#include "../../engine/interface.h" #include "mapres_tilemap.h" #include "mapres_image.h" #include "../mapres.h" int tilemap_init() { return 0; } void tilemap_render(float scale, int fg) { if(!map_is_loaded()) return; // fetch indecies int start, num; map_get_type(MAPRES_TILEMAP, &start, &num); // render tilemaps int passed_main = 0; for(int t = 0; t < num; t++) { mapres_tilemap *tmap = (mapres_tilemap *)map_get_item(start+t,0,0); unsigned char *data = (unsigned char *)map_get_data(tmap->data); if(tmap->main) passed_main = 1; if((fg && passed_main) || (!fg && !passed_main)) { gfx_texture_set(img_get(tmap->image)); gfx_quads_begin(); int c = 0; float frac = (1.0f/1024.0f);//2.0f; //2.0f; const float s = 1.0f; for(int y = 0; y < tmap->height; y++) for(int x = 0; x < tmap->width; x++, c++) { unsigned char d = data[c*2]; if(d) { gfx_quads_setsubset( (d%16)/16.0f*s+frac, (d/16)/16.0f*s+frac, ((d%16)/16.0f+1.0f/16.0f)*s-frac, ((d/16)/16.0f+1.0f/16.0f)*s-frac); gfx_quads_drawTL(x*scale, y*scale, scale, scale); } } gfx_quads_end(); } } }