#include #include #include #include #include #include #include #include #include #include #include "menus.h" #include "motd.h" #include "voting.h" void CMenus::RenderGame(CUIRect MainView) { CUIRect Button; //CUIRect votearea; MainView.HSplitTop(45.0f, &MainView, 0); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); MainView.HSplitTop(10.0f, 0, &MainView); MainView.HSplitTop(25.0f, &MainView, 0); MainView.VMargin(10.0f, &MainView); MainView.VSplitRight(120.0f, &MainView, &Button); static int s_DisconnectButton = 0; if(DoButton_Menu(&s_DisconnectButton, Localize("Disconnect"), 0, &Button)) Client()->Disconnect(); if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pGameobj) { if(m_pClient->m_Snap.m_pLocalInfo->m_Team != -1) { MainView.VSplitLeft(10.0f, &Button, &MainView); MainView.VSplitLeft(120.0f, &Button, &MainView); static int s_SpectateButton = 0; if(DoButton_Menu(&s_SpectateButton, Localize("Spectate"), 0, &Button)) { m_pClient->SendSwitchTeam(-1); SetActive(false); } } if(m_pClient->m_Snap.m_pGameobj->m_Flags & GAMEFLAG_TEAMS) { if(m_pClient->m_Snap.m_pLocalInfo->m_Team != 0) { MainView.VSplitLeft(10.0f, &Button, &MainView); MainView.VSplitLeft(120.0f, &Button, &MainView); static int s_SpectateButton = 0; if(DoButton_Menu(&s_SpectateButton, Localize("Join red"), 0, &Button)) { m_pClient->SendSwitchTeam(0); SetActive(false); } } if(m_pClient->m_Snap.m_pLocalInfo->m_Team != 1) { MainView.VSplitLeft(10.0f, &Button, &MainView); MainView.VSplitLeft(120.0f, &Button, &MainView); static int s_SpectateButton = 0; if(DoButton_Menu(&s_SpectateButton, Localize("Join blue"), 0, &Button)) { m_pClient->SendSwitchTeam(1); SetActive(false); } } } else { if(m_pClient->m_Snap.m_pLocalInfo->m_Team != 0) { MainView.VSplitLeft(10.0f, &Button, &MainView); MainView.VSplitLeft(120.0f, &Button, &MainView); static int s_SpectateButton = 0; if(DoButton_Menu(&s_SpectateButton, Localize("Join game"), 0, &Button)) { m_pClient->SendSwitchTeam(0); SetActive(false); } } } } /* CUIRect bars; votearea.HSplitTop(10.0f, 0, &votearea); votearea.HSplitTop(25.0f + 10.0f*3 + 25.0f, &votearea, &bars); RenderTools()->DrawUIRect(&votearea, color_tabbar_active, CUI::CORNER_ALL, 10.0f); votearea.VMargin(20.0f, &votearea); votearea.HMargin(10.0f, &votearea); votearea.HSplitBottom(35.0f, &votearea, &bars); if(gameclient.voting->is_voting()) { // do yes button votearea.VSplitLeft(50.0f, &button, &votearea); static int yes_button = 0; if(UI()->DoButton(&yes_button, "Yes", 0, &button, ui_draw_menu_button, 0)) gameclient.voting->vote(1); // do no button votearea.VSplitLeft(5.0f, 0, &votearea); votearea.VSplitLeft(50.0f, &button, &votearea); static int no_button = 0; if(UI()->DoButton(&no_button, "No", 0, &button, ui_draw_menu_button, 0)) gameclient.voting->vote(-1); // do time left votearea.VSplitRight(50.0f, &votearea, &button); char buf[256]; str_format(buf, sizeof(buf), "%d", gameclient.voting->seconds_left()); UI()->DoLabel(&button, buf, 24.0f, 0); // do description and command votearea.VSplitLeft(5.0f, 0, &votearea); UI()->DoLabel(&votearea, gameclient.voting->vote_description(), 14.0f, -1); votearea.HSplitTop(16.0f, 0, &votearea); UI()->DoLabel(&votearea, gameclient.voting->vote_command(), 10.0f, -1); // do bars bars.HSplitTop(10.0f, 0, &bars); bars.HMargin(5.0f, &bars); gameclient.voting->render_bars(bars, true); } else { UI()->DoLabel(&votearea, "No vote in progress", 18.0f, -1); }*/ } void CMenus::RenderServerInfo(CUIRect MainView) { // fetch server info CServerInfo CurrentServerInfo; Client()->GetServerInfo(&CurrentServerInfo); if(!m_pClient->m_Snap.m_pLocalInfo) return; // count players for server info-box int NumPlayers = 0; for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++) { IClient::CSnapItem Item; Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item); if(Item.m_Type == NETOBJTYPE_PLAYERINFO) { NumPlayers++; } } // render background RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_ALL, 10.0f); CUIRect View, ServerInfo, GameInfo, Motd; float x = 0.0f; float y = 0.0f; char aBuf[1024]; // set view to use for all sub-modules MainView.Margin(10.0f, &View); // serverinfo View.HSplitTop(View.h/2-5.0f, &ServerInfo, &Motd); ServerInfo.VSplitLeft(View.w/2-5.0f, &ServerInfo, &GameInfo); RenderTools()->DrawUIRect(&ServerInfo, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); ServerInfo.Margin(5.0f, &ServerInfo); x = 5.0f; y = 0.0f; TextRender()->Text(0, ServerInfo.x+x, ServerInfo.y+y, 32, Localize("Server info"), 250); y += 32.0f+5.0f; mem_zero(aBuf, sizeof(aBuf)); str_format( aBuf, sizeof(aBuf), "%s\n\n" "%s: %s\n" "%s: %d\n" "%s: %s\n" "%s: %s\n", CurrentServerInfo.m_aName, Localize("Address"), g_Config.m_UiServerAddress, Localize("Ping"), m_pClient->m_Snap.m_pLocalInfo->m_Latency, Localize("Version"), CurrentServerInfo.m_aVersion, Localize("Password"), CurrentServerInfo.m_Flags &1 ? Localize("Yes") : Localize("No") ); TextRender()->Text(0, ServerInfo.x+x, ServerInfo.y+y, 20, aBuf, 250); { CUIRect Button; int IsFavorite = ServerBrowser()->IsFavorite(CurrentServerInfo.m_NetAddr); ServerInfo.HSplitBottom(20.0f, &ServerInfo, &Button); static int s_AddFavButton = 0; if(DoButton_CheckBox(&s_AddFavButton, Localize("Favorite"), IsFavorite, &Button)) { if(IsFavorite) ServerBrowser()->RemoveFavorite(CurrentServerInfo.m_NetAddr); else ServerBrowser()->AddFavorite(CurrentServerInfo.m_NetAddr); } } // gameinfo GameInfo.VSplitLeft(10.0f, 0x0, &GameInfo); RenderTools()->DrawUIRect(&GameInfo, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); GameInfo.Margin(5.0f, &GameInfo); x = 5.0f; y = 0.0f; TextRender()->Text(0, GameInfo.x+x, GameInfo.y+y, 32, Localize("Game info"), 250); y += 32.0f+5.0f; mem_zero(aBuf, sizeof(aBuf)); str_format( aBuf, sizeof(aBuf), "\n\n" "%s: %s\n" "%s: %s\n" "%s: %d\n" "%s: %d\n" "\n" "%s: %d/%d\n", Localize("Game type"), CurrentServerInfo.m_aGameType, Localize("Map"), CurrentServerInfo.m_aMap, Localize("Score limit"), m_pClient->m_Snap.m_pGameobj->m_ScoreLimit, Localize("Time limit"), m_pClient->m_Snap.m_pGameobj->m_TimeLimit, Localize("Players"), m_pClient->m_Snap.m_NumPlayers, CurrentServerInfo.m_MaxPlayers ); TextRender()->Text(0, GameInfo.x+x, GameInfo.y+y, 20, aBuf, 250); // motd Motd.HSplitTop(10.0f, 0, &Motd); RenderTools()->DrawUIRect(&Motd, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f); Motd.Margin(5.0f, &Motd); y = 0.0f; x = 5.0f; TextRender()->Text(0, Motd.x+x, Motd.y+y, 32, Localize("MOTD"), -1); y += 32.0f+5.0f; TextRender()->Text(0, Motd.x+x, Motd.y+y, 16, m_pClient->m_pMotd->m_aServerMotd, (int)Motd.w); } static const char *FormatCommand(const char *pCmd) { return pCmd; } void CMenus::RenderServerControlServer(CUIRect MainView) { int NumOptions = 0; for(CVoting::CVoteOption *pOption = m_pClient->m_pVoting->m_pFirst; pOption; pOption = pOption->m_pNext) NumOptions++; static int s_VoteList = 0; static float s_ScrollValue = 0; CUIRect List = MainView; UiDoListboxStart(&s_VoteList, &List, 24.0f, Localize("Settings"), "", NumOptions, 1, m_CallvoteSelectedOption, s_ScrollValue); for(CVoting::CVoteOption *pOption = m_pClient->m_pVoting->m_pFirst; pOption; pOption = pOption->m_pNext) { CListboxItem Item = UiDoListboxNextItem(pOption); if(Item.m_Visible) UI()->DoLabel(&Item.m_Rect, FormatCommand(pOption->m_aCommand), 16.0f, -1); } m_CallvoteSelectedOption = UiDoListboxEnd(&s_ScrollValue, 0); } void CMenus::RenderServerControlKick(CUIRect MainView) { int NumOptions = 0; for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_pClient->m_Snap.m_paPlayerInfos[i]) continue; NumOptions++; } static int s_VoteList = 0; static float s_ScrollValue = 0; CUIRect List = MainView; UiDoListboxStart(&s_VoteList, &List, 24.0f, Localize("Players"), "", NumOptions, 1, m_CallvoteSelectedPlayer, s_ScrollValue); for(int i = 0; i < MAX_CLIENTS; i++) { if(!m_pClient->m_Snap.m_paPlayerInfos[i]) continue; CListboxItem Item = UiDoListboxNextItem((char *)&m_pClient->m_Snap+i); if(Item.m_Visible) { CTeeRenderInfo Info = m_pClient->m_aClients[i].m_RenderInfo; Info.m_Size = Item.m_Rect.h; Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0), vec2(Item.m_Rect.x+Item.m_Rect.h/2, Item.m_Rect.y+Item.m_Rect.h/2)); Item.m_Rect.x +=Info.m_Size; UI()->DoLabel(&Item.m_Rect, m_pClient->m_aClients[i].m_aName, 16.0f, -1); } } m_CallvoteSelectedPlayer = UiDoListboxEnd(&s_ScrollValue, 0); } void CMenus::RenderServerControl(CUIRect MainView) { static int s_ControlPage = 0; // render background CUIRect Temp, TabBar; MainView.VSplitRight(120.0f, &MainView, &TabBar); RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f); TabBar.HSplitTop(50.0f, &Temp, &TabBar); RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f); MainView.HSplitTop(10.0f, 0, &MainView); CUIRect Button; const char *paTabs[] = { Localize("Settings"), Localize("Kick")}; int aNumTabs = (int)(sizeof(paTabs)/sizeof(*paTabs)); for(int i = 0; i < aNumTabs; i++) { TabBar.HSplitTop(10, &Button, &TabBar); TabBar.HSplitTop(26, &Button, &TabBar); if(DoButton_SettingsTab(paTabs[i], paTabs[i], s_ControlPage == i, &Button)) { s_ControlPage = i; m_CallvoteSelectedPlayer = -1; m_CallvoteSelectedOption = -1; } } MainView.Margin(10.0f, &MainView); CUIRect Bottom; MainView.HSplitBottom(ms_ButtonHeight + 5*2, &MainView, &Bottom); Bottom.HMargin(5.0f, &Bottom); // render page if(s_ControlPage == 0) RenderServerControlServer(MainView); else if(s_ControlPage == 1) RenderServerControlKick(MainView); { CUIRect Button; Bottom.VSplitRight(120.0f, &Bottom, &Button); static int s_CallVoteButton = 0; if(DoButton_Menu(&s_CallVoteButton, Localize("Call vote"), 0, &Button)) { if(s_ControlPage == 0) { // m_pClient->m_pVoting->CallvoteOption(m_CallvoteSelectedOption); /* if(callvote_selectedmap >= 0 && callvote_selectedmap < gameclient.maplist->num()) gameclient.voting->callvote_map(gameclient.maplist->name(callvote_selectedmap));*/ } else if(s_ControlPage == 1) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->CallvoteKick(m_CallvoteSelectedPlayer); SetActive(false); } } } // force vote button (only available when authed in rcon) if(Client()->RconAuthed()) { Bottom.VSplitLeft(120.0f, &Button, &Bottom); static int s_ForceVoteButton = 0; if(DoButton_Menu(&s_ForceVoteButton, Localize("Force vote"), 0, &Button)) { if(s_ControlPage == 0) { m_pClient->m_pVoting->ForcevoteOption(m_CallvoteSelectedOption); } else if(s_ControlPage == 1) { if(m_CallvoteSelectedPlayer >= 0 && m_CallvoteSelectedPlayer < MAX_CLIENTS && m_pClient->m_Snap.m_paPlayerInfos[m_CallvoteSelectedPlayer]) { m_pClient->m_pVoting->ForcevoteKick(m_CallvoteSelectedPlayer); SetActive(false); } } } } } }