/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_MASTERSERVER_H #define ENGINE_MASTERSERVER_H #include "kernel.h" class IMasterServer : public IInterface { MACRO_INTERFACE("masterserver", 0) public: enum { MAX_MASTERSERVERS=4 }; virtual void Init() = 0; virtual void SetDefault() = 0; virtual int Load() = 0; virtual int Save() = 0; virtual int RefreshAddresses(int Nettype) = 0; virtual void Update() = 0; virtual bool IsRefreshing() const = 0; virtual NETADDR GetAddr(int Index) const= 0; virtual const char *GetName(int Index) const = 0; virtual bool IsValid(int Index) const = 0; }; class IEngineMasterServer : public IMasterServer { MACRO_INTERFACE("enginemasterserver", 0) public: }; extern IEngineMasterServer *CreateEngineMasterServer(); #endif