#include "assertion_logger.h"
#include
#include
#include
#include
#include
class CAssertionLogger : public ILogger
{
void Dump();
struct SDebugMessageItem
{
char m_aMessage[1024];
};
std::mutex m_DbgMessageMutex;
CStaticRingBuffer m_DbgMessages;
char m_aAssertLogPath[IO_MAX_PATH_LENGTH];
char m_aGameName[256];
public:
CAssertionLogger(const char *pAssertLogPath, const char *pGameName);
void Log(const CLogMessage *pMessage) override;
void GlobalFinish() override;
};
void CAssertionLogger::Log(const CLogMessage *pMessage)
{
std::unique_lock Lock(m_DbgMessageMutex);
SDebugMessageItem *pMsgItem = (SDebugMessageItem *)m_DbgMessages.Allocate(sizeof(SDebugMessageItem));
str_copy(pMsgItem->m_aMessage, pMessage->m_aLine, std::size(pMsgItem->m_aMessage));
}
void CAssertionLogger::GlobalFinish()
{
if(dbg_assert_has_failed())
{
Dump();
}
}
void CAssertionLogger::Dump()
{
char aAssertLogFile[IO_MAX_PATH_LENGTH];
char aDate[64];
str_timestamp(aDate, sizeof(aDate));
str_format(aAssertLogFile, std::size(aAssertLogFile), "%s%s_assert_log_%d_%s.txt", m_aAssertLogPath, m_aGameName, pid(), aDate);
std::unique_lock Lock(m_DbgMessageMutex);
IOHANDLE FileHandle = io_open(aAssertLogFile, IOFLAG_WRITE);
if(FileHandle)
{
auto *pIt = m_DbgMessages.First();
while(pIt)
{
io_write(FileHandle, pIt->m_aMessage, str_length(pIt->m_aMessage));
io_write(FileHandle, "\n", 1);
pIt = m_DbgMessages.Next(pIt);
}
io_sync(FileHandle);
io_close(FileHandle);
}
}
CAssertionLogger::CAssertionLogger(const char *pAssertLogPath, const char *pGameName)
{
str_copy(m_aAssertLogPath, pAssertLogPath, std::size(m_aAssertLogPath));
str_copy(m_aGameName, pGameName, std::size(m_aGameName));
}
std::unique_ptr CreateAssertionLogger(IStorage *pStorage, const char *pGameName)
{
char aAssertLogPath[IO_MAX_PATH_LENGTH];
pStorage->GetCompletePath(IStorage::TYPE_SAVE, "dumps/", aAssertLogPath, sizeof(aAssertLogPath));
return std::make_unique(aAssertLogPath, pGameName);
}