/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ /* #include "mod.h" CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer) : IGameController(pGameServer) { // Exchange this to a string that identifies your game mode. // DM, TDM and CTF are reserved for teeworlds original modes. m_pGameType = "MOD"; //m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode } void CGameControllerMOD::Tick() { // this is the main part of the gamemode, this function is run every tick DoPlayerScoreWincheck(); // checks for winners, no teams version //DoTeamScoreWincheck(); // checks for winners, two teams version IGameController::Tick(); } */