {1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8}, {1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8}, {1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8}, {1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8}, {2048,1536,8,8,8}, {320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5}, {720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5}, {1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5}, {1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5}, {1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5}, {1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5}, {1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5}, {1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5}, {1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5}, {2048,1536,5,6,5} }; void CGraphics_Threaded::FlushVertices(bool KeepVertices) { if(m_NumVertices == 0) return; size_t VertSize = sizeof(CCommandBuffer::SVertex); int NumVerts = m_NumVertices; if(!KeepVertices) m_NumVertices = 0; CCommandBuffer::SCommand_Render Cmd; Cmd.m_State = m_State; if(m_Drawing == DRAWING_QUADS) { if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) { Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_TRIANGLES; Cmd.m_PrimCount = NumVerts/3; } else { Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_QUADS; Cmd.m_PrimCount = NumVerts/4; } } else if(m_Drawing == DRAWING_LINES) { Cmd.m_PrimType = CCommandBuffer::PRIMTYPE_LINES; Cmd.m_PrimCount = NumVerts/2; } else return; Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } } // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render command"); return; } } mem_copy(Cmd.m_pVertices, m_aVertices, VertSize*NumVerts); } void CGraphics_Threaded::FlushTextVertices(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor) { if(m_NumVertices == 0) return; size_t VertSize = 0; VertSize = sizeof(CCommandBuffer::SVertex); int NumVerts = m_NumVertices; m_NumVertices = 0; CCommandBuffer::SCommand_RenderTextStream Cmd; Cmd.m_State = m_State; Cmd.m_TextureSize = TextureSize; Cmd.m_TextTextureIndex = TextTextureIndex; Cmd.m_TextOutlineTextureIndex = TextOutlineTextureIndex; mem_copy(Cmd.m_aTextOutlineColor, pOutlineTextColor, sizeof(Cmd.m_aTextOutlineColor)); Cmd.m_QuadNum = NumVerts / 4; Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } } // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pVertices = (CCommandBuffer::SVertex *)m_pCommandBuffer->AllocData(VertSize*NumVerts); if(Cmd.m_pVertices == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render command"); return; } } mem_copy(Cmd.m_pVertices, m_aVertices, VertSize*NumVerts); } void CGraphics_Threaded::AddVertices(int Count) { m_NumVertices += Count; if((m_NumVertices + Count) >= MAX_VERTICES) FlushVertices(); } void CGraphics_Threaded::Rotate(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints, int NumPoints) { float c = cosf(m_Rotation); float s = sinf(m_Rotation); float x, y; int i; CCommandBuffer::SVertex *pVertices = pPoints; for(i = 0; i < NumPoints; i++) { x = pVertices[i].m_Pos.x - rCenter.x; y = pVertices[i].m_Pos.y - rCenter.y; pVertices[i].m_Pos.x = x * c - y * s + rCenter.x; pVertices[i].m_Pos.y = x * s + y * c + rCenter.y; } } CGraphics_Threaded::CGraphics_Threaded() { m_State.m_ScreenTL.x = 0; m_State.m_ScreenTL.y = 0; m_State.m_ScreenBR.x = 0; m_State.m_ScreenBR.y = 0; m_State.m_ClipEnable = false; m_State.m_ClipX = 0; m_State.m_ClipY = 0; m_State.m_ClipW = 0; m_State.m_ClipH = 0; m_State.m_Texture = -1; m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; m_CurrentCommandBuffer = 0; m_pCommandBuffer = 0x0; m_apCommandBuffers[0] = 0x0; m_apCommandBuffers[1] = 0x0; m_NumVertices = 0; m_ScreenWidth = -1; m_ScreenHeight = -1; m_Rotation = 0; m_Drawing = 0; m_TextureMemoryUsage = 0; m_RenderEnable = true; m_DoScreenshot = false; } void CGraphics_Threaded::ClipEnable(int x, int y, int w, int h) { if(x < 0) w += x; if(y < 0) h += y; x = clamp(x, 0, ScreenWidth()); y = clamp(y, 0, ScreenHeight()); w = clamp(w, 0, ScreenWidth()-x); h = clamp(h, 0, ScreenHeight()-y); m_State.m_ClipEnable = true; m_State.m_ClipX = x; m_State.m_ClipY = ScreenHeight()-(y+h); m_State.m_ClipW = w; m_State.m_ClipH = h; } void CGraphics_Threaded::ClipDisable() { m_State.m_ClipEnable = false; } void CGraphics_Threaded::BlendNone() { m_State.m_BlendMode = CCommandBuffer::BLEND_NONE; } void CGraphics_Threaded::BlendNormal() { m_State.m_BlendMode = CCommandBuffer::BLEND_ALPHA; } void CGraphics_Threaded::BlendAdditive() { m_State.m_BlendMode = CCommandBuffer::BLEND_ADDITIVE; } void CGraphics_Threaded::WrapNormal() { m_State.m_WrapMode = CCommandBuffer::WRAP_REPEAT; } void CGraphics_Threaded::WrapClamp() { m_State.m_WrapMode = CCommandBuffer::WRAP_CLAMP; } int CGraphics_Threaded::MemoryUsage() const { return m_pBackend->MemoryUsage(); } void CGraphics_Threaded::MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) { m_State.m_ScreenTL.x = TopLeftX; m_State.m_ScreenTL.y = TopLeftY; m_State.m_ScreenBR.x = BottomRightX; m_State.m_ScreenBR.y = BottomRightY; } void CGraphics_Threaded::GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) { *pTopLeftX = m_State.m_ScreenTL.x; *pTopLeftY = m_State.m_ScreenTL.y; *pBottomRightX = m_State.m_ScreenBR.x; *pBottomRightY = m_State.m_ScreenBR.y; } void CGraphics_Threaded::LinesBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->LinesBegin twice"); m_Drawing = DRAWING_LINES; SetColor(1,1,1,1); } void CGraphics_Threaded::LinesEnd() { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::LinesDraw(const CLineItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_LINES, "called Graphics()->LinesDraw without begin"); for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 2*i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 2*i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 2*i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 2*i], 0); m_aVertices[m_NumVertices + 2*i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 2*i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 2*i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 2*i + 1], 1); } AddVertices(2*Num); } int CGraphics_Threaded::UnloadTexture(CTextureHandle Index) { if(Index == m_InvalidTexture) return 0; if(Index < 0) return 0; CCommandBuffer::SCommand_Texture_Destroy Cmd; Cmd.m_Slot = Index; m_pCommandBuffer->AddCommand(Cmd); m_aTextureIndices[Index] = m_FirstFreeTexture; m_FirstFreeTexture = Index; return 0; } static int ImageFormatToTexFormat(int Format) { if(Format == CImageInfo::FORMAT_RGB) return CCommandBuffer::TEXFORMAT_RGB; if(Format == CImageInfo::FORMAT_RGBA) return CCommandBuffer::TEXFORMAT_RGBA; if(Format == CImageInfo::FORMAT_ALPHA) return CCommandBuffer::TEXFORMAT_ALPHA; return CCommandBuffer::TEXFORMAT_RGBA; } static int ImageFormatToPixelSize(int Format) { switch(Format) { case CImageInfo::FORMAT_RGB: return 3; case CImageInfo::FORMAT_ALPHA: return 1; default: return 4; } } int CGraphics_Threaded::LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) { CCommandBuffer::SCommand_Texture_Update Cmd; Cmd.m_Slot = TextureID; Cmd.m_X = x; Cmd.m_Y = y; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_Format = ImageFormatToTexFormat(Format); // calculate memory usage int MemSize = Width*Height*ImageFormatToPixelSize(Format); // copy texture data void *pTmpData = malloc(MemSize); mem_copy(pTmpData, pData, MemSize); Cmd.m_pData = pTmpData; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); m_pCommandBuffer->AddCommand(Cmd); } return 0; } IGraphics::CTextureHandle CGraphics_Threaded::LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) { // don't waste memory on texture if we are stress testing #ifdef CONF_DEBUG if(g_Config.m_DbgStress) return m_InvalidTexture; #endif // grab texture int Tex = m_FirstFreeTexture; m_FirstFreeTexture = m_aTextureIndices[Tex]; m_aTextureIndices[Tex] = -1; CCommandBuffer::SCommand_Texture_Create Cmd; Cmd.m_Slot = Tex; Cmd.m_Width = Width; Cmd.m_Height = Height; Cmd.m_PixelSize = ImageFormatToPixelSize(Format); Cmd.m_Format = ImageFormatToTexFormat(Format); Cmd.m_StoreFormat = ImageFormatToTexFormat(StoreFormat); // flags Cmd.m_Flags = 0; if(Flags&IGraphics::TEXLOAD_NOMIPMAPS) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_NOMIPMAPS; if(g_Config.m_GfxTextureCompression && ((Flags&IGraphics::TEXLOAD_NO_COMPRESSION) == 0)) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_COMPRESSED; if(g_Config.m_GfxTextureQuality || Flags&TEXLOAD_NORESAMPLE) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_QUALITY; if((Flags&IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE; if((Flags&IGraphics::TEXLOAD_TO_3D_TEXTURE) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE; if((Flags&IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER; if((Flags&IGraphics::TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER) != 0) Cmd.m_Flags |= CCommandBuffer::TEXFLAG_TO_3D_TEXTURE_SINGLE_LAYER; // copy texture data int MemSize = Width*Height*Cmd.m_PixelSize; void *pTmpData = malloc(MemSize); mem_copy(pTmpData, pData, MemSize); Cmd.m_pData = pTmpData; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); m_pCommandBuffer->AddCommand(Cmd); } return CreateTextureHandle(Tex); } // simple uncompressed RGBA loaders IGraphics::CTextureHandle CGraphics_Threaded::LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) { int l = str_length(pFilename); int ID; CImageInfo Img; if(l < 3) return CTextureHandle(); if(LoadPNG(&Img, pFilename, StorageType)) { if(StoreFormat == CImageInfo::FORMAT_AUTO) StoreFormat = Img.m_Format; ID = LoadTextureRaw(Img.m_Width, Img.m_Height, Img.m_Format, Img.m_pData, StoreFormat, Flags); free(Img.m_pData); if(ID != m_InvalidTexture && g_Config.m_Debug) dbg_msg("graphics/texture", "loaded %s", pFilename); return CreateTextureHandle(ID); } return m_InvalidTexture; } int CGraphics_Threaded::LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) { char aCompleteFilename[512]; unsigned char *pBuffer; png_t Png; // ignore_convention // open file for reading png_init(0,0); // ignore_convention IOHANDLE File = m_pStorage->OpenFile(pFilename, IOFLAG_READ, StorageType, aCompleteFilename, sizeof(aCompleteFilename)); if(File) io_close(File); else { dbg_msg("game/png", "failed to open file. filename='%s'", pFilename); return 0; } int Error = png_open_file(&Png, aCompleteFilename); // ignore_convention if(Error != PNG_NO_ERROR) { dbg_msg("game/png", "failed to open file. filename='%s'", aCompleteFilename); if(Error != PNG_FILE_ERROR) png_close_file(&Png); // ignore_convention return 0; } if(Png.depth != 8 || (Png.color_type != PNG_TRUECOLOR && Png.color_type != PNG_TRUECOLOR_ALPHA)) // ignore_convention { dbg_msg("game/png", "invalid format. filename='%s'", aCompleteFilename); png_close_file(&Png); // ignore_convention return 0; } pBuffer = (unsigned char *)malloc(Png.width * Png.height * Png.bpp); // ignore_convention png_get_data(&Png, pBuffer); // ignore_convention png_close_file(&Png); // ignore_convention pImg->m_Width = Png.width; // ignore_convention pImg->m_Height = Png.height; // ignore_convention if(Png.color_type == PNG_TRUECOLOR) // ignore_convention pImg->m_Format = CImageInfo::FORMAT_RGB; else if(Png.color_type == PNG_TRUECOLOR_ALPHA) // ignore_convention pImg->m_Format = CImageInfo::FORMAT_RGBA; pImg->m_pData = pBuffer; return 1; } void CGraphics_Threaded::KickCommandBuffer() { m_pBackend->RunBuffer(m_pCommandBuffer); // swap buffer m_CurrentCommandBuffer ^= 1; m_pCommandBuffer = m_apCommandBuffers[m_CurrentCommandBuffer]; m_pCommandBuffer->Reset(); } void CGraphics_Threaded::ScreenshotDirect() { // add swap command CImageInfo Image; mem_zero(&Image, sizeof(Image)); CCommandBuffer::SCommand_Screenshot Cmd; Cmd.m_pImage = &Image; m_pCommandBuffer->AddCommand(Cmd); // kick the buffer and wait for the result KickCommandBuffer(); WaitForIdle(); if(Image.m_pData) { // find filename char aWholePath[1024]; png_t Png; // ignore_convention IOHANDLE File = m_pStorage->OpenFile(m_aScreenshotName, IOFLAG_WRITE, IStorage::TYPE_SAVE, aWholePath, sizeof(aWholePath)); if(File) io_close(File); // save png char aBuf[256]; str_format(aBuf, sizeof(aBuf), "saved screenshot to '%s'", aWholePath); m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf); png_open_file_write(&Png, aWholePath); // ignore_convention png_set_data(&Png, Image.m_Width, Image.m_Height, 8, PNG_TRUECOLOR, (unsigned char *)Image.m_pData); // ignore_convention png_close_file(&Png); // ignore_convention free(Image.m_pData); } } void CGraphics_Threaded::TextureSet(CTextureHandle TextureID) { dbg_assert(m_Drawing == 0, "called Graphics()->TextureSet within begin"); m_State.m_Texture = TextureID; } void CGraphics_Threaded::Clear(float r, float g, float b) { CCommandBuffer::SCommand_Clear Cmd; Cmd.m_Color.r = r; Cmd.m_Color.g = g; Cmd.m_Color.b = b; Cmd.m_Color.a = 0; m_pCommandBuffer->AddCommand(Cmd); } void CGraphics_Threaded::QuadsBegin() { dbg_assert(m_Drawing == 0, "called Graphics()->QuadsBegin twice"); m_Drawing = DRAWING_QUADS; QuadsSetSubset(0, 0, 1, 1); QuadsSetRotation(0); SetColor(1, 1, 1, 1); } void CGraphics_Threaded::QuadsEnd() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEnd without begin"); FlushVertices(); m_Drawing = 0; } void CGraphics_Threaded::TextQuadsBegin() { QuadsBegin(); } void CGraphics_Threaded::TextQuadsEnd(int TextureSize, int TextTextureIndex, int TextOutlineTextureIndex, float* pOutlineTextColor) { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->TextQuadsEnd without begin"); FlushTextVertices(TextureSize, TextTextureIndex, TextOutlineTextureIndex, pOutlineTextColor); m_Drawing = 0; } void CGraphics_Threaded::QuadsEndKeepVertices() { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsEndKeepVertices without begin"); FlushVertices(true); m_Drawing = 0; } void CGraphics_Threaded::QuadsDrawCurrentVertices(bool KeepVertices) { m_Drawing = DRAWING_QUADS; FlushVertices(KeepVertices); m_Drawing = 0; } void CGraphics_Threaded::QuadsSetRotation(float Angle) { m_Rotation = Angle; } inline void clampf(float& Value, float Min, float Max) { if(Value > Max) Value = Max; else if(Value < Min) Value = Min; } void CGraphics_Threaded::SetColorVertex(const CColorVertex *pArray, int Num) { dbg_assert(m_Drawing != 0, "called Graphics()->SetColorVertex without begin"); for(int i = 0; i < Num; ++i) { float r = pArray[i].m_R, g = pArray[i].m_G, b = pArray[i].m_B, a = pArray[i].m_A; clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); m_aColor[pArray[i].m_Index].r = (unsigned char)(r*255.f); m_aColor[pArray[i].m_Index].g = (unsigned char)(g*255.f); m_aColor[pArray[i].m_Index].b = (unsigned char)(b*255.f); m_aColor[pArray[i].m_Index].a = (unsigned char)(a*255.f); } } void CGraphics_Threaded::SetColor(float r, float g, float b, float a) { clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); r *= 255.f; g *= 255.f; b *= 255.f; a *= 255.f; for(int i = 0; i < 4; ++i) { m_aColor[i].r = (unsigned char)(r); m_aColor[i].g = (unsigned char)(g); m_aColor[i].b = (unsigned char)(b); m_aColor[i].a = (unsigned char)(a); } } void CGraphics_Threaded::SetColor(ColorRGBA rgb) { SetColor(rgb.r, rgb.g, rgb.b, rgb.a); } void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) { clampf(r, 0.f, 1.f); clampf(g, 0.f, 1.f); clampf(b, 0.f, 1.f); clampf(a, 0.f, 1.f); m_aColor[0].r = (unsigned char)(r*255.f); m_aColor[0].g = (unsigned char)(g*255.f); m_aColor[0].b = (unsigned char)(b*255.f); m_aColor[0].a = (unsigned char)(a*255.f); for(int i = 0; i < m_NumVertices; ++i) { SetColor(&m_aVertices[i], 0); } } void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) { if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) { m_aVertices[QuadOffset * 6].m_Color.r = r; m_aVertices[QuadOffset * 6].m_Color.g = g; m_aVertices[QuadOffset * 6].m_Color.b = b; m_aVertices[QuadOffset * 6].m_Color.a = a; m_aVertices[QuadOffset * 6 + 1].m_Color.r = r; m_aVertices[QuadOffset * 6 + 1].m_Color.g = g; m_aVertices[QuadOffset * 6 + 1].m_Color.b = b; m_aVertices[QuadOffset * 6 + 1].m_Color.a = a; m_aVertices[QuadOffset * 6 + 2].m_Color.r = r; m_aVertices[QuadOffset * 6 + 2].m_Color.g = g; m_aVertices[QuadOffset * 6 + 2].m_Color.b = b; m_aVertices[QuadOffset * 6 + 2].m_Color.a = a; m_aVertices[QuadOffset * 6 + 3].m_Color.r = r; m_aVertices[QuadOffset * 6 + 3].m_Color.g = g; m_aVertices[QuadOffset * 6 + 3].m_Color.b = b; m_aVertices[QuadOffset * 6 + 3].m_Color.a = a; m_aVertices[QuadOffset * 6 + 4].m_Color.r = r; m_aVertices[QuadOffset * 6 + 4].m_Color.g = g; m_aVertices[QuadOffset * 6 + 4].m_Color.b = b; m_aVertices[QuadOffset * 6 + 4].m_Color.a = a; m_aVertices[QuadOffset * 6 + 5].m_Color.r = r; m_aVertices[QuadOffset * 6 + 5].m_Color.g = g; m_aVertices[QuadOffset * 6 + 5].m_Color.b = b; m_aVertices[QuadOffset * 6 + 5].m_Color.a = a; } else { m_aVertices[QuadOffset * 4].m_Color.r = r; m_aVertices[QuadOffset * 4].m_Color.g = g; m_aVertices[QuadOffset * 4].m_Color.b = b; m_aVertices[QuadOffset * 4].m_Color.a = a; m_aVertices[QuadOffset * 4 + 1].m_Color.r = r; m_aVertices[QuadOffset * 4 + 1].m_Color.g = g; m_aVertices[QuadOffset * 4 + 1].m_Color.b = b; m_aVertices[QuadOffset * 4 + 1].m_Color.a = a; m_aVertices[QuadOffset * 4 + 2].m_Color.r = r; m_aVertices[QuadOffset * 4 + 2].m_Color.g = g; m_aVertices[QuadOffset * 4 + 2].m_Color.b = b; m_aVertices[QuadOffset * 4 + 2].m_Color.a = a; m_aVertices[QuadOffset * 4 + 3].m_Color.r = r; m_aVertices[QuadOffset * 4 + 3].m_Color.g = g; m_aVertices[QuadOffset * 4 + 3].m_Color.b = b; m_aVertices[QuadOffset * 4 + 3].m_Color.a = a; } } void CGraphics_Threaded::SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex) { CCommandBuffer::SVertex *pVert = pVertex; pVert->m_Color.r = m_aColor[ColorIndex].r; pVert->m_Color.g = m_aColor[ColorIndex].g; pVert->m_Color.b = m_aColor[ColorIndex].b; pVert->m_Color.a = m_aColor[ColorIndex].a; } void CGraphics_Threaded::QuadsSetSubset(float TlU, float TlV, float BrU, float BrV) { m_aTexture[0].u = TlU; m_aTexture[1].u = BrU; m_aTexture[0].v = TlV; m_aTexture[1].v = TlV; m_aTexture[3].u = TlU; m_aTexture[2].u = BrU; m_aTexture[3].v = BrV; m_aTexture[2].v = BrV; } void CGraphics_Threaded::QuadsSetSubsetFree( float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { m_aTexture[0].u = x0; m_aTexture[0].v = y0; m_aTexture[1].u = x1; m_aTexture[1].v = y1; m_aTexture[2].u = x2; m_aTexture[2].v = y2; m_aTexture[3].u = x3; m_aTexture[3].v = y3; } void CGraphics_Threaded::QuadsDraw(CQuadItem *pArray, int Num) { for(int i = 0; i < Num; ++i) { pArray[i].m_X -= pArray[i].m_Width/2; pArray[i].m_Y -= pArray[i].m_Height/2; } QuadsDrawTL(pArray, Num); } void CGraphics_Threaded::QuadsDrawTL(const CQuadItem *pArray, int Num) { CCommandBuffer::SPoint Center; dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawTL without begin"); if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) { for(int i = 0; i < Num; ++i) { // first triangle m_aVertices[m_NumVertices + 6*i].m_Pos.x = pArray[i].m_X; m_aVertices[m_NumVertices + 6*i].m_Pos.y = pArray[i].m_Y; m_aVertices[m_NumVertices + 6*i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6*i], 0); m_aVertices[m_NumVertices + 6*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; m_aVertices[m_NumVertices + 6*i + 1].m_Pos.y = pArray[i].m_Y; m_aVertices[m_NumVertices + 6*i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 6*i + 1], 1); m_aVertices[m_NumVertices + 6*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; m_aVertices[m_NumVertices + 6*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; m_aVertices[m_NumVertices + 6*i + 2].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 6*i + 2], 2); // second triangle m_aVertices[m_NumVertices + 6*i + 3].m_Pos.x = pArray[i].m_X; m_aVertices[m_NumVertices + 6*i + 3].m_Pos.y = pArray[i].m_Y; m_aVertices[m_NumVertices + 6*i + 3].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6*i + 3], 0); m_aVertices[m_NumVertices + 6*i + 4].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; m_aVertices[m_NumVertices + 6*i + 4].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; m_aVertices[m_NumVertices + 6*i + 4].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 6*i + 4], 2); m_aVertices[m_NumVertices + 6*i + 5].m_Pos.x = pArray[i].m_X; m_aVertices[m_NumVertices + 6*i + 5].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; m_aVertices[m_NumVertices + 6*i + 5].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6*i + 5], 3); if(m_Rotation != 0) { Center.x = pArray[i].m_X + pArray[i].m_Width/2; Center.y = pArray[i].m_Y + pArray[i].m_Height/2; Rotate(Center, &m_aVertices[m_NumVertices + 6*i], 6); } } AddVertices(3*2*Num); } else { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X; m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y; m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 4*i], 0); m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y; m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 4*i + 1], 1); m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 4*i + 2], 2); m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X; m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 4*i + 3], 3); if(m_Rotation != 0) { Center.x = pArray[i].m_X + pArray[i].m_Width/2; Center.y = pArray[i].m_Y + pArray[i].m_Height/2; Rotate(Center, &m_aVertices[m_NumVertices + 4*i], 4); } } AddVertices(4*Num); } } void CGraphics_Threaded::QuadsDrawFreeform(const CFreeformItem *pArray, int Num) { dbg_assert(m_Drawing == DRAWING_QUADS, "called Graphics()->QuadsDrawFreeform without begin"); if(g_Config.m_GfxQuadAsTriangle && !m_IsNewOpenGL) { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 6*i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6*i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6*i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6*i], 0); m_aVertices[m_NumVertices + 6*i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 6*i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 6*i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 6*i + 1], 1); m_aVertices[m_NumVertices + 6*i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6*i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6*i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6*i + 2], 3); m_aVertices[m_NumVertices + 6*i + 3].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 6*i + 3].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 6*i + 3].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 6*i + 3], 0); m_aVertices[m_NumVertices + 6*i + 4].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 6*i + 4].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 6*i + 4].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 6*i + 4], 3); m_aVertices[m_NumVertices + 6*i + 5].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 6*i + 5].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 6*i + 5].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 6*i + 5], 2); } AddVertices(3*2*Num); } else { for(int i = 0; i < Num; ++i) { m_aVertices[m_NumVertices + 4*i].m_Pos.x = pArray[i].m_X0; m_aVertices[m_NumVertices + 4*i].m_Pos.y = pArray[i].m_Y0; m_aVertices[m_NumVertices + 4*i].m_Tex = m_aTexture[0]; SetColor(&m_aVertices[m_NumVertices + 4*i], 0); m_aVertices[m_NumVertices + 4*i + 1].m_Pos.x = pArray[i].m_X1; m_aVertices[m_NumVertices + 4*i + 1].m_Pos.y = pArray[i].m_Y1; m_aVertices[m_NumVertices + 4*i + 1].m_Tex = m_aTexture[1]; SetColor(&m_aVertices[m_NumVertices + 4*i + 1], 1); m_aVertices[m_NumVertices + 4*i + 2].m_Pos.x = pArray[i].m_X3; m_aVertices[m_NumVertices + 4*i + 2].m_Pos.y = pArray[i].m_Y3; m_aVertices[m_NumVertices + 4*i + 2].m_Tex = m_aTexture[3]; SetColor(&m_aVertices[m_NumVertices + 4*i + 2], 3); m_aVertices[m_NumVertices + 4*i + 3].m_Pos.x = pArray[i].m_X2; m_aVertices[m_NumVertices + 4*i + 3].m_Pos.y = pArray[i].m_Y2; m_aVertices[m_NumVertices + 4*i + 3].m_Tex = m_aTexture[2]; SetColor(&m_aVertices[m_NumVertices + 4*i + 3], 2); } AddVertices(4*Num); } } void CGraphics_Threaded::QuadsText(float x, float y, float Size, const char *pText) { float StartX = x; while(*pText) { char c = *pText; pText++; if(c == '\n') { x = StartX; y += Size; } else { QuadsSetSubset( (c%16)/16.0f, (c/16)/16.0f, (c%16)/16.0f+1.0f/16.0f, (c/16)/16.0f+1.0f/16.0f); CQuadItem QuadItem(x, y, Size, Size); QuadsDrawTL(&QuadItem, 1); x += Size/2; } } } void CGraphics_Threaded::RenderTileLayer(int BufferContainerIndex, float *pColor, char** pOffsets, unsigned int *IndicedVertexDrawNum, size_t NumIndicesOffet) { if(NumIndicesOffet == 0) return; //add the VertexArrays and draw CCommandBuffer::SCommand_RenderTileLayer Cmd; Cmd.m_State = m_State; Cmd.m_IndicesDrawNum = NumIndicesOffet; Cmd.m_BufferContainerIndex = BufferContainerIndex; mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color)); void *Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet); if(Data == 0x0) { // kick command buffer and try again KickCommandBuffer(); void *Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet); if(Data == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } } Cmd.m_pIndicesOffsets = (char**)Data; Cmd.m_pDrawCount = (unsigned int*)(((char*)Data) + (sizeof(char*)*NumIndicesOffet)); // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Data = m_pCommandBuffer->AllocData((sizeof(char*) + sizeof(unsigned int))*NumIndicesOffet); if(Data == 0x0) { dbg_msg("graphics", "failed to allocate data for vertices"); return; } Cmd.m_pIndicesOffsets = (char**)Data; Cmd.m_pDrawCount = (unsigned int*)(((char*)Data) + (sizeof(char*)*NumIndicesOffet)); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render command"); return; } } mem_copy(Cmd.m_pIndicesOffsets, pOffsets, sizeof(char*)*NumIndicesOffet); mem_copy(Cmd.m_pDrawCount, IndicedVertexDrawNum, sizeof(unsigned int)*NumIndicesOffet); //todo max indices group check!! } void CGraphics_Threaded::RenderBorderTiles(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, int JumpIndex, unsigned int DrawNum) { if(DrawNum == 0) return; // Draw a border tile a lot of times CCommandBuffer::SCommand_RenderBorderTile Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = DrawNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color)); Cmd.m_pIndicesOffset = pIndexBufferOffset; Cmd.m_JumpIndex = JumpIndex; Cmd.m_Offset[0] = pOffset[0]; Cmd.m_Offset[1] = pOffset[1]; Cmd.m_Dir[0] = pDir[0]; Cmd.m_Dir[1] = pDir[1]; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render command"); return; } } } void CGraphics_Threaded::RenderBorderTileLines(int BufferContainerIndex, float *pColor, char *pIndexBufferOffset, float *pOffset, float *pDir, unsigned int IndexDrawNum, unsigned int RedrawNum) { if(IndexDrawNum == 0 || RedrawNum == 0) return; // Draw a border tile a lot of times CCommandBuffer::SCommand_RenderBorderTileLine Cmd; Cmd.m_State = m_State; Cmd.m_IndexDrawNum = IndexDrawNum; Cmd.m_DrawNum = RedrawNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; mem_copy(&Cmd.m_Color, pColor, sizeof(Cmd.m_Color)); Cmd.m_pIndicesOffset = pIndexBufferOffset; Cmd.m_Offset[0] = pOffset[0]; Cmd.m_Offset[1] = pOffset[1]; Cmd.m_Dir[0] = pDir[0]; Cmd.m_Dir[1] = pDir[1]; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render command"); return; } } } void CGraphics_Threaded::RenderQuadLayer(int BufferContainerIndex, SQuadRenderInfo* pQuadInfo, int QuadNum) { if(QuadNum == 0) return; //add the VertexArrays and draw CCommandBuffer::SCommand_RenderQuadLayer Cmd; Cmd.m_State = m_State; Cmd.m_QuadNum = QuadNum; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_pQuadInfo = (SQuadRenderInfo*)AllocCommandBufferData(QuadNum * sizeof(SQuadRenderInfo)); if(Cmd.m_pQuadInfo == 0x0) return; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pQuadInfo = (SQuadRenderInfo*)m_pCommandBuffer->AllocData(QuadNum * sizeof(SQuadRenderInfo)); if(Cmd.m_pQuadInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for the quad info"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render quad command"); return; } } mem_copy(Cmd.m_pQuadInfo, pQuadInfo, sizeof(SQuadRenderInfo) * QuadNum); } void CGraphics_Threaded::RenderText(int BufferContainerIndex, int TextQuadNum, int TextureSize, int TextureTextIndex, int TextureTextOutlineIndex, float* pTextColor, float* pTextoutlineColor) { if(BufferContainerIndex == -1) return; CCommandBuffer::SCommand_RenderText Cmd; Cmd.m_State = m_State; Cmd.m_BufferContainerIndex = BufferContainerIndex; Cmd.m_DrawNum = TextQuadNum * 6; Cmd.m_TextureSize = TextureSize; Cmd.m_TextTextureIndex = TextureTextIndex; Cmd.m_TextOutlineTextureIndex = TextureTextOutlineIndex; mem_copy(Cmd.m_aTextColor, pTextColor, sizeof(Cmd.m_aTextColor)); mem_copy(Cmd.m_aTextOutlineColor, pTextoutlineColor, sizeof(Cmd.m_aTextOutlineColor)); // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render text command"); return; } } } int CGraphics_Threaded::CreateQuadContainer() { int Index = -1; if(m_FirstFreeQuadContainer == -1) { Index = m_QuadContainers.size(); m_QuadContainers.push_back(SQuadContainer()); } else { Index = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = m_QuadContainers[Index].m_FreeIndex; m_QuadContainers[Index].m_FreeIndex = Index; } return Index; } void CGraphics_Threaded::QuadContainerUpload(int ContainerIndex) { if(IsQuadContainerBufferingEnabled()) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if(Container.m_Quads.size() > 0) { if(Container.m_QuadBufferObjectIndex == -1) { size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad); Container.m_QuadBufferObjectIndex = CreateBufferObject(UploadDataSize, &Container.m_Quads[0]); } else { size_t UploadDataSize = Container.m_Quads.size() * sizeof(SQuadContainer::SQuad); RecreateBufferObject(Container.m_QuadBufferObjectIndex, UploadDataSize, &Container.m_Quads[0]); } if(Container.m_QuadBufferContainerIndex == -1) { SBufferContainerInfo Info; Info.m_Stride = sizeof(CCommandBuffer::SVertex); Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); SBufferContainerInfo::SAttribute* pAttr = &Info.m_Attributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = 0; pAttr->m_Type = GRAPHICS_TYPE_FLOAT; pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex; Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); pAttr = &Info.m_Attributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = (void*)(sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_FLOAT; pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex; Info.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); pAttr = &Info.m_Attributes.back(); pAttr->m_DataTypeCount = 4; pAttr->m_FuncType = 0; pAttr->m_Normalized = true; pAttr->m_pOffset = (void*)(sizeof(float) * 2 + sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; pAttr->m_VertBufferBindingIndex = Container.m_QuadBufferObjectIndex; Container.m_QuadBufferContainerIndex = CreateBufferContainer(&Info); } } } } void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CQuadItem *pArray, int Num) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if((int)Container.m_Quads.size() > Num + CCommandBuffer::MAX_VERTICES) return; for(int i = 0; i < Num; ++i) { Container.m_Quads.push_back(SQuadContainer::SQuad()); SQuadContainer::SQuad& Quad = Container.m_Quads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X + pArray[i].m_Width; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[2].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[2], 2); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y + pArray[i].m_Height; Quad.m_aVertices[3].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[3], 3); if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = pArray[i].m_X + pArray[i].m_Width / 2; Center.y = pArray[i].m_Y + pArray[i].m_Height / 2; Rotate(Center, Quad.m_aVertices, 4); } } QuadContainerUpload(ContainerIndex); } void CGraphics_Threaded::QuadContainerAddQuads(int ContainerIndex, CFreeformItem *pArray, int Num) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if((int)Container.m_Quads.size() > Num + CCommandBuffer::MAX_VERTICES) return; for(int i = 0; i < Num; ++i) { Container.m_Quads.push_back(SQuadContainer::SQuad()); SQuadContainer::SQuad& Quad = Container.m_Quads.back(); Quad.m_aVertices[0].m_Pos.x = pArray[i].m_X0; Quad.m_aVertices[0].m_Pos.y = pArray[i].m_Y0; Quad.m_aVertices[0].m_Tex = m_aTexture[0]; SetColor(&Quad.m_aVertices[0], 0); Quad.m_aVertices[1].m_Pos.x = pArray[i].m_X1; Quad.m_aVertices[1].m_Pos.y = pArray[i].m_Y1; Quad.m_aVertices[1].m_Tex = m_aTexture[1]; SetColor(&Quad.m_aVertices[1], 1); Quad.m_aVertices[2].m_Pos.x = pArray[i].m_X3; Quad.m_aVertices[2].m_Pos.y = pArray[i].m_Y3; Quad.m_aVertices[2].m_Tex = m_aTexture[3]; SetColor(&Quad.m_aVertices[2], 3); Quad.m_aVertices[3].m_Pos.x = pArray[i].m_X2; Quad.m_aVertices[3].m_Pos.y = pArray[i].m_Y2; Quad.m_aVertices[3].m_Tex = m_aTexture[2]; SetColor(&Quad.m_aVertices[3], 2); } QuadContainerUpload(ContainerIndex); } void CGraphics_Threaded::QuadContainerReset(int ContainerIndex) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex != -1) DeleteBufferContainer(Container.m_QuadBufferContainerIndex, true); } Container.m_Quads.clear(); Container.m_QuadBufferContainerIndex = Container.m_QuadBufferObjectIndex = -1; } void CGraphics_Threaded::DeleteQuadContainer(int ContainerIndex) { QuadContainerReset(ContainerIndex); // also clear the container index m_QuadContainers[ContainerIndex].m_FreeIndex = m_FirstFreeQuadContainer; m_FirstFreeQuadContainer = ContainerIndex; } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadDrawNum) { RenderQuadContainer(ContainerIndex, 0, QuadDrawNum); } void CGraphics_Threaded::RenderQuadContainer(int ContainerIndex, int QuadOffset, int QuadDrawNum) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if(QuadDrawNum == -1) QuadDrawNum = (int)Container.m_Quads.size() - QuadOffset; if((int)Container.m_Quads.size() < QuadOffset + QuadDrawNum || QuadDrawNum == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; CCommandBuffer::SCommand_RenderQuadContainer Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = (unsigned int)QuadDrawNum * 6; Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render quad container"); return; } } } else { if(g_Config.m_GfxQuadAsTriangle) { for(int i = 0; i < QuadDrawNum; ++i) { SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset + i]; m_aVertices[i * 6] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 1] = Quad.m_aVertices[1]; m_aVertices[i * 6 + 2] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 3] = Quad.m_aVertices[0]; m_aVertices[i * 6 + 4] = Quad.m_aVertices[2]; m_aVertices[i * 6 + 5] = Quad.m_aVertices[3]; m_NumVertices += 6; } } else { mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * QuadDrawNum); m_NumVertices += 4 * QuadDrawNum; } m_Drawing = DRAWING_QUADS; FlushVertices(false); m_Drawing = 0; } } void CGraphics_Threaded::RenderQuadContainerAsSprite(int ContainerIndex, int QuadOffset, float X, float Y, float ScaleX, float ScaleY) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if((int)Container.m_Quads.size() < QuadOffset + 1) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset]; CCommandBuffer::SCommand_RenderQuadContainerAsSprite Cmd; float ScreenX0, ScreenY0, ScreenX1, ScreenY1; GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); MapScreen((ScreenX0 - X) / ScaleX, (ScreenY0 - Y) / ScaleY, (ScreenX1 - X) / ScaleX, (ScreenY1 - Y) / ScaleY); Cmd.m_State = m_State; MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1); Cmd.m_DrawNum = 1 * 6; Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; Cmd.m_Rotation = m_Rotation; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render quad container sprite"); return; } } } else { if(g_Config.m_GfxQuadAsTriangle) { SQuadContainer::SQuad& Quad = Container.m_Quads[QuadOffset]; m_aVertices[0] = Quad.m_aVertices[0]; m_aVertices[1] = Quad.m_aVertices[1]; m_aVertices[2] = Quad.m_aVertices[2]; m_aVertices[3] = Quad.m_aVertices[0]; m_aVertices[4] = Quad.m_aVertices[2]; m_aVertices[5] = Quad.m_aVertices[3]; for(int i = 0; i < 6; ++i) { m_aVertices[i].m_Pos.x *= ScaleX; m_aVertices[i].m_Pos.y *= ScaleY; } SetColor(&m_aVertices[0], 0); SetColor(&m_aVertices[1], 0); SetColor(&m_aVertices[2], 0); SetColor(&m_aVertices[3], 0); SetColor(&m_aVertices[4], 0); SetColor(&m_aVertices[5], 0); if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[0].m_Pos.x + (m_aVertices[1].m_Pos.x - m_aVertices[0].m_Pos.x) / 2.f; Center.y = m_aVertices[0].m_Pos.y + (m_aVertices[2].m_Pos.y - m_aVertices[0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[0], 6); } for(int i = 0; i < 6; ++i) { m_aVertices[i].m_Pos.x += X; m_aVertices[i].m_Pos.y += Y; } m_NumVertices += 6; } else { mem_copy(m_aVertices, &Container.m_Quads[QuadOffset], sizeof(CCommandBuffer::SVertex) * 4 * 1); SetColor(&m_aVertices[0], 0); SetColor(&m_aVertices[1], 0); SetColor(&m_aVertices[2], 0); SetColor(&m_aVertices[3], 0); for(int i = 0; i < 4; ++i) { m_aVertices[i].m_Pos.x *= ScaleX; m_aVertices[i].m_Pos.y *= ScaleY; } if(m_Rotation != 0) { CCommandBuffer::SPoint Center; Center.x = m_aVertices[0].m_Pos.x + (m_aVertices[1].m_Pos.x - m_aVertices[0].m_Pos.x) / 2.f; Center.y = m_aVertices[0].m_Pos.y + (m_aVertices[2].m_Pos.y - m_aVertices[0].m_Pos.y) / 2.f; Rotate(Center, &m_aVertices[0], 4); } for(int i = 0; i < 4; ++i) { m_aVertices[i].m_Pos.x += X; m_aVertices[i].m_Pos.y += Y; } m_NumVertices += 4; } m_Drawing = DRAWING_QUADS; FlushVertices(false); m_Drawing = 0; } } void CGraphics_Threaded::RenderQuadContainerAsSpriteMultiple(int ContainerIndex, int QuadOffset, int DrawCount, SRenderSpriteInfo *pRenderInfo) { SQuadContainer& Container = m_QuadContainers[ContainerIndex]; if(DrawCount == 0) return; if(IsQuadContainerBufferingEnabled()) { if(Container.m_QuadBufferContainerIndex == -1) return; SQuadContainer::SQuad& Quad = Container.m_Quads[0]; CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple Cmd; Cmd.m_State = m_State; Cmd.m_DrawNum = 1 * 6; Cmd.m_DrawCount = DrawCount; Cmd.m_pOffset = (void*)(QuadOffset * 6 * sizeof(unsigned int)); Cmd.m_BufferContainerIndex = Container.m_QuadBufferContainerIndex; Cmd.m_VertexColor.r = (float)m_aColor[0].r / 255.f; Cmd.m_VertexColor.g = (float)m_aColor[0].g / 255.f; Cmd.m_VertexColor.b = (float)m_aColor[0].b / 255.f; Cmd.m_VertexColor.a = (float)m_aColor[0].a / 255.f; // rotate before positioning Cmd.m_Center.x = Quad.m_aVertices[0].m_Pos.x + (Quad.m_aVertices[1].m_Pos.x - Quad.m_aVertices[0].m_Pos.x) / 2.f; Cmd.m_Center.y = Quad.m_aVertices[0].m_Pos.y + (Quad.m_aVertices[2].m_Pos.y - Quad.m_aVertices[0].m_Pos.y) / 2.f; Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for render info"); return; } } // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pRenderInfo = (IGraphics::SRenderSpriteInfo *)m_pCommandBuffer->AllocData(sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); if(Cmd.m_pRenderInfo == 0x0) { dbg_msg("graphics", "failed to allocate data for render info"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for render quad container sprite"); return; } } mem_copy(Cmd.m_pRenderInfo, pRenderInfo, sizeof(IGraphics::SRenderSpriteInfo) * DrawCount); } else { for(int i = 0; i < DrawCount; ++i) { QuadsSetRotation(pRenderInfo[i].m_Rotation); RenderQuadContainerAsSprite(ContainerIndex, QuadOffset, pRenderInfo[i].m_Pos[0], pRenderInfo[i].m_Pos[1], pRenderInfo[i].m_Scale, pRenderInfo[i].m_Scale); } } } void* CGraphics_Threaded::AllocCommandBufferData(unsigned AllocSize) { void* pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == 0x0) { // kick command buffer and try again KickCommandBuffer(); pData = m_pCommandBuffer->AllocData(AllocSize); if(pData == 0x0) { dbg_msg("graphics", "failed to allocate data for command buffer"); return NULL; } } return pData; } int CGraphics_Threaded::CreateBufferObject(size_t UploadDataSize, void *pUploadData) { int Index = -1; if(m_FirstFreeBufferObjectIndex == -1) { Index = m_BufferObjectIndices.size(); m_BufferObjectIndices.push_back(Index); } else { Index = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = m_BufferObjectIndices[Index]; m_BufferObjectIndices[Index] = Index; } CCommandBuffer::SCommand_CreateBufferObject Cmd; Cmd.m_BufferIndex = Index; Cmd.m_DataSize = UploadDataSize; if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return -1; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return -1; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for create buffer object command"); return -1; } } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = NULL; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for create buffer object command"); return -1; } } // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObject(Index, UpdateSize, (((char*)pUploadData) + UploadDataOffset), (void*)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } return Index; } void CGraphics_Threaded::RecreateBufferObject(int BufferIndex, size_t UploadDataSize, void* pUploadData) { CCommandBuffer::SCommand_RecreateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; if(UploadDataSize <= CMD_BUFFER_DATA_BUFFER_SIZE) { Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for recreate buffer object command"); return; } } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } else { Cmd.m_pUploadData = NULL; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for update buffer object command"); return; } } // update the buffer instead size_t UploadDataOffset = 0; while(UploadDataSize > 0) { size_t UpdateSize = (UploadDataSize > CMD_BUFFER_DATA_BUFFER_SIZE ? CMD_BUFFER_DATA_BUFFER_SIZE : UploadDataSize); UpdateBufferObject(BufferIndex, UpdateSize, (((char*)pUploadData) + UploadDataOffset), (void*)UploadDataOffset); UploadDataOffset += UpdateSize; UploadDataSize -= UpdateSize; } } } void CGraphics_Threaded::UpdateBufferObject(int BufferIndex, size_t UploadDataSize, void *pUploadData, void *pOffset) { CCommandBuffer::SCommand_UpdateBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; Cmd.m_DataSize = UploadDataSize; Cmd.m_pOffset = pOffset; Cmd.m_pUploadData = AllocCommandBufferData(UploadDataSize); if(Cmd.m_pUploadData == NULL) return; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_pUploadData = m_pCommandBuffer->AllocData(UploadDataSize); if(Cmd.m_pUploadData == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for update buffer object command"); return; } } mem_copy(Cmd.m_pUploadData, pUploadData, UploadDataSize); } void CGraphics_Threaded::CopyBufferObject(int WriteBufferIndex, int ReadBufferIndex, size_t WriteOffset, size_t ReadOffset, size_t CopyDataSize) { CCommandBuffer::SCommand_CopyBufferObject Cmd; Cmd.m_WriteBufferIndex = WriteBufferIndex; Cmd.m_ReadBufferIndex = ReadBufferIndex; Cmd.m_pWriteOffset = WriteOffset; Cmd.m_pReadOffset = ReadOffset; Cmd.m_CopySize = CopyDataSize; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for copy buffer object command"); return; } } } void CGraphics_Threaded::DeleteBufferObject(int BufferIndex) { if(BufferIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferObject Cmd; Cmd.m_BufferIndex = BufferIndex; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for delete buffer object command"); return; } } // also clear the buffer object index m_BufferObjectIndices[BufferIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferIndex; } int CGraphics_Threaded::CreateBufferContainer(SBufferContainerInfo *pContainerInfo) { int Index = -1; if(m_FirstFreeVertexArrayInfo == -1) { Index = m_VertexArrayInfo.size(); m_VertexArrayInfo.push_back(SVertexArrayInfo()); } else { Index = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = m_VertexArrayInfo[Index].m_FreeIndex; m_VertexArrayInfo[Index].m_FreeIndex = Index; } CCommandBuffer::SCommand_CreateBufferContainer Cmd; Cmd.m_BufferContainerIndex = Index; Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_Attributes == NULL) return -1; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_Attributes == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return -1; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for create buffer container command"); return -1; } } mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); for(size_t i = 0; i < pContainerInfo->m_Attributes.size(); ++i) m_VertexArrayInfo[Index].m_AssociatedBufferObjectIndices.push_back(pContainerInfo->m_Attributes[i].m_VertBufferBindingIndex); return Index; } void CGraphics_Threaded::DeleteBufferContainer(int ContainerIndex, bool DestroyAllBO) { if(ContainerIndex == -1) return; CCommandBuffer::SCommand_DeleteBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_DestroyAllBO = DestroyAllBO; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for delete buffer container command"); return; } } if(DestroyAllBO) { // delete all associated references for(size_t i = 0; i < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++i) { int BufferObjectIndex = m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[i]; if(BufferObjectIndex != -1) { // don't delete double entries for(size_t n = 0; n < m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.size(); ++n) { if(BufferObjectIndex == m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[n]) m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices[n] = -1; } // clear the buffer object index m_BufferObjectIndices[BufferObjectIndex] = m_FirstFreeBufferObjectIndex; m_FirstFreeBufferObjectIndex = BufferObjectIndex; } } } m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear(); // also clear the buffer object index m_VertexArrayInfo[ContainerIndex].m_FreeIndex = m_FirstFreeVertexArrayInfo; m_FirstFreeVertexArrayInfo = ContainerIndex; } void CGraphics_Threaded::UpdateBufferContainer(int ContainerIndex, SBufferContainerInfo *pContainerInfo) { CCommandBuffer::SCommand_UpdateBufferContainer Cmd; Cmd.m_BufferContainerIndex = ContainerIndex; Cmd.m_AttrCount = (int)pContainerInfo->m_Attributes.size(); Cmd.m_Stride = pContainerInfo->m_Stride; Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)AllocCommandBufferData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_Attributes == NULL) return; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); Cmd.m_Attributes = (SBufferContainerInfo::SAttribute*)m_pCommandBuffer->AllocData(Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); if(Cmd.m_Attributes == 0x0) { dbg_msg("graphics", "failed to allocate data for upload data"); return; } if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for update buffer container command"); return; } } mem_copy(Cmd.m_Attributes, &pContainerInfo->m_Attributes[0], Cmd.m_AttrCount * sizeof(SBufferContainerInfo::SAttribute)); m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.clear(); for(size_t i = 0; i < pContainerInfo->m_Attributes.size(); ++i) m_VertexArrayInfo[ContainerIndex].m_AssociatedBufferObjectIndices.push_back(pContainerInfo->m_Attributes[i].m_VertBufferBindingIndex); } void CGraphics_Threaded::IndicesNumRequiredNotify(unsigned int RequiredIndicesCount) { CCommandBuffer::SCommand_IndicesRequiredNumNotify Cmd; Cmd.m_RequiredIndicesNum = RequiredIndicesCount; // check if we have enough free memory in the commandbuffer if(!m_pCommandBuffer->AddCommand(Cmd)) { // kick command buffer and try again KickCommandBuffer(); if(!m_pCommandBuffer->AddCommand(Cmd)) { dbg_msg("graphics", "failed to allocate memory for indcies required count notify command"); return; } } } int CGraphics_Threaded::IssueInit() { int Flags = 0; if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS; if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; if(g_Config.m_GfxHighdpi) Flags |= IGraphicsBackend::INITFLAG_HIGHDPI; if(g_Config.m_GfxResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; int r = m_pBackend->Init("DDNet Client", &g_Config.m_GfxScreen, &g_Config.m_GfxScreenWidth, &g_Config.m_GfxScreenHeight, g_Config.m_GfxFsaaSamples, Flags, &m_DesktopScreenWidth, &m_DesktopScreenHeight, &m_ScreenWidth, &m_ScreenHeight, m_pStorage); m_IsNewOpenGL = m_pBackend->IsNewOpenGL(); m_OpenGLTileBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasTileBuffering(); m_OpenGLQuadBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadBuffering(); m_OpenGLQuadContainerBufferingEnabled = m_IsNewOpenGL || m_pBackend->HasQuadContainerBuffering(); m_OpenGLTextBufferingEnabled = m_IsNewOpenGL || (m_OpenGLQuadContainerBufferingEnabled && m_pBackend->HasTextBuffering()); m_OpenGLHasTextureArrays = m_IsNewOpenGL || m_pBackend->Has2DTextureArrays(); return r; } int CGraphics_Threaded::InitWindow() { int ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; // try disabling fsaa while(g_Config.m_GfxFsaaSamples) { g_Config.m_GfxFsaaSamples--; if(g_Config.m_GfxFsaaSamples) dbg_msg("gfx", "lowering FSAA to %d and trying again", g_Config.m_GfxFsaaSamples); else dbg_msg("gfx", "disabling FSAA and trying again"); ErrorCode = IssueInit(); if(ErrorCode == 0) return 0; } size_t OpenGLInitTryCount = 0; while(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED || ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_VERSION_FAILED) { if(ErrorCode == EGraphicsBackendErrorCodes::GRAPHICS_BACKEND_ERROR_CODE_OPENGL_CONTEXT_FAILED) { // try next smaller major/minor or patch version if(g_Config.m_GfxOpenGLMajor >= 4) { g_Config.m_GfxOpenGLMajor = 3; g_Config.m_GfxOpenGLMinor = 3; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor >= 1) { g_Config.m_GfxOpenGLMajor = 3; g_Config.m_GfxOpenGLMinor = 0; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 3 && g_Config.m_GfxOpenGLMinor == 0) { g_Config.m_GfxOpenGLMajor = 2; g_Config.m_GfxOpenGLMinor = 1; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor >= 1) { g_Config.m_GfxOpenGLMajor = 2; g_Config.m_GfxOpenGLMinor = 0; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 2 && g_Config.m_GfxOpenGLMinor == 0) { g_Config.m_GfxOpenGLMajor = 1; g_Config.m_GfxOpenGLMinor = 5; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 5) { g_Config.m_GfxOpenGLMajor = 1; g_Config.m_GfxOpenGLMinor = 4; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 4) { g_Config.m_GfxOpenGLMajor = 1; g_Config.m_GfxOpenGLMinor = 3; g_Config.m_GfxOpenGLPatch = 0; } else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 3) { g_Config.m_GfxOpenGLMajor = 1; g_Config.m_GfxOpenGLMinor = 2; g_Config.m_GfxOpenGLPatch = 1; } else if(g_Config.m_GfxOpenGLMajor == 1 && g_Config.m_GfxOpenGLMinor == 2) { g_Config.m_GfxOpenGLMajor = 1; g_Config.m_GfxOpenGLMinor = 1; g_Config.m_GfxOpenGLPatch = 0; } } // new opengl version was set by backend, try again ErrorCode = IssueInit(); if(ErrorCode == 0) { return 0; } if(++OpenGLInitTryCount >= 9) { // try something else break; } } // try lowering the resolution if(g_Config.m_GfxScreenWidth != 640 || g_Config.m_GfxScreenHeight != 480) { dbg_msg("gfx", "setting resolution to 640x480 and trying again"); g_Config.m_GfxScreenWidth = 640; g_Config.m_GfxScreenHeight = 480; if(IssueInit() == 0) return 0; } dbg_msg("gfx", "out of ideas. failed to init graphics"); return -1; } int CGraphics_Threaded::Init() { // fetch pointers m_pStorage = Kernel()->RequestInterface(); m_pConsole = Kernel()->RequestInterface(); // init textures m_FirstFreeTexture = 0; for(int i = 0; i < MAX_TEXTURES-1; i++) m_aTextureIndices[i] = i+1; m_aTextureIndices[MAX_TEXTURES-1] = -1; m_FirstFreeVertexArrayInfo = -1; m_FirstFreeBufferObjectIndex = -1; m_FirstFreeQuadContainer = -1; m_pBackend = CreateGraphicsBackend(); if(InitWindow() != 0) return -1; // create command buffers for(int i = 0; i < NUM_CMDBUFFERS; i++) m_apCommandBuffers[i] = new CCommandBuffer(CMD_BUFFER_CMD_BUFFER_SIZE, CMD_BUFFER_DATA_BUFFER_SIZE); m_pCommandBuffer = m_apCommandBuffers[0]; // create null texture, will get id=0 static const unsigned char s_aNullTextureData[] = { 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, 0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff, }; m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,s_aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE); return 0; } void CGraphics_Threaded::Shutdown() { // shutdown the backend m_pBackend->Shutdown(); delete m_pBackend; m_pBackend = 0x0; // delete the command buffers for(int i = 0; i < NUM_CMDBUFFERS; i++) delete m_apCommandBuffers[i]; } int CGraphics_Threaded::GetNumScreens() const { return m_pBackend->GetNumScreens(); } void CGraphics_Threaded::Minimize() { m_pBackend->Minimize(); } void CGraphics_Threaded::Maximize() { // TODO: SDL m_pBackend->Maximize(); } bool CGraphics_Threaded::Fullscreen(bool State) { return m_pBackend->Fullscreen(State); } void CGraphics_Threaded::SetWindowBordered(bool State) { m_pBackend->SetWindowBordered(State); } bool CGraphics_Threaded::SetWindowScreen(int Index) { return m_pBackend->SetWindowScreen(Index); } void CGraphics_Threaded::Resize(int w, int h) { #if defined(CONF_VIDEORECORDER) if (IVideo::Current() && IVideo::Current()->IsRecording()) return; #endif if(m_ScreenWidth == w && m_ScreenHeight == h) return; if(h > 4*w/5) h = 4*w/5; if(w > 21*h/9) w = 21*h/9; m_ScreenWidth = w; m_ScreenHeight = h; CCommandBuffer::SCommand_Resize Cmd; Cmd.m_Width = w; Cmd.m_Height = h; m_pCommandBuffer->AddCommand(Cmd); // kick the command buffer KickCommandBuffer(); WaitForIdle(); for(size_t i = 0; i < m_ResizeListeners.size(); ++i) m_ResizeListeners[i].m_pFunc(m_ResizeListeners[i].m_pUser); } void CGraphics_Threaded::AddWindowResizeListener(WINDOW_RESIZE_FUNC pFunc, void *pUser) { m_ResizeListeners.push_back(SWindowResizeListener(pFunc, pUser)); } int CGraphics_Threaded::GetWindowScreen() { return m_pBackend->GetWindowScreen(); } int CGraphics_Threaded::WindowActive() { return m_pBackend->WindowActive(); } int CGraphics_Threaded::WindowOpen() { return m_pBackend->WindowOpen(); } void CGraphics_Threaded::SetWindowGrab(bool Grab) { return m_pBackend->SetWindowGrab(Grab); } void CGraphics_Threaded::NotifyWindow() { return m_pBackend->NotifyWindow(); } void CGraphics_Threaded::TakeScreenshot(const char *pFilename) { // TODO: screenshot support char aDate[20]; str_timestamp(aDate, sizeof(aDate)); str_format(m_aScreenshotName, sizeof(m_aScreenshotName), "screenshots/%s_%s.png", pFilename?pFilename:"screenshot", aDate); m_DoScreenshot = true; } void CGraphics_Threaded::TakeCustomScreenshot(const char *pFilename) { str_copy(m_aScreenshotName, pFilename, sizeof(m_aScreenshotName)); m_DoScreenshot = true; } void CGraphics_Threaded::Swap() { // TODO: screenshot support if(m_DoScreenshot) { if(WindowActive()) ScreenshotDirect(); m_DoScreenshot = false; } // add swap command CCommandBuffer::SCommand_Swap Cmd; Cmd.m_Finish = g_Config.m_GfxFinish; m_pCommandBuffer->AddCommand(Cmd); // kick the command buffer KickCommandBuffer(); } bool CGraphics_Threaded::SetVSync(bool State) { if(!m_pCommandBuffer) return true; // add vsnc command bool RetOk = false; CCommandBuffer::SCommand_VSync Cmd; Cmd.m_VSync = State ? 1 : 0; Cmd.m_pRetOk = &RetOk; m_pCommandBuffer->AddCommand(Cmd); // kick the command buffer KickCommandBuffer(); WaitForIdle(); return RetOk; } // synchronization void CGraphics_Threaded::InsertSignal(semaphore *pSemaphore) { CCommandBuffer::SCommand_Signal Cmd; Cmd.m_pSemaphore = pSemaphore; m_pCommandBuffer->AddCommand(Cmd); } bool CGraphics_Threaded::IsIdle() { return m_pBackend->IsIdle(); } void CGraphics_Threaded::WaitForIdle() { m_pBackend->WaitForIdle(); } int CGraphics_Threaded::GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) { if(g_Config.m_GfxDisplayAllModes) { int Count = sizeof(g_aFakeModes)/sizeof(CVideoMode); mem_copy(pModes, g_aFakeModes, sizeof(g_aFakeModes)); if(MaxModes < Count) Count = MaxModes; return Count; } // add videomodes command CImageInfo Image; mem_zero(&Image, sizeof(Image)); int NumModes = 0; CCommandBuffer::SCommand_VideoModes Cmd; Cmd.m_pModes = pModes; Cmd.m_MaxModes = MaxModes; Cmd.m_pNumModes = &NumModes; Cmd.m_Screen = Screen; m_pCommandBuffer->AddCommand(Cmd); // kick the buffer and wait for the result and return it KickCommandBuffer(); WaitForIdle(); return NumModes; } extern IEngineGraphics *CreateEngineGraphicsThreaded() { return new CGraphics_Threaded(); }