/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include "ed_editor.h" #include // popup menu handling static struct { CUIRect m_Rect; void *m_pId; int (*m_pfnFunc)(CEditor *pEditor, CUIRect Rect); int m_IsMenu; void *m_pExtra; } s_UiPopups[8]; static int g_UiNumPopups = 0; void CEditor::UiInvokePopupMenu(void *pID, int Flags, float x, float y, float Width, float Height, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra) { Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", "invoked"); if(x + Width > UI()->Screen()->w) x -= Width; if(y + Height > UI()->Screen()->h) y -= Height; s_UiPopups[g_UiNumPopups].m_pId = pID; s_UiPopups[g_UiNumPopups].m_IsMenu = Flags; s_UiPopups[g_UiNumPopups].m_Rect.x = x; s_UiPopups[g_UiNumPopups].m_Rect.y = y; s_UiPopups[g_UiNumPopups].m_Rect.w = Width; s_UiPopups[g_UiNumPopups].m_Rect.h = Height; s_UiPopups[g_UiNumPopups].m_pfnFunc = pfnFunc; s_UiPopups[g_UiNumPopups].m_pExtra = pExtra; g_UiNumPopups++; } void CEditor::UiDoPopupMenu() { for(int i = 0; i < g_UiNumPopups; i++) { bool Inside = UI()->MouseInside(&s_UiPopups[i].m_Rect); UI()->SetHotItem(&s_UiPopups[i].m_pId); if(UI()->ActiveItem() == &s_UiPopups[i].m_pId) { if(!UI()->MouseButton(0)) { if(!Inside) g_UiNumPopups--; UI()->SetActiveItem(0); } } else if(UI()->HotItem() == &s_UiPopups[i].m_pId) { if(UI()->MouseButton(0)) UI()->SetActiveItem(&s_UiPopups[i].m_pId); } int Corners = CUI::CORNER_ALL; if(s_UiPopups[i].m_IsMenu) Corners = CUI::CORNER_R|CUI::CORNER_B; CUIRect r = s_UiPopups[i].m_Rect; RenderTools()->DrawUIRect(&r, vec4(0.5f,0.5f,0.5f,0.75f), Corners, 3.0f); r.Margin(1.0f, &r); RenderTools()->DrawUIRect(&r, vec4(0,0,0,0.75f), Corners, 3.0f); r.Margin(4.0f, &r); if(s_UiPopups[i].m_pfnFunc(this, r)) g_UiNumPopups--; if(Input()->KeyDown(KEY_ESCAPE)) g_UiNumPopups--; } } int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) { // remove group button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game group if(pEditor->m_Map.m_pGameGroup != pEditor->GetSelectedGroup() && pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete group"), 0, &Button, 0, Localize("Delete group"))) { pEditor->m_Map.DeleteGroup(pEditor->m_SelectedGroup); pEditor->m_SelectedGroup = max(0, pEditor->m_SelectedGroup-1); return 1; } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pTeleLayer) { // new tele layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Tele Layer", 0, &Button, 0, "Creates a new tele layer")) { CLayer *l = new CLayerTele(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeTeleLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSpeedupLayer) { // new speedup layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Speedup Layer", 0, &Button, 0, "Creates a new speedup layer")) { CLayer *l = new CLayerSpeedup(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSpeedupLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pFrontLayer) { // new force layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewFrontLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewFrontLayerButton, "Add Front Layer", 0, &Button, 0, "Creates a new item layer")) { CLayer *l = new CLayerFront(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeFrontLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } if(pEditor->GetSelectedGroup()->m_GameGroup && !pEditor->m_Map.m_pSwitchLayer) { // new Switch layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewSwitchLayerButton = 0; if(pEditor->DoButton_Editor(&s_NewSwitchLayerButton, "Add Switch Layer", 0, &Button, 0, "Creates a new switch layer")) { CLayer *l = new CLayerSwitch(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); pEditor->m_Map.MakeSwitchLayer(l); pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; pEditor->m_Brush.Clear(); return 1; } } // new tile layer View.HSplitBottom(10.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewQuadLayerButton = 0; //if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add quads layer"), 0, &Button, 0, Localize("Creates a new quad layer"))) if(pEditor->DoButton_Editor(&s_NewQuadLayerButton, Localize("Add Quads Layer"), 0, &Button, 0, Localize("Creates a new quad layer"))) { CLayer *l = new CLayerQuads; l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; return 1; } // new quad layer View.HSplitBottom(5.0f, &View, &Button); View.HSplitBottom(12.0f, &View, &Button); static int s_NewTileLayerButton = 0; //if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add tile layer"), 0, &Button, 0, Localize("Creates a new tile layer"))) if(pEditor->DoButton_Editor(&s_NewTileLayerButton, Localize("Add Tile Layer"), 0, &Button, 0, Localize("Creates a new tile layer"))) { CLayer *l = new CLayerTiles(pEditor->m_Map.m_pGameLayer->m_Width, pEditor->m_Map.m_pGameLayer->m_Height); l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; return 1; } enum { PROP_ORDER=0, PROP_POS_X, PROP_POS_Y, PROP_PARA_X, PROP_PARA_Y, PROP_USE_CLIPPING, PROP_CLIP_X, PROP_CLIP_Y, PROP_CLIP_W, PROP_CLIP_H, NUM_PROPS, }; CProperty aProps[] = { {Localize("Order"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {Localize("Pos X"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Pos Y"), -pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Para X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Para Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Use Clipping"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping, PROPTYPE_BOOL, 0, 1}, {Localize("Clip X"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Clip Y"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Clip W"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Clip H"), pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; // cut the properties that isn't needed if(pEditor->GetSelectedGroup()->m_GameGroup) aProps[PROP_POS_X].m_pName = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_ORDER) pEditor->m_SelectedGroup = pEditor->m_Map.SwapGroups(pEditor->m_SelectedGroup, NewVal); // these can not be changed on the game group if(!pEditor->GetSelectedGroup()->m_GameGroup) { if(Prop == PROP_PARA_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxX = NewVal; else if(Prop == PROP_PARA_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ParallaxY = NewVal; else if(Prop == PROP_POS_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetX = -NewVal; else if(Prop == PROP_POS_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_OffsetY = -NewVal; else if(Prop == PROP_USE_CLIPPING) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_UseClipping = NewVal; else if(Prop == PROP_CLIP_X) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipX = NewVal; else if(Prop == PROP_CLIP_Y) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipY = NewVal; else if(Prop == PROP_CLIP_W) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipW = NewVal; else if(Prop == PROP_CLIP_H) pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_ClipH = NewVal; } return 0; } int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) { // remove layer button CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; // don't allow deletion of game/front layer if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0) && pEditor->m_Map.m_pFrontLayer != pEditor->GetSelectedLayer(0) && pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete layer"), 0, &Button, 0, Localize("Deletes the layer"))) { if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pTeleLayer) pEditor->m_Map.m_pTeleLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSpeedupLayer) pEditor->m_Map.m_pSpeedupLayer = 0x0; if(pEditor->GetSelectedLayer(0) == pEditor->m_Map.m_pSwitchLayer) pEditor->m_Map.m_pSwitchLayer = 0x0; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->DeleteLayer(pEditor->m_SelectedLayer); return 1; } View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; CLayer *pCurrentLayer = pEditor->GetSelectedLayer(0); enum { PROP_GROUP=0, PROP_ORDER, PROP_HQ, NUM_PROPS, }; CProperty aProps[] = { {Localize("Group"), pEditor->m_SelectedGroup, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lGroups.size()-1}, {Localize("Order"), pEditor->m_SelectedLayer, PROPTYPE_INT_STEP, 0, pCurrentGroup->m_lLayers.size()}, {Localize("Detail"), pCurrentLayer->m_Flags&LAYERFLAG_DETAIL, PROPTYPE_BOOL, 0, 1}, {0}, }; if(pEditor->m_Map.m_pGameLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pTeleLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSpeedupLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pFrontLayer == pEditor->GetSelectedLayer(0) || pEditor->m_Map.m_pSwitchLayer == pEditor->GetSelectedLayer(0)) // dont use Group and Detail from the selection if this is the game layer { aProps[0].m_Type = PROPTYPE_NULL; aProps[2].m_Type = PROPTYPE_NULL; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_ORDER) pEditor->m_SelectedLayer = pCurrentGroup->SwapLayers(pEditor->m_SelectedLayer, NewVal); else if(Prop == PROP_GROUP && pCurrentLayer->m_Type != LAYERTYPE_GAME) { if(NewVal >= 0 && NewVal < pEditor->m_Map.m_lGroups.size()) { pCurrentGroup->m_lLayers.remove(pCurrentLayer); pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.add(pCurrentLayer); pEditor->m_SelectedGroup = NewVal; pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[NewVal]->m_lLayers.size()-1; } } else if(Prop == PROP_HQ) { pCurrentLayer->m_Flags &= ~LAYERFLAG_DETAIL; if(NewVal) pCurrentLayer->m_Flags |= LAYERFLAG_DETAIL; } return pCurrentLayer->RenderProperties(&View); } int CEditor::PopupQuad(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); CUIRect Button; // delete button View.HSplitBottom(12.0f, &View, &Button); static int s_DeleteButton = 0; if(pEditor->DoButton_Editor(&s_DeleteButton, Localize("Delete"), 0, &Button, 0, Localize("Deletes the current quad"))) { CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer) { pLayer->m_lQuads.remove_index(pEditor->m_SelectedQuad); pEditor->m_SelectedQuad--; } return 1; } View.HSplitBottom(10.0f, &View, &Button); // aspect ratio button CLayerQuads *pLayer = (CLayerQuads *)pEditor->GetSelectedLayerType(0, LAYERTYPE_QUADS); if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < pEditor->m_Map.m_lImages.size()) { View.HSplitBottom(12.0f, &View, &Button); static int s_AspectRatioButton = 0; if(pEditor->DoButton_Editor(&s_AspectRatioButton, Localize("Aspect ratio"), 0, &Button, 0, Localize("Resizes the current Quad based on the aspect ratio of the image"))) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } int Height = (Right-Left)*pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Height/pEditor->m_Map.m_lImages[pLayer->m_Image]->m_Width; pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Top+Height; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Top+Height; return 1; } View.HSplitBottom(6.0f, &View, &Button); } // square button View.HSplitBottom(12.0f, &View, &Button); static int s_Button = 0; if(pEditor->DoButton_Editor(&s_Button, Localize("Square"), 0, &Button, 0, Localize("Squares the current quad"))) { int Top = pQuad->m_aPoints[0].y; int Left = pQuad->m_aPoints[0].x; int Bottom = pQuad->m_aPoints[0].y; int Right = pQuad->m_aPoints[0].x; for(int k = 1; k < 4; k++) { if(pQuad->m_aPoints[k].y < Top) Top = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x < Left) Left = pQuad->m_aPoints[k].x; if(pQuad->m_aPoints[k].y > Bottom) Bottom = pQuad->m_aPoints[k].y; if(pQuad->m_aPoints[k].x > Right) Right = pQuad->m_aPoints[k].x; } pQuad->m_aPoints[0].x = Left; pQuad->m_aPoints[0].y = Top; pQuad->m_aPoints[1].x = Right; pQuad->m_aPoints[1].y = Top; pQuad->m_aPoints[2].x = Left; pQuad->m_aPoints[2].y = Bottom; pQuad->m_aPoints[3].x = Right; pQuad->m_aPoints[3].y = Bottom; return 1; } enum { PROP_POS_ENV=0, PROP_POS_ENV_OFFSET, PROP_COLOR_ENV, PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; CProperty aProps[] = { {Localize("Pos. Env"), pQuad->m_PosEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {Localize("Pos. TO"), pQuad->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {Localize("Color Env"), pQuad->m_ColorEnv+1, PROPTYPE_INT_STEP, 0, pEditor->m_Map.m_lEnvelopes.size()+1}, {Localize("Color TO"), pQuad->m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_POS_ENV) pQuad->m_PosEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); if(Prop == PROP_POS_ENV_OFFSET) pQuad->m_PosEnvOffset = NewVal; if(Prop == PROP_COLOR_ENV) pQuad->m_ColorEnv = clamp(NewVal-1, -1, pEditor->m_Map.m_lEnvelopes.size()-1); if(Prop == PROP_COLOR_ENV_OFFSET) pQuad->m_ColorEnvOffset = NewVal; return 0; } int CEditor::PopupPoint(CEditor *pEditor, CUIRect View) { CQuad *pQuad = pEditor->GetSelectedQuad(); enum { PROP_COLOR=0, NUM_PROPS, }; int Color = 0; for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r<<24; Color |= pQuad->m_aColors[v].g<<16; Color |= pQuad->m_aColors[v].b<<8; Color |= pQuad->m_aColors[v].a; } } CProperty aProps[] = { {Localize("Color"), Color, PROPTYPE_COLOR, -1, pEditor->m_Map.m_lEnvelopes.size()}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_COLOR) { for(int v = 0; v < 4; v++) { if(pEditor->m_SelectedPoints&(1<m_aColors[v].r = (NewVal>>24)&0xff; pQuad->m_aColors[v].g = (NewVal>>16)&0xff; pQuad->m_aColors[v].b = (NewVal>>8)&0xff; pQuad->m_aColors[v].a = NewVal&0xff; } } } return 0; } static int g_SelectImageSelected = -100; static int g_SelectImageCurrent = -100; int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View) { CUIRect ButtonBar, ImageView; View.VSplitLeft(80.0f, &ButtonBar, &View); View.Margin(10.0f, &ImageView); int ShowImage = g_SelectImageCurrent; for(int i = -1; i < pEditor->m_Map.m_lImages.size(); i++) { CUIRect Button; ButtonBar.HSplitTop(12.0f, &Button, &ButtonBar); ButtonBar.HSplitTop(2.0f, 0, &ButtonBar); if(pEditor->UI()->MouseInside(&Button)) ShowImage = i; if(i == -1) { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], Localize("None"), i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = -1; } else { if(pEditor->DoButton_MenuItem(&pEditor->m_Map.m_lImages[i], pEditor->m_Map.m_lImages[i]->m_aName, i==g_SelectImageCurrent, &Button)) g_SelectImageSelected = i; } } if(ShowImage >= 0 && ShowImage < pEditor->m_Map.m_lImages.size()) pEditor->Graphics()->TextureSet(pEditor->m_Map.m_lImages[ShowImage]->m_TexID); else pEditor->Graphics()->TextureSet(-1); pEditor->Graphics()->QuadsBegin(); IGraphics::CQuadItem QuadItem(ImageView.x, ImageView.y, ImageView.w, ImageView.h); pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); pEditor->Graphics()->QuadsEnd(); return 0; } void CEditor::PopupSelectImageInvoke(int Current, float x, float y) { static int s_SelectImagePopupId = 0; g_SelectImageSelected = -100; g_SelectImageCurrent = Current; UiInvokePopupMenu(&s_SelectImagePopupId, 0, x, y, 400, 300, PopupSelectImage); } int CEditor::PopupSelectImageResult() { if(g_SelectImageSelected == -100) return -100; g_SelectImageCurrent = g_SelectImageSelected; g_SelectImageSelected = -100; return g_SelectImageCurrent; } static int s_GametileOpSelected = -1; int CEditor::PopupSelectGametileOp(CEditor *pEditor, CUIRect View) { /* This is for scripts/update_localization.py to work, don't remove! Localize("Clear"); Localize("Collision"); Localize("Death"); Localize("Unhookable"); */ static const char *s_pButtonNames[] = { "Clear", "Collision", "Death", "Unhookable", "Freeze", "Unfreeze", "Deep Freeze", "Deep Unfreeze" }; static unsigned s_NumButtons = sizeof(s_pButtonNames) / sizeof(char*); CUIRect Button; for(unsigned i = 0; i < s_NumButtons; ++i) { View.HSplitTop(2.0f, 0, &View); View.HSplitTop(12.0f, &Button, &View); if(pEditor->DoButton_Editor(&s_pButtonNames[i], Localize(s_pButtonNames[i]), 0, &Button, 0, 0)) s_GametileOpSelected = i; } return 0; } void CEditor::PopupSelectGametileOpInvoke(float x, float y) { static int s_SelectGametileOpPopupId = 0; s_GametileOpSelected = -1; UiInvokePopupMenu(&s_SelectGametileOpPopupId, 0, x, y, 120.0f, 120.0f, PopupSelectGametileOp); } int CEditor::PopupSelectGameTileOpResult() { if(s_GametileOpSelected < 0) return -1; int Result = s_GametileOpSelected; s_GametileOpSelected = -1; return Result; } int CEditor::PopupTele(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_TELE=0, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_TeleNumber, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_TELE) pEditor->m_TeleNumber = clamp(NewVal, 0, 255); return 0; } int CEditor::PopupSpeedup(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_FORCE=0, PROP_MAXSPEED, PROP_ANGLE, NUM_PROPS }; CProperty aProps[] = { {"Force", pEditor->m_SpeedupForce, PROPTYPE_INT_SCROLL, 0, 255}, {"Max Speed", pEditor->m_SpeedupMaxSpeed, PROPTYPE_INT_SCROLL, 0, 255}, {"Angle", pEditor->m_SpeedupAngle, PROPTYPE_INT_SCROLL, 0, 359}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_FORCE) pEditor->m_SpeedupForce = clamp(NewVal, 0, 255); if(Prop == PROP_MAXSPEED) pEditor->m_SpeedupMaxSpeed = clamp(NewVal, 0, 255); if(Prop == PROP_ANGLE) pEditor->m_SpeedupAngle = clamp(NewVal, 0, 359); return 0; } int CEditor::PopupSwitch(CEditor *pEditor, CUIRect View) { CUIRect Button; View.HSplitBottom(12.0f, &View, &Button); enum { PROP_SwitchNumber=0, PROP_SwitchDelay, NUM_PROPS, }; CProperty aProps[] = { {"Number", pEditor->m_SwitchNum, PROPTYPE_INT_STEP, 0, 255}, {"Delay", pEditor->m_SwitchDelay, PROPTYPE_INT_STEP, 0, 255}, {0}, }; static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal); if(Prop == PROP_SwitchNumber) pEditor->m_SwitchNum = clamp(NewVal, 0, 255); if(Prop == PROP_SwitchDelay) pEditor->m_SwitchDelay = clamp(NewVal, 0, 255); return 0; }