#include "score.h"
#include "entities/character.h"
#include "gamemodes/DDRace.h"
#include "save.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
CScorePlayerResult::CScorePlayerResult() :
m_Done(false)
{
SetVariant(Variant::DIRECT);
}
void CScorePlayerResult::SetVariant(Variant v)
{
m_MessageKind = v;
switch(v)
{
case DIRECT:
case ALL:
for(int i = 0; i < MAX_MESSAGES; i++)
m_Data.m_aaMessages[i][0] = 0;
break;
case BROADCAST:
m_Data.m_Broadcast[0] = 0;
break;
case MAP_VOTE:
m_Data.m_MapVote.m_Map[0] = '\0';
m_Data.m_MapVote.m_Reason[0] = '\0';
m_Data.m_MapVote.m_Server[0] = '\0';
break;
case PLAYER_INFO:
m_Data.m_Info.m_Score = -9999;
m_Data.m_Info.m_Birthday = 0;
m_Data.m_Info.m_HasFinishScore = false;
m_Data.m_Info.m_Time = 0;
for(int i = 0; i < NUM_CHECKPOINTS; i++)
m_Data.m_Info.m_CpTime[i] = 0;
}
}
CTeamrank::CTeamrank() :
m_NumNames(0)
{
for(int i = 0; i < MAX_CLIENTS; i++)
m_aaNames[i][0] = '\0';
mem_zero(&m_TeamID.m_aData, sizeof(m_TeamID));
}
bool CTeamrank::NextSqlResult(IDbConnection *pSqlServer)
{
pSqlServer->GetBlob(1, m_TeamID.m_aData, sizeof(m_TeamID.m_aData));
pSqlServer->GetString(2, m_aaNames[0], sizeof(m_aaNames[0]));
m_NumNames = 1;
while(pSqlServer->Step())
{
CUuid TeamID;
pSqlServer->GetBlob(1, TeamID.m_aData, sizeof(TeamID.m_aData));
if(m_TeamID != TeamID)
return true;
pSqlServer->GetString(2, m_aaNames[m_NumNames], sizeof(m_aaNames[m_NumNames]));
m_NumNames++;
}
return false;
}
bool CTeamrank::SamePlayers(const std::vector *aSortedNames)
{
if(aSortedNames->size() != m_NumNames)
return false;
for(unsigned int i = 0; i < m_NumNames; i++)
{
if(str_comp(aSortedNames->at(i).c_str(), m_aaNames[i]) != 0)
return false;
}
return true;
}
std::shared_ptr CScore::NewSqlPlayerResult(int ClientID)
{
CPlayer *pCurPlayer = GameServer()->m_apPlayers[ClientID];
if(pCurPlayer->m_ScoreQueryResult != nullptr) // TODO: send player a message: "too many requests"
return nullptr;
pCurPlayer->m_ScoreQueryResult = std::make_shared();
return pCurPlayer->m_ScoreQueryResult;
}
void CScore::ExecPlayerThread(
bool (*pFuncPtr) (IDbConnection *, const ISqlData *),
const char *pThreadName,
int ClientID,
const char *pName,
int Offset)
{
auto pResult = NewSqlPlayerResult(ClientID);
if(pResult == nullptr)
return;
auto Tmp = std::unique_ptr(new CSqlPlayerRequest(pResult));
str_copy(Tmp->m_Name, pName, sizeof(Tmp->m_Name));
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
str_copy(Tmp->m_RequestingPlayer, Server()->ClientName(ClientID), sizeof(Tmp->m_RequestingPlayer));
Tmp->m_Offset = Offset;
m_pPool->Execute(pFuncPtr, std::move(Tmp), pThreadName);
}
bool CScore::RateLimitPlayer(int ClientID)
{
CPlayer *pPlayer = GameServer()->m_apPlayers[ClientID];
if(pPlayer == 0)
return true;
if(pPlayer->m_LastSQLQuery + g_Config.m_SvSqlQueriesDelay * Server()->TickSpeed() >= Server()->Tick())
return true;
pPlayer->m_LastSQLQuery = Server()->Tick();
return false;
}
void CScore::GeneratePassphrase(char *pBuf, int BufSize)
{
for(int i = 0; i < 3; i++)
{
if(i != 0)
str_append(pBuf, " ", BufSize);
// TODO: decide if the slight bias towards lower numbers is ok
int Rand = m_Prng.RandomBits() % m_aWordlist.size();
str_append(pBuf, m_aWordlist[Rand].c_str(), BufSize);
}
}
CScore::CScore(CGameContext *pGameServer, CDbConnectionPool *pPool) :
m_pPool(pPool),
m_pGameServer(pGameServer),
m_pServer(pGameServer->Server())
{
auto InitResult = std::make_shared();
auto Tmp = std::unique_ptr(new CSqlInitData(InitResult));
((CGameControllerDDRace*)(pGameServer->m_pController))->m_pInitResult = InitResult;
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
IOHANDLE File = GameServer()->Storage()->OpenFile("wordlist.txt", IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
dbg_msg("sql", "failed to open wordlist");
Server()->SetErrorShutdown("sql open wordlist error");
return;
}
uint64 aSeed[2];
secure_random_fill(aSeed, sizeof(aSeed));
m_Prng.Seed(aSeed);
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
char Word[32] = {0};
sscanf(pLine, "%*s %31s", Word);
Word[31] = 0;
m_aWordlist.push_back(Word);
}
if(m_aWordlist.size() < 1000)
{
dbg_msg("sql", "too few words in wordlist");
Server()->SetErrorShutdown("sql too few words in wordlist");
return;
}
m_pPool->Execute(Init, std::move(Tmp), "load best time");
}
bool CScore::Init(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlInitData *pData = dynamic_cast(pGameData);
char aBuf[512];
// get the best time
str_format(aBuf, sizeof(aBuf),
"SELECT Time FROM %s_race WHERE Map=? ORDER BY `Time` ASC LIMIT 1;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
if(pSqlServer->Step())
pData->m_pResult->m_CurrentRecord = pSqlServer->GetFloat(1);
pData->m_pResult->m_Done = true;
return true;
}
void CScore::LoadPlayerData(int ClientID)
{
ExecPlayerThread(LoadPlayerDataThread, "load player data", ClientID, "", 0);
}
// update stuff
bool CScore::LoadPlayerDataThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
pData->m_pResult->SetVariant(CScorePlayerResult::PLAYER_INFO);
char aBuf[512];
// get best race time
str_format(aBuf, sizeof(aBuf),
"SELECT Time, cp1, cp2, cp3, cp4, cp5, cp6, cp7, cp8, cp9, cp10, "
"cp11, cp12, cp13, cp14, cp15, cp16, cp17, cp18, cp19, cp20, "
"cp21, cp22, cp23, cp24, cp25 "
"FROM %s_race "
"WHERE Map = ? AND Name = ? "
"ORDER BY Time ASC "
"LIMIT 1;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_RequestingPlayer);
if(pSqlServer->Step())
{
// get the best time
float Time = pSqlServer->GetFloat(1);
pData->m_pResult->m_Data.m_Info.m_Time = Time;
pData->m_pResult->m_Data.m_Info.m_Score = -Time;
pData->m_pResult->m_Data.m_Info.m_HasFinishScore = true;
if(g_Config.m_SvCheckpointSave)
{
for(int i = 0; i < NUM_CHECKPOINTS; i++)
{
pData->m_pResult->m_Data.m_Info.m_CpTime[i] = pSqlServer->GetFloat(i+2);
}
}
}
// birthday check
str_format(aBuf, sizeof(aBuf),
"SELECT CURRENT_TIMESTAMP AS Current, MIN(Timestamp) AS Stamp "
"FROM %s_race "
"WHERE Name = ?",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_RequestingPlayer);
if(pSqlServer->Step() && !pSqlServer->IsNull(2))
{
char aCurrent[TIMESTAMP_STR_LENGTH];
pSqlServer->GetString(1, aCurrent, sizeof(aCurrent));
char aStamp[TIMESTAMP_STR_LENGTH];
pSqlServer->GetString(2, aStamp, sizeof(aStamp));
int CurrentYear, CurrentMonth, CurrentDay;
int StampYear, StampMonth, StampDay;
if(sscanf(aCurrent, "%d-%d-%d", &CurrentYear, &CurrentMonth, &CurrentDay) == 3
&& sscanf(aStamp, "%d-%d-%d", &StampYear, &StampMonth, &StampDay) == 3
&& CurrentMonth == StampMonth && CurrentDay == StampDay)
pData->m_pResult->m_Data.m_Info.m_Birthday = CurrentYear - StampYear;
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::MapVote(int ClientID, const char* MapName)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(MapVoteThread, "map vote", ClientID, MapName, 0);
}
bool CScore::MapVoteThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
char aFuzzyMap[128];
str_copy(aFuzzyMap, pData->m_Name, sizeof(aFuzzyMap));
sqlstr::FuzzyString(aFuzzyMap, sizeof(aFuzzyMap));
char aMapPrefix[128];
str_copy(aMapPrefix, pData->m_Name, sizeof(aMapPrefix));
str_append(aMapPrefix, "%", sizeof(aMapPrefix));
char aBuf[768];
str_format(aBuf, sizeof(aBuf),
"SELECT Map, Server "
"FROM %s_maps "
"WHERE Map LIKE %s "
"ORDER BY "
"CASE WHEN Map = ? THEN 0 ELSE 1 END, "
"CASE WHEN Map LIKE ? THEN 0 ELSE 1 END, "
"LENGTH(Map), Map "
"LIMIT 1;",
pSqlServer->GetPrefix(), pSqlServer->CollateNocase());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, aFuzzyMap);
pSqlServer->BindString(2, pData->m_Name);
pSqlServer->BindString(3, aMapPrefix);
if(pSqlServer->Step())
{
pData->m_pResult->SetVariant(CScorePlayerResult::MAP_VOTE);
auto MapVote = &pData->m_pResult->m_Data.m_MapVote;
pSqlServer->GetString(1, MapVote->m_Map, sizeof(MapVote->m_Map));
pSqlServer->GetString(2, MapVote->m_Server, sizeof(MapVote->m_Server));
strcpy(MapVote->m_Reason, "/map");
for(char *p = MapVote->m_Server; *p; p++) // lower case server
*p = tolower(*p);
}
else
{
pData->m_pResult->SetVariant(CScorePlayerResult::DIRECT);
str_format(paMessages[0], sizeof(paMessages[0]),
"No map like \"%s\" found. "
"Try adding a '%%' at the start if you don't know the first character. "
"Example: /map %%castle for \"Out of Castle\"",
pData->m_Name);
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::MapInfo(int ClientID, const char* MapName)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(MapInfoThread, "map info", ClientID, MapName, 0);
}
bool CScore::MapInfoThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
char aFuzzyMap[128];
str_copy(aFuzzyMap, pData->m_Name, sizeof(aFuzzyMap));
sqlstr::FuzzyString(aFuzzyMap, sizeof(aFuzzyMap));
char aMapPrefix[128];
str_copy(aMapPrefix, pData->m_Name, sizeof(aMapPrefix));
str_append(aMapPrefix, "%", sizeof(aMapPrefix));
char aCurrentTimestamp[512];
pSqlServer->ToUnixTimestamp("CURRENT_TIMESTAMP", aCurrentTimestamp, sizeof(aCurrentTimestamp));
char aTimestamp[512];
pSqlServer->ToUnixTimestamp("l.Timestamp", aTimestamp, sizeof(aTimestamp));
char aBuf[1024];
str_format(aBuf, sizeof(aBuf),
"SELECT l.Map, l.Server, Mapper, Points, Stars, "
"(SELECT COUNT(Name) FROM %s_race WHERE Map = l.Map) AS Finishes, "
"(SELECT COUNT(DISTINCT Name) FROM %s_race WHERE Map = l.Map) AS Finishers, "
"(SELECT ROUND(AVG(Time)) FROM %s_race WHERE Map = l.Map) AS Average, "
"%s AS Stamp, "
"%s-%s AS Ago, "
"(SELECT MIN(Time) FROM %s_race WHERE Map = l.Map AND Name = ?) AS OwnTime "
"FROM ("
"SELECT * FROM %s_maps "
"WHERE Map LIKE %s "
"ORDER BY "
"CASE WHEN Map = ? THEN 0 ELSE 1 END, "
"CASE WHEN Map LIKE ? THEN 0 ELSE 1 END, "
"LENGTH(Map), "
"Map "
"LIMIT 1"
") as l;",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix(), pSqlServer->GetPrefix(),
aTimestamp, aCurrentTimestamp, aTimestamp,
pSqlServer->GetPrefix(), pSqlServer->GetPrefix(),
pSqlServer->CollateNocase()
);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_RequestingPlayer);
pSqlServer->BindString(2, aFuzzyMap);
pSqlServer->BindString(3, pData->m_Name);
pSqlServer->BindString(4, aMapPrefix);
if(pSqlServer->Step())
{
char aMap[MAX_MAP_LENGTH];
pSqlServer->GetString(1, aMap, sizeof(aMap));
char aServer[32];
pSqlServer->GetString(2, aServer, sizeof(aServer));
char aMapper[128];
pSqlServer->GetString(3, aMapper, sizeof(aMapper));
int Points = pSqlServer->GetInt(4);
int Stars = pSqlServer->GetInt(5);
int Finishes = pSqlServer->GetInt(6);
int Finishers = pSqlServer->GetInt(7);
int Average = pSqlServer->GetInt(8);
int Stamp = pSqlServer->GetInt(9);
int Ago = pSqlServer->GetInt(10);
float OwnTime = pSqlServer->GetFloat(11);
char aAgoString[40] = "\0";
char aReleasedString[60] = "\0";
if(Stamp != 0)
{
sqlstr::AgoTimeToString(Ago, aAgoString);
str_format(aReleasedString, sizeof(aReleasedString), ", released %s ago", aAgoString);
}
char aAverageString[60] = "\0";
if(Average > 0)
{
str_format(aAverageString, sizeof(aAverageString), " in %d:%02d average", Average / 60, Average % 60);
}
char aStars[20];
switch(Stars)
{
case 0: strcpy(aStars, "✰✰✰✰✰"); break;
case 1: strcpy(aStars, "★✰✰✰✰"); break;
case 2: strcpy(aStars, "★★✰✰✰"); break;
case 3: strcpy(aStars, "★★★✰✰"); break;
case 4: strcpy(aStars, "★★★★✰"); break;
case 5: strcpy(aStars, "★★★★★"); break;
default: aStars[0] = '\0';
}
char aOwnFinishesString[40] = "\0";
if(OwnTime > 0)
{
str_format(aOwnFinishesString, sizeof(aOwnFinishesString),
", your time: %02d:%05.2f", (int)(OwnTime/60), OwnTime-((int)OwnTime/60*60)
);
}
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"\"%s\" by %s on %s, %s, %d %s%s, %d %s by %d %s%s%s",
aMap, aMapper, aServer, aStars,
Points, Points == 1 ? "point" : "points",
aReleasedString,
Finishes, Finishes == 1 ? "finish" : "finishes",
Finishers, Finishers == 1 ? "tee" : "tees",
aAverageString, aOwnFinishesString
);
}
else
{
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"No map like \"%s\" found.", pData->m_Name);
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float CpTime[NUM_CHECKPOINTS], bool NotEligible)
{
CConsole* pCon = (CConsole*)GameServer()->Console();
if(pCon->m_Cheated || NotEligible)
return;
CPlayer *pCurPlayer = GameServer()->m_apPlayers[ClientID];
if(pCurPlayer->m_ScoreFinishResult != nullptr)
dbg_msg("sql", "WARNING: previous save score result didn't complete, overwriting it now");
pCurPlayer->m_ScoreFinishResult = std::make_shared();
auto Tmp = std::unique_ptr(new CSqlScoreData(pCurPlayer->m_ScoreFinishResult));
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
FormatUuid(GameServer()->GameUuid(), Tmp->m_GameUuid, sizeof(Tmp->m_GameUuid));
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_Name, Server()->ClientName(ClientID), sizeof(Tmp->m_Name));
Tmp->m_Time = Time;
str_copy(Tmp->m_aTimestamp, pTimestamp, sizeof(Tmp->m_aTimestamp));
for(int i = 0; i < NUM_CHECKPOINTS; i++)
Tmp->m_aCpCurrent[i] = CpTime[i];
m_pPool->ExecuteWrite(SaveScoreThread, std::move(Tmp), "save score");
}
bool CScore::SaveScoreThread(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure)
{
const CSqlScoreData *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
char aBuf[1024];
str_format(aBuf, sizeof(aBuf),
"SELECT COUNT(*) AS NumFinished FROM %s_race WHERE Map=? AND Name=? ORDER BY time ASC LIMIT 1;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_Name);
pSqlServer->Step();
int NumFinished = pSqlServer->GetInt(1);
if(NumFinished == 0)
{
str_format(aBuf, sizeof(aBuf), "SELECT Points FROM %s_maps WHERE Map=?", pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
if(pSqlServer->Step())
{
int Points = pSqlServer->GetInt(1);
pSqlServer->AddPoints(pData->m_Name, Points);
str_format(paMessages[0], sizeof(paMessages[0]),
"You earned %d point%s for finishing this map!",
Points, Points == 1 ? "" : "s");
}
}
// save score. Can't fail, because no UNIQUE/PRIMARY KEY constrain is defined.
str_format(aBuf, sizeof(aBuf),
"INSERT INTO %s_race("
"Map, Name, Timestamp, Time, Server, "
"cp1, cp2, cp3, cp4, cp5, cp6, cp7, cp8, cp9, cp10, cp11, cp12, cp13, "
"cp14, cp15, cp16, cp17, cp18, cp19, cp20, cp21, cp22, cp23, cp24, cp25, "
"GameID, DDNet7) "
"VALUES (?, ?, %s, %.2f, ?, "
"%.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, "
"%.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, "
"%.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, "
"?, false);",
pSqlServer->GetPrefix(), pSqlServer->InsertTimestampAsUtc(), pData->m_Time,
pData->m_aCpCurrent[0], pData->m_aCpCurrent[1], pData->m_aCpCurrent[2],
pData->m_aCpCurrent[3], pData->m_aCpCurrent[4], pData->m_aCpCurrent[5],
pData->m_aCpCurrent[6], pData->m_aCpCurrent[7], pData->m_aCpCurrent[8],
pData->m_aCpCurrent[9], pData->m_aCpCurrent[10], pData->m_aCpCurrent[11],
pData->m_aCpCurrent[12], pData->m_aCpCurrent[13], pData->m_aCpCurrent[14],
pData->m_aCpCurrent[15], pData->m_aCpCurrent[16], pData->m_aCpCurrent[17],
pData->m_aCpCurrent[18], pData->m_aCpCurrent[19], pData->m_aCpCurrent[20],
pData->m_aCpCurrent[21], pData->m_aCpCurrent[22], pData->m_aCpCurrent[23],
pData->m_aCpCurrent[24]);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_Name);
pSqlServer->BindString(3, pData->m_aTimestamp);
pSqlServer->BindString(4, g_Config.m_SvSqlServerName);
pSqlServer->BindString(5, pData->m_GameUuid);
pSqlServer->Step();
pData->m_pResult->m_Done = true;
return true;
}
void CScore::SaveTeamScore(int* aClientIDs, unsigned int Size, float Time, const char *pTimestamp)
{
CConsole* pCon = (CConsole*)GameServer()->Console();
if(pCon->m_Cheated)
return;
for(unsigned int i = 0; i < Size; i++)
{
if(GameServer()->m_apPlayers[aClientIDs[i]]->m_NotEligibleForFinish)
return;
}
auto Tmp = std::unique_ptr(new CSqlTeamScoreData());
for(unsigned int i = 0; i < Size; i++)
str_copy(Tmp->m_aNames[i], Server()->ClientName(aClientIDs[i]), sizeof(Tmp->m_aNames[i]));
Tmp->m_Size = Size;
Tmp->m_Time = Time;
str_copy(Tmp->m_aTimestamp, pTimestamp, sizeof(Tmp->m_aTimestamp));
FormatUuid(GameServer()->GameUuid(), Tmp->m_GameUuid, sizeof(Tmp->m_GameUuid));
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
m_pPool->ExecuteWrite(SaveTeamScoreThread, std::move(Tmp), "save team score");
}
bool CScore::SaveTeamScoreThread(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure)
{
const CSqlTeamScoreData *pData = dynamic_cast(pGameData);
char aBuf[512];
// get the names sorted in a tab separated string
std::vector aNames;
for(unsigned int i = 0; i < pData->m_Size; i++)
aNames.push_back(pData->m_aNames[i]);
char aTable[512];
str_format(aTable, sizeof(aTable),
"%s_teamrace WRITE, %s_teamrace AS r WRITE",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
pSqlServer->Lock(aTable);
std::sort(aNames.begin(), aNames.end());
str_format(aBuf, sizeof(aBuf),
"SELECT l.ID, Name, Time "
"FROM (" // preselect teams with first name in team
"SELECT ID "
"FROM %s_teamrace "
"WHERE Map = ? AND Name = ? AND DDNet7 = false"
") as l INNER JOIN %s_teamrace AS r ON l.ID = r.ID "
"ORDER BY l.ID, Name ",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_aNames[0]);
CUuid GameID;
bool FoundTeam = false;
float Time;
CTeamrank Teamrank;
if(pSqlServer->Step())
{
bool SearchTeam = true;
while(SearchTeam)
{
Time = pSqlServer->GetFloat(3);
SearchTeam = Teamrank.NextSqlResult(pSqlServer);
if(str_comp(Teamrank.m_aaNames[0], aNames[0].c_str()) != 0)
{
dbg_msg("sql", "insert team rank logic error: "
"first team member from sql (%s) should be first name in array (%s), "
"because both are sorted by binary values", Teamrank.m_aaNames[0], aNames[0].c_str());
return false;
}
if(Teamrank.SamePlayers(&aNames))
{
FoundTeam = true;
break;
}
}
}
if(FoundTeam)
{
dbg_msg("sql", "found team rank from same team (old time: %f, new time: %f)", Time, pData->m_Time);
if(pData->m_Time < Time)
{
str_format(aBuf, sizeof(aBuf),
"UPDATE %s_teamrace SET Time=%.2f, Timestamp=?, DDNet7=false, GameID=? WHERE ID = ?;",
pSqlServer->GetPrefix(), pData->m_Time);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_aTimestamp);
pSqlServer->BindString(2, pData->m_GameUuid);
pSqlServer->BindBlob(3, GameID.m_aData, sizeof(GameID.m_aData));
pSqlServer->Step();
}
}
else
{
CUuid GameID = RandomUuid();
for(unsigned int i = 0; i < pData->m_Size; i++)
{
// if no entry found... create a new one
str_format(aBuf, sizeof(aBuf),
"INSERT INTO %s_teamrace(Map, Name, Timestamp, Time, ID, GameID, DDNet7) "
"VALUES (?, ?, %s, %.2f, ?, ?, false);",
pSqlServer->GetPrefix(), pSqlServer->InsertTimestampAsUtc(), pData->m_Time);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_aNames[i]);
pSqlServer->BindString(3, pData->m_aTimestamp);
pSqlServer->BindBlob(4, GameID.m_aData, sizeof(GameID.m_aData));
pSqlServer->BindString(5, pData->m_GameUuid);
pSqlServer->Step();
}
}
pSqlServer->Unlock();
return true;
}
void CScore::ShowRank(int ClientID, const char* pName)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowRankThread, "show rank", ClientID, pName, 0);
}
bool CScore::ShowRankThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
// check sort method
char aBuf[600];
str_format(aBuf, sizeof(aBuf),
"SELECT Rank, Name, Time "
"FROM ("
"SELECT RANK() OVER w AS Rank, Name, MIN(Time) AS Time "
"FROM %s_race "
"WHERE Map = ? "
"GROUP BY Name "
"WINDOW w AS (ORDER BY Time)"
") as a "
"WHERE Name = ?;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_Name);
if(pSqlServer->Step())
{
int Rank = pSqlServer->GetInt(1);
float Time = pSqlServer->GetFloat(3);
if(g_Config.m_SvHideScore)
{
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"Your time: %02d:%05.2f", (int)(Time/60), Time-((int)Time/60*60));
}
else
{
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(2, aName, sizeof(aName));
pData->m_pResult->m_MessageKind = CScorePlayerResult::ALL;
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"%d. %s Time: %02d:%05.2f, requested by %s",
Rank, aName, (int)(Time/60), Time-((int)Time/60*60), pData->m_RequestingPlayer);
}
}
else
{
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"%s is not ranked", pData->m_Name);
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowTeamRank(int ClientID, const char* pName)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTeamRankThread, "show team rank", ClientID, pName, 0);
}
bool CScore::ShowTeamRankThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
// check sort method
char aBuf[2400];
str_format(aBuf, sizeof(aBuf),
"SELECT l.ID, Name, Time, Rank "
"FROM (" // teamrank score board
"SELECT RANK() OVER w AS Rank, ID "
"FROM %s_teamrace "
"WHERE Map = ? "
"GROUP BY ID "
"WINDOW w AS (ORDER BY Time)"
") AS TeamRank INNER JOIN (" // select rank with Name in team
"SELECT ID "
"FROM %s_teamrace "
"WHERE Map = ? AND Name = ? "
"ORDER BY Time "
"LIMIT 1"
") AS l ON TeamRank.ID = l.ID "
"INNER JOIN %s_teamrace AS r ON l.ID = r.ID ",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->BindString(3, pData->m_Name);
if(pSqlServer->Step())
{
float Time = pSqlServer->GetFloat(3);
int Rank = pSqlServer->GetInt(4);
CTeamrank Teamrank;
Teamrank.NextSqlResult(pSqlServer);
char aFormattedNames[512] = "";
for(unsigned int Name = 0; Name < Teamrank.m_NumNames; Name++)
{
str_append(aFormattedNames, Teamrank.m_aaNames[Name], sizeof(aFormattedNames));
if (Name < Teamrank.m_NumNames - 2)
str_append(aFormattedNames, ", ", sizeof(aFormattedNames));
else if (Name < Teamrank.m_NumNames - 1)
str_append(aFormattedNames, " & ", sizeof(aFormattedNames));
}
if(g_Config.m_SvHideScore)
{
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"Your team time: %02d:%05.02f", (int)(Time/60), Time-((int)Time/60*60));
}
else
{
pData->m_pResult->m_MessageKind = CScorePlayerResult::ALL;
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"%d. %s Team time: %02d:%05.02f, requested by %s",
Rank, aFormattedNames, (int)(Time/60), Time-((int)Time/60*60), pData->m_RequestingPlayer);
}
}
else
{
str_format(pData->m_pResult->m_Data.m_aaMessages[0], sizeof(pData->m_pResult->m_Data.m_aaMessages[0]),
"%s has no team ranks", pData->m_Name);
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowTop5(int ClientID, int Offset)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTop5Thread, "show top5", ClientID, "", Offset);
}
bool CScore::ShowTop5Thread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
int LimitStart = maximum(abs(pData->m_Offset)-1, 0);
const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC";
// check sort method
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT Name, Time, Rank "
"FROM ("
"SELECT RANK() OVER w AS Rank, Name, MIN(Time) AS Time "
"FROM %s_race "
"WHERE Map = ? "
"GROUP BY Name "
"WINDOW w AS (ORDER BY Time)"
") as a "
"ORDER BY Rank %s "
"LIMIT %d, 5;",
pSqlServer->GetPrefix(),
pOrder,
LimitStart);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
// show top5
strcpy(pData->m_pResult->m_Data.m_aaMessages[0], "----------- Top 5 -----------");
int Line = 1;
while(pSqlServer->Step())
{
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(1, aName, sizeof(aName));
float Time = pSqlServer->GetFloat(2);
int Rank = pSqlServer->GetInt(3);
str_format(pData->m_pResult->m_Data.m_aaMessages[Line], sizeof(pData->m_pResult->m_Data.m_aaMessages[Line]),
"%d. %s Time: %02d:%05.2f",
Rank, aName, (int)(Time/60), Time-((int)Time/60*60)
);
Line++;
}
strcpy(pData->m_pResult->m_Data.m_aaMessages[Line], "-------------------------------");
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowTeamTop5(int ClientID, int Offset)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTeamTop5Thread, "show team top5", ClientID, "", Offset);
}
bool CScore::ShowTeamTop5Thread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
int LimitStart = maximum(abs(pData->m_Offset)-1, 0);
const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC";
// check sort method
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT Name, Time, Rank, TeamSize "
"FROM (" // limit to 5
"SELECT TeamSize, Rank, ID "
"FROM (" // teamrank score board
"SELECT RANK() OVER w AS Rank, ID, COUNT(*) AS Teamsize "
"FROM %s_teamrace "
"WHERE Map = ? "
"GROUP BY Id "
"WINDOW w AS (ORDER BY Time)"
") as l1 "
"ORDER BY Rank %s "
"LIMIT %d, 5"
") as l2 "
"INNER JOIN %s_teamrace as r ON l2.ID = r.ID "
"ORDER BY Rank %s, r.ID, Name ASC;",
pSqlServer->GetPrefix(), pOrder, LimitStart, pSqlServer->GetPrefix(), pOrder);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
// show teamtop5
int Line = 0;
strcpy(paMessages[Line++], "------- Team Top 5 -------");
if(pSqlServer->Step())
{
for(Line = 1; Line < 6; Line++) // print
{
bool Last = false;
float Time = pSqlServer->GetFloat(2);
int Rank = pSqlServer->GetInt(3);
int TeamSize = pSqlServer->GetInt(4);
char aNames[2300] = { 0 };
for(int i = 0; i < TeamSize; i++)
{
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(1, aName, sizeof(aName));
str_append(aNames, aName, sizeof(aNames));
if (i < TeamSize - 2)
str_append(aNames, ", ", sizeof(aNames));
else if (i == TeamSize - 2)
str_append(aNames, " & ", sizeof(aNames));
if(!pSqlServer->Step())
{
Last = true;
break;
}
}
str_format(paMessages[Line], sizeof(paMessages[Line]), "%d. %s Team Time: %02d:%05.2f",
Rank, aNames, (int)(Time/60), Time-((int)Time/60*60));
if(Last)
{
Line++;
break;
}
}
}
strcpy(paMessages[Line], "-------------------------------");
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowTimes(int ClientID, int Offset)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTimesThread, "show times", ClientID, "", Offset);
}
void CScore::ShowTimes(int ClientID, const char* pName, int Offset)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTimesThread, "show times", ClientID, pName, Offset);
}
bool CScore::ShowTimesThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
int LimitStart = maximum(abs(pData->m_Offset)-1, 0);
const char *pOrder = pData->m_Offset >= 0 ? "DESC" : "ASC";
char aCurrentTimestamp[512];
pSqlServer->ToUnixTimestamp("CURRENT_TIMESTAMP", aCurrentTimestamp, sizeof(aCurrentTimestamp));
char aTimestamp[512];
pSqlServer->ToUnixTimestamp("Timestamp", aTimestamp, sizeof(aTimestamp));
char aBuf[512];
if(pData->m_Name[0] != '\0') // last 5 times of a player
{
str_format(aBuf, sizeof(aBuf),
"SELECT Time, (%s-%s) as Ago, %s as Stamp "
"FROM %s_race "
"WHERE Map = ? AND Name = ? "
"ORDER BY Timestamp %s "
"LIMIT ?, 5;",
aCurrentTimestamp, aTimestamp, aTimestamp,
pSqlServer->GetPrefix(), pOrder);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, pData->m_Name);
pSqlServer->BindInt(3, LimitStart);
}
else // last 5 times of server
{
str_format(aBuf, sizeof(aBuf),
"SELECT Time, (%s-%s) as Ago, %s as Stamp, Name "
"FROM %s_race "
"WHERE Map = ? "
"ORDER BY Timestamp %s "
"LIMIT ?, 5;",
aCurrentTimestamp, aTimestamp, aTimestamp,
pSqlServer->GetPrefix(), pOrder);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindInt(2, LimitStart);
}
// show top5
if(!pSqlServer->Step())
{
strcpy(paMessages[0], "There are no times in the specified range");
pData->m_pResult->m_Done = true;
return true;
}
strcpy(paMessages[0], "------------- Last Times -------------");
int Line = 1;
do
{
float Time = pSqlServer->GetFloat(1);
int Ago = pSqlServer->GetInt(2);
int Stamp = pSqlServer->GetInt(3);
char aAgoString[40] = "\0";
sqlstr::AgoTimeToString(Ago, aAgoString);
if(pData->m_Name[0] != '\0') // last 5 times of a player
{
if(Stamp == 0) // stamp is 00:00:00 cause it's an old entry from old times where there where no stamps yet
str_format(paMessages[Line], sizeof(paMessages[Line]),
"%02d:%05.02f, don't know how long ago",
(int)(Time/60), Time-((int)Time/60*60));
else
str_format(paMessages[Line], sizeof(paMessages[Line]),
"%s ago, %02d:%05.02f",
aAgoString, (int)(Time/60), Time-((int)Time/60*60));
}
else // last 5 times of the server
{
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(4, aName, sizeof(aName));
if(Stamp == 0) // stamp is 00:00:00 cause it's an old entry from old times where there where no stamps yet
{
str_format(paMessages[Line], sizeof(paMessages[Line]),
"%s, %02d:%05.02f, don't know when",
aName, (int)(Time/60), Time-((int)Time/60*60));
}
else
{
str_format(paMessages[Line], sizeof(paMessages[Line]),
"%s, %s ago, %02d:%05.02f",
aName, aAgoString, (int)(Time/60), Time-((int)Time/60*60));
}
}
Line++;
} while(pSqlServer->Step());
strcpy(paMessages[Line], "----------------------------------------------------");
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowPoints(int ClientID, const char* pName)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowPointsThread, "show points", ClientID, pName, 0);
}
bool CScore::ShowPointsThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT Rank, Points, Name "
"FROM ("
"SELECT RANK() OVER w AS Rank, Points, Name "
"FROM %s_points "
"WINDOW w as (ORDER BY Points DESC)"
") as a "
"WHERE Name = ?;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Name);
if(pSqlServer->Step())
{
int Rank = pSqlServer->GetInt(1);
int Count = pSqlServer->GetInt(2);
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(3, aName, sizeof(aName));
pData->m_pResult->m_MessageKind = CScorePlayerResult::ALL;
str_format(paMessages[0], sizeof(paMessages[0]),
"%d. %s Points: %d, requested by %s",
Rank, aName, Count, pData->m_RequestingPlayer);
}
else
{
str_format(paMessages[0], sizeof(paMessages[0]),
"%s has not collected any points so far", pData->m_Name);
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::ShowTopPoints(int ClientID, int Offset)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(ShowTopPointsThread, "show top points", ClientID, "", Offset);
}
bool CScore::ShowTopPointsThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
int LimitStart = maximum(abs(pData->m_Offset)-1, 0);
const char *pOrder = pData->m_Offset >= 0 ? "ASC" : "DESC";
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT Rank, Points, Name "
"FROM ("
"SELECT RANK() OVER w AS Rank, Points, Name "
"FROM %s_points "
"WINDOW w as (ORDER BY Points DESC)"
") as a "
"ORDER BY Rank %s "
"LIMIT ?, 5;",
pSqlServer->GetPrefix(), pOrder);
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindInt(1, LimitStart);
// show top points
strcpy(paMessages[0], "-------- Top Points --------");
int Line = 1;
while(pSqlServer->Step())
{
int Rank = pSqlServer->GetInt(1);
int Points = pSqlServer->GetInt(2);
char aName[MAX_NAME_LENGTH];
pSqlServer->GetString(3, aName, sizeof(aName));
str_format(paMessages[Line], sizeof(paMessages[Line]),
"%d. %s Points: %d", Rank, aName, Points);
Line++;
}
strcpy(paMessages[Line], "-------------------------------");
pData->m_pResult->m_Done = true;
return true;
}
void CScore::RandomMap(int ClientID, int Stars)
{
auto pResult = std::make_shared(ClientID);
GameServer()->m_SqlRandomMapResult = pResult;
auto Tmp = std::unique_ptr(new CSqlRandomMapRequest(pResult));
Tmp->m_Stars = Stars;
str_copy(Tmp->m_CurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_CurrentMap));
str_copy(Tmp->m_ServerType, g_Config.m_SvServerType, sizeof(Tmp->m_ServerType));
str_copy(Tmp->m_RequestingPlayer, GameServer()->Server()->ClientName(ClientID), sizeof(Tmp->m_RequestingPlayer));
m_pPool->Execute(RandomMapThread, std::move(Tmp), "random map");
}
bool CScore::RandomMapThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlRandomMapRequest *pData = dynamic_cast(pGameData);
char aBuf[512];
if(0 <= pData->m_Stars && pData->m_Stars <= 5)
{
str_format(aBuf, sizeof(aBuf),
"SELECT Map FROM %s_maps "
"WHERE Server = ? AND Map != ? AND Stars = ? "
"ORDER BY RAND() LIMIT 1;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindInt(3, pData->m_Stars);
}
else
{
str_format(aBuf, sizeof(aBuf),
"SELECT Map FROM %s_maps "
"WHERE Server = ? AND Map != ? "
"ORDER BY RAND() LIMIT 1;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
}
pSqlServer->BindString(1, pData->m_ServerType);
pSqlServer->BindString(2, pData->m_CurrentMap);
if(pSqlServer->Step())
{
pSqlServer->GetString(1, pData->m_pResult->m_Map, sizeof(pData->m_pResult->m_Map));
}
else
{
str_copy(pData->m_pResult->m_aMessage, "No maps found on this server!", sizeof(pData->m_pResult->m_aMessage));
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::RandomUnfinishedMap(int ClientID, int Stars)
{
auto pResult = std::make_shared(ClientID);
GameServer()->m_SqlRandomMapResult = pResult;
auto Tmp = std::unique_ptr(new CSqlRandomMapRequest(pResult));
Tmp->m_Stars = Stars;
str_copy(Tmp->m_CurrentMap, g_Config.m_SvMap, sizeof(Tmp->m_CurrentMap));
str_copy(Tmp->m_ServerType, g_Config.m_SvServerType, sizeof(Tmp->m_ServerType));
str_copy(Tmp->m_RequestingPlayer, GameServer()->Server()->ClientName(ClientID), sizeof(Tmp->m_RequestingPlayer));
m_pPool->Execute(RandomUnfinishedMapThread, std::move(Tmp), "random unfinished map");
}
bool CScore::RandomUnfinishedMapThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlRandomMapRequest *pData = dynamic_cast(pGameData);
char aBuf[512];
if(pData->m_Stars >= 0)
{
str_format(aBuf, sizeof(aBuf),
"SELECT Map "
"FROM %s_maps "
"WHERE Server = ? AND Map != ? AND Stars = ? AND Map NOT IN ("
"SELECT Map "
"FROM %s_race "
"WHERE Name = ?"
") ORDER BY RAND() "
"LIMIT 1;",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_ServerType);
pSqlServer->BindString(2, pData->m_CurrentMap);
pSqlServer->BindInt(3, pData->m_Stars);
pSqlServer->BindString(4, pData->m_RequestingPlayer);
}
else
{
str_format(aBuf, sizeof(aBuf),
"SELECT Map "
"FROM %s_maps AS maps "
"WHERE Server = ? AND Map != ? AND Map NOT IN ("
"SELECT Map "
"FROM %s_race as race "
"WHERE Name = ?"
") ORDER BY RAND() "
"LIMIT 1;",
pSqlServer->GetPrefix(), pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_ServerType);
pSqlServer->BindString(2, pData->m_CurrentMap);
pSqlServer->BindString(3, pData->m_RequestingPlayer);
}
if(pSqlServer->Step())
{
pSqlServer->GetString(1, pData->m_pResult->m_Map, sizeof(pData->m_pResult->m_Map));
}
else
{
str_copy(pData->m_pResult->m_aMessage, "You have no more unfinished maps on this server!", sizeof(pData->m_pResult->m_aMessage));
}
pData->m_pResult->m_Done = true;
return true;
}
void CScore::SaveTeam(int ClientID, const char* Code, const char* Server)
{
if(RateLimitPlayer(ClientID))
return;
auto pController = ((CGameControllerDDRace*)(GameServer()->m_pController));
int Team = pController->m_Teams.m_Core.Team(ClientID);
if(pController->m_Teams.GetSaving(Team))
return;
auto SaveResult = std::make_shared(ClientID, pController);
int Result = SaveResult->m_SavedTeam.save(Team);
if(CSaveTeam::HandleSaveError(Result, ClientID, GameServer()))
return;
pController->m_Teams.SetSaving(Team, SaveResult);
auto Tmp = std::unique_ptr(new CSqlTeamSave(SaveResult));
str_copy(Tmp->m_Code, Code, sizeof(Tmp->m_Code));
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
Tmp->m_pResult->m_SaveID = RandomUuid();
str_copy(Tmp->m_Server, Server, sizeof(Tmp->m_Server));
str_copy(Tmp->m_ClientName, this->Server()->ClientName(ClientID), sizeof(Tmp->m_ClientName));
Tmp->m_aGeneratedCode[0] = '\0';
GeneratePassphrase(Tmp->m_aGeneratedCode, sizeof(Tmp->m_aGeneratedCode));
pController->m_Teams.KillSavedTeam(ClientID, Team);
m_pPool->ExecuteWrite(SaveTeamThread, std::move(Tmp), "save team");
}
bool CScore::SaveTeamThread(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure)
{
const CSqlTeamSave *pData = dynamic_cast(pGameData);
char aSaveID[UUID_MAXSTRSIZE];
FormatUuid(pData->m_pResult->m_SaveID, aSaveID, UUID_MAXSTRSIZE);
char *pSaveState = pData->m_pResult->m_SavedTeam.GetString();
char aBuf[65536];
char aTable[512];
str_format(aTable, sizeof(aTable), "%s_saves WRITE", pSqlServer->GetPrefix());
pSqlServer->Lock(aTable);
char Code[128] = {0};
str_format(aBuf, sizeof(aBuf), "SELECT Savegame FROM %s_saves WHERE Code = ? AND Map = ?", pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
bool UseCode = false;
if(pData->m_Code[0] != '\0' && !Failure)
{
pSqlServer->BindString(1, pData->m_Code);
pSqlServer->BindString(2, pData->m_Map);
// only allow saving when save code does not already exist
if(!pSqlServer->Step())
{
UseCode = true;
str_copy(Code, pData->m_Code, sizeof(Code));
}
}
if(!UseCode)
{
// use random generated passphrase if save code exists or no save code given
pSqlServer->BindString(1, pData->m_aGeneratedCode);
pSqlServer->BindString(2, pData->m_Map);
if(!pSqlServer->Step())
{
UseCode = true;
str_copy(Code, pData->m_aGeneratedCode, sizeof(Code));
}
}
if(UseCode)
{
str_format(aBuf, sizeof(aBuf),
"INSERT INTO %s_saves(Savegame, Map, Code, Timestamp, Server, SaveID, DDNet7) "
"VALUES (?, ?, ?, CURRENT_TIMESTAMP, ?, ?, false)",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pSaveState);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->BindString(3, Code);
pSqlServer->BindString(4, pData->m_Server);
pSqlServer->BindString(5, aSaveID);
pSqlServer->Step();
if(!Failure)
{
if(str_comp(pData->m_Server, g_Config.m_SvSqlServerName) == 0)
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"Team successfully saved by %s. Use '/load %s' to continue",
pData->m_ClientName, Code);
}
else
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"Team successfully saved by %s. Use '/load %s' on %s to continue",
pData->m_ClientName, Code, pData->m_Server);
}
}
else
{
strcpy(pData->m_pResult->m_aBroadcast,
"Database connection failed, teamsave written to a file instead. Admins will add it manually in a few days.");
if(str_comp(pData->m_Server, g_Config.m_SvSqlServerName) == 0)
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"Team successfully saved by %s. The database connection failed, using generated save code instead to avoid collisions. Use '/load %s' to continue",
pData->m_ClientName, Code);
}
else
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"Team successfully saved by %s. The database connection failed, using generated save code instead to avoid collisions. Use '/load %s' on %s to continue",
pData->m_ClientName, Code, pData->m_Server);
}
}
pData->m_pResult->m_Status = CScoreSaveResult::SAVE_SUCCESS;
}
else
{
dbg_msg("sql", "ERROR: This save-code already exists");
pData->m_pResult->m_Status = CScoreSaveResult::SAVE_FAILED;
strcpy(pData->m_pResult->m_aMessage, "This save-code already exists");
}
pSqlServer->Unlock();
return true;
}
void CScore::LoadTeam(const char* Code, int ClientID)
{
if(RateLimitPlayer(ClientID))
return;
auto pController = ((CGameControllerDDRace*)(GameServer()->m_pController));
int Team = pController->m_Teams.m_Core.Team(ClientID);
if(pController->m_Teams.GetSaving(Team))
return;
if(Team < TEAM_FLOCK || Team >= MAX_CLIENTS || (g_Config.m_SvTeam != 3 && Team == TEAM_FLOCK))
{
GameServer()->SendChatTarget(ClientID, "You have to be in a team (from 1-63)");
return;
}
if(pController->m_Teams.GetTeamState(Team) != CGameTeams::TEAMSTATE_OPEN)
{
GameServer()->SendChatTarget(ClientID, "Team can't be loaded while racing");
return;
}
auto SaveResult = std::make_shared(ClientID, pController);
SaveResult->m_Status = CScoreSaveResult::LOAD_FAILED;
pController->m_Teams.SetSaving(Team, SaveResult);
auto Tmp = std::unique_ptr(new CSqlTeamLoad(SaveResult));
str_copy(Tmp->m_Code, Code, sizeof(Tmp->m_Code));
str_copy(Tmp->m_Map, g_Config.m_SvMap, sizeof(Tmp->m_Map));
Tmp->m_ClientID = ClientID;
str_copy(Tmp->m_RequestingPlayer, Server()->ClientName(ClientID), sizeof(Tmp->m_RequestingPlayer));
Tmp->m_NumPlayer = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pController->m_Teams.m_Core.Team(i) == Team)
{
// put all names at the beginning of the array
str_copy(Tmp->m_aClientNames[Tmp->m_NumPlayer], Server()->ClientName(i), sizeof(Tmp->m_aClientNames[Tmp->m_NumPlayer]));
Tmp->m_aClientID[Tmp->m_NumPlayer] = i;
Tmp->m_NumPlayer++;
}
}
m_pPool->ExecuteWrite(LoadTeamThread, std::move(Tmp), "load team");
}
bool CScore::LoadTeamThread(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure)
{
const CSqlTeamLoad *pData = dynamic_cast(pGameData);
pData->m_pResult->m_Status = CScoreSaveResult::LOAD_FAILED;
char aTable[512];
str_format(aTable, sizeof(aTable), "%s_saves WRITE", pSqlServer->GetPrefix());
pSqlServer->Lock(aTable);
{
char aSaveLike[128] = "";
str_append(aSaveLike, "%\n", sizeof(aSaveLike));
sqlstr::EscapeLike(aSaveLike + str_length(aSaveLike),
pData->m_RequestingPlayer,
sizeof(aSaveLike) - str_length(aSaveLike));
str_append(aSaveLike, "\t%", sizeof(aSaveLike));
char aCurrentTimestamp[512];
pSqlServer->ToUnixTimestamp("CURRENT_TIMESTAMP", aCurrentTimestamp, sizeof(aCurrentTimestamp));
char aTimestamp[512];
pSqlServer->ToUnixTimestamp("Timestamp", aTimestamp, sizeof(aTimestamp));
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT Savegame, Server, %s-%s AS Ago, SaveID "
"FROM %s_saves "
"where Code = ? AND Map = ? AND DDNet7 = false AND Savegame LIKE ?;",
aCurrentTimestamp, aTimestamp,
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Code);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->BindString(3, aSaveLike);
if(!pSqlServer->Step())
{
strcpy(pData->m_pResult->m_aMessage, "No such savegame for this map");
goto end;
}
char aServerName[32];
pSqlServer->GetString(2, aServerName, sizeof(aServerName));
if(str_comp(aServerName, g_Config.m_SvSqlServerName) != 0)
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"You have to be on the '%s' server to load this savegame", aServerName);
goto end;
}
int Since = pSqlServer->GetInt(3);
if(Since < g_Config.m_SvSaveGamesDelay)
{
str_format(pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage),
"You have to wait %d seconds until you can load this savegame",
g_Config.m_SvSaveGamesDelay - Since);
goto end;
}
char aSaveID[UUID_MAXSTRSIZE];
memset(pData->m_pResult->m_SaveID.m_aData, 0, sizeof(pData->m_pResult->m_SaveID.m_aData));
if(!pSqlServer->IsNull(4))
{
pSqlServer->GetString(4, aSaveID, sizeof(aSaveID));
if(str_length(aSaveID) + 1 != UUID_MAXSTRSIZE)
{
strcpy(pData->m_pResult->m_aMessage, "Unable to load savegame: SaveID corrupted");
goto end;
}
ParseUuid(&pData->m_pResult->m_SaveID, aSaveID);
}
char aSaveString[65536];
pSqlServer->GetString(1, aSaveString, sizeof(aSaveString));
int Num = pData->m_pResult->m_SavedTeam.LoadString(aSaveString);
if(Num != 0)
{
strcpy(pData->m_pResult->m_aMessage, "Unable to load savegame: data corrupted");
goto end;
}
bool CanLoad = pData->m_pResult->m_SavedTeam.MatchPlayers(
pData->m_aClientNames, pData->m_aClientID, pData->m_NumPlayer,
pData->m_pResult->m_aMessage, sizeof(pData->m_pResult->m_aMessage));
if(!CanLoad)
goto end;
str_format(aBuf, sizeof(aBuf),
"DELETE FROM %s_saves "
"WHERE Code = ? AND Map = ?;",
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Code);
pSqlServer->BindString(2, pData->m_Map);
pSqlServer->Step();
pData->m_pResult->m_Status = CScoreSaveResult::LOAD_SUCCESS;
strcpy(pData->m_pResult->m_aMessage, "Loading successfully done");
}
end:
pSqlServer->Unlock();
return true;
}
void CScore::GetSaves(int ClientID)
{
if(RateLimitPlayer(ClientID))
return;
ExecPlayerThread(GetSavesThread, "get saves", ClientID, "", 0);
}
bool CScore::GetSavesThread(IDbConnection *pSqlServer, const ISqlData *pGameData)
{
const CSqlPlayerRequest *pData = dynamic_cast(pGameData);
auto paMessages = pData->m_pResult->m_Data.m_aaMessages;
char aSaveLike[128] = "";
str_append(aSaveLike, "%\n", sizeof(aSaveLike));
sqlstr::EscapeLike(aSaveLike + str_length(aSaveLike),
pData->m_RequestingPlayer,
sizeof(aSaveLike) - str_length(aSaveLike));
str_append(aSaveLike, "\t%", sizeof(aSaveLike));
char aCurrentTimestamp[512];
pSqlServer->ToUnixTimestamp("CURRENT_TIMESTAMP", aCurrentTimestamp, sizeof(aCurrentTimestamp));
char aMaxTimestamp[512];
pSqlServer->ToUnixTimestamp("MAX(Timestamp)", aMaxTimestamp, sizeof(aMaxTimestamp));
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"SELECT COUNT(*) AS NumSaves, %s-%s AS Ago "
"FROM %s_saves "
"WHERE Map = ? AND Savegame LIKE ?;",
aCurrentTimestamp, aMaxTimestamp,
pSqlServer->GetPrefix());
pSqlServer->PrepareStatement(aBuf);
pSqlServer->BindString(1, pData->m_Map);
pSqlServer->BindString(2, aSaveLike);
if(pSqlServer->Step())
{
int NumSaves = pSqlServer->GetInt(1);
int Ago = pSqlServer->GetInt(2);
char aAgoString[40] = "\0";
char aLastSavedString[60] = "\0";
if(Ago)
{
sqlstr::AgoTimeToString(Ago, aAgoString);
str_format(aLastSavedString, sizeof(aLastSavedString), ", last saved %s ago", aAgoString);
}
str_format(paMessages[0], sizeof(paMessages[0]),
"%s has %d save%s on %s%s",
pData->m_RequestingPlayer,
NumSaves, NumSaves == 1 ? "" : "s",
pData->m_Map, aLastSavedString);
}
pData->m_pResult->m_Done = true;
return true;
}