/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include
#include
#include
#include
#include
#include
#include
#include
#include "countryflags.h"
#include
void CCountryFlags::LoadCountryflagsIndexfile()
{
IOHANDLE File = Storage()->OpenFile("countryflags/index.txt", IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL);
if(!File)
{
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "couldn't open index file");
return;
}
char aOrigin[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine, sizeof(aOrigin));
char *pReplacement = LineReader.Get();
if(!pReplacement)
{
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", "unexpected end of index file");
break;
}
if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
continue;
}
int CountryCode = str_toint(pReplacement + 3);
if(CountryCode < CODE_LB || CountryCode > CODE_UB)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "country code '%i' not within valid code range [%i..%i]", CountryCode, CODE_LB, CODE_UB);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
continue;
}
// load the graphic file
char aBuf[128];
CImageInfo Info;
str_format(aBuf, sizeof(aBuf), "countryflags/%s.png", aOrigin);
if(!Graphics()->LoadPNG(&Info, aBuf, IStorage::TYPE_ALL))
{
char aMsg[128];
str_format(aMsg, sizeof(aMsg), "failed to load '%s'", aBuf);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aMsg);
continue;
}
// add entry
CCountryFlag CountryFlag;
CountryFlag.m_CountryCode = CountryCode;
str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString));
CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
Graphics()->FreePNG(&Info);
if(g_Config.m_Debug)
{
str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "countryflags", aBuf);
}
m_aCountryFlags.add_unsorted(CountryFlag);
}
io_close(File);
m_aCountryFlags.sort_range();
// find index of default item
int DefaultIndex = 0, Index = 0;
for(sorted_array::range r = m_aCountryFlags.all(); !r.empty(); r.pop_front(), ++Index)
if(r.front().m_CountryCode == -1)
{
DefaultIndex = Index;
break;
}
// init LUT
if(DefaultIndex != 0)
for(int &CodeIndexLUT : m_CodeIndexLUT)
CodeIndexLUT = DefaultIndex;
else
mem_zero(m_CodeIndexLUT, sizeof(m_CodeIndexLUT));
for(int i = 0; i < m_aCountryFlags.size(); ++i)
m_CodeIndexLUT[maximum(0, (m_aCountryFlags[i].m_CountryCode - CODE_LB) % CODE_RANGE)] = i;
}
void CCountryFlags::OnInit()
{
// load country flags
m_aCountryFlags.clear();
LoadCountryflagsIndexfile();
if(!m_aCountryFlags.size())
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "countryflags", "failed to load country flags. folder='countryflags/'");
CCountryFlag DummyEntry;
DummyEntry.m_CountryCode = -1;
mem_zero(DummyEntry.m_aCountryCodeString, sizeof(DummyEntry.m_aCountryCodeString));
m_aCountryFlags.add(DummyEntry);
}
m_FlagsQuadContainerIndex = Graphics()->CreateQuadContainer(false);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_FlagsQuadContainerIndex, 0, 0, 1, 1);
Graphics()->QuadContainerUpload(m_FlagsQuadContainerIndex);
}
int CCountryFlags::Num() const
{
return m_aCountryFlags.size();
}
const CCountryFlags::CCountryFlag *CCountryFlags::GetByCountryCode(int CountryCode) const
{
return GetByIndex(m_CodeIndexLUT[maximum(0, (CountryCode - CODE_LB) % CODE_RANGE)]);
}
const CCountryFlags::CCountryFlag *CCountryFlags::GetByIndex(int Index) const
{
return &m_aCountryFlags[maximum(0, Index % m_aCountryFlags.size())];
}
void CCountryFlags::Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h)
{
const CCountryFlag *pFlag = GetByCountryCode(CountryCode);
if(pFlag->m_Texture.IsValid())
{
Graphics()->TextureSet(pFlag->m_Texture);
Graphics()->SetColor(*pColor);
Graphics()->RenderQuadContainerEx(m_FlagsQuadContainerIndex, 0, -1, x, y, w, h);
}
}