#ifndef ENGINE_SERVER_DATABASES_CONNECTION_POOL_H
#define ENGINE_SERVER_DATABASES_CONNECTION_POOL_H
#include "connection.h"
#include
#include
#include
struct ISqlData
{
virtual ~ISqlData();
};
class CDbConnectionPool
{
public:
CDbConnectionPool();
~CDbConnectionPool();
enum Mode
{
READ,
WRITE,
WRITE_BACKUP,
NUM_MODES,
};
void RegisterDatabase(std::unique_ptr pDatabase, Mode DatabaseMode);
void Execute(
bool (*pFuncPtr) (IDbConnection *, const ISqlData *),
std::unique_ptr pSqlRequestData);
// writes to WRITE_BACKUP server in case of failure
void ExecuteWrite(
bool (*pFuncPtr) (IDbConnection *, const ISqlData *),
std::unique_ptr pSqlRequestData);
void Shutdown();
private:
std::vector> m_aapDbConnections[NUM_MODES];
lock m_ConnectionLookupLock[NUM_MODES];
};
#endif // ENGINE_SERVER_DATABASES_CONNECTION_POOL_H