cmake_minimum_required(VERSION 3.12...3.27.4) set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15 CACHE INTERNAL "Minimum macOS deployment version") if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS 10.15) message(WARNING "Building for macOS < 10.15 is not supported") endif() file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX "^#define GAME_RELEASE_VERSION " ) if(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH ${CMAKE_MATCH_3}) elseif(VERSION_LINE MATCHES "\"([0-9]+)\\.([0-9]+)\"") set(VERSION_MAJOR ${CMAKE_MATCH_1}) set(VERSION_MINOR ${CMAKE_MATCH_2}) set(VERSION_PATCH "0") else() message(FATAL_ERROR "Couldn't parse version from src/game/version.h") endif() if(VERSION_PATCH STREQUAL "0") project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) else() project(DDNet VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() set(ORIGINAL_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) set(ORIGINAL_CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES}) set(ORIGINAL_CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES}) set(OWN_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH}) if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(TARGET_BITS "32") else() set(TARGET_BITS "64") endif() if("${CMAKE_SYSTEM_PROCESSOR}" MATCHES "arm" OR "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "aarch64" OR "${CMAKE_SYSTEM_PROCESSOR}" MATCHES "ARM64") if(TARGET_BITS STREQUAL "32") set(TARGET_CPU_ARCHITECTURE "arm") else() set(TARGET_CPU_ARCHITECTURE "arm64") endif() else() if(TARGET_BITS STREQUAL "32") set(TARGET_CPU_ARCHITECTURE "x86") else() set(TARGET_CPU_ARCHITECTURE "x86_64") endif() endif() if(CMAKE_SYSTEM_NAME STREQUAL "Windows") set(TARGET_OS "windows") elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(TARGET_OS "linux") elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") set(TARGET_OS "mac") elseif(CMAKE_SYSTEM_NAME STREQUAL "Haiku") set(TARGET_OS "haiku") elseif(CMAKE_SYSTEM_NAME STREQUAL "Android") set(TARGET_OS "android") endif() include(CheckCCompilerFlag) include(CheckCXXCompilerFlag) if(CMAKE_VERSION VERSION_GREATER_EQUAL 3.18) include(CheckLinkerFlag) endif() include(CheckSymbolExists) if(NOT (CMAKE_SYSTEM_NAME STREQUAL "Emscripten")) include(CheckAtomic) endif() check_symbol_exists(__i386 "" TARGET_ARCH_X86_i386) if(TARGET_ARCH_X86_i386) set(TARGET_ARCH x86) else() set(TARGET_ARCH) endif() set(AUTO_DEPENDENCIES_DEFAULT OFF) set(AUTO_VULKAN_BACKEND ON) if(TARGET_OS STREQUAL "windows") set(AUTO_DEPENDENCIES_DEFAULT ON) if(TARGET_CPU_ARCHITECTURE STREQUAL "x86") set(AUTO_VULKAN_BACKEND OFF) endif() elseif(TARGET_OS STREQUAL "mac") set(AUTO_VULKAN_BACKEND OFF) endif() option(WEBSOCKETS "Enable websockets support" OFF) option(MYSQL "Enable mysql support" OFF) option(TEST_MYSQL "Test mysql support in unit tests (also sets -DMYSQL=ON)" OFF) option(AUTOUPDATE "Enable the autoupdater" OFF) option(INFORM_UPDATE "Inform about available updates" ON) option(VIDEORECORDER "Enable video recording support via FFmpeg" ON) option(UPNP "Enable UPnP support" OFF) option(ANTIBOT "Enable support for a dynamic anticheat library (not provided, see src/antibot for interface if you want to implement your own)" OFF) option(HEADLESS_CLIENT "Build the client without graphics" OFF) option(CLIENT "Compile client" ON) option(SERVER "Compile server" ON) option(TOOLS "Compile tools" ON) option(DOWNLOAD_GTEST "Download and compile GTest" ${AUTO_DEPENDENCIES_DEFAULT}) option(STEAM "Build the Steam release version" OFF) option(DISCORD "Enable Discord rich presence support" OFF) option(DISCORD_DYNAMIC "Enable discovering Discord rich presence libraries at runtime (Linux only)" OFF) option(PREFER_BUNDLED_LIBS "Prefer bundled libraries over system libraries" ${AUTO_DEPENDENCIES_DEFAULT}) option(DEV "Don't generate stuff necessary for packaging" OFF) option(VULKAN "Enable the vulkan backend" ${AUTO_VULKAN_BACKEND}) option(EXCEPTION_HANDLING "Enable exception handling (only works with Windows as of now)" OFF) option(IPO "Enable interprocedural optimizations" OFF) option(FUSE_LD "Linker to use" OFF) option(SECURITY_COMPILER_FLAGS "Whether to set security-relevant compiler flags like -D_FORTIFY_SOURCE=2 and -fstack-protector-strong" ON) if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") include(${PROJECT_SOURCE_DIR}/cmake/toolchains/Emscripten.toolchain) endif() if(TEST_MYSQL) set(MYSQL ON) endif() # Set version if not explicitly set if(NOT VERSION) set(VERSION ${PROJECT_VERSION}) endif() set(OpenGL_GL_PREFERENCE LEGACY) # Set the default build type to Release if(NOT(CMAKE_BUILD_TYPE)) if(NOT(DEV)) set(CMAKE_BUILD_TYPE Release) else() set(CMAKE_BUILD_TYPE Debug) endif() endif() if(NOT(CMAKE_BUILD_TYPE MATCHES "^(Release|Debug|RelWithDebInfo|MinSizeRel)$")) message(WARNING "Unknown CMAKE_BUILD_TYPE, should be one of Release, Debug, RelWithDebInfo or MinSizeRel") endif() set(DBG $,$>) if(IPO) include(CheckIPOSupported) check_ipo_supported(RESULT ipo_supported OUTPUT ipo_output) if(ipo_supported) message(STATUS "IPO is enabled") set(ENABLE_IPO TRUE) else() message(WARNING "IPO is not supported: ${ipo_output}") endif() endif() if(NOT "${CMAKE_CURRENT_BINARY_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") # Remove version.h generated by previous build code file(REMOVE ${CMAKE_CURRENT_BINARY_DIR}/src/game/version.h) endif() set(SERVER_EXECUTABLE DDNet-Server CACHE STRING "Name of the built server executable") set(CLIENT_EXECUTABLE DDNet CACHE STRING "Name of the build client executable") ######################################################################## # Compiler flags ######################################################################## function(add_c_compiler_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") check_c_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE}) if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() function(add_cxx_compiler_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") check_cxx_compiler_flag("${CHECKED_FLAG}" ${CONFIG_VARIABLE}) if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() function(add_linker_flag_if_supported VARIABLE FLAG) if(ARGC GREATER 2) set(CHECKED_FLAG "${ARGV2}") else() set(CHECKED_FLAG "${FLAG}") endif() string(REGEX REPLACE "[^A-Za-z0-9]" "_" CONFIG_VARIABLE "FLAG_SUPPORTED${CHECKED_FLAG}") if(CMAKE_VERSION VERSION_LESS 3.18) set(${CONFIG_VARIABLE} OFF) else() check_linker_flag(C "${CHECKED_FLAG}" ${CONFIG_VARIABLE}) endif() if(${CONFIG_VARIABLE}) if(${VARIABLE}) set("${VARIABLE}" "${${VARIABLE}};${FLAG}" PARENT_SCOPE) else() set("${VARIABLE}" "${FLAG}" PARENT_SCOPE) endif() endif() endfunction() # Force compiler colors on when using ninja. Ninja filters the colors out when # it's not printing to a terminal on its own. if(CMAKE_GENERATOR STREQUAL "Ninja") add_cxx_compiler_flag_if_supported(OUR_FLAGS -fdiagnostics-color=always) add_cxx_compiler_flag_if_supported(OUR_FLAGS -fcolor-diagnostics) endif() if(NOT MSVC AND NOT HAIKU) if(NOT TARGET_OS STREQUAL "mac") if(NOT FUSE_LD STREQUAL OFF) add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=${FUSE_LD}) if(FLAG_SUPPORTED_fuse_ld_${FUSE_LD}) message(STATUS "Using ${FUSE_LD} linker") endif() else() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT ENABLE_IPO) # GCC+LTO: pthread_create has failed: Resource temporarily unavailable add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=mold) if(FLAG_SUPPORTED_fuse_ld_mold) message(STATUS "Using mold linker") else() # Does not support GCC+LTO add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=lld) if(FLAG_SUPPORTED_fuse_ld_lld) message(STATUS "Using lld linker") else() add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=gold) if(FLAG_SUPPORTED_fuse_ld_gold) message(STATUS "Using gold linker") endif() endif() endif() else() add_linker_flag_if_supported(OUR_FLAGS_LINK -fuse-ld=gold) if(FLAG_SUPPORTED_fuse_ld_gold) message(STATUS "Using gold linker") endif() endif() endif() endif() if(TARGET_OS STREQUAL "mac") add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -std=gnu++17) endif() if(SECURITY_COMPILER_FLAGS) # Protect the stack pointer. add_cxx_compiler_flag_if_supported(OUR_FLAGS -fstack-protector-strong) if(MINGW) add_linker_flag_if_supported(OUR_FLAGS_LINK -lssp) endif() endif() # Disable exceptions as DDNet does not use them. add_cxx_compiler_flag_if_supported(OUR_FLAGS -fno-exceptions) # Inaccurate floating point numbers cause problems on mingw-w64-gcc when # compiling for x86, might cause problems elsewhere. So don't store floats # in registers but keep them at higher accuracy. if(TARGET_ARCH STREQUAL "x86") add_cxx_compiler_flag_if_supported(OUR_FLAGS -ffloat-store) endif() # We assume that char is signed in various places in the code. In particular, # the Str.StrToInts test will fail when char is not signed and names containing # special characters will be displayed incorrectly on servers. add_cxx_compiler_flag_if_supported(OUR_FLAGS -fsigned-char) # Don't insert timestamps into PEs to keep the build reproducible. if(TARGET_OS STREQUAL "windows") add_cxx_compiler_flag_if_supported(OUR_FLAGS_LINK -Wl,--no-insert-timestamp) endif() if(TARGET_OS STREQUAL "mac") add_cxx_compiler_flag_if_supported(OUR_FLAGS -stdlib=libc++) endif() if(EXCEPTION_HANDLING) add_cxx_compiler_flag_if_supported(OUR_FLAGS -DCONF_EXCEPTION_HANDLING) # use the frame pointer (frame pointer usage is disabled by default in # some architectures like x86_64 and for some optimization levels; and it # may be impossible to walk the call stack without it) add_cxx_compiler_flag_if_supported(OUR_FLAGS -fno-omit-frame-pointer) endif() add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wall) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wextra) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-psabi) # parameter passing for argument of type ‘__gnu_cxx::__normal_iterator*, std::vector, std::allocator > > >’ changed in GCC 7.1 add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-unused-parameter) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-missing-field-initializers) if(CMAKE_BUILD_TYPE STREQUAL DEBUG) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wformat=2) # Warn about format strings. else() add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-format) # Don't warn about format strings in release mode since our `str_format` optimization is incompatible with it. endif() add_c_compiler_flag_if_supported(OUR_FLAGS_DEP -Wno-implicit-function-declaration) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wno-nullability-completeness) # Mac OS build on github add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-cond) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wduplicated-branches) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wlogical-op) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wrestrict) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow-all) # clang add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wshadow=global) # gcc add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wthread-safety) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wthread-safety-negative) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wsuggest-override) add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wdynamic-class-memaccess) # clang add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wclass-memaccess) # gcc add_linker_flag_if_supported(OUR_FLAGS_LINK -Wno-alloc-size-larger-than) # save.cpp with LTO # add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wdouble-promotion) # Many occurrences # add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wnull-dereference) # Many occurrences # add_cxx_compiler_flag_if_supported(OUR_FLAGS_OWN -Wuseless-cast) # TODO: Enable for C++ code except gtest endif() if(MSVC) if(EXCEPTION_HANDLING) add_cxx_compiler_flag_if_supported(OUR_FLAGS /DCONF_EXCEPTION_HANDLING) endif() endif() if(NOT MSVC AND NOT HAIKU AND SECURITY_COMPILER_FLAGS) check_c_compiler_flag("-O2;-Wp,-Werror;-D_FORTIFY_SOURCE=2" DEFINE_FORTIFY_SOURCE) # Some distributions define _FORTIFY_SOURCE by themselves. endif() ######################################################################## # COMMON FUNCTIONS ######################################################################## function(set_glob VAR GLOBBING EXTS DIRECTORY) # ... set(GLOBS) foreach(ext ${EXTS}) list(APPEND GLOBS "${DIRECTORY}/*.${ext}") endforeach() file(${GLOBBING} GLOB_RESULT ${GLOBS}) list(SORT GLOB_RESULT) set(FILES) foreach(file ${ARGN}) list(APPEND FILES "${PROJECT_SOURCE_DIR}/${DIRECTORY}/${file}") endforeach() if(NOT FILES STREQUAL GLOB_RESULT) message(AUTHOR_WARNING "${VAR} does not contain every file from directory ${DIRECTORY}") set(LIST_BUT_NOT_GLOB) foreach(file ${FILES}) if(NOT file IN_LIST GLOB_RESULT) list(APPEND LIST_BUT_NOT_GLOB ${file}) endif() endforeach() if(LIST_BUT_NOT_GLOB) message(AUTHOR_WARNING "Entries only present in ${VAR}: ${LIST_BUT_NOT_GLOB}") endif() set(GLOB_BUT_NOT_LIST) foreach(file ${GLOB_RESULT}) if(NOT file IN_LIST FILES) list(APPEND GLOB_BUT_NOT_LIST ${file}) endif() endforeach() if(GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "Entries only present in ${DIRECTORY}: ${GLOB_BUT_NOT_LIST}") endif() if(NOT LIST_BUT_NOT_GLOB AND NOT GLOB_BUT_NOT_LIST) message(AUTHOR_WARNING "${VAR} is not alphabetically sorted") endif() endif() set(${VAR} ${FILES} PARENT_SCOPE) endfunction() function(set_src VAR GLOBBING DIRECTORY) # ... set_glob(${VAR} ${GLOBBING} "c;cpp;h" ${DIRECTORY} ${ARGN}) set(${VAR} ${${VAR}} PARENT_SCOPE) set(CHECKSUM_SRC ${CHECKSUM_SRC} ${${VAR}} PARENT_SCOPE) endfunction() set(CHECKSUM_SRC) function(set_own_rpath TARGET) if(NOT TARGET_OS STREQUAL "windows" AND NOT TARGET_OS STREQUAL "mac") set_property(TARGET ${TARGET} PROPERTY BUILD_RPATH "$ORIGIN") set_property(TARGET ${TARGET} PROPERTY INSTALL_RPATH "$ORIGIN/../lib/ddnet") endif() endfunction() ######################################################################## # INITIALIZE TARGET LISTS ######################################################################## set(TARGETS_OWN) set(TARGETS_DEP) set(TARGETS_LINK) # Targets with a linking stage. ######################################################################## # DEPENDENCIES ######################################################################## if((CMAKE_OSX_ARCHITECTURES STREQUAL "arm64;x86_64" OR CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64;arm64") AND TARGET_OS STREQUAL "mac") set(FAT ON) else() set(FAT OFF) endif() if(FAT) set(LIB_DIR "${TARGET_OS}/libfat") elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(LIB_DIR "webasm/libwasm") elseif(TARGET_CPU_ARCHITECTURE STREQUAL "arm" OR TARGET_CPU_ARCHITECTURE STREQUAL "arm64") set(LIB_DIR "${TARGET_OS}/lib${TARGET_CPU_ARCHITECTURE}") else() set(LIB_DIR "${TARGET_OS}/lib${TARGET_BITS}") endif() function(set_extra_dirs_lib VARIABLE NAME) set("PATHS_${VARIABLE}_LIBDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_LIBDIR" PARENT_SCOPE) if(PREFER_BUNDLED_LIBS) set(TYPE HINTS) else() set(TYPE PATHS) endif() if(TARGET_BITS AND TARGET_OS) set(DIR "ddnet-libs/${NAME}/${LIB_DIR}") set("${TYPE}_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) set("EXTRA_${VARIABLE}_LIBDIR" "${DIR}" PARENT_SCOPE) endif() endfunction() function(set_extra_dirs_include VARIABLE NAME LIBRARY) set("PATHS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) set("HINTS_${VARIABLE}_INCLUDEDIR" PARENT_SCOPE) is_bundled(IS_BUNDLED "${LIBRARY}") if(IS_BUNDLED) set(TMP_TARGET_OS ${TARGET_OS}) if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(TMP_TARGET_OS webasm) endif() set("HINTS_${VARIABLE}_INCLUDEDIR" "ddnet-libs/${NAME}/include" "ddnet-libs/${NAME}/include/${TMP_TARGET_OS}" PARENT_SCOPE) endif() endfunction() if(CMAKE_CROSSCOMPILING) if(TARGET_OS STREQUAL "android" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten") # be more aggressive with android toolchain set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH) else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH NO_CMAKE_SYSTEM_PATH) endif() else() set(CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH) endif() function(is_bundled VARIABLE PATH) if(PATH) string(FIND "${PATH}" "${PROJECT_SOURCE_DIR}" LOCAL_PATH_POS) if(LOCAL_PATH_POS EQUAL 0 AND TARGET_BITS AND TARGET_OS) set("${VARIABLE}" ON PARENT_SCOPE) else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() else() set("${VARIABLE}" OFF PARENT_SCOPE) endif() endfunction() if(NOT CMAKE_CROSSCOMPILING) # Check for PkgConfig once so all the other `find_package` calls can do it # quietly. find_package(PkgConfig) endif() if(TARGET_OS STREQUAL "android") find_package(Android) endif() find_package(ZLIB) find_package(Crypto) find_package(Curl) if(CLIENT AND VIDEORECORDER) find_package(FFMPEG) endif() find_package(Freetype) if(DOWNLOAD_GTEST) find_package(Git) endif() if(NOT(TARGET_OS STREQUAL "android")) find_package(GLEW) endif() find_package(GTest) if(UPNP) find_package(Miniupnpc) endif() if(MYSQL) find_package(MySQL) else() set(MYSQL_LIBRARIES) endif() find_package(Ogg) find_package(Opus) find_package(Opusfile) find_package(PNG) find_package(Python3) find_package(Rust) find_package(SDL2) find_package(SQLite3) if(DISCORD) find_package(DiscordSdk) endif() if(UNIX) # Use -pthread instead of -lpthread to draw dependencies other than libpthread set(THREADS_PREFER_PTHREAD_FLAG TRUE) endif() find_package(Threads) find_package(Wavpack) if(WEBSOCKETS) find_package(Websockets) else() set(WEBSOCKETS_LIBRARIES) set(WEBSOCKETS_INCLUDE_DIRS) endif() if(EXCEPTION_HANDLING) find_package(ExceptionHandling) endif() if(SECURITY_COMPILER_FLAGS) find_package(SSP) endif() if(TARGET_OS AND TARGET_OS STREQUAL "mac") find_program(CMAKE_OTOOL otool) find_program(DMGBUILD dmgbuild) endif() set(VULKAN_SHADER_FILE_LIST "" CACHE STRING "Vulkan shader file list") set(VULKAN_SHADER_FILE_SHA256 "" CACHE STRING "Vulkan shader file hash") if(CLIENT AND VULKAN) find_package(Vulkan) include(cmake/BuildVulkanShaders.cmake) else() set(VULKAN_LIBRARIES) set(VULKAN_INCLUDE_DIRS) endif() message(STATUS "******** ${CMAKE_PROJECT_NAME} ********") set(TARGET "Target OS: ${TARGET_OS} ${CMAKE_SYSTEM_PROCESSOR}") if(TARGET_OS STREQUAL "mac") set(TARGET "${TARGET} (SDK: ${CMAKE_OSX_SYSROOT}, architectures: ${CMAKE_OSX_ARCHITECTURES})") endif() message(STATUS ${TARGET}) message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}") message(STATUS "Rust version: ${RUST_VERSION_STRING}") message(STATUS "Build type: ${CMAKE_BUILD_TYPE}") message(STATUS "Dependencies:") function(show_dependency_status OUTPUT_NAME NAME) if(${NAME}_FOUND) if(${NAME}_BUNDLED) message(STATUS " * ${OUTPUT_NAME} not found (using bundled version)") else() message(STATUS " * ${OUTPUT_NAME} found") endif() else() message(STATUS " * ${OUTPUT_NAME} not found") endif() endfunction() show_dependency_status("Curl" CURL) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmg tools" DMGTOOLS) endif() if(CLIENT AND VIDEORECORDER) show_dependency_status("FFmpeg" FFMPEG) endif() show_dependency_status("Freetype" FREETYPE) if(DOWNLOAD_GTEST) show_dependency_status("Git" GIT) endif() show_dependency_status("Glew" GLEW) show_dependency_status("GTest" GTEST) if(TARGET_OS AND TARGET_OS STREQUAL "mac") show_dependency_status("Dmgbuild" DMGBUILD) endif() if(UPNP) show_dependency_status("Miniupnpc" MINIUPNPC) endif() if(MYSQL) show_dependency_status("MySQL" MYSQL) endif() show_dependency_status("Ogg" OGG) show_dependency_status("OpenSSL Crypto" CRYPTO) show_dependency_status("Opus" OPUS) show_dependency_status("Opusfile" OPUSFILE) show_dependency_status("PNG" PNG) show_dependency_status("Python3" Python3) show_dependency_status("SDL2" SDL2) show_dependency_status("SQLite3" SQLite3) show_dependency_status("Wavpack" WAVPACK) show_dependency_status("Zlib" ZLIB) if(DISCORD) show_dependency_status("DiscordSdk" DiscordSdk) endif() if(WEBSOCKETS) show_dependency_status("Websockets" WEBSOCKETS) endif() if(CLIENT AND VULKAN) show_dependency_status("Vulkan" VULKAN) endif() if(NOT(CURL_FOUND)) message(SEND_ERROR "You must install Curl to compile ${CMAKE_PROJECT_NAME}") endif() if(NOT(Python3_FOUND)) message(SEND_ERROR "You must install Python to compile ${CMAKE_PROJECT_NAME}") endif() if(NOT(RUST_FOUND)) message(SEND_ERROR "You must install Rust and Cargo to compile ${CMAKE_PROJECT_NAME}") endif() if(NOT(SQLite3_FOUND)) message(SEND_ERROR "You must install SQLite3 to compile ${CMAKE_PROJECT_NAME}") endif() if(MYSQL AND NOT(MYSQL_FOUND)) message(SEND_ERROR "You must install MySQL to compile the ${CMAKE_PROJECT_NAME} server with MySQL support") endif() if(WEBSOCKETS AND NOT(WEBSOCKETS_FOUND)) message(SEND_ERROR "You must install libwebsockets to compile the ${CMAKE_PROJECT_NAME} server with websocket support") endif() if(UPNP AND NOT(MINIUPNPC_FOUND)) message(SEND_ERROR "You must install miniupnpc to compile the ${CMAKE_PROJECT_NAME} server with UPnP support") endif() if(DISCORD AND NOT(DISCORDSDK_FOUND)) message(SEND_ERROR "You must install the Discord SDK to compile the ${CMAKE_PROJECT_NAME} client with Discord support") endif() if(DISCORD_DYNAMIC) if(TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") message(SEND_ERROR "Dynamically loading the Discord SDK is only supported on Linux") endif() if(NOT DISCORD) message(SEND_ERROR "You must enable the DISCORD flag if you want to link the Discord SDK") endif() endif() if(NOT(PNG_FOUND)) message(SEND_ERROR "You must install libpng to compile ${CMAKE_PROJECT_NAME}") endif() if(CLIENT AND NOT(FREETYPE_FOUND)) message(SEND_ERROR "You must install Freetype to compile the ${CMAKE_PROJECT_NAME} client") endif() if(CLIENT AND NOT(OGG_FOUND)) message(SEND_ERROR "You must install Ogg to compile the ${CMAKE_PROJECT_NAME} client") endif() if(CLIENT AND NOT(OPUS_FOUND)) message(SEND_ERROR "You must install Opus to compile the ${CMAKE_PROJECT_NAME} client") endif() if(CLIENT AND NOT(OPUSFILE_FOUND)) message(SEND_ERROR "You must install Opusfile to compile the ${CMAKE_PROJECT_NAME} client") endif() if(CLIENT AND NOT(SDL2_FOUND)) message(SEND_ERROR "You must install SDL2 to compile the ${CMAKE_PROJECT_NAME} client") endif() if(TARGET_OS STREQUAL "android" AND CLIENT AND NOT(CRYPTO_FOUND)) message(SEND_ERROR "You must install OpenSSL to compile the ${CMAKE_PROJECT_NAME} client") endif() if(NOT(GTEST_FOUND)) if(DOWNLOAD_GTEST) if(GIT_FOUND) message(STATUS "Automatically downloading GTest to be able to run tests") else() set(DOWNLOAD_GTEST OFF) message(WARNING "To automatically download GTest, you have to install Git") endif() else() message(STATUS "To run the tests, you have to install GTest") endif() endif() if(CLIENT AND VULKAN AND NOT(VULKAN_FOUND)) message(SEND_ERROR "You must install Vulkan libraries to compile the ${CMAKE_PROJECT_NAME} client") endif() if(TARGET_OS STREQUAL "windows") set(PLATFORM_CLIENT) set(PLATFORM_CLIENT_LIBS opengl32 winmm imm32) set(PLATFORM_LIBS) list(APPEND PLATFORM_LIBS shlwapi) # PathIsRelativeW list(APPEND PLATFORM_LIBS version ws2_32) # Windows sockets list(APPEND PLATFORM_LIBS bcrypt userenv) # for Rust (https://github.com/rust-lang/rust/issues/91974) list(APPEND PLATFORM_LIBS ole32) # CoInitialize(Ex) list(APPEND PLATFORM_LIBS shell32) list(APPEND PLATFORM_LIBS ntdll) # https://github.com/ddnet/ddnet/issues/6725 elseif(TARGET_OS STREQUAL "mac") find_library(CARBON Carbon) find_library(COCOA Cocoa) find_library(OPENGL OpenGL) find_library(SECURITY Security) set(PLATFORM_CLIENT src/macos/client.mm src/macos/notifications.mm ) set(PLATFORM_CLIENT_LIBS ${COCOA} ${OPENGL}) set(PLATFORM_LIBS ${CARBON} ${SECURITY}) elseif(TARGET_OS STREQUAL "haiku") set(PLATFORM_CLIENT) find_package(OpenGL) set(PLATFORM_LIBS GL network) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR}) elseif(TARGET_OS STREQUAL "android") set(PLATFORM_CLIENT src/android/android_main.cpp ) set(PLATFORM_LIBS ${TW_ANDROID_LIBS}) set(PLATFORM_CLIENT_LIBS ${PLATFORM_LIBS}) set(PLATFORM_CLIENT_INCLUDE_DIRS) else() find_package(Notify) find_package(OpenGL) set(PLATFORM_CLIENT_LIBS ${OPENGL_gl_LIBRARY} ${NOTIFY_LIBRARIES}) set(PLATFORM_CLIENT_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR} ${NOTIFY_INCLUDE_DIRS}) set(PLATFORM_CLIENT) if(TARGET_OS STREQUAL "linux") set(PLATFORM_LIBS) list(APPEND PLATFORM_LIBS rt) # clock_gettime for glibc < 2.17 list(APPEND PLATFORM_LIBS dl) # for Rust else() set(PLATFORM_LIBS) endif() endif() if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") set(PLATFORM_CLIENT_LIBS GL) set(PLATFORM_CLIENT_INCLUDE_DIRS "") set(CMAKE_EXECUTABLE_SUFFIX ".html") endif() ######################################################################## # DOWNLOAD GTEST ######################################################################## if(NOT(GTEST_FOUND) AND DOWNLOAD_GTEST) set(DDNET_GTEST_VERSION 3d73dee972d0db344bda9b659836612aba6a3564) configure_file(cmake/Download_GTest_CMakeLists.txt.in googletest-download/CMakeLists.txt) execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "CMake step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() execute_process(COMMAND ${CMAKE_COMMAND} --build . RESULT_VARIABLE result WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/googletest-download ) if(result) message(WARNING "Build step for googletest failed: ${result}") set(DOWNLOAD_GTEST OFF) else() # Prevent overriding the parent project's compiler/linker settings on Windows set(gtest_force_shared_crt ON CACHE BOOL "" FORCE) # Add googletest directly to our build. This defines the gtest target. add_subdirectory( ${PROJECT_BINARY_DIR}/googletest-src ${PROJECT_BINARY_DIR}/googletest-build EXCLUDE_FROM_ALL ) if(MSVC) foreach(target gtest gmock) set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<${DBG}:Debug>) # `/w` disables all warnings. This is needed because `gtest` enables # `/WX` (equivalent of `-Werror`) for some reason, breaking builds # when MSVS adds new warnings. target_compile_options(${target} PRIVATE /w) endforeach() endif() set(GTEST_LIBRARIES gtest gmock) set(GTEST_INCLUDE_DIRS) endif() endif() endif() ######################################################################## # DEPENDENCY COMPILATION ######################################################################## set_src(DEP_JSON_SRC GLOB src/engine/external/json-parser json.c json.h) add_library(json EXCLUDE_FROM_ALL OBJECT ${DEP_JSON_SRC}) set_src(DEP_MD5_SRC GLOB src/engine/external/md5 md5.c md5.h) add_library(md5 EXCLUDE_FROM_ALL OBJECT ${DEP_MD5_SRC}) list(APPEND TARGETS_DEP json md5) set(DEP_JSON $) set(DEP_MD5) if(NOT CRYPTO_FOUND) set(DEP_MD5 $) endif() ######################################################################## # RUST ######################################################################## set_glob(RUST_BASE GLOB_RECURSE "rs;toml" src/base Cargo.toml color.rs lib.rs rust.rs ) set_glob(RUST_ENGINE_INTERFACE GLOB "rs;toml" src/engine Cargo.toml console.rs lib.rs ) set_glob(RUST_ENGINE_SHARED GLOB_RECURSE "rs;toml" src/engine/shared Cargo.toml build.rs config.rs lib.rs rust_version.rs ) set_src(RUST_BRIDGE_SHARED GLOB_RECURSE src/rust-bridge cpp/console.cpp cpp/console.h engine/shared/rust_version.cpp engine/shared/rust_version.h ) set_glob(RUST_MASTERSRV GLOB "rs;toml" src/mastersrv/src addr.rs locations.rs main.rs ) add_library(rust-bridge-shared EXCLUDE_FROM_ALL OBJECT ${RUST_BRIDGE_SHARED}) list(APPEND TARGETS_OWN rust-bridge-shared) if(TARGET_OS STREQUAL "android") set(CARGO_BUILD_DIR "${CARGO_NDK_TARGET}/") set(CARGO_BUILD ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${PROJECT_BINARY_DIR} DDNET_TEST_NO_LINK=1 ${RUST_CARGO} ndk --manifest-path "${PROJECT_SOURCE_DIR}/Cargo.toml" -t ${CARGO_NDK_TARGET} -p ${CARGO_NDK_API} build) set(CARGO_TEST ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${PROJECT_BINARY_DIR} ${RUST_CARGO} ndk -t ${CARGO_NDK_TARGET} -p ${CARGO_NDK_API} test) else() set(CARGO_BUILD_DIR "") set(CARGO_BUILD ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${PROJECT_BINARY_DIR} DDNET_TEST_NO_LINK=1 ${RUST_CARGO} build --manifest-path "${PROJECT_SOURCE_DIR}/Cargo.toml") set(CARGO_TEST ${CMAKE_COMMAND} -E env CARGO_TARGET_DIR=${PROJECT_BINARY_DIR} ${RUST_CARGO} test) endif() if(MSVC) list(INSERT CARGO_BUILD 0 ${CMAKE_COMMAND} -E env $<$:CFLAGS=/MTd> $<$:CXXFLAGS=/MTd>) list(INSERT CARGO_TEST 0 ${CMAKE_COMMAND} -E env RUSTFLAGS=-Ctarget-feature=+crt-static) endif() if(RUST_NIGHTLY) list(APPEND CARGO_BUILD -Z build-std=std,panic_abort) endif() if(NOT CMAKE_OSX_ARCHITECTURES AND (DEFINED CMAKE_RUST_COMPILER_TARGET OR RUST_NIGHTLY)) if(DEFINED CMAKE_RUST_COMPILER_TARGET) list(APPEND CARGO_TEST --target ${CMAKE_RUST_COMPILER_TARGET}) set(RUST_TARGET ${CMAKE_RUST_COMPILER_TARGET}) else() set(RUST_TARGET ${RUST_TARGET_HOST}) endif() list(APPEND CARGO_BUILD --target ${RUST_TARGET}) set(CARGO_BUILD_DIR "${RUST_TARGET}/") endif() set(CARGO_BUILD_DIR_DEBUG "${CARGO_BUILD_DIR}debug") set(CARGO_BUILD_DIR_RELEASE "${CARGO_BUILD_DIR}release") if(GENERATOR_IS_MULTI_CONFIG) if(CMAKE_VERSION VERSION_LESS 3.20) message(SEND_ERROR "Multi-config generators only supported from CMake 3.20 and up") else() set(CARGO_BUILD_DIR "${CARGO_BUILD_DIR}$<$:debug>$<$>:release>") endif() else() if(CMAKE_BUILD_TYPE STREQUAL Debug) set(CARGO_BUILD_DIR "${CARGO_BUILD_DIR_DEBUG}") else() set(CARGO_BUILD_DIR "${CARGO_BUILD_DIR_RELEASE}") endif() endif() list(APPEND CARGO_BUILD $<$>:--release>) if(CMAKE_OSX_ARCHITECTURES) set(RUST_OSX_ARCHITECTURES) foreach(arch ${CMAKE_OSX_ARCHITECTURES}) if(${arch} STREQUAL arm64) list(APPEND RUST_OSX_ARCHITECTURES aarch64-apple-darwin) elseif(${arch} STREQUAL x86_64) list(APPEND RUST_OSX_ARCHITECTURES x86_64-apple-darwin) else() message(SEND_ERROR "CMAKE_OSX_ARCHITECTURES' architecture ${arch} unknown, can't build Rust code (known: arm64, x86_64)") endif() endforeach() endif() set(RUST_SRC ${RUST_BASE} ${RUST_ENGINE_INTERFACE} ${RUST_ENGINE_SHARED} Cargo.toml Cargo.lock ) set(RUST_TARGETS engine_shared) if(NOT CMAKE_OSX_ARCHITECTURES) set(RUST_OUTPUTS) foreach(rust_target ${RUST_TARGETS}) set(LIBRARY_NAME "${CMAKE_STATIC_LIBRARY_PREFIX}ddnet_${rust_target}${CMAKE_STATIC_LIBRARY_SUFFIX}") add_library(rust_${rust_target} STATIC IMPORTED GLOBAL) add_custom_target(rust_${rust_target}_target DEPENDS "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}") add_dependencies(rust_${rust_target} rust_${rust_target}_target) set_target_properties(rust_${rust_target} PROPERTIES IMPORTED_LOCATION "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR_RELEASE}/${LIBRARY_NAME}" IMPORTED_LOCATION_DEBUG "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR_DEBUG}/${LIBRARY_NAME}" ) list(APPEND RUST_OUTPUTS "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}") endforeach() add_custom_command( OUTPUT ${RUST_OUTPUTS} COMMAND ${CARGO_BUILD} WORKING_DIRECTORY ${PROJECT_BINARY_DIR} USES_TERMINAL DEPENDS ${RUST_SRC} ) else() foreach(rust_target ${RUST_TARGETS}) set(LIBRARY_NAME "${CMAKE_STATIC_LIBRARY_PREFIX}ddnet_${rust_target}${CMAKE_STATIC_LIBRARY_SUFFIX}") add_library(rust_${rust_target} STATIC IMPORTED GLOBAL) set_target_properties(rust_${rust_target} PROPERTIES IMPORTED_LOCATION "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR_RELEASE}/${LIBRARY_NAME}" IMPORTED_LOCATION_DEBUG "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR_DEBUG}/${LIBRARY_NAME}" ) add_custom_target(rust_${rust_target}_target DEPENDS "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}") add_dependencies(rust_${rust_target} rust_${rust_target}_target) set(ARCH_LIBRARIES) foreach(arch ${RUST_OSX_ARCHITECTURES}) list(APPEND ARCH_LIBRARIES "${PROJECT_BINARY_DIR}/${arch}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}") endforeach() add_custom_command( OUTPUT "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}" COMMAND lipo ${ARCH_LIBRARIES} -create -output "${PROJECT_BINARY_DIR}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}" DEPENDS ${ARCH_LIBRARIES} ) endforeach() foreach(arch ${RUST_OSX_ARCHITECTURES}) set(RUST_OUTPUTS) foreach(rust_target ${RUST_TARGETS}) set(LIBRARY_NAME "${CMAKE_STATIC_LIBRARY_PREFIX}ddnet_${rust_target}${CMAKE_STATIC_LIBRARY_SUFFIX}") list(APPEND RUST_OUTPUTS "${PROJECT_BINARY_DIR}/${arch}/${CARGO_BUILD_DIR}/${LIBRARY_NAME}") endforeach() add_custom_command( OUTPUT ${RUST_OUTPUTS} COMMAND ${CARGO_BUILD} --target=${arch} WORKING_DIRECTORY ${PROJECT_BINARY_DIR} USES_TERMINAL DEPENDS ${RUST_SRC} ) endforeach() endif() ######################################################################## # DATA ######################################################################## set(EXPECTED_DATA arrow.png assets/entities/comfort/ddnet.png assets/entities/license.txt assets/game/game_06.png audio/foley_body_impact-01.wv audio/foley_body_impact-02.wv audio/foley_body_impact-03.wv audio/foley_body_splat-01.wv audio/foley_body_splat-02.wv 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editor/automap/generic_unhookable_0.7.rules editor/automap/grass_main.rules editor/automap/jungle_main.rules editor/automap/jungle_midground.rules editor/automap/round_tiles.rules editor/automap/water.rules editor/automap/winter_main.rules editor/background.png editor/checker.png editor/cursor.png editor/cursor_resize.png editor/entities/DDNet.png editor/entities/F-DDrace.png editor/entities/FNG.png editor/entities/Race.png editor/entities/Vanilla.png editor/entities/blockworlds.png editor/entities_clear/blockworlds.png editor/entities_clear/ddnet.png editor/entities_clear/ddrace.png editor/entities_clear/f-ddrace.png editor/entities_clear/fng.png editor/entities_clear/race.png editor/entities_clear/vanilla.png editor/front.png editor/speed_arrow.png editor/speed_arrow_array.png editor/speedup.png editor/switch.png editor/tele.png editor/tune.png emoticons.png extras.png fonts/DejaVuSans.ttf fonts/Font_Awesome_6_Free-Solid-900.otf fonts/GlowSansJ-Compressed-Book.otf fonts/SourceHanSans.ttc fonts/index.json game.png gui_buttons.png gui_cursor.png gui_icons.png gui_logo.png hud.png languages/arabic.txt languages/azerbaijanese.txt languages/belarusian.txt languages/bosnian.txt languages/brazilian_portuguese.txt languages/bulgarian.txt languages/catalan.txt languages/chuvash.txt languages/czech.txt languages/danish.txt languages/dutch.txt languages/esperanto.txt languages/estonian.txt languages/finnish.txt languages/french.txt languages/galician.txt languages/german.txt languages/greek.txt languages/hungarian.txt languages/index.txt languages/italian.txt languages/japanese.txt languages/korean.txt languages/kyrgyz.txt languages/license.txt languages/norwegian.txt languages/persian.txt languages/polish.txt languages/portuguese.txt languages/romanian.txt languages/russian.txt languages/serbian.txt languages/serbian_cyrillic.txt languages/simplified_chinese.txt languages/slovak.txt languages/spanish.txt languages/swedish.txt languages/traditional_chinese.txt languages/turkish.txt languages/ukrainian.txt mapres/basic_freeze.png mapres/bg_cloud1.png mapres/bg_cloud2.png mapres/bg_cloud3.png mapres/ddmax_freeze.png mapres/ddnet_grass.png mapres/ddnet_start.png mapres/ddnet_tiles.png mapres/ddnet_walls.png mapres/desert_background.png mapres/desert_doodads.png mapres/desert_main.png mapres/desert_mountains.png mapres/desert_mountains2.png mapres/desert_mountains_new_background.png mapres/desert_mountains_new_foreground.png mapres/desert_sun.png mapres/entities.png mapres/fadeout.png mapres/font_teeworlds.png mapres/font_teeworlds_alt.png mapres/generic_clear.png mapres/generic_deathtiles.png mapres/generic_lamps.png mapres/generic_unhookable.png mapres/generic_unhookable_0.7.png mapres/grass_doodads.png mapres/grass_doodads_0.7.png mapres/grass_main.png mapres/grass_main_0.7.png mapres/jungle_background.png mapres/jungle_deathtiles.png mapres/jungle_doodads.png mapres/jungle_main.png mapres/jungle_midground.png mapres/jungle_unhookables.png mapres/light.png mapres/mixed_tiles.png mapres/moon.png mapres/mountains.png mapres/round_tiles.png mapres/snow.png mapres/snow_mountain.png mapres/stars.png mapres/sun.png mapres/water.png mapres/winter_doodads.png mapres/winter_main.png mapres/winter_main_0.7.png mapres/winter_mountains.png mapres/winter_mountains2.png mapres/winter_mountains3.png maps/Gold\ Mine.map maps/LearnToPlay.map maps/Sunny\ Side\ Up.map maps/Tsunami.map maps/Tutorial.map maps/coverage.map maps/ctf1.map maps/ctf2.map maps/ctf3.map maps/ctf4.map maps/ctf5.map maps/ctf6.map maps/ctf7.map maps/dm1.map maps/dm2.map maps/dm6.map maps/dm7.map maps/dm8.map maps/dm9.map maps/license.txt maps7/Gold\ Mine.map maps7/LearnToPlay.map maps7/Sunny\ Side\ Up.map maps7/Tsunami.map maps7/Tutorial.map maps7/readme.txt menuimages/demos.png menuimages/editor.png menuimages/local_server.png menuimages/play_game.png menuimages/settings.png particles.png race_flag.png shader/pipeline.frag shader/pipeline.vert shader/prim.frag shader/prim.vert shader/primex.frag shader/primex.vert shader/quad.frag shader/quad.vert shader/spritemulti.frag shader/spritemulti.vert shader/text.frag shader/text.vert shader/tile.frag shader/tile.vert shader/tile_border.frag shader/tile_border.vert shader/vulkan/prim.frag shader/vulkan/prim.vert shader/vulkan/prim3d.frag shader/vulkan/prim3d.vert shader/vulkan/primex.frag shader/vulkan/primex.vert shader/vulkan/quad.frag shader/vulkan/quad.vert shader/vulkan/spritemulti.frag shader/vulkan/spritemulti.vert shader/vulkan/text.frag shader/vulkan/text.vert shader/vulkan/tile.frag shader/vulkan/tile.vert shader/vulkan/tile_border.frag shader/vulkan/tile_border.vert skins/PaladiN.png skins/antiantey.png skins/beast.png skins/blacktee.png skins/bluekitty.png skins/bluestripe.png skins/bomb.png skins/brownbear.png skins/cammo.png skins/cammostripes.png skins/chinese_by_whis.png skins/coala.png skins/coala_bluekitty.png skins/coala_bluestripe.png skins/coala_cammo.png skins/coala_cammostripes.png skins/coala_default.png skins/coala_limekitty.png skins/coala_pinky.png skins/coala_redbopp.png skins/coala_redstripe.png skins/coala_saddo.png skins/coala_toptri.png skins/coala_twinbop.png skins/coala_twintri.png skins/coala_warpaint.png skins/coala_x_ninja.png skins/default.png skins/demonlimekitty.png skins/dino.png skins/dragon.png skins/evil.png skins/evilwolfe.png skins/ghost.png skins/ghostjtj.png skins/giraffe.png skins/greensward.png skins/greyfox.png skins/greyfox_2.png skins/hammie-chew.png skins/hammie-whis.png skins/jeet.png skins/kintaro_2.png skins/kitty_bluestripe.png skins/kitty_brownbear.png skins/kitty_cammo.png skins/kitty_cammostripes.png skins/kitty_coala.png skins/kitty_default.png skins/kitty_pinky.png skins/kitty_redbopp.png skins/kitty_redstripe.png skins/kitty_saddo.png skins/kitty_toptri.png skins/kitty_twinbop.png skins/kitty_twintri.png skins/kitty_warpaint.png skins/kitty_x_ninja.png skins/license.txt skins/limekitty.png skins/mermydon-coala.png skins/mermydon.png skins/mouse.png skins/musmann.png skins/nanami.png skins/nanas.png skins/nersif.png skins/oldman.png skins/oldschool.png skins/penguin.png skins/pinky.png skins/random.png skins/redbopp.png skins/redstripe.png skins/saddo.png skins/santa_bluekitty.png skins/santa_bluestripe.png skins/santa_brownbear.png skins/santa_cammo.png skins/santa_cammostripes.png skins/santa_coala.png skins/santa_default.png skins/santa_limekitty.png skins/santa_pinky.png skins/santa_redbopp.png skins/santa_redstripe.png skins/santa_saddo.png skins/santa_toptri.png skins/santa_twinbop.png skins/santa_twintri.png skins/santa_warpaint.png skins/teerasta.png skins/toptri.png skins/twinbop.png skins/twintri.png skins/veteran.png skins/voodoo_tee.png skins/warpaint.png skins/wartee.png skins/whis.png skins/x_ninja.png skins/x_spec.png skins7/beaver.json skins7/bluekitty.json skins7/bluestripe.json skins7/body/bat.png skins7/body/bear.png skins7/body/beaver.png skins7/body/dog.png skins7/body/force.png skins7/body/fox.png skins7/body/greensward.png skins7/body/hippo.png skins7/body/kitty.png skins7/body/koala.png skins7/body/monkey.png skins7/body/mouse.png skins7/body/piglet.png skins7/body/raccoon.png skins7/body/spiky.png skins7/body/standard.png skins7/body/x_ninja.png skins7/bot.png skins7/brownbear.json skins7/bumbler.json skins7/cammo.json skins7/cammostripes.json skins7/cavebat.json skins7/decoration/hair.png skins7/decoration/twinbopp.png skins7/decoration/twinmello.png skins7/decoration/twinpen.png skins7/decoration/unibop.png skins7/decoration/unimelo.png skins7/decoration/unipento.png skins7/default.json skins7/eyes/colorable.png skins7/eyes/negative.png skins7/eyes/standard.png skins7/eyes/standardreal.png skins7/eyes/x_ninja.png skins7/feet/standard.png skins7/force.json skins7/fox.json skins7/greensward.json skins7/greycoon.json skins7/greyfox.json skins7/hands/standard.png skins7/hippo.json skins7/koala.json skins7/limedog.json skins7/limekitty.json skins7/marking/bear.png skins7/marking/belly1.png skins7/marking/belly2.png skins7/marking/blush.png skins7/marking/bug.png skins7/marking/cammo1.png skins7/marking/cammo2.png skins7/marking/cammostripes.png skins7/marking/coonfluff.png skins7/marking/donny.png skins7/marking/downdony.png skins7/marking/duodonny.png skins7/marking/fox.png skins7/marking/hipbel.png skins7/marking/lowcross.png skins7/marking/lowpaint.png skins7/marking/marksman.png skins7/marking/mice.png skins7/marking/mixture1.png skins7/marking/mixture2.png skins7/marking/monkey.png skins7/marking/panda1.png skins7/marking/panda2.png skins7/marking/purelove.png skins7/marking/saddo.png skins7/marking/setisu.png skins7/marking/sidemarks.png skins7/marking/singu.png skins7/marking/stripe.png skins7/marking/striped.png skins7/marking/stripes.png skins7/marking/stripes2.png skins7/marking/thunder.png skins7/marking/tiger1.png skins7/marking/tiger2.png skins7/marking/toptri.png skins7/marking/triangular.png skins7/marking/tricircular.png skins7/marking/tripledon.png skins7/marking/tritri.png skins7/marking/twinbelly.png skins7/marking/twincross.png skins7/marking/twintri.png skins7/marking/uppy.png skins7/marking/warpaint.png skins7/marking/warstripes.png skins7/marking/whisker.png skins7/marking/wildpaint.png skins7/marking/wildpatch.png skins7/marking/yinyang.png skins7/monkey.json skins7/paintgre.json skins7/pandabear.json skins7/panther.json skins7/pento.json skins7/piggy.json skins7/pinky.json skins7/raccoon.json skins7/redbopp.json skins7/redstripe.json skins7/saddo.json skins7/setisu.json skins7/snowti.json skins7/spiky.json skins7/swardy.json skins7/tiger.json skins7/tooxy.json skins7/toptri.json skins7/twinbop.json skins7/twintri.json skins7/warmouse.json skins7/warpaint.json skins7/x_ninja.json skins7/xmas_hat.png strong_weak.png themes/auto.png themes/autumn.png themes/autumn_day.map themes/autumn_night.map themes/heavens.png themes/heavens_day.map themes/heavens_night.map themes/jungle.png themes/jungle_day.map themes/jungle_night.map themes/newyear.map themes/newyear.png themes/none.png themes/rand.png themes/winter.png themes/winter_day.map themes/winter_night.map wordlist.txt ) set_glob(DATA GLOB_RECURSE "cfg;frag;json;map;otf;png;rules;ttc;ttf;txt;vert;wv" data ${EXPECTED_DATA}) ######################################################################## # COPY DATA AND SHARED LIBS ######################################################################## foreach(datafile ${DATA}) file(RELATIVE_PATH OUT ${PROJECT_SOURCE_DIR}/data ${datafile}) get_filename_component(DESTINATION data/${OUT} PATH) file(MAKE_DIRECTORY ${DESTINATION}) file(COPY ${datafile} DESTINATION ${DESTINATION}) endforeach() set(INTEGRATION_TEST_COPY_FILES lsan.supp memcheck.supp ubsan.supp valgrind.supp scripts/integration_test.sh ) set(COPY_FILES ${CURL_COPY_FILES} ${FREETYPE_COPY_FILES} ${OPUSFILE_COPY_FILES} ${PNG_COPY_FILES} ${SDL2_COPY_FILES} ${SQLite3_COPY_FILES} ${FFMPEG_COPY_FILES} ${WEBSOCKETS_COPY_FILES} ${DISCORDSDK_COPY_FILES} ${VULKAN_COPY_FILES} ${EXCEPTION_HANDLING_COPY_FILES} ${SSP_COPY_FILES} ) file(COPY ${COPY_FILES} DESTINATION .) # Don't add integration test files to COPY_FILES since we don't want to add # them in cpack. file(COPY ${INTEGRATION_TEST_COPY_FILES} DESTINATION .) set(COPY_DIRS ${SDL2_COPY_DIRS}) file(COPY ${COPY_DIRS} DESTINATION .) ######################################################################## # CODE GENERATION ######################################################################## function(generate_source output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${Python3_EXECUTABLE} datasrc/compile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_source7 output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${Python3_EXECUTABLE} -m datasrc.seven.compile ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() function(generate_maps output_file script_parameter) add_custom_command(OUTPUT ${output_file} COMMAND ${Python3_EXECUTABLE} datasrc/crosscompile.py ${script_parameter} > "${PROJECT_BINARY_DIR}/${output_file}" DEPENDS datasrc/crosscompile.py datasrc/compile.py datasrc/content.py datasrc/datatypes.py datasrc/network.py datasrc/seven/compile.py datasrc/seven/content.py datasrc/seven/datatypes.py datasrc/seven/network.py WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} ) endfunction() file(MAKE_DIRECTORY "${PROJECT_BINARY_DIR}/src/game/generated/") execute_process(COMMAND git rev-parse --git-dir ERROR_QUIET WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}" OUTPUT_VARIABLE PROJECT_GIT_DIR OUTPUT_STRIP_TRAILING_WHITESPACE RESULT_VARIABLE PROJECT_GIT_DIR_ERROR ) if(NOT PROJECT_GIT_DIR_ERROR) set(GIT_REVISION_EXTRA_DEPS ${PROJECT_GIT_DIR}/index ${PROJECT_GIT_DIR}/logs/HEAD ) endif() add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp COMMAND ${Python3_EXECUTABLE} scripts/git_revision.py > ${PROJECT_BINARY_DIR}/src/game/generated/git_revision.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${GIT_REVISION_EXTRA_DEPS} scripts/git_revision.py ) generate_source("src/game/generated/client_data.cpp" "client_content_source") generate_source("src/game/generated/client_data.h" "client_content_header") generate_source("src/game/generated/data_types.h" "content_types_header") generate_source("src/game/generated/protocol.cpp" "network_source") generate_source("src/game/generated/protocol.h" "network_header") generate_source("src/game/generated/server_data.cpp" "server_content_source") generate_source("src/game/generated/server_data.h" "server_content_header") generate_source7("src/game/generated/protocol7.cpp" "network_source") generate_source7("src/game/generated/protocol7.h" "network_header") generate_source7("src/game/generated/client_data7.cpp" "client_content_source") generate_source7("src/game/generated/client_data7.h" "client_content_header") generate_maps("src/game/generated/protocolglue.h" "map_header") generate_maps("src/game/generated/protocolglue.cpp" "map_source") add_custom_command(OUTPUT "src/game/generated/wordlist.h" COMMAND ${Python3_EXECUTABLE} scripts/wordlist.py > ${PROJECT_BINARY_DIR}/src/game/generated/wordlist.h WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS scripts/wordlist.py ) ######################################################################## # SHARED ######################################################################## # Sources set_src(BASE GLOB_RECURSE src/base bezier.cpp bezier.h color.cpp color.h detect.h dynamic.h hash.cpp hash.h hash_bundled.cpp hash_ctxt.h hash_libtomcrypt.cpp hash_openssl.cpp lock.h log.cpp log.h logger.h math.h rust.h system.cpp system.h tl/threading.h types.h unicode/confusables.cpp unicode/confusables.h unicode/confusables_data.h unicode/tolower.cpp unicode/tolower.h unicode/tolower_data.h vmath.h ) set_src(ENGINE_INTERFACE GLOB src/engine antibot.h client.h config.h console.h demo.h discord.h editor.h engine.h favorites.h friends.h ghost.h graphics.h http.h input.h kernel.h keys.h map.h message.h notifications.h rust.h server.h serverbrowser.h sound.h sqlite.h steam.h storage.h textrender.h updater.h uuid.h warning.h ) set_src(ENGINE_SHARED GLOB_RECURSE src/engine/shared assertion_logger.cpp assertion_logger.h compression.cpp compression.h config.cpp config.h config_variables.h console.cpp console.h csv.cpp csv.h datafile.cpp datafile.h demo.cpp demo.h econ.cpp econ.h engine.cpp fifo.cpp fifo.h filecollection.cpp filecollection.h global_uuid_manager.cpp host_lookup.cpp host_lookup.h http.cpp http.h huffman.cpp huffman.h jobs.cpp jobs.h json.cpp json.h jsonwriter.cpp jsonwriter.h kernel.cpp linereader.cpp linereader.h localization.h map.cpp map.h masterserver.cpp masterserver.h memheap.cpp memheap.h netban.cpp netban.h network.cpp network.h network_client.cpp network_conn.cpp network_console.cpp network_console_conn.cpp network_server.cpp network_stun.cpp packer.cpp packer.h protocol.h protocol7.h protocol_ex.cpp protocol_ex.h protocol_ex_msgs.h protocolglue.cpp protocolglue.h ringbuffer.cpp ringbuffer.h serverinfo.cpp serverinfo.h sixup_translate_snapshot.cpp snapshot.cpp snapshot.h storage.cpp stun.cpp stun.h teehistorian_ex.cpp teehistorian_ex.h teehistorian_ex_chunks.h translation_context.cpp translation_context.h uuid_manager.cpp uuid_manager.h video.cpp video.h websockets.cpp websockets.h ) set_src(ENGINE_GFX GLOB src/engine/gfx image_loader.cpp image_loader.h image_manipulation.cpp image_manipulation.h ) set_src(GAME_SHARED GLOB src/game alloc.h collision.cpp collision.h gamecore.cpp gamecore.h layers.cpp layers.h localization.cpp localization.h mapbugs.cpp mapbugs.h mapbugs_list.h mapitems.cpp mapitems.h mapitems_ex.cpp mapitems_ex.h mapitems_ex_types.h prng.cpp prng.h teamscore.cpp teamscore.h tuning.h version.h voting.h ) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "src/game/version.h") # A bit hacky, but these are needed to register all the UUIDs, even for stuff # that doesn't link game. set(ENGINE_UUID_SHARED src/game/generated/protocolglue.cpp src/game/generated/protocolglue.h src/game/generated/protocol7.cpp src/game/generated/protocol7.h src/game/generated/protocol.cpp src/game/generated/protocol.h src/game/mapitems_ex.cpp src/game/mapitems_ex.h src/game/mapitems_ex_types.h ) foreach(s ${GAME_SHARED}) if(s MATCHES "mapitems_(ex.cpp|ex.h|ex_types.h)$") list(REMOVE_ITEM GAME_SHARED ${s}) endif() endforeach() list(REMOVE_ITEM GAME_SHARED ${ENGINE_UUID_SHARED}) set(GAME_GENERATED_SHARED src/game/generated/data_types.h src/game/generated/git_revision.cpp src/game/generated/protocol.h src/game/generated/protocol7.h src/game/generated/protocolglue.h ) set(DEPS ${DEP_JSON} ${DEP_MD5} ${ZLIB_DEP}) # Libraries set(LIBS ${CRYPTO_LIBRARIES} ${CURL_LIBRARIES} ${SQLite3_LIBRARIES} ${WEBSOCKETS_LIBRARIES} ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} # Add pthreads (on non-Windows) at the end, so that other libraries can depend # on it. ${CMAKE_THREAD_LIBS_INIT} ) # Targets add_library(engine-gfx EXCLUDE_FROM_ALL OBJECT ${ENGINE_GFX}) target_include_directories(engine-gfx PRIVATE ${PNG_INCLUDE_DIRS}) add_library(engine-shared EXCLUDE_FROM_ALL OBJECT ${ENGINE_INTERFACE} ${ENGINE_SHARED} ${ENGINE_UUID_SHARED} ${BASE}) add_library(game-shared EXCLUDE_FROM_ALL OBJECT ${GAME_SHARED} ${GAME_GENERATED_SHARED}) list(APPEND TARGETS_OWN engine-gfx engine-shared game-shared) if(DISCORD AND NOT DISCORD_DYNAMIC) add_library(discord-shared SHARED IMPORTED) set_target_properties(discord-shared PROPERTIES IMPORTED_LOCATION "${DISCORDSDK_LIBRARIES}" IMPORTED_IMPLIB "${DISCORDSDK_LIBRARIES}" ) endif() ######################################################################## # CLIENT ######################################################################## if(CLIENT) # Sources set_src(STEAMAPI_SRC GLOB_RECURSE src/steam steam_api_flat.h steam_api_stub.cpp ) if(STEAM OR TARGET_OS STREQUAL "windows" OR TARGET_OS STREQUAL "mac") set(STEAMAPI_KIND SHARED) else() set(STEAMAPI_KIND STATIC) endif() set(TARGET_STEAMAPI steam_api) add_library(${TARGET_STEAMAPI} ${STEAMAPI_KIND} ${STEAMAPI_SRC}) list(APPEND TARGETS_OWN ${TARGET_STEAMAPI}) set_src(ENGINE_CLIENT GLOB_RECURSE src/engine/client backend/backend_base.cpp backend/backend_base.h backend/glsl_shader_compiler.cpp backend/glsl_shader_compiler.h backend/null/backend_null.cpp backend/null/backend_null.h backend/opengl/backend_opengl.cpp backend/opengl/backend_opengl.h backend/opengl/backend_opengl3.cpp backend/opengl/backend_opengl3.h backend/opengl/opengl_sl.cpp backend/opengl/opengl_sl.h backend/opengl/opengl_sl_program.cpp backend/opengl/opengl_sl_program.h backend/opengles/backend_opengles.cpp backend/opengles/backend_opengles3.cpp backend/opengles/backend_opengles3.h backend/opengles/gles_class_defines.h backend/opengles/opengles_sl.cpp backend/opengles/opengles_sl_program.cpp backend/vulkan/backend_vulkan.cpp backend/vulkan/backend_vulkan.h backend_sdl.cpp backend_sdl.h blocklist_driver.cpp blocklist_driver.h checksum.h client.cpp client.h demoedit.cpp demoedit.h discord.cpp enums.h favorites.cpp friends.cpp friends.h ghost.cpp ghost.h graph.cpp graph.h graphics_defines.h graphics_threaded.cpp graphics_threaded.h input.cpp input.h keynames.h notifications.cpp notifications.h serverbrowser.cpp serverbrowser.h serverbrowser_http.cpp serverbrowser_http.h serverbrowser_ping_cache.cpp serverbrowser_ping_cache.h sixup_translate_system.cpp smooth_time.cpp smooth_time.h sound.cpp sound.h sqlite.cpp steam.cpp text.cpp updater.cpp updater.h video.cpp video.h warning.cpp ) set_src(GAME_CLIENT GLOB_RECURSE src/game/client animstate.cpp animstate.h component.cpp component.h components/background.cpp components/background.h components/binds.cpp components/binds.h components/broadcast.cpp components/broadcast.h components/camera.cpp components/camera.h components/chat.cpp components/chat.h components/console.cpp components/console.h components/controls.cpp components/controls.h components/countryflags.cpp components/countryflags.h components/damageind.cpp components/damageind.h components/debughud.cpp components/debughud.h components/effects.cpp components/effects.h components/emoticon.cpp components/emoticon.h components/flow.cpp components/flow.h components/freezebars.cpp components/freezebars.h components/ghost.cpp components/ghost.h components/hud.cpp components/hud.h components/infomessages.cpp components/infomessages.h components/items.cpp components/items.h components/mapimages.cpp components/mapimages.h components/maplayers.cpp components/maplayers.h components/mapsounds.cpp components/mapsounds.h components/menu_background.cpp components/menu_background.h components/menus.cpp components/menus.h components/menus_browser.cpp components/menus_demo.cpp components/menus_ingame.cpp components/menus_settings.cpp components/menus_settings7.cpp components/menus_settings_assets.cpp components/menus_start.cpp components/motd.cpp components/motd.h components/nameplates.cpp components/nameplates.h components/particles.cpp components/particles.h components/players.cpp components/players.h components/race_demo.cpp components/race_demo.h components/scoreboard.cpp components/scoreboard.h components/skins.cpp components/skins.h components/skins7.cpp components/skins7.h components/sounds.cpp components/sounds.h components/spectator.cpp components/spectator.h components/statboard.cpp components/statboard.h components/tooltips.cpp components/tooltips.h components/voting.cpp components/voting.h gameclient.cpp gameclient.h laser_data.cpp laser_data.h lineinput.cpp lineinput.h pickup_data.cpp pickup_data.h prediction/entities/character.cpp prediction/entities/character.h prediction/entities/dragger.cpp prediction/entities/dragger.h prediction/entities/laser.cpp prediction/entities/laser.h prediction/entities/pickup.cpp prediction/entities/pickup.h prediction/entities/projectile.cpp prediction/entities/projectile.h prediction/entity.cpp prediction/entity.h prediction/gameworld.cpp prediction/gameworld.h projectile_data.cpp projectile_data.h race.cpp race.h render.cpp render.h render_map.cpp sixup_translate_game.cpp sixup_translate_snapshot.cpp skin.h ui.cpp ui.h ui_listbox.cpp ui_listbox.h ui_rect.cpp ui_rect.h ui_scrollregion.cpp ui_scrollregion.h ) set_src(GAME_EDITOR GLOB_RECURSE src/game/editor auto_map.cpp auto_map.h component.cpp component.h editor.cpp editor.h editor_action.h editor_actions.cpp editor_actions.h editor_history.cpp editor_history.h editor_object.cpp editor_object.h editor_props.cpp editor_server_settings.cpp editor_server_settings.h editor_trackers.cpp editor_trackers.h editor_ui.h enums.h explanations.cpp layer_selector.cpp layer_selector.h map_grid.cpp map_grid.h map_view.cpp map_view.h mapitems.h mapitems/envelope.cpp mapitems/envelope.h mapitems/image.cpp mapitems/image.h mapitems/layer.h mapitems/layer_front.cpp mapitems/layer_front.h mapitems/layer_game.cpp mapitems/layer_game.h mapitems/layer_group.cpp mapitems/layer_group.h mapitems/layer_quads.cpp mapitems/layer_quads.h mapitems/layer_sounds.cpp mapitems/layer_sounds.h mapitems/layer_speedup.cpp mapitems/layer_speedup.h mapitems/layer_switch.cpp mapitems/layer_switch.h mapitems/layer_tele.cpp mapitems/layer_tele.h mapitems/layer_tiles.cpp mapitems/layer_tiles.h mapitems/layer_tune.cpp mapitems/layer_tune.h mapitems/map.cpp mapitems/map_io.cpp mapitems/sound.cpp mapitems/sound.h popups.cpp prompt.cpp prompt.h proof_mode.cpp proof_mode.h quick_action.h quick_actions.cpp quick_actions.h smooth_value.cpp smooth_value.h tileart.cpp ) set(GAME_GENERATED_CLIENT src/game/generated/checksum.cpp src/game/generated/client_data.cpp src/game/generated/client_data.h src/game/generated/client_data7.cpp src/game/generated/client_data7.h ) set(CLIENT_SRC ${ENGINE_CLIENT} ${PLATFORM_CLIENT} ${GAME_CLIENT} ${GAME_EDITOR} ${GAME_GENERATED_CLIENT}) set(DEPS_CLIENT ${DEPS} ${GLEW_DEP} ${WAVPACK_DEP}) # Libraries set(LIBS_CLIENT ${FREETYPE_LIBRARIES} ${GLEW_LIBRARIES} ${PNG_LIBRARIES} ${SDL2_LIBRARIES} ${WAVPACK_LIBRARIES} ${FFMPEG_LIBRARIES} # Order of these three is important. ${OPUSFILE_LIBRARIES} ${OPUS_LIBRARIES} ${OGG_LIBRARIES} ${VULKAN_LIBRARIES} ${TARGET_STEAMAPI} rust_engine_shared ${PLATFORM_CLIENT_LIBS} ${LIBS} ) if(DISCORD) if(NOT DISCORD_DYNAMIC) list(APPEND LIBS_CLIENT discord-shared) else() list(APPEND LIBS_CLIENT ${CMAKE_DL_LIBS}) endif() endif() if(TARGET_OS STREQUAL "windows") configure_file("other/manifest/client.manifest.in" "client.manifest") set(CLIENT_ICON "other/icons/DDNet.rc") if(NOT MINGW) set(CLIENT_MANIFEST "${CMAKE_CURRENT_BINARY_DIR}/client.manifest") else() set(CLIENT_MANIFEST "other/manifest/client.rc") set_target_properties(${TARGET_STEAMAPI} PROPERTIES PREFIX "") endif() else() set(CLIENT_ICON) set(CLIENT_MANIFEST) endif() # Target if(TARGET_OS STREQUAL "android") add_library(game-client SHARED ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ $ $ ) else() add_executable(game-client WIN32 ${CLIENT_SRC} ${CLIENT_ICON} ${CLIENT_MANIFEST} ${DEPS_CLIENT} $ $ $ $ ) endif() set_property(TARGET game-client PROPERTY OUTPUT_NAME ${CLIENT_EXECUTABLE} ) target_link_libraries(game-client ${LIBS_CLIENT}) if(MSVC) target_link_options(game-client PRIVATE /ENTRY:mainCRTStartup) endif() target_include_directories(game-client SYSTEM PRIVATE ${FREETYPE_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${OGG_INCLUDE_DIRS} ${OPUSFILE_INCLUDE_DIRS} ${OPUS_INCLUDE_DIRS} ${PNG_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${WAVPACK_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIRS} ${DISCORDSDK_INCLUDE_DIRS} ${VULKAN_INCLUDE_DIRS} ${PLATFORM_CLIENT_INCLUDE_DIRS} ) if(STEAMAPI_KIND STREQUAL SHARED OR DISCORD_DYNAMIC) set_own_rpath(game-client) endif() set(PARAMS "${WAVPACK_INCLUDE_DIRS};${WAVPACK_INCLUDE_DIRS}") if(NOT(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS STREQUAL PARAMS)) unset(WAVPACK_OPEN_FILE_INPUT_EX CACHE) endif() set(WAVPACK_OPEN_FILE_INPUT_EX_PARAMS "${PARAMS}" CACHE INTERNAL "") set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES} ${WAVPACK_INCLUDE_DIRS}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES} ${WAVPACK_LIBRARIES}) check_symbol_exists(WavpackOpenFileInputEx wavpack.h WAVPACK_OPEN_FILE_INPUT_EX) check_symbol_exists(WavpackCloseFile wavpack.h WAVPACK_CLOSE_FILE) set(CMAKE_REQUIRED_INCLUDES ${ORIGINAL_CMAKE_REQUIRED_INCLUDES}) set(CMAKE_REQUIRED_LIBRARIES ${ORIGINAL_CMAKE_REQUIRED_LIBRARIES}) if(WAVPACK_OPEN_FILE_INPUT_EX) target_compile_definitions(game-client PRIVATE CONF_WAVPACK_OPEN_FILE_INPUT_EX) endif() if(WAVPACK_CLOSE_FILE) target_compile_definitions(game-client PRIVATE CONF_WAVPACK_CLOSE_FILE) endif() if(GLEW_BUNDLED) target_compile_definitions(game-client PRIVATE CONF_GLEW_HAS_CONTEXT_INIT) endif() if(VULKAN) target_compile_definitions(game-client PRIVATE CONF_BACKEND_VULKAN) endif() list(APPEND TARGETS_OWN game-client) list(APPEND TARGETS_LINK game-client) endif() ######################################################################## # SERVER ######################################################################## if(SERVER) # Sources set_src(ANTIBOT_SRC GLOB src/antibot antibot_data.h antibot_interface.h antibot_null.cpp ) set_src(ENGINE_SERVER GLOB_RECURSE src/engine/server antibot.cpp antibot.h authmanager.cpp authmanager.h databases/connection.cpp databases/connection.h databases/connection_pool.cpp databases/connection_pool.h databases/mysql.cpp databases/sqlite.cpp main.cpp name_ban.cpp name_ban.h register.cpp register.h server.cpp server.h server_logger.cpp server_logger.h snap_id_pool.cpp snap_id_pool.h sql_string_helpers.cpp sql_string_helpers.h upnp.cpp upnp.h ) set_src(GAME_SERVER GLOB_RECURSE src/game/server ddracechat.cpp ddracecommands.cpp entities/character.cpp entities/character.h entities/door.cpp entities/door.h entities/dragger.cpp entities/dragger.h entities/dragger_beam.cpp entities/dragger_beam.h entities/gun.cpp entities/gun.h entities/laser.cpp entities/laser.h entities/light.cpp entities/light.h entities/pickup.cpp entities/pickup.h entities/plasma.cpp entities/plasma.h entities/projectile.cpp entities/projectile.h entity.cpp entity.h eventhandler.cpp eventhandler.h gamecontext.cpp gamecontext.h gamecontroller.cpp gamecontroller.h gamemodes/DDRace.cpp gamemodes/DDRace.h gamemodes/mod.cpp gamemodes/mod.h gameworld.cpp gameworld.h player.cpp player.h save.cpp save.h score.cpp score.h scoreworker.cpp scoreworker.h teams.cpp teams.h teehistorian.cpp teehistorian.h teeinfo.cpp teeinfo.h ) set(GAME_GENERATED_SERVER "src/game/generated/server_data.cpp" "src/game/generated/server_data.h" "src/game/generated/wordlist.h" ) set(SERVER_SRC ${ENGINE_SERVER} ${GAME_SERVER} ${GAME_GENERATED_SERVER}) if(TARGET_OS STREQUAL "windows") set(SERVER_ICON "other/icons/DDNet-Server.rc") else() set(SERVER_ICON) endif() # Antibot if(ANTIBOT) set(TARGET_ANTIBOT antibot) add_library(${TARGET_ANTIBOT} SHARED ${ANTIBOT_SRC}) list(APPEND TARGETS_OWN ${TARGET_ANTIBOT}) endif() # Libraries set(LIBS_SERVER ${MINIUPNPC_LIBRARIES} ${MYSQL_LIBRARIES} ${TARGET_ANTIBOT} rust_engine_shared ${LIBS} ) # Target add_executable(game-server ${DEPS} ${SERVER_SRC} ${SERVER_ICON} $ $ $ ) set_property(TARGET game-server PROPERTY OUTPUT_NAME ${SERVER_EXECUTABLE} ) target_link_libraries(game-server ${LIBS_SERVER}) target_include_directories(game-server PRIVATE ${PNG_INCLUDE_DIRS}) list(APPEND TARGETS_OWN game-server) list(APPEND TARGETS_LINK game-server) if(TARGET_OS AND TARGET_OS STREQUAL "mac") set(SERVER_LAUNCHER_SRC src/macos/server.mm) add_executable(game-server-launcher ${SERVER_LAUNCHER_SRC}) set_property(TARGET game-server-launcher PROPERTY OUTPUT_NAME ${SERVER_EXECUTABLE}-Launcher ) target_link_libraries(game-server-launcher ${COCOA}) list(APPEND TARGETS_OWN game-server-launcher) list(APPEND TARGETS_LINK game-server-launcher) endif() endif() # Targets for compatibility with build commands previously available with Makefiles if(CMAKE_GENERATOR MATCHES ".*Makefiles.*") if(TARGET game-client) add_custom_target(${CLIENT_EXECUTABLE}) add_dependencies(${CLIENT_EXECUTABLE} game-client) endif() if(TARGET game-server) add_custom_target(${SERVER_EXECUTABLE}) add_dependencies(${SERVER_EXECUTABLE} game-server) endif() endif() ######################################################################## # VARIOUS TARGETS ######################################################################## if(TOOLS) set(TARGETS_TOOLS) set_src(TOOLS_SRC GLOB src/tools config_common.h config_retrieve.cpp config_store.cpp crapnet.cpp demo_extract_chat.cpp dilate.cpp dummy_map.cpp map_convert_07.cpp map_create_pixelart.cpp map_diff.cpp map_extract.cpp map_find_env.cpp map_optimize.cpp map_replace_area.cpp map_replace_image.cpp map_resave.cpp packetgen.cpp stun.cpp twping.cpp unicode_confusables.cpp uuid.cpp ) foreach(ABS_T ${TOOLS_SRC}) file(RELATIVE_PATH T "${PROJECT_SOURCE_DIR}/src/tools/" ${ABS_T}) if(T MATCHES "\\.cpp$") string(REGEX REPLACE "\\.cpp$" "" TOOL "${T}") set(TOOL_DEPS ${DEPS}) set(TOOL_LIBS ${LIBS}) unset(EXTRA_TOOL_SRC) if(TOOL MATCHES "^(dilate|map_convert_07|map_create_pixelart|map_optimize|map_extract|map_replace_image)$") list(APPEND TOOL_INCLUDE_DIRS ${PNG_INCLUDE_DIRS}) list(APPEND TOOL_DEPS $) list(APPEND TOOL_LIBS ${PNG_LIBRARIES}) endif() if(TOOL MATCHES "^config_") list(APPEND EXTRA_TOOL_SRC "src/tools/config_common.h") endif() set(EXCLUDE_FROM_ALL) if(DEV) set(EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL) endif() add_executable(${TOOL} ${EXCLUDE_FROM_ALL} ${TOOL_DEPS} src/tools/${TOOL}.cpp ${EXTRA_TOOL_SRC} $ $ ) target_include_directories(${TOOL} SYSTEM PRIVATE ${TOOL_INCLUDE_DIRS}) target_link_libraries(${TOOL} ${TOOL_LIBS}) list(APPEND TARGETS_TOOLS ${TOOL}) endif() endforeach() list(APPEND TARGETS_OWN ${TARGETS_TOOLS}) list(APPEND TARGETS_LINK ${TARGETS_TOOLS}) add_custom_target(tools DEPENDS ${TARGETS_TOOLS}) endif() add_custom_target(everything DEPENDS ${TARGETS_OWN}) ######################################################################## # CHECKSUM ######################################################################## if(DEV) # Only do minimal checksumming in a DEV build. set(CHECKSUM_SRC) endif() list(APPEND CHECKSUM_SRC ${PROJECT_SOURCE_DIR}/CMakeLists.txt ${PROJECT_SOURCE_DIR}/scripts/checksum.py ) configure_file(cmake/checksummed_extra.txt checksummed_extra.txt) string(REPLACE ";" "\n" CHECKSUM_SRC_FILE "${CHECKSUM_SRC}") file(WRITE ${PROJECT_BINARY_DIR}/checksummed_files.txt ${CHECKSUM_SRC_FILE}) add_custom_command(OUTPUT ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp COMMAND ${Python3_EXECUTABLE} scripts/checksum.py ${PROJECT_BINARY_DIR}/checksummed_files.txt ${PROJECT_BINARY_DIR}/checksummed_extra.txt > ${PROJECT_BINARY_DIR}/src/game/generated/checksum.cpp WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} DEPENDS ${CHECKSUM_SRC} ${PROJECT_BINARY_DIR}/checksummed_files.txt ${PROJECT_BINARY_DIR}/checksummed_extra.txt scripts/checksum.py ) ######################################################################## # TESTS ######################################################################## if(GTEST_FOUND OR DOWNLOAD_GTEST) set_src(TESTS GLOB src/test aio.cpp bezier.cpp blocklist_driver.cpp bytes_be.cpp color.cpp compression.cpp csv.cpp datafile.cpp fs.cpp git_revision.cpp hash.cpp huffman.cpp io.cpp jobs.cpp json.cpp jsonwriter.cpp linereader.cpp mapbugs.cpp math.cpp memory.cpp name_ban.cpp net.cpp netaddr.cpp os.cpp packer.cpp prng.cpp score.cpp secure_random.cpp serverbrowser.cpp serverinfo.cpp snapshot.cpp str.cpp strip_path_and_extension.cpp swap_endian.cpp teehistorian.cpp test.cpp test.h thread.cpp timestamp.cpp unix.cpp uuid.cpp ) set(TESTS_EXTRA src/engine/client/blocklist_driver.cpp src/engine/client/blocklist_driver.h src/engine/client/serverbrowser.cpp src/engine/client/serverbrowser.h src/engine/client/serverbrowser_http.cpp src/engine/client/serverbrowser_http.h src/engine/client/serverbrowser_ping_cache.cpp src/engine/client/serverbrowser_ping_cache.h src/engine/client/sqlite.cpp src/engine/server/databases/connection.cpp src/engine/server/databases/connection.h src/engine/server/databases/sqlite.cpp src/engine/server/databases/mysql.cpp src/engine/server/name_ban.cpp src/engine/server/name_ban.h src/engine/server/sql_string_helpers.cpp src/engine/server/sql_string_helpers.h src/game/server/teehistorian.cpp src/game/server/teehistorian.h src/game/server/scoreworker.cpp src/game/server/scoreworker.h ) set(TARGET_TESTRUNNER testrunner) add_executable(${TARGET_TESTRUNNER} EXCLUDE_FROM_ALL ${TESTS} ${TESTS_EXTRA} $ $ $ ${DEPS} ) target_link_libraries(${TARGET_TESTRUNNER} ${MYSQL_LIBRARIES} ${PNG_LIBRARIES} ${GTEST_LIBRARIES} ${LIBS}) target_include_directories(${TARGET_TESTRUNNER} SYSTEM PRIVATE ${GTEST_INCLUDE_DIRS}) list(APPEND TARGETS_OWN ${TARGET_TESTRUNNER}) list(APPEND TARGETS_LINK ${TARGET_TESTRUNNER}) add_custom_target(run_cxx_tests COMMAND $ ${TESTRUNNER_ARGS} COMMENT Running unit tests DEPENDS ${TARGET_TESTRUNNER} USES_TERMINAL ) add_custom_target(run_tests DEPENDS run_cxx_tests ) if(NOT MSVC OR CMAKE_BUILD_TYPE STREQUAL Release) # On MSVC, Rust tests only work in the release mode because we link our C++ # code with the debug C standard library (/MTd) but Rust only supports # linking to the release C standard library (/MT). # # See also https://github.com/rust-lang/rust/issues/39016. add_dependencies(run_tests run_rust_tests) endif() endif() add_library(rust_test STATIC EXCLUDE_FROM_ALL $ $ $ $ ${DEPS} ) list(APPEND TARGETS_OWN rust_test) list(APPEND TARGETS_LINK rust_test) set(RUST_TEST_LIBS ${LIBS} $) list(REMOVE_ITEM RUST_TEST_LIBS "-pthread") add_custom_target(run_rust_tests COMMAND ${CMAKE_COMMAND} -E env "DDNET_TEST_LIBRARIES=${RUST_TEST_LIBS}" ${CARGO_TEST} WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} USES_TERMINAL DEPENDS rust_test VERBATIM ) add_custom_target(run_integration_tests COMMAND ${PROJECT_BINARY_DIR}/integration_test.sh ${INTEGRATIONTESTRUNNER_ARGS} COMMENT Running integration tests DEPENDS game-client game-server USES_TERMINAL ) ######################################################################## # INSTALLATION ######################################################################## function(escape_regex VAR STRING) string(REGEX REPLACE "([][^$.+*?|()\\\\])" "\\\\\\1" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(escape_backslashes VAR STRING) string(REGEX REPLACE "\\\\" "\\\\\\\\" ESCAPED "${STRING}") set(${VAR} ${ESCAPED} PARENT_SCOPE) endfunction() function(max_length VAR) set(MAX_LENGTH 0) foreach(str ${ARGN}) string(LENGTH ${str} LENGTH) if(LENGTH GREATER MAX_LENGTH) set(MAX_LENGTH ${LENGTH}) endif() endforeach() set(${VAR} ${MAX_LENGTH} PARENT_SCOPE) endfunction() # Tries to generate a list of regex that matches everything except the given # parameters. function(regex_inverted VAR) max_length(MAX_LENGTH ${ARGN}) math(EXPR UPPER_BOUND "${MAX_LENGTH}-1") set(REMAINING ${ARGN}) set(RESULT) foreach(i RANGE ${UPPER_BOUND}) set(TEMP ${REMAINING}) set(REMAINING) foreach(str ${TEMP}) string(LENGTH ${str} LENGTH) if(i LESS LENGTH) list(APPEND REMAINING ${str}) endif() endforeach() set(ADDITIONAL) foreach(outer ${REMAINING}) string(SUBSTRING ${outer} 0 ${i} OUTER_PREFIX) set(CHARS "") foreach(inner ${REMAINING}) string(SUBSTRING ${inner} 0 ${i} INNER_PREFIX) if(OUTER_PREFIX STREQUAL INNER_PREFIX) string(SUBSTRING ${inner} ${i} 1 INNER_NEXT) set(CHARS "${CHARS}${INNER_NEXT}") endif() endforeach() escape_regex(OUTER_PREFIX_ESCAPED "${OUTER_PREFIX}") list(APPEND ADDITIONAL "${OUTER_PREFIX_ESCAPED}([^${CHARS}]|$)") endforeach() list(REMOVE_DUPLICATES ADDITIONAL) list(APPEND RESULT ${ADDITIONAL}) endforeach() set(${VAR} ${RESULT} PARENT_SCOPE) endfunction() set(CPACK_PACKAGE_NAME ${PROJECT_NAME}) set(CPACK_GENERATOR TGZ TXZ) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) if(TARGET_OS STREQUAL "mac") set(CPACK_STRIP_FILES FALSE) elseif(TARGET_OS STREQUAL "windows" AND TARGET_CPU_ARCHITECTURE STREQUAL "arm64") set(CPACK_STRIP_FILES FALSE) else() set(CPACK_STRIP_FILES TRUE) endif() set(CPACK_COMPONENTS_ALL portable) set(CPACK_SOURCE_GENERATOR ZIP TGZ TBZ2 TXZ) set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION ${VERSION}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) if(TARGET_OS AND TARGET_BITS) if(TARGET_OS STREQUAL "windows") if (TARGET_CPU_ARCHITECTURE STREQUAL "arm64") set(CPACK_SYSTEM_NAME "win-arm64") else() set(CPACK_SYSTEM_NAME "win${TARGET_BITS}") endif() set(CPACK_GENERATOR ZIP) elseif(TARGET_OS STREQUAL "linux") # Let compiler tell its arch # Both gcc and clang support -dumpmachine execute_process( COMMAND ${CMAKE_C_COMPILER} -dumpmachine OUTPUT_VARIABLE ARCHITECTURE_TUPLE OUTPUT_STRIP_TRAILING_WHITESPACE ) if(NOT ARCHITECTURE_TUPLE) # If you're really using a weird compiler, then assume Intel here. message(WARNING "Your compiler doesn't support -dumpmachine, this is weird") if(TARGET_BITS EQUAL 32) set(ARCHITECTURE "x86") elseif(TARGET_BITS EQUAL 64) set(ARCHITECTURE "x86_64") endif() else() string(REGEX MATCH "^[^-]*" ARCHITECTURE "${ARCHITECTURE_TUPLE}") if(ARCHITECTURE MATCHES "i.86") set(ARCHITECTURE "x86") endif() endif() set(CPACK_SYSTEM_NAME "linux_${ARCHITECTURE}") elseif(TARGET_OS STREQUAL "mac") set(CPACK_SYSTEM_NAME "macos") set(CPACK_GENERATOR DMG) endif() endif() set(CPACK_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-${CPACK_SYSTEM_NAME}) set(CPACK_ARCHIVE_PORTABLE_FILE_NAME ${CPACK_PACKAGE_FILE_NAME}) set(CPACK_SOURCE_PACKAGE_FILE_NAME ${CPACK_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}-src) set(CPACK_SOURCE_FILES CMakeLists.txt README.md cmake/ data/ datasrc/ ddnet-libs/ license.txt lsan.supp memcheck.supp other/ scripts/ src/ storage.cfg ubsan.supp valgrind.supp ) set(CPACK_SOURCE_IGNORE_FILES "\\\\.pyc$" "/\\\\.git" "/__pycache__/" ) regex_inverted(CPACK_SOURCE_FILES_INVERTED ${CPACK_SOURCE_FILES}) escape_regex(PROJECT_SOURCE_DIR_ESCAPED ${PROJECT_SOURCE_DIR}) foreach(str ${CPACK_SOURCE_FILES_INVERTED}) escape_backslashes(STR_ESCAPED "${PROJECT_SOURCE_DIR_ESCAPED}/${str}") list(APPEND CPACK_SOURCE_IGNORE_FILES "${STR_ESCAPED}") endforeach() set(CMAKE_INSTALL_DEFAULT_COMPONENT_NAME ${PROJECT_NAME}) if(TOOLS) set(TARGET_TOOLS config_retrieve config_store demo_extract_chat dilate map_convert_07 map_create_pixelart map_diff map_extract ) else() set(TARGET_TOOLS) endif() set(CPACK_TARGETS) if(TARGET game-client) list(APPEND CPACK_TARGETS game-client) endif() if(TARGET game-server) list(APPEND CPACK_TARGETS game-server) endif() list(APPEND CPACK_TARGETS ${TARGET_TOOLS}) if(STEAMAPI_KIND STREQUAL SHARED) list(APPEND CPACK_TARGETS ${TARGET_STEAMAPI}) endif() set(CPACK_DIRS data ${COPY_DIRS} ) set(CPACK_FILES license.txt storage.cfg ${COPY_FILES} ) set(CPACK_GEN_FILES ${VULKAN_SHADER_FILE_LIST} ) if(TARGET_OS STREQUAL "windows") list(APPEND CPACK_FILES other/config_directory.bat) else() list(APPEND CPACK_FILES other/config_directory.sh) endif() if(NOT DEV) include(GNUInstallDirs) install(DIRECTORY data DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet COMPONENT data) if(TARGET game-client) install(TARGETS game-client DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT client) endif() if(STEAMAPI_KIND STREQUAL SHARED) install(TARGETS ${TARGET_STEAMAPI} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT client) endif() if(TARGET game-server) install(TARGETS game-server DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT server) endif() if(ANTIBOT) install(TARGETS ${TARGET_ANTIBOT} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT server) endif() install(TARGETS ${TARGETS_TOOLS} DESTINATION ${CMAKE_INSTALL_LIBDIR}/ddnet COMPONENT tools) if(TARGET game-client) install(FILES other/ddnet.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications COMPONENT client) endif() foreach(SIZE 16 32 48 256) if(TARGET game-client) install(FILES other/icons/DDNet_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet.png COMPONENT client) endif() if(TARGET game-server) install(FILES other/icons/DDNet-Server_${SIZE}x${SIZE}x32.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/${SIZE}x${SIZE}/apps RENAME ddnet-server.png COMPONENT server) endif() endforeach() foreach(file ${VULKAN_SHADER_FILE_LIST}) install(FILES ${PROJECT_BINARY_DIR}/${file} DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/ddnet/data/shader/vulkan COMPONENT client) endforeach() endif() if(DEV) # Don't generate CPack targets. else() set(EXTRA_ARGS DESTINATION ${CPACK_PACKAGE_FILE_NAME} COMPONENT portable EXCLUDE_FROM_ALL) install(TARGETS ${CPACK_TARGETS} ${EXTRA_ARGS}) install(DIRECTORY ${CPACK_DIRS} ${EXTRA_ARGS}) set(CPACK_FILES_TMP ${CPACK_FILES} ${CPACK_GEN_FILES}) install(FILES ${CPACK_FILES_TMP} ${EXTRA_ARGS}) endif() set(PACKAGE_TARGETS) if(CLIENT AND DMGBUILD) file(MAKE_DIRECTORY bundle/client/) file(MAKE_DIRECTORY bundle/server/) configure_file(other/bundle/client/Info.plist.in bundle/client/Info.plist) configure_file(other/bundle/server/Info.plist.in bundle/server/Info.plist) set(DMG_TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_dmg) set(DMG_MKDIRS ${CLIENT_EXECUTABLE}.app ${CLIENT_EXECUTABLE}.app/Contents ${CLIENT_EXECUTABLE}.app/Contents/Frameworks ${CLIENT_EXECUTABLE}.app/Contents/MacOS ${CLIENT_EXECUTABLE}.app/Contents/Resources ${SERVER_EXECUTABLE}.app ${SERVER_EXECUTABLE}.app/Contents ${SERVER_EXECUTABLE}.app/Contents/MacOS ${SERVER_EXECUTABLE}.app/Contents/Resources ${SERVER_EXECUTABLE}.app/Contents/Resources/data ${SERVER_EXECUTABLE}.app/Contents/Resources/data/mapres ) set(DMG_MKDIR_COMMANDS) foreach(dir ${DMG_MKDIRS}) list(APPEND DMG_MKDIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E make_directory ${DMG_TMPDIR}/${dir}) endforeach() set(TARGET_TOOLS_FILES) foreach(target ${TARGET_TOOLS}) list(APPEND TARGET_TOOLS_FILES $) endforeach() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.dmg COMMAND ${CMAKE_COMMAND} -E remove_directory ${DMG_TMPDIR} ${DMG_MKDIR_COMMANDS} # CLIENT COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Resources/data COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${CLIENT_EXECUTABLE}.icns ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/client/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/client/PkgInfo ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ ${TARGET_TOOLS_FILES} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/SDL2.framework COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/png/${LIB_DIR}/libpng16.16.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.61.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.61.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.59.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswresample.5.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libswscale.8.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/libsteam_api.dylib ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/Frameworks/ COMMAND ${Python3_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${CLIENT_EXECUTABLE} COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @loader_path/../Frameworks ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${CLIENT_EXECUTABLE} # SERVER COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/data/maps ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/Resources/data/maps COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/other/icons/${SERVER_EXECUTABLE}.icns ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/Resources/ COMMAND ${CMAKE_COMMAND} -E copy bundle/server/Info.plist ${PROJECT_SOURCE_DIR}/other/bundle/server/PkgInfo ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/ COMMAND ${CMAKE_COMMAND} -E copy $ $ ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/ COMMAND ${Python3_EXECUTABLE} ${PROJECT_SOURCE_DIR}/scripts/darwin_strip_rpath.py ${CMAKE_OTOOL} ${CMAKE_INSTALL_NAME_TOOL} ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE} COMMAND ${CMAKE_COMMAND} -E copy ${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE} ${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app/Contents/MacOS/${SERVER_EXECUTABLE} # DMG COMMAND dmgbuild -s ${PROJECT_SOURCE_DIR}/other/dmgsettings.py -D client=${DMG_TMPDIR}/${CLIENT_EXECUTABLE}.app -D server=${DMG_TMPDIR}/${SERVER_EXECUTABLE}.app -D background=${PROJECT_SOURCE_DIR}/other/dmgbackground.png "${CPACK_PACKAGE_NAME} ${CPACK_PACKAGE_VERSION}" ${CPACK_PACKAGE_FILE_NAME}.dmg DEPENDS game-client ${TARGET_STEAMAPI} game-server-launcher game-server ${PROJECT_BINARY_DIR}/bundle/client/Info.plist ${PROJECT_BINARY_DIR}/bundle/server/Info.plist data other/bundle/client/PkgInfo other/bundle/server/PkgInfo other/dmgbackground.png other/dmgsettings.py other/icons/${CLIENT_EXECUTABLE}.icns other/icons/${SERVER_EXECUTABLE}.icns ) add_custom_target(package_dmg DEPENDS ${CPACK_PACKAGE_FILE_NAME}.dmg) list(APPEND PACKAGE_TARGETS package_dmg) endif() foreach(ext zip tar.gz tar.xz) set(TAR_MODE c) set(TAR_EXTRA_ARGS) string(REPLACE . _ EXT_SLUG ${ext}) set(TMPDIR pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG}/${CPACK_PACKAGE_FILE_NAME}) set(COPY_FILE_COMMANDS) set(COPY_DIR_COMMANDS) set(COPY_TARGET_COMMANDS) set(STRIP_TARGET_COMMANDS) foreach(file ${CPACK_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/${file} ${TMPDIR}/) endforeach() foreach(file ${CPACK_GEN_FILES}) list(APPEND COPY_FILE_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_BINARY_DIR}/${file} ${TMPDIR}/${file}) endforeach() foreach(dir ${CPACK_DIRS}) list(APPEND COPY_DIR_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/${dir} ${TMPDIR}/${dir}) endforeach() foreach(target ${CPACK_TARGETS}) list(APPEND COPY_TARGET_COMMANDS COMMAND ${CMAKE_COMMAND} -E copy $ ${TMPDIR}/) if(NOT TARGET_OS STREQUAL "mac" AND NOT (TARGET_OS STREQUAL "windows" AND TARGET_CPU_ARCHITECTURE STREQUAL "arm64")) list(APPEND STRIP_TARGET_COMMANDS COMMAND strip -s ${TMPDIR}/$) endif() endforeach() if(ext STREQUAL zip) set(TAR_EXTRA_ARGS --format=zip) elseif(ext STREQUAL tar.gz) set(TAR_MODE cz) elseif(ext STREQUAL tar.xz) set(TAR_MODE cJ) endif() add_custom_command(OUTPUT ${CPACK_PACKAGE_FILE_NAME}.${ext} COMMAND ${CMAKE_COMMAND} -E remove_directory ${TMPDIR} COMMAND ${CMAKE_COMMAND} -E make_directory ${TMPDIR} ${COPY_FILE_COMMANDS} ${COPY_DIR_COMMANDS} ${COPY_TARGET_COMMANDS} ${STRIP_TARGET_COMMANDS} COMMAND ${CMAKE_COMMAND} -E chdir pack_${CPACK_PACKAGE_FILE_NAME}_${EXT_SLUG} ${CMAKE_COMMAND} -E tar ${TAR_MODE} ../${CPACK_PACKAGE_FILE_NAME}.${ext} ${TAR_EXTRA_ARGS} -- ${CPACK_PACKAGE_FILE_NAME}/ DEPENDS ${CPACK_TARGETS} ) add_custom_target(package_${EXT_SLUG} DEPENDS ${CPACK_PACKAGE_FILE_NAME}.${ext}) list(APPEND PACKAGE_TARGETS package_${EXT_SLUG}) endforeach() set(PACKAGE_DEFAULT tar_xz) if(TARGET_OS STREQUAL "windows") set(PACKAGE_DEFAULT zip) elseif(TARGET_OS STREQUAL "mac") set(PACKAGE_DEFAULT dmg) endif() add_custom_target(package_default DEPENDS package_${PACKAGE_DEFAULT}) add_custom_target(package_all DEPENDS ${PACKAGE_TARGETS}) # Unset these variables, they might do something in the future of CPack. unset(CPACK_SOURCE_FILES) unset(CPACK_SOURCE_FILES_INVERTED) unset(CPACK_TARGETS) unset(CPACK_DIRS) unset(CPACK_FILES) unset(CPACK_GEN_FILES) include(CPack) ######################################################################## # COMPILER-SPECIFICS ######################################################################## # In the future (CMake 3.8.0+), use source_group(TREE ...) macro(source_group_tree dir) file(GLOB ents RELATIVE ${PROJECT_SOURCE_DIR}/${dir} ${PROJECT_SOURCE_DIR}/${dir}/*) foreach(ent ${ents}) if(IS_DIRECTORY ${PROJECT_SOURCE_DIR}/${dir}/${ent}) source_group_tree(${dir}/${ent}) else() string(REPLACE "/" "\\" group ${dir}) source_group(${group} FILES ${PROJECT_SOURCE_DIR}/${dir}/${ent}) endif() endforeach() endmacro() source_group_tree(src) if(ANTIBOT) # Allow the antibot library to use functions from the server binary. add_cxx_compiler_flag_if_supported(OUR_FLAGS_LINK -rdynamic) set_own_rpath(game-server) endif() set(TARGETS ${TARGETS_OWN} ${TARGETS_DEP}) foreach(target ${TARGETS}) if(MSVC) set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<${DBG}:Debug>) # Use static CRT target_compile_options(${target} PRIVATE /MP) # Use multiple cores target_compile_options(${target} PRIVATE /EHsc) # Only catch C++ exceptions with catch. target_compile_options(${target} PRIVATE /GS) # Protect the stack pointer. target_compile_options(${target} PRIVATE /wd4996) # Use of non-_s functions. target_compile_options(${target} PRIVATE /utf-8) # Use UTF-8 for source files. endif() if(OUR_FLAGS_LINK) target_link_libraries(${target} ${OUR_FLAGS_LINK}) endif() if(OUR_FLAGS) target_compile_options(${target} PRIVATE ${OUR_FLAGS}) endif() if(DEFINE_FORTIFY_SOURCE) if(MINGW) target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=0>) # Currently broken in MinGW, see https://sourceforge.net/p/mingw-w64/discussion/723798/thread/b9d24f041f/ else() target_compile_definitions(${target} PRIVATE $<$>:_FORTIFY_SOURCE=2>) # Detect some buffer overflows. endif() endif() if(ENABLE_IPO) set_property(TARGET ${target} PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE) endif() endforeach() foreach(target ${TARGETS_LINK}) if(MSVC) set_property(TARGET ${target} APPEND PROPERTY LINK_FLAGS /SAFESEH:NO) # Disable SafeSEH because the shipped libraries don't support it (would cause error LNK2026 otherwise). endif() if(TARGET_OS STREQUAL "mac") target_link_libraries(${target} -stdlib=libc++) target_link_libraries(${target} "-framework SystemConfiguration") # Required by curl 7.79.0 endif() if((MINGW OR TARGET_OS STREQUAL "linux") AND PREFER_BUNDLED_LIBS) # Statically link the standard libraries with on MinGW/Linux so we don't # have to ship them as DLLs. target_link_libraries(${target} -static-libgcc) target_link_libraries(${target} -static-libstdc++) endif() endforeach() foreach(target ${TARGETS_OWN}) set_property(TARGET ${target} PROPERTY CXX_STANDARD 17) set_property(TARGET ${target} PROPERTY CXX_STANDARD_REQUIRED ON) set_property(TARGET ${target} PROPERTY CXX_EXTENSIONS OFF) if(MSVC) target_compile_options(${target} PRIVATE /wd4244) # Possible loss of data (float -> int, int -> float, etc.). target_compile_options(${target} PRIVATE /wd4267) # Possible loss of data (size_t - int on win64). target_compile_options(${target} PRIVATE /wd4800) # Implicit conversion of int to bool. endif() if(TARGET_OS STREQUAL "windows") # See https://learn.microsoft.com/en-us/windows/win32/winprog/using-the-windows-headers target_compile_definitions(${target} PRIVATE NOMINMAX) # windows.h shouldn't define min/max macros target_compile_definitions(${target} PRIVATE WIN32_LEAN_AND_MEAN) # windows.h shouldn't define the name IStorage # 0x0501 (Windows XP) is required for mingw to get getaddrinfo to work # 0x0600 (Windows Vista) is required to use RegGetValueW and RegDeleteTreeW target_compile_definitions(${target} PRIVATE NTDDI_VERSION=0x06000000) # Minimum OS version (new macro, since Vista) target_compile_definitions(${target} PRIVATE _WIN32_WINNT=0x0600) # Minimum OS version (old macro, both must be defined) target_compile_definitions(${target} PRIVATE UNICODE) # Windows headers target_compile_definitions(${target} PRIVATE _UNICODE) # C-runtime endif() if(OUR_FLAGS_OWN) target_compile_options(${target} PRIVATE ${OUR_FLAGS_OWN}) endif() target_include_directories(${target} PRIVATE ${PROJECT_BINARY_DIR}/src) target_include_directories(${target} PRIVATE src) target_include_directories(${target} PRIVATE src/rust-bridge) target_compile_definitions(${target} PRIVATE $<$:CONF_DEBUG>) target_include_directories(${target} SYSTEM PRIVATE ${CURL_INCLUDE_DIRS} ${SQLite3_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS}) target_compile_definitions(${target} PRIVATE GLEW_STATIC) if(CRYPTO_FOUND) target_compile_definitions(${target} PRIVATE CONF_OPENSSL) target_include_directories(${target} SYSTEM PRIVATE ${CRYPTO_INCLUDE_DIRS}) endif() if(WEBSOCKETS) target_compile_definitions(${target} PRIVATE CONF_WEBSOCKETS) target_include_directories(${target} SYSTEM PRIVATE ${WEBSOCKETS_INCLUDE_DIRS}) endif() if(UPNP) target_compile_definitions(${target} PRIVATE CONF_UPNP) target_include_directories(${target} SYSTEM PRIVATE ${MINIUPNPC_INCLUDE_DIRS}) endif() if(VIDEORECORDER) target_compile_definitions(${target} PRIVATE CONF_VIDEORECORDER) endif() if(ANTIBOT) target_compile_definitions(${target} PRIVATE CONF_ANTIBOT) endif() if(HEADLESS_CLIENT) target_compile_definitions(${target} PRIVATE CONF_HEADLESS_CLIENT) endif() if(MYSQL) target_compile_definitions(${target} PRIVATE CONF_MYSQL) target_include_directories(${target} SYSTEM PRIVATE ${MYSQL_INCLUDE_DIRS}) endif() if(TEST_MYSQL) target_compile_definitions(${target} PRIVATE CONF_TEST_MYSQL) endif() if(AUTOUPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_AUTOUPDATE) endif() if(INFORM_UPDATE AND NOT STEAM) target_compile_definitions(${target} PRIVATE CONF_INFORM_UPDATE) endif() if(STEAM) target_compile_definitions(${target} PRIVATE PLATFORM_SUFFIX="-steam") endif() if(DISCORD) target_compile_definitions(${target} PRIVATE CONF_DISCORD) if(DISCORD_DYNAMIC) target_compile_definitions(${target} PRIVATE CONF_DISCORD_DYNAMIC) endif() endif() if(VERSION) target_compile_definitions(${target} PRIVATE GAME_RELEASE_VERSION="${VERSION}") endif() if(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") target_compile_definitions(${target} PRIVATE CONF_WEBASM) endif() endforeach() foreach(target ${TARGETS_DEP}) if(MSVC) target_compile_options(${target} PRIVATE /W0) endif() if(OUR_FLAGS_DEP) target_compile_options(${target} PRIVATE ${OUR_FLAGS_DEP}) endif() endforeach()