/// Config variable that is saved when the client is closed. /// /// Has no effect on other commands. pub const CFGFLAG_SAVE: i32 = 1 << 0; /// Command that is available in the client. pub const CFGFLAG_CLIENT: i32 = 1 << 1; /// Command that is available on the server. pub const CFGFLAG_SERVER: i32 = 1 << 2; /// Command that is delayed in the execution until /// `IConsole::StoreCommands(false)` is called. pub const CFGFLAG_STORE: i32 = 1 << 3; /// Command that is available in the master server. pub const CFGFLAG_MASTER: i32 = 1 << 4; /// Command that has something to do with the external console (econ). pub const CFGFLAG_ECON: i32 = 1 << 5; /// Command that can be used for testing or cheating maps. Only available if /// `sv_test_cmds 1` is set. pub const CMDFLAG_TEST: i32 = 1 << 6; /// Command that can be used from the chat on the server. pub const CFGFLAG_CHAT: i32 = 1 << 7; /// Command that can be used from a map config. /// /// Only commands that are not security sensitive should have this flag. pub const CFGFLAG_GAME: i32 = 1 << 8; /// Command that is not recorded into teehistorian. /// /// This should only be set for security sensitive commands like passwords etc. /// that should not be recorded. pub const CFGFLAG_NONTEEHISTORIC: i32 = 1 << 9; /// Color config variable that can only have lightness 0.5 to 1.0. /// /// This is achieved by dividing the lightness channel by and adding 0.5, i.e. /// remapping all the colors. /// /// Has no effect on other commands or config variables. pub const CFGFLAG_COLLIGHT: i32 = 1 << 10; /// Color config variable that includes an alpha (opacity) value. /// /// Has no effect on other commands or config variables. pub const CFGFLAG_COLALPHA: i32 = 1 << 11; /// Config variable with insensitive data that can be included in client /// integrity checks. /// /// This should only be set on config variables the server could observe anyway. pub const CFGFLAG_INSENSITIVE: i32 = 1 << 12;