/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_MOTD_H #define GAME_CLIENT_COMPONENTS_MOTD_H #include class CMotd : public CComponent { // motd int64_t m_ServerMotdTime; public: char m_aServerMotd[900]; void Clear(); bool IsActive(); virtual void OnRender(); virtual void OnStateChange(int NewState, int OldState); virtual void OnMessage(int MsgType, void *pRawMsg); virtual bool OnInput(IInput::CEvent Event); }; #endif