-- data compiler dc_compiler = "python scripts/compiler.py" if family == "windows" then dc_compiler = "scripts\\compiler.py" end dat2c_compiler = "python scripts/dat2c.py" if family == "windows" then dat2c_compiler = "scripts\\dat2c.py" end cmd5_tool = "python scripts/cmd5.py" if family == "windows" then cmd5_tool = "scripts\\cmd5.py" end function rc(output, input) print("rc " .. PathFilename(input)) return os.execute("rc /fo " .. output .. " " .. input) end function cmd5(output, inputs) print("cmd5 " .. PathFilename(output)) cmd = cmd5_tool .. " " for i,v in inputs do cmd = cmd .. v .. " " end cmd = cmd .. " > " .. output return os.execute(cmd) end function dat2c(output, data, name) print("dat2c " .. PathFilename(output) .. " = " .. PathFilename(data)) return os.execute(dat2c_compiler .. " " .. data .. " " .. name .. " > " .. output) end function dc_header(output, data, script) print("dc_header " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -h " .. output) end function dc_source(output, data, script, headerfile) print("dc_source " .. PathFilename(output) .. "+" .. PathFilename(headerfile) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) cmd = dc_compiler .. " " .. data .. " " .. script .. " -s " .. output .. " " .. headerfile return os.execute(cmd) end function dc_data(output, data, script) print("dc_data " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -d " .. output) end function dc_cdata(output, data, script) print("dc_cdata " .. PathFilename(output) .. " = " .. PathFilename(data) .. " ~ " .. PathFilename(script)) return os.execute(dc_compiler .. " " .. data .. " " .. script .. " -c " .. output) end function CHash(output, ...) local inputs = {} local ih = collect_input(arg) output = Path(output) -- compile all the files for index, inname in ih do table.insert(inputs, Path(inname)) end bam_add_job("cmd5", output, inputs) for index, inname in inputs do bam_add_dependency(output, inname) end return output end function ResCompile(scriptfile) scriptfile = Path(scriptfile) output = PathBase(scriptfile) .. ".res" bam_add_job("rc", output, scriptfile) bam_add_dependency(output, scriptfile) return output end function Dat2c(datafile, sourcefile, arrayname) datafile = Path(datafile) sourcefile = Path(sourcefile) bam_add_job("dat2c", sourcefile, datafile, arrayname) bam_add_dependency(sourcefile, datafile) return sourcefile end function DataCompile(datafile, scriptfile, headerfile, sourcefile, outputdatafile) datafile = Path(datafile) scriptfile = Path(scriptfile) headerfile = Path(headerfile) bam_add_job("dc_header", headerfile, datafile, scriptfile) bam_add_dependency(headerfile, datafile) bam_add_dependency(headerfile, scriptfile) if sourcefile then sourcefile = Path(sourcefile) bam_add_job("dc_source", sourcefile, datafile, scriptfile, headerfile) bam_add_dependency(sourcefile, datafile) bam_add_dependency(sourcefile, scriptfile) bam_add_dependency(sourcefile, headerfile) end if outputdatafile then outputdatafile = Path(outputdatafile) bam_add_job("dc_cdata", outputdatafile, datafile, scriptfile) bam_add_dependency(outputdatafile, datafile) bam_add_dependency(outputdatafile, scriptfile) end return {cdata = outputdatafile, header=headerfile, source=sourcefile} end serverdata = DataCompile( "datasrc/teewars.ds", "datasrc/server.dts", "src/game/generated/gs_data.h", "src/game/generated/gs_data.cpp", "src/game/generated/gs_internaldata.cpp") clientdata = DataCompile( "datasrc/teewars.ds", "datasrc/client.dts", "src/game/generated/gc_data.h", "src/game/generated/gc_data.cpp", "src/game/generated/gc_internaldata.cpp") networkdata = DataCompile( "datasrc/teewars.ds", "datasrc/network.dts", "src/game/generated/g_protocol_ids.h", "src/game/generated/g_protocol_ids.cpp") nethash = CHash( "src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/g_protocol.h", "src/game/g_game.cpp", networkdata.header) client_link_other = {} if family == "windows" then client_link_other = {ResCompile("other/icons/teewars.rc")} end -- [TODO: Should be in C] function file_ext(s) for ext in string.gfind(s, "%.%a+$") do return string.sub(ext, 2) end return "" end function intermediate_output_func(dir, input, extension) if not (dir == "") then return Path(dir .. "/" .. PathBase(PathFilename(input)) .. extension) end return PathBase(input) .. extension end function build(settings) settings.objdir = Path("objs") settings.cc.output = intermediate_output_func if family == "windows" then settings.cc.flags = "/wd4244" else settings.cc.flags = "-Wall" settings.linker.flags = "" end -- set some platform specific settings settings.cc.includes:add("src") settings.cc.includes:add("src/external/zlib") if family == "unix" then if platform == "macosx" then glfw_platform = "macosx" else glfw_platform = "x11" settings.linker.libs:add("pthread") end elseif family == "windows" then glfw_platform = "win32" settings.linker.libs:add("gdi32.lib") settings.linker.libs:add("user32.lib") settings.linker.libs:add("ws2_32.lib") settings.linker.libs:add("ole32.lib") settings.linker.libs:add("shell32.lib") end -- build glfw glfw_settings = settings:copy() glfw_settings.cc.includes:add("src/external/glfw/include") glfw_settings.cc.includes:add("src/engine/external/glfw/lib") glfw_settings.cc.includes:add("src/engine/external/glfw/lib/" .. glfw_platform) glfw = Compile(glfw_settings, Collect( "src/engine/external/glfw/lib/*.c", "src/engine/external/glfw/lib/" .. glfw_platform .. "/*.c")) -- build teewars components engine_settings = settings:copy() if family == "windows" then engine_settings.cc.flags = "/wd4244" else if platform == "macosx" then engine_settings.cc.flags = "-Wall" else engine_settings.cc.flags = "-Wall -pedantic-errors" end engine_settings.linker.flags = "" end -- server server_settings = engine_settings:copy() -- client client_settings = engine_settings:copy() client_settings.cc.includes:add("src/external/glfw/include") if family == "unix" then if platform == "macosx" then client_settings.linker.frameworks:add("OpenGL") client_settings.linker.frameworks:add("AGL") client_settings.linker.frameworks:add("Carbon") client_settings.linker.frameworks:add("Cocoa") client_settings.linker.frameworks:add("CoreAudio") client_settings.linker.frameworks:add("AudioToolbox") client_settings.linker.frameworks:add("AudioUnit") else client_settings.linker.libs:add("asound") client_settings.linker.libs:add("X11") client_settings.linker.libs:add("GL") client_settings.linker.libs:add("GLU") end elseif family == "windows" then client_settings.linker.libs:add("opengl32.lib") client_settings.linker.libs:add("glu32.lib") client_settings.linker.libs:add("dsound.lib") end external_settings = settings:copy() zlib = Compile(external_settings, Collect("src/engine/external/zlib/*.c")) wavpack = Compile(external_settings, Collect("src/engine/external/wavpack/*.c")) pnglite = Compile(external_settings, Collect("src/engine/external/pnglite/*.c")) portaudio = Compile(external_settings, Collect("src/engine/external/pa.c")) engine = Compile(engine_settings, Collect("src/engine/*.c")) client = Compile(client_settings, Collect("src/engine/client/*.c")) server = Compile(server_settings, Collect("src/engine/server/*.c")) masterserver = Compile(settings, Collect("src/mastersrv/*.cpp")) game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash) game_client = Compile(settings, Collect("src/game/client/*.cpp"), clientdata.source, clientdata.cdata) game_server = Compile(settings, Collect("src/game/server/*.cpp"), serverdata.source, serverdata.cdata) editor = Compile(settings, Collect("src/editor/*.cpp")) if platform == "macosx" then osxlaunch = Compile(settings, Collect("src/osxlaunch/*.m")) end -- build tools (TODO: fix this so we don't get double _d_d stuff) tools_src = Collect("src/tools/*.cpp", "src/tools/*.c") objs = Compile(settings, tools_src) tools = {} for i,v in objs do toolname = PathFilename(PathBase(v)) tools[i] = Link(settings, toolname, v, engine, zlib) end -- build client, server and master server client_exe = Link(client_settings, "teewars", game_shared, game_client, engine, client, editor, glfw, portaudio, zlib, pnglite, wavpack, client_link_other) server_exe = Link(server_settings, "teewars_srv", engine, server, game_shared, game_server, zlib) masterserver_exe = Link(server_settings, "mastersrv", masterserver, engine, zlib) if platform == "macosx" then osxlaunch_exe = Link(client_settings, "TeeLaunch", osxlaunch) end -- make targets c = PseudoTarget("client".."_"..settings.config_name, client_exe) s = PseudoTarget("server".."_"..settings.config_name, server_exe) m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe) t = PseudoTarget("tools".."_"..settings.config_name, tools) Target(c) Target(s) Target(m) Target(t) if platform == "macosx" then o = PseudoTarget("TeeLaunch".."_"..settings.config_name, osxlaunch_exe) all = PseudoTarget(settings.config_name, c, s, m, t, o) else all = PseudoTarget(settings.config_name, c, s, m, t) end Target(all) return all end debug_settings = NewSettings() debug_settings.config_name = "debug" debug_settings.config_ext = "_d" debug_settings.debug = 1 debug_settings.cc.optimize = 0 release_settings = NewSettings() release_settings.config_name = "release" release_settings.config_ext = "" release_settings.debug = 0 release_settings.cc.optimize = 1 DefaultTarget(build(debug_settings)) build(release_settings)