/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVERBROWSER_H #define ENGINE_SERVERBROWSER_H #include #include "kernel.h" #define DDNET_INFO "ddnet-info.json" #define DDNET_INFO_TMP DDNET_INFO ".tmp" /* Structure: CServerInfo */ class CServerInfo { public: /* Structure: CInfoClient */ class CClient { public: char m_aName[MAX_NAME_LENGTH]; char m_aClan[MAX_CLAN_LENGTH]; int m_Country; int m_Score; bool m_Player; int m_FriendState; }; int m_SortedIndex; int m_ServerIndex; int m_Type; uint64 m_ReceivedPackets; int m_NumReceivedClients; NETADDR m_NetAddr; int m_QuickSearchHit; int m_FriendState; int m_MaxClients; int m_NumClients; int m_MaxPlayers; int m_NumPlayers; int m_Flags; int m_Favorite; int m_Latency; // in ms int m_HasRank; char m_aGameType[16]; char m_aName[64]; char m_aMap[32]; int m_MapCrc; int m_MapSize; char m_aVersion[32]; char m_aAddress[NETADDR_MAXSTRSIZE]; CClient m_aClients[MAX_CLIENTS]; mutable int m_NumFilteredPlayers; }; bool IsVanilla(const CServerInfo *pInfo); bool IsCatch(const CServerInfo *pInfo); bool IsInsta(const CServerInfo *pInfo); bool IsFNG(const CServerInfo *pInfo); bool IsRace(const CServerInfo *pInfo); bool IsFastCap(const CServerInfo *pInfo); bool IsDDRace(const CServerInfo *pInfo); bool IsDDNet(const CServerInfo *pInfo); bool Is64Player(const CServerInfo *pInfo); bool IsPlus(const CServerInfo *pInfo); class IServerBrowser : public IInterface { MACRO_INTERFACE("serverbrowser", 0) public: /* Constants: Server Browser Sorting SORT_NAME - Sort by name. SORT_PING - Sort by ping. SORT_MAP - Sort by map SORT_GAMETYPE - Sort by game type. DM, TDM etc. SORT_NUMPLAYERS - Sort after how many players there are on the server. */ enum{ SORT_NAME = 0, SORT_PING, SORT_MAP, SORT_GAMETYPE, SORT_NUMPLAYERS, QUICK_SERVERNAME=1, QUICK_PLAYER=2, QUICK_MAPNAME=4, TYPE_NONE = 0, TYPE_INTERNET = 1, TYPE_LAN = 2, TYPE_FAVORITES = 3, TYPE_DDNET = 4, SET_MASTER_ADD=1, SET_FAV_ADD, SET_DDNET_ADD, SET_TOKEN }; virtual void Refresh(int Type) = 0; virtual bool IsRefreshing() const = 0; virtual bool IsRefreshingMasters() const = 0; virtual int LoadingProgression() const = 0; virtual int NumServers() const = 0; virtual int Players(const CServerInfo &Item) const = 0; virtual int Max(const CServerInfo &Item) const = 0; virtual int NumSortedServers() const = 0; virtual const CServerInfo *SortedGet(int Index) const = 0; virtual bool IsFavorite(const NETADDR &Addr) const = 0; virtual void AddFavorite(const NETADDR &Addr) = 0; virtual void RemoveFavorite(const NETADDR &Addr) = 0; virtual int NumDDNetCountries() = 0; virtual int GetDDNetCountryFlag(int Index) = 0; virtual const char *GetDDNetCountryName(int Index) = 0; virtual int NumDDNetTypes() = 0; virtual const char *GetDDNetType(int Index) = 0; virtual void DDNetFilterAdd(char *pFilter, const char *pName) = 0; virtual void DDNetFilterRem(char *pFilter, const char *pName) = 0; virtual bool DDNetFiltered(char *pFilter, const char *pName) = 0; virtual void DDNetCountryFilterClean() = 0; virtual void DDNetTypeFilterClean() = 0; virtual int GetCurrentType() = 0; }; #endif