/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include //rand CNetServer *pNet; int Progression = 50; int GameType = 0; int Flags = 0; const char *pVersion = "trunk"; const char *pMap = "somemap"; const char *pServerName = "unnamed server"; NETADDR aMasterServers[16] = {{0, {0}, 0}}; int NumMasters = 0; const char *PlayerNames[16] = {0}; int PlayerScores[16] = {0}; int NumPlayers = 0; int MaxPlayers = 0; char aInfoMsg[1024]; int aInfoMsgSize; static void SendHeartBeats() { static unsigned char s_aData[sizeof(SERVERBROWSE_HEARTBEAT) + 2]; CNetChunk Packet; mem_copy(s_aData, SERVERBROWSE_HEARTBEAT, sizeof(SERVERBROWSE_HEARTBEAT)); Packet.m_ClientID = -1; Packet.m_Flags = NETSENDFLAG_CONNLESS; Packet.m_DataSize = sizeof(SERVERBROWSE_HEARTBEAT) + 2; Packet.m_pData = &s_aData; /* supply the set port that the master can use if it has problems */ s_aData[sizeof(SERVERBROWSE_HEARTBEAT)] = 0; s_aData[sizeof(SERVERBROWSE_HEARTBEAT) + 1] = 0; for(int i = 0; i < NumMasters; i++) { Packet.m_Address = aMasterServers[i]; pNet->Send(&Packet); } } static void WriteStr(const char *pStr) { int l = str_length(pStr) + 1; mem_copy(&aInfoMsg[aInfoMsgSize], pStr, l); aInfoMsgSize += l; } static void WriteInt(int i) { char aBuf[64]; str_format(aBuf, sizeof(aBuf), "%d", i); WriteStr(aBuf); } static void BuildInfoMsg() { aInfoMsgSize = sizeof(SERVERBROWSE_INFO); mem_copy(aInfoMsg, SERVERBROWSE_INFO, aInfoMsgSize); WriteInt(-1); WriteStr(pVersion); WriteStr(pServerName); WriteStr(pMap); WriteInt(GameType); WriteInt(Flags); WriteInt(Progression); WriteInt(NumPlayers); WriteInt(MaxPlayers); for(int i = 0; i < NumPlayers; i++) { WriteStr(PlayerNames[i]); WriteInt(PlayerScores[i]); } } static void SendServerInfo(NETADDR *pAddr) { CNetChunk p; p.m_ClientID = -1; p.m_Address = *pAddr; p.m_Flags = NETSENDFLAG_CONNLESS; p.m_DataSize = aInfoMsgSize; p.m_pData = aInfoMsg; pNet->Send(&p); } static void SendFWCheckResponse(NETADDR *pAddr) { CNetChunk p; p.m_ClientID = -1; p.m_Address = *pAddr; p.m_Flags = NETSENDFLAG_CONNLESS; p.m_DataSize = sizeof(SERVERBROWSE_FWRESPONSE); p.m_pData = SERVERBROWSE_FWRESPONSE; pNet->Send(&p); } static int Run() { int64 NextHeartBeat = 0; NETADDR BindAddr = {NETTYPE_IPV4, {0}, 0}; if(!pNet->Open(BindAddr, 0, 0, 0, 0)) return 0; while(1) { CNetChunk p; pNet->Update(); SECURITY_TOKEN ResponseToken; while(pNet->Recv(&p, &ResponseToken)) { if(p.m_ClientID == -1) { if(p.m_DataSize == sizeof(SERVERBROWSE_GETINFO) && mem_comp(p.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0) { SendServerInfo(&p.m_Address); } else if(p.m_DataSize == sizeof(SERVERBROWSE_FWCHECK) && mem_comp(p.m_pData, SERVERBROWSE_FWCHECK, sizeof(SERVERBROWSE_FWCHECK)) == 0) { SendFWCheckResponse(&p.m_Address); } } } /* send heartbeats if needed */ if(NextHeartBeat < time_get()) { NextHeartBeat = time_get() + time_freq() * (15 + (rand() % 15)); SendHeartBeats(); } thread_sleep(100000); } } int main(int argc, char **argv) { pNet = new CNetServer; while(argc) { // ? /*if(str_comp(*argv, "-m") == 0) { argc--; argv++; net_host_lookup(*argv, &aMasterServers[NumMasters], NETTYPE_IPV4); argc--; argv++; aMasterServers[NumMasters].port = str_toint(*argv); NumMasters++; } else */ if(str_comp(*argv, "-p") == 0) { argc--; argv++; PlayerNames[NumPlayers++] = *argv; argc--; argv++; PlayerScores[NumPlayers] = str_toint(*argv); } else if(str_comp(*argv, "-a") == 0) { argc--; argv++; pMap = *argv; } else if(str_comp(*argv, "-x") == 0) { argc--; argv++; MaxPlayers = str_toint(*argv); } else if(str_comp(*argv, "-t") == 0) { argc--; argv++; GameType = str_toint(*argv); } else if(str_comp(*argv, "-g") == 0) { argc--; argv++; Progression = str_toint(*argv); } else if(str_comp(*argv, "-f") == 0) { argc--; argv++; Flags = str_toint(*argv); } else if(str_comp(*argv, "-n") == 0) { argc--; argv++; pServerName = *argv; } argc--; argv++; } BuildInfoMsg(); int RunReturn = Run(); delete pNet; return RunReturn; }