#ifndef GAME_MAPBUGS_H #define GAME_MAPBUGS_H enum { #define MAPBUG(constname, string) constname, #include "mapbugs_list.h" #undef MAPBUG NUM_BUGS, }; enum { MAPBUGUPDATE_OK, MAPBUGUPDATE_NOTFOUND, MAPBUGUPDATE_OVERRIDDEN, }; class CMapBugs { friend CMapBugs GetMapBugs(const char *pName, int Size, int Crc); void *m_pData; unsigned int m_Extra; public: bool Contains(int Bug) const; int Update(const char *pBug); void Dump() const; }; CMapBugs GetMapBugs(const char *pName, int Size, int Crc); #endif // GAME_MAPBUGS_H