/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_UI_LISTBOX_H #define GAME_CLIENT_UI_LISTBOX_H #include "ui_scrollregion.h" struct CListboxItem { bool m_Visible; bool m_Selected; CUIRect m_Rect; }; // Instances of CListBox must be static, as member addresses are used as UI item IDs class CListBox : private CUIElementBase { private: CUIRect m_ListBoxView; CUIRect m_RowView; float m_ListBoxRowHeight; int m_ListBoxItemIndex; int m_ListBoxSelectedIndex; int m_ListBoxNewSelected; int m_ListBoxNewSelOffset; bool m_ListBoxUpdateScroll; bool m_ListBoxDoneEvents; int m_ListBoxNumItems; int m_ListBoxItemsPerRow; bool m_ListBoxItemSelected; bool m_ListBoxItemActivated; bool m_ScrollbarIsShown; const char *m_pBottomText; float m_FooterHeight; float m_AutoSpacing; CScrollRegion m_ScrollRegion; vec2 m_ScrollOffset; float m_FilterOffset; int m_BackgroundCorners; bool m_HasHeader; protected: CListboxItem DoNextRow(); public: CListBox(); void DoBegin(const CUIRect *pRect); void DoHeader(const CUIRect *pRect, const char *pTitle, float HeaderHeight = 20.0f, float Spacing = 2.0f); void DoAutoSpacing(float Spacing = 20.0f) { m_AutoSpacing = Spacing; } void DoSpacing(float Spacing = 20.0f); void DoFooter(const char *pBottomText, float FooterHeight = 20.0f); // call before DoStart to create a footer void DoStart(float RowHeight, int NumItems, int ItemsPerRow, int RowsPerScroll, int SelectedIndex, const CUIRect *pRect = nullptr, bool Background = true, bool *pActive = nullptr, int BackgroundCorners = IGraphics::CORNER_ALL); void ScrollToSelected() { m_ListBoxUpdateScroll = true; } CListboxItem DoNextItem(const void *pID, bool Selected = false, bool *pActive = nullptr); CListboxItem DoSubheader(); int DoEnd(); bool FilterMatches(const char *pNeedle) const; bool WasItemSelected() const { return m_ListBoxItemSelected; } bool WasItemActivated() const { return m_ListBoxItemActivated; } bool ScrollbarIsShown() const { return m_ScrollbarIsShown; } float ScrollbarWidth() const { return ScrollbarIsShown() ? ScrollbarWidthMax() : 0.0f; } float ScrollbarWidthMax() const { return 20.0f; } }; #endif