/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef GAME_CLIENT_COMPONENTS_BINDS_H #define GAME_CLIENT_COMPONENTS_BINDS_H #include #include #include class IConfigManager; class CBinds : public CComponent { int GetKeyID(const char *pKeyName); static void ConBind(IConsole::IResult *pResult, void *pUserData); static void ConDumpBinds(IConsole::IResult *pResult, void *pUserData); static void ConUnbind(IConsole::IResult *pResult, void *pUserData); static void ConUnbindAll(IConsole::IResult *pResult, void *pUserData); class IConsole *GetConsole() const { return Console(); } static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData); public: CBinds(); ~CBinds(); virtual int Sizeof() const override { return sizeof(*this); } class CBindsSpecial : public CComponent { public: CBinds *m_pBinds; virtual int Sizeof() const override { return sizeof(*this); } virtual bool OnInput(IInput::CEvent Event) override; }; enum { MODIFIER_NONE = 0, MODIFIER_CTRL, MODIFIER_ALT, MODIFIER_SHIFT, MODIFIER_GUI, MODIFIER_COUNT, MODIFIER_COMBINATION_COUNT = 1 << MODIFIER_COUNT }; CBindsSpecial m_SpecialBinds; void Bind(int KeyID, const char *pStr, bool FreeOnly = false, int ModifierCombination = MODIFIER_NONE); void SetDefaults(); void UnbindAll(); const char *Get(int KeyID, int ModifierCombination); void GetKey(const char *pBindStr, char *aBuf, unsigned BufSize); int GetBindSlot(const char *pBindString, int *pModifierCombination); static int GetModifierMask(IInput *pInput); static int GetModifierMaskOfKey(int Key); static const char *GetModifierName(int Modifier); static const char *GetKeyBindModifiersName(int ModifierCombination); virtual void OnConsoleInit() override; virtual bool OnInput(IInput::CEvent Event) override; // DDRace void SetDDRaceBinds(bool FreeOnly); private: char *m_aapKeyBindings[MODIFIER_COMBINATION_COUNT][KEY_LAST]; }; #endif